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A new team

  • 1,235
    Posts
    10
    Years
    • Seen Jun 17, 2017
    So I decided to make a thread to get help on Pokémon to put in my team. I want to go for Pokémon that can hit hard and fast while keeping a defensive side(?).

    I haven't actually fully assembled a team yet, but I have trained a few Pokémon that I'd like to try to incorporate into my team and get help with the rest.


    Update: My current team (incomplete)

    Charizard [M @ Charizardite X
    Blaze - Tough Claws (Mega)
    248 HP/152 Atk/108 Spe
    Adamant
    - Dragon Dance
    - (Undecided) Flare Blitz/Earthquake
    - Dragon Claw
    - Roost

    Clefable [F @ Leftovers
    Magic Guard
    252 HP/252 Def/4 SDef
    Bold
    -Calm Mind
    -Moonblast
    -Flamethrower
    -Moonlight

    Greninja [M @ Life Orb
    Protean
    4 HP/252 SpAtk/252 Spe
    Timid
    - Hydro Pump
    - Ice Beam
    - Extrasensory
    - Dark Pulse

    Excadrill [M @ Leftovers/Air Balloon
    Mold Breaker
    252 Atk/4 Def/252 Spe
    Adamant
    -Earthquake
    -Iron Head
    -Rapid Spin
    -Rock Slide/Stealth Rock
    Ability: Mold Breaker

    or

    [M @ Choice Scarf/Assault Vest
    Mold Breaker
    252 Atk/4 Def/252 Spe (Choice Scarf) or 120 HP/136 Atk/252 SDef (Assault Vest; Adamant only)
    Adamant/Jolly
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin

    Basically, give me some additions to make this a good team that will destroy people win every time stand a chance.
     
    Last edited:

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
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    Sylveon needs Pixilate to even be viable, as it makes Hyper Voice stronger than Moonblast. However, Pixilate won't work on moves that are already Fairy, like Moonblast However, you need Poke Transfer from B2/W2, as Hyper Voice is a move tutor there:
    -Wish
    -Protect
    -Hyper Voice
    -Heal Bell/Calm Mind
    Nature: Bold
    EVs: 252 HP/216 Def/40 Spe
    Item: Leftovers
    Ability: Pixilate

    or
    -Hyper Voice
    -Shadow Ball
    -Psyshock
    -Hidden Power (Fire/Ground)/Baton Pass
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Choice Specs
    Ability: Pixilate

    Clefable is a more cartridge-friendly version:
    -Wish
    -Protect
    -Moonblast
    -Heal Bell/Aromatherapy/Thunder Wave
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Unaware/Magic Guard

    or
    -Calm Mind
    -Moonblast
    -Stored Power/Flamethrower
    -Soft-Boiled/Moonlight
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Life Orb/Leftovers
    Ability: Magic Guard

    or
    -Stealth Rock
    -Moonblast
    -Flamethrower
    -Soft-Boiled/Moonlight
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Magic Guard

    or
    -Moonblast
    -Fire Blast
    -Thunder Wave
    -Soft-Boiled/Moonlight
    Nature: Modest
    EVs: 252 HP/252 SAtk/4 SDef
    Item: Life Orb
    Ability: Magic Guard

    Delphox is horribly outclassed by other Fire Pokemon in standard play, like Charizard, Heatran or Talonflame. That's because it has a shallower move pool than either of them. Instead, Defog or Rapid Spin support is required for Charizard X, as it's vulnerable to Stealth Rock:

    Mandibuzz:
    -Foul Play
    -Roost
    -Taunt/Whirlwind
    -Defog
    Nature: Bold
    EVs: 248 HP/136 Def/108 SDef/16 Spe
    Item: Leftovers
    Ability: Overcoat

    Excadrill:
    -Earthquake
    -Iron Head
    -Rapid Spin
    -Rock Slide/Stealth Rock
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Leftovers/Air Balloon
    Ability: Mold Breaker

    or
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe (Choice Scarf) or 120 HP/136 Atk/252 SDef (Assault Vest; Adamant only)
    Item: Choice Scarf/Assault Vest
    Ability: Mold Breaker

    Starmie:
    -Hydro Pump
    -Psyshock/Thunderbolt
    -Ice Beam
    -Rapid Spin
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Natural Cure/Analytic

    or
    -Scald
    -Rapid Spin
    -Reflect Type
    -Recover
    Nature: Timid
    EVs: 252 HP/32 Def/224 Spe
    Item: Leftovers
    Ability: Natural Cure
     
  • 1,235
    Posts
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    • Seen Jun 17, 2017
    -Stealth Rock
    -Moonblast
    -Flamethrower
    -Moonlight
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Magic Guard

    I think I wanna go with this one, but Stealth Rock is only teachable to Clefable via move tutor in B2/W2, so what should I do about that?

