A Revelation Story

Chapter 37: The Nature of Edanna

They awoke in the morning of the next day.
"Did everyone have a good sleep?" asked Professor Oak.
"That was like sleeping on the Myst library floor," said Jessie.
"Maybe... a little bit worse?" said James.
"Maybe youse guys need a bit of exercise," said Meowth.
"That's a good idea, Meowth," said Ash. "Maybe we'll do the 'bird' tusk today."
"Right, and we've scheduled you, Jessie, and James for that tusk," said Brock.
"What about me?" asked Meowth.
"See, the thing is, Meowth, we need the teams to be evened out. If the teams are not even, there's no telling what might happen, and... let's just keep it at that."
"Oh, okay then. I'll do anything you say. Hey Jessie? James? Please don't do anything foolish."
"Okay," replied both of them.
"All settled?" asked Ash. Jessie and James nodded. "Let's go, then."
"Oh, Ash, you'll need this." Brock gave Ash Saavedro's journal. "You'll need it in case you found stray journal fragments."
"And these too." Misty gave Ash the tusk combination sheet and a sheet of paper from the journal. "You'll need it for the code wheel in the tusk and the symbol at the end."
"Thanks." Ash put the items in his pack, and he exited the observatory with Jessie and James.
"Let's see," said Ash. "The 'bird' tusk is over there, so we need to go under here to get to that tusk," he said, pointing to a set of stepping stones. The three made their way across the stepping stones, up the ramp onto the rocks, and across the first bridge.
"Uh-oh."
"What is it, James?" asked Ash.
"The entrance to the tusk is high up."
"You're right. I think the solution might be down here," Ash said as he pointed to a ladder. He climbed down first, and Jessie and James followed. They were standing on a ledge.
"That plant looks like an ear," said Jessie.
"Yes, it does," said Ash. "In fact, it does act as an ear. Right now, you're hearing nothing. But..." Ash pointed the ear plant towards the rock he heard earlier on his way down to the greenhouse with the group. The group heard a loud and eerie sound.
"That's the sound of the rock we heard before!" said Jessie.
"And it sounds a whole lot louder," added James.
"Exactly. I think this will be a key for getting up to the tusk," said Ash. "But there's still more answers to be found, and I think they are down there," he said while pointing to the basin. Ash climbed down a set of ladders nearby, and Jessie and James followed. After walking along the stones, they came upon three more plants.
"The plants on the rocks look like they're the same plants on the tusk cliff," said James.
"James, you are correct," said Ash. "And I like this cute creature too, whatever it's called," he said as he pushed a button-like plant on the top of a nest.
"And what does this all have to do with each other?" asked Jessie.
"Well, the little creature has to eat, right? When the creature came out, it was looking towards those plants James was talking about. It wants to eat the plants, but it can't get across."
"How can it go across, then?"
"That's where this plant comes in. I looked and touched the side leaves of the plant, and they'll help the creature get across." Ash then touched the top of the plant, and the plant spread its leaves. "I think the creature can get across now." Ash touched the plant on the top of the nest, and the creature made a dash for the rock plants. When the creature chirped, the plant buds expanded.
"Oh, now I get it. Since the creature's chirp makes the plants grow, you're planning to capture the sound up there, make it louder, and make the plants on the cliff expand, am I right?" asked James.
"Yes, you are," replied Ash. "Let's go up there right now." The three climbed the ladder back to the ledge with the ear plant. Ash pointed the ear plant towards the site where the creature was chirping. The sound of the creature was immediately heard at a higher volume, and the chirping immediately expanded the buds on the cliff to a very large size.
"Nice job," said Jessie.
"Thank you," replied Ash. The three climbed up to the bridge landing and carefully made their way across to the tusk. Ash opened the door and the three went into the tusk. "Now, Misty said I need to use the combination for the code wheel here, and behold, a code wheel." Ash took out a sheet of paper from his pack.
"So what's the combination?" asked James.
"Ah, let's see. It is NNW, WSW, S, and SSW, in compass directions and in order from the outermost marble." Ash set the code wheel to the combination, and the book cage lowered. "And here's the book - titled 'Edanna'. All we have to do now is find the moving image and touch it to go to Edanna." Ash opened the book to the moving image and they touched the moving image.

The three were standing at a landing near the end of a cliff.
"Welcome to Edanna," said Ash. "Our task here is to find that symbol, just like what Misty, Brock, and I did with Voltaic."
"And where would that symbol be?" asked James.
"It's somewhere, but if I had to guess, it would be in those vines somewhere." Ash then was focused on a red-green flower with a blue middle. "This flower looks like it can view something that's far away." Ash then looked into the blue part of the flower.
"What'd you find?" asked Jessie.
"A J'nanin linking book." Jessie and James became ecstatic and looked through the lens.
"It is a J'nanin book," said James, "But where would the book be?"
"It's in the vines," replied Ash. "Something tells me that if that book is there that means the symbol is somewhere there. Right now that's all we can see here, so I guess we should walk down the path." Jessie and James agreed, and the three walked along a path. At the end, they came upon a plant with a helix-shaped row of leaves.
"What do we do here?" asked Jessie.
"This plant is impressive," said Ash. "It gives me the impression that it makes a staircase. Let me see what I can do." Ash steps onto the bottom set of leaves. Immediately he was whisked away to a high ridge.
"That's exciting!" said Jessie. She then stepped onto the bottom leaves and was also whisked away.
"I guess there's no other way to go but up," said James. He, too, stepped on the bottom leaves and was whisked away. The three then stood on a high ridge.
"Hey, look here." James was pointing towards a botanical basin. "The spiral plant has a stem that drinks from that basin."
"James, you're right. It seems that this thing needs water to function."
"I hate to interrupt you two, but that looks like another one of those viewing flowers," Jessie said as she pointed to a red-green flower.
"Hey, Jessie, you're right, too. Let's go up there and check it out." The three walked up the slope. A giant, brightly-colored bird carrying a fruit cage suddenly swept in front of them into a nest crevice across the red-green flower.
"Well, you don't see that everyday," remarked James. The three continued up the slope to the flower. Ash viewed the blue part of the flower first, followed by Jessie and James.
"The bird's got a few chicks," said Jessie.
"And that's probably why it was carrying the fruit," added Ash.
"Hold on, I saw a curve back there," said James as he pointed towards the spiral leaf plant. "I wonder where it leads to."
"I was wondering about that too. Let's check out that curve," replied Ash. The three then walked back down the slope to the curve, which led towards a large pod. They were near the pod when Jessie's eye caught something else.
"The bird's flying away," said Jessie.
"It probably went to find some more food for its chicks," replied Ash. "This pod looks interesting. It looks like it has water."
"And here's another one of those spiral plants," James said as he pointed to a basin stem and the leaves. "But it seems it's dry, closed up, and is looking for water."
"Hey, I was right after all. These plants do really need water," said Ash. "I think the idea is this pod contains water. If we can find a way to pop open the pod, the water can spill into the basin and the spiral plant can drink and open up its leaves."
"How do we do that?" asked Jessie.
"There are some more plants up there," said Ash, pointing towards a ridge. "I'm hoping that we can use those plants to somehow pop the pod." They decided to walk up to the ridge. When they got up to the ridge, they saw a sunflower-like plant and a palm with fan-shaped leaves.
"This is the ridge," said Jessie, "But what can we do with these plants?"
"Well, we shall see, won't we?" said Ash. He approached the sunflower-like plant. He touched the stamen sticking out of the petals, and the bright orange petals opened to reveal a clear, amber surface.
"So it's another viewing plant?" asked James.
"No, not quite," replied Ash. He then pointed the flower towards a black spot. "See that black spot? I think this plant is used to focus sunlight towards a spot. And that gives me an idea."
"What are you thinking?" asked Jessie.
"If we can get sunlight to this flower, the flower will able to focus the light into a burning spot, and I'm thinking of pointing that burn spot at the water pod, and that should be able to pop the pod."
"Smart move," said James. "But there's no sunlight here. How do we get sunlight?"
"Ah." Ash looked around for a brief second. "That palm is blocking the sun with its fan leaves."
"This palm?" asked James as he put his hand to the heart of the palm. As he did that, the fan leaves of the palm retracted, and its stems shot straight up.