    Delphox is horribly outclassed by other Fire Pokemon in standard play, like Charizard, Heatran or Talonflame. That's because it has a shallower move pool than either of them. Instead, Defog or Rapid Spin support is required for Charizard X, as it's vulnerable to Stealth Rock.
    I will replace Delphox with one of the Pokémon you provided once I've decided which one, but would it be good to keep the Greninja on my team?

    Greninja [M @ Life Orb
    Protean
    4HP/252SpAtk/252Spe
    Timid
    - Hydro Pump
    - Ice Beam
    - Extrasensory
    - Dark Pulse
     
  • 1,476
    Posts
    12
    Years
    • Seen Mar 13, 2023
    I think I wanna go with this one, but Stealth Rock is only teachable to Clefable via move tutor in B2/W2, so what should I do about that?
    well, the only possible way is to get a clefable in b2w2 and transfer it to xy through pokebank.
     
  • 1,476
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    12
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    • Seen Mar 13, 2023
    thunder wave = thundurus (priority prankster ftw, thundurus hits hard as well)

    you could always run cm on clefable.
     
  • 1,235
    Posts
    10
    Years
    • Seen Jun 17, 2017
    thunder wave = thundurus (priority prankster ftw, thundurus hits hard as well)

    you could always run cm on clefable.
    cm? I should probably know this, but I'm not as knowledgeable with Pokémon as other people, though I try (or maybe I'm just dumb? xD).
     
  • 1,235
    Posts
    10
    Years
    • Seen Jun 17, 2017
    Of the five options, I'm not sure which Pokémon to have out of the Rapid Spin/Defog builds.


    Charizard [M @ Charizardite X
    Blaze - Tough Claws (Mega)
    248HP/152Atk/108Spe
    Adamant
    - Dragon Dance
    - (Undecided) Flare Blitz/Earthquake
    - Dragon Claw
    - Roost

    Clefable [F @ Leftovers
    -Calm Mind
    -Moonblast
    -Flamethrower
    -Moonlight
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Ability: Magic Guard

    Greninja [M @ Life Orb
    Protean
    4HP/252SpAtk/252Spe
    Timid
    - Hydro Pump
    - Ice Beam
    - Extrasensory
    - Dark Pulse

    Mandibuzz/Excadrill/Starmie



    I'm yet to decide on the fourth one.

    Should my Charizard have Flare Blitz or Earthquake?
     
    Last edited:
  • 211
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    Years
    If offense run Excadrill. Or Latios. Or healing wish latias.

    Mandibuzz is horribly lackluster, well buildt teams should have no issues with it. Zapdos checks important ♥♥♥♥, like Mega Pinsir. Definitely consider that. Starmie sucks, dont bother.
     
  • 1,235
    Posts
    10
    Years
    • Seen Jun 17, 2017
    If offense run Excadrill. Or Latios. Or healing wish latias.

    Mandibuzz is horribly lackluster, well buildt teams should have no issues with it. Zapdos checks important ♥♥♥♥, like Mega Pinsir. Definitely consider that. Starmie sucks, dont bother.

    Thing about the legends is I don't have any means of acquiring them without trading any legends i already have, which I wouldn't like to do. I have Zapdos but it's no good (poor stats).

    I noticed Excadrill would be a good offense. I was sort of considering that one from the start. When you recommend Zapdos is it because of its typing? If so, Emolga has the same typing, is that considerable (probably not, I am really not very knowledgeable)?
     
  • 211
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    Dont use emolga. Zapdos' typing allows it to check M Pinsir amongst others, and Defog is a huge bonus. Nothing wrong with Excadrill on offense. Spread should be the last thing you add.
     
  • 1,235
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    10
    Years
    • Seen Jun 17, 2017
    Dont use emolga. Zapdos' typing allows it to check M Pinsir amongst others, and Defog is a huge bonus. Nothing wrong with Excadrill on offense. Spread should be the last thing you add.

    Okay, I'll train the Excadrill after I get my Clefable, which could take a while because of how breeding works with it. I assume by "spread" you mean EV spread, right (unsure because I am dumb)?

    Which should I pick for my Charizard, Flare Blitz or Earthquake?