"James, way to go!" said Ash. "Now there's sunlight in the area."
"There's something else, too," said Jessie as she pointed towards a J'nanin book.
"Jessie, that book is used to get back to J'nanin if we're stuck here."
"But we aren't."
"That's right. So hopefully we won't have to use it. Anyway, now the flower can create that burn spot I was talking about." Jessie and James crept up closer to the flower and watched Ash. Ash reopened the amber surface, and pointed the burn spot at the water pod. After a few seconds, a loud pop was heard, and the water from the pod spilled into the basin. The spiral plant began drinking the water in the basin, and the leaves of the spiral plant began to open.
"Way to go," said James. The three came down from the ridge and back to the pod basin. The spiral plant was opened and ready. Ash stepped onto the plant first, and he was taken away to a low ridge. Jessie and James followed, and they ended up in the same place.
"That was fun," said Jessie. The three then walked along the path to another basin. This time, the basin contained a strange creature. The creature was feeding off roots of another plant by shocking it with electricity.
"That's a strange creature," said James.
"I know," said Ash. "It looks similar to something I saw before." The three continued along the path, which was now glowing with a purple glow. They then came across a spiked pod.
"The pod looks menacing," said Jessie.
"Yes, it does, Jessie," replied Ash. "But it looks just like that pod we popped earlier, only not filled with water. Maybe something will happen if it's touched." Ash touched the pod. The pod immediately began to fill up with water and a purple-glowing fish.
"That fish was in the basin! How'd it get here?" asked Jessie.
"Jessie, see the stem? That stem must have been connected to the basin, and it took in the fish as well," explained James.
"Nice explanation, James," added Ash. "Why don't we go ahead?" The three continued walking onto a yellow-lit path. There they found another fragment of Saavedro's journal. They picked up the fragment and began reading.
"Poems?" asked Jessie and James.
"Wherever they are, they must have been damaged somehow by Saavedro. So there's no point in trying to find them," said Ash. He put the journal fragment into the journal and back into his pack. "Let's just go on." The three walked along the passage until they came upon a large clearing, with a log bridge on the right.
"Uh-oh, what are we going to do here?" thought James to himself as he crossed the log bridge with the others. Suddenly, a loud sound was heard.
"What's that?" asked Jessie.
"Uh-oh," said Ash with concern. "That's the bird! Oh, no. I think something bad happened to it."
"What can we do?"
"The sound comes from the forest below. I don't think we can do anything until we get there. Let's just move on right now." The path curved in towards a coiled plant with a closed light spore.
"I guess we pull on this spore to uncoil the plant," said Jessie. She pulled the coil on the spore, and the spore opened to emit light. The plant uncoiled into a large leaf.
"Way to go, Jessie," said Ash. He stepped onto the leaf, making sure it was stable, and Jessie and James followed. They started to look around.
"That's the pod with the strange creature," James said as he pointed to the pod.
"That vine looks like a swing," Ash said as he pointed to the vine.
"That area looks like a trap," Jessie said, pointing to a ledge to the right of the leaf they were standing on.
"A trap?" asked Ash and James. They then looked at the ledge Jessie was pointing at.
"It's a trap, all right," said Ash.
"How do we get to it, though?" asked James.
"Um... We swing?" Ash pulled down the vine. "This thing looks like a swing, and it looks like it can reach that ledge across the clearing as well as that trap ledge. I'll try it." Ash hopped on the swing and swung towards the far ledge. However, the log bridge whipped the vine as he swung, and brought him back to the large leaf.
"Whoa," said both Jessie and James.
"That far ledge looks promising," Ash started, "But that log bridge blocks the way. Let me see if I can swing to the trap ledge." He hopped back on the swing and swung to the trap. This time, he landed successfully on the ledge.
"Jessie, try it," said James.
"James, you try it," said Jessie.
"Hey, let's swing together!" said both of them. Both hopped on the swing and swung to the trap. They almost missed the ledge, but they landed successfully.
"But what are we to do here?" asked Jessie.
"Remember that creature we met earlier in J'nanin?" said Ash.
"Yes..." replied the other two.
"There's another one like that here, but it's in its nest right now, and we can't get it to come out now."
"We're going to trap it?" asked James.
"No. See those buds on the log?"
"Oh, I get it now," said Jessie. "We want the creature to go out of its nest and chirp at the buds, so they'll expand and break the bridge!"
"Exactly!" replied Ash. He pulled a lever, and the trap rose. He then shook a pink fruit loose from a tree and knocked the fruit away from the trap. "To get the creature away from the nest, the trap has to block the nest when we release it as the creature comes out to munch on the fruit. If the fruit was left under the trap, we would have trapped the creature, and when the trap's released it'll just run back to its nest."
"Clever," said Jessie. "But how do we go back to the tongue leaf?"
"Tongue leaf? Oh, I like the name, Jessie," said Ash.
"Thank you."
"To go back, I guess we just slide on this ramp," said James.
"Nice find, James," said Ash. They slid down the ramp and walked back to the "tongue leaf". As soon as they stepped on the leaf, a creature came out and munched on the fruit. "The handle here should release the trap." Ash pulled the handle, and the trap fell. The creature paused for a moment and headed toward the bridge. The creature chirped, making the buds on the bridge expand, and thus breaking the bridge.
"There it goes," said James.
"I think we can swing now to that far ledge," said Ash. He pulled the vine down, hopped on, and swung to the far ledge. He landed safely on it.
"Jessie?" said James.
"I think we need to go one by one," said Jessie.
"Okay." James swung first and landed safely at the far ledge. Jessie followed and she, too, landed safely. "Since the log bridge is out, how do we get back to the other side?"
"I found a tongue leaf here. The light spore is here, too." Ash pulled the light spore, and the spore emitted light, making the "tongue leaf" uncoil. "There. If we need to go back up, we'll have a way up. Right now, we're going down." They went down a curving path. At the first curve, they heard more noises.
"That plant looks familiar," said James.
"That's because it's a flytrap plant," said Ash. "It looks like Saavedro planted this in order to make our tasks harder." Loud whaps and squawks continued to be heard from the plant bulb.
"What can we do, then?"
"If you remember, on J'nanin we opened a flytrap by shocking its roots with electricity. I happen to think it'll work here."
"How?" asked Jessie.
"I think I know, but we need to continue along this path." The three then walked along the curving path towards a mural. They turned left and looked at the mural.
"Saavedro painted this," said the three at the same time.
"And there's one on every lesson Age," said Ash. "I saw one in Voltaic, and now in Edanna. That leaves only one; Amateria."
"It looks like Sirrus and Achenar are trying to win the boys over to their side with Ages," said Jessie.
"And it looks like this was the last mural he did, judging by the paint supplies nearby," said James.
"And this is another pod," said Ash, pointing to a dry pod. He touched the pod, and the pod bulged with a purple glow after a few seconds.
"It's the creature again," said James. "The pods must be connected."
"Yes they are," replied Ash. "And the stem from here is going towards that jumble of flytrap roots. I think we should follow it." The three took the left path and walked around a basin. There they found another pod. Ash touched the pod and the pod filled up with water as well as the creature.
"Hey, the flytrap roots run right into the basin. Oh wait- now I get it. If this pod can be popped, the fish will spill into the basin, then the fish can shock the roots, and the bird can be free!"
"You got it!" replied Ash. "That's what I was thinking, too."
"I'm guessing we need to use that orange hotspot flower again," said James. "There's one over there." James pointed towards a bright orange flower nearby.
"How convenient," said Jessie. "But how can we get light over there?"
"Jessie! James! I've figured it out. Come up here," called Ash from the right path. Jessie and James walked up the left path and out to the right path. The three then walked towards a landing.
"What is it?"
"These flowers all reflect light. There's one over here, two over there, and another one near the orange flower. I'm pointing this flower's light to the lower one of the two."
"Why?" asked James.
"The other flower is set to point at the flower near the orange flower, but that flower is not pointing to the orange flower. And look over there."
"It's faint, but I can see a tongue leaf."
"Correct. But guess what? The leaf has no light spore. I set the lower flower of the two to point to the tongue leaf, and now since the leaf has light, we can get across. And that leaf looks like it's in the left path, so we've got to go there and walk to it." They then walked back to the left path, rounded the basin, and continued walking.