    I know it's a bit early to ask, but with this current team what should I have for the last two, and who should be the leader of the party (the one who is sent out first)?
    Spoiler:
     
  • 211
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    Years
    dont run AV, balloon is infinitely much better

    Play 100+ games on showdown to test stuff out, 20+ is enough if you have understanding of the metagame. Dont just build something. Few people are smart enough to have their theorymonning perfectly workable in practice, and none of them are here.

    Testtesttesttest. Theorymon. Give everything a chance. If you change stuff, dont forget to cover up the potential loss. Unlesd its for a tournament. Which it isnt.
     

    PlatinumDude

    Nyeh?
  • 12,964
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    dont run AV, balloon is infinitely much better

    You're underestimating Assault Vest Excadrill's effectiveness. With it, Excadrill makes good use of its specially-based resistances to have more opportunities to Rapid Spin; it can also live some super effective hits or neutral hits that Balloon Excadrill can't survive:

    252+ SpA Aegislash-Blade Shadow Ball vs. 120 HP / 252 SpD Assault Vest Excadrill: 109-130 (27.8 - 33.2%) -- guaranteed 4HKO

    252+ SpA Teravolt Kyurem-B Ice Beam vs. 120 HP / 252 SpD Assault Vest Excadrill: 105-124 (26.8 - 31.7%) -- guaranteed 4HKO

    252+ SpA Teravolt Kyurem-B Earth Power vs. 120 HP / 252 SpD Assault Vest Excadrill: 140-166 (35.8 - 42.4%) -- guaranteed 3HKO

    252+ SpA Rotom-W Hydro Pump vs. 120 HP / 252 SpD Assault Vest Excadrill: 236-278 (60.3 - 71%) -- guaranteed 2HKO

    I'm not suggesting that Assault Vest Excadrill should be used, but I'm saying that it's still a viable option. Balloon Excadrill is still viable, ofc.
     
  • 211
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    Much of this is irrelevant. The only special attacks Excadrill should take on offense are HP Ice's (HP Flying isnt even scary) from ♥♥♥♥ like Thundurus. AV is an option, though far from the best one.
     
  • 1,235
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    • Seen Jun 17, 2017
    What if I go for the max-speed offensive?:

    Excadrill:
    -Earthquake
    -Iron Head
    -Rock Slide
    -Rapid Spin
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Scarf (or would Air Balloon still be viable here?)
    Ability: Mold Breaker



    I think I need a good Electric-type for the team, what can be recommended?
     
  • 1,235
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    • Seen Jun 17, 2017
    Can't it learn stone edge?
    I just checked, it appears to be one of the only Ground-type Pokémon that can't learn it, as just about every other Pokémon that has the Ground or Rock type is capable of learning it.

    I was thinking of having an Electric-type on this team, but I don't know much about which are good, so what are the options? Which would help out my current team?
     
    Last edited by a moderator:

    PlatinumDude

    Nyeh?
  • 12,964
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    I was thinking of having an Electric-type on this team, but I don't know much about which are good, so what are the options? Which would help out my current team?

    The good Electric Pokemon are Wash Rotom, Thundurus and Zapdos. Experiment and see which one works for you:

    Wash Rotom:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold/Calm
    EVs: 248 HP/216 Def/44 Spe (Bold) or 248 HP/216 SDef/44 Spe (Calm)
    Item: Leftovers/Chesto Berry

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)/Will-o-Wisp
    -Trick
    Nature: Modest/Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Choice Scarf

    Thundurus:
    -Thunderbolt
    -Hidden Power (Ice)
    -Psychic/Focus Blast
    -Thunder Wave
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Prankster

    or
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Flying/Ice)
    -Substitute/Focus Blast/Psychic
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers/Life Orb
    Ability: Prankster

    or
    -Thunderbolt
    -Knock Off
    -Superpower/Thunder Wave
    -Hidden Power (Ice)
    Nature: Hasty/Naive
    EVs: 76 Atk/180 SAtk/252 Spe
    Item: Life Orb

    Therian Thundurus:
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Flying)
    -Focus Blast
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers/Lum Berry

    or
    -Agility
    -Thunderbolt
    -Hidden Power (Flying/Ice)
    -Focus Blast/Psychic
    Nature: Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Nasty Plot
    -Agility
    -Thunderbolt
    -Hidden Power (Ice/Flying)
    Nature: Modest
    EVs: 156 HP/252 SAtk/100 Spe
    Item: Life Orb/Leftovers

    Zapdos:
    -Thunderbolt
    -Defog
    -Roost
    -Heat Wave/Toxic/U-turn
    Nature: Bold
    EVs: 248 HP/168 Def/68 SAtk/20 Spe
    Item: Leftovers
     
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