"Hey, I just noticed something," said James.
"What?" asked Ash.
"There's a wire next to the basin, but it's not natural. It's electrical. And it leads to..." James took a turn from the path into a little alcove.
"...an imager!" completed Ash. "Nice find." Jessie pushed the imager button.
"Twenty years, Atrus. Twenty long years alone. They tied me to a post. They burned their Myst linking books in front of me. They took everything I had. My wife! My two baby girls! And then, when I finally made it back to Narayan and I saw... I sss... It would have been better if I had died."
"Sounds like Saavedro's real mad about what happened to him and his home world," said Jessie.
"He's got to be, considering how he's stuck here for such an insanely long time," replied Ash. "Let's move on, shall we?" The three got out from the alcove and walked to the "tongue leaf". They crossed the leaf and made their way from a hollow branch into a landing where the orange flower and the reflection flower were placed. Jessie pointed the reflection flower to the orange flower.
"Hey, why didn't you adjust the orange flower?" James asked to Ash.
"Because I can't and I don't have to," Ash replied. "The back petal's been cut away by someone, and I'm not sure who. This flower is locked to pointing at the pod anyway, so that's one less thing for us to do. Let's go back to the left path." The three walked out of the landing and came upon an intersection of hollow logs.
"Uh-oh. Where do we go?" asked Jessie.
"The path was down there, so we should go by the bottom path," said Ash. They walked along the bottom log back onto the "tongue leaf" and to the flytrap basin left path down to the landing. "Now all we need is to point this flower at the upper flower of the two up there." Ash pointed the landing flower to the upper flower. As soon as he did that, the pod above the basin popped, spilling water and the creature into the basin. The creature immediately shocked the roots of the flytrap and fed on the roots. The flytrap immediately opened and let go of the bird; the bird, now free, flew out of a gap near the landing into the open air.
"We're done?" asked James.
"We're done," replied Ash. "But we still have to check out that other hollow log. Let's go there." Ash pointed the landing flower back to the lower flower, and the three quickly made their way all the way to the hollow log intersection. They then took the path of the top hollow log, and along the way, they found another fragment of Saavedro's journal. They read the fragment.
"Saavedro let Atrus send his sons because he was so nice to them," said Jessie.
"Exactly, but it seems that he was fooled into thinking the whole family was bad because Sirrus and Achenar were," said Ash.
"Maybe it alternates generations," said James. "Gehn was a bad guy, but Atrus wasn't, and Sirrus and Achenar were."
"Good point, James," said Ash. "Why don't we move on?" They continued walking along the log to another swing vine.
"Do we have to swing again?" asked Jessie.
"No, I don't think so." Ash looked down. "I think we use this to go down there." Ash hopped onto the vine and he dropped down to a lower level. Jessie and James followed him.
"Now what?" asked James.
"My guess is that we go into that arch tunnel," replied Ash. They walked into the tunnel and into a chamber path. They followed the path up to a gap in the path, which led to another chamber.
"Hey, the same flower's in both chambers!"
"James, you're right. This dark flower is completely closed up and the light flower is open and has been picked off somehow- oh, wait!"
"What is it?" asked Jessie and James.
"Remember the fruit that the big bird was carrying back on the high ridge? It must have come from here. The only problem is that the flower over there has been picked clean off. Maybe we need to get the bird to pick the fruit off the dark flower. If I'm right, then the flowers need both sunlight to uncoil the little strings at the top, and the insects to open."
"How do we get light here?"
"Maybe there's another one of those reflection flowers up the dark path." The three continued along the darker path to a ledge with a reflection flower. "Yippee! Oh, Jessie, want to do the honors?"
"Sure." Jessie pointed the flower at the stamen of the dark flower. The stamen began to uncurl. "Hey, you're right on one thing."
"But what about the other?" asked James. The three went back down the path and walked into the gap to the other chamber.
"There's a fan leaf palm over there, but it's retracted," said Ash. "James, could you open the palm leaves? That should block the sun." James walked along the upper pathway and touched the heart of the palm. The palm fan leaves opened, blocked the sun, and the flower closed. James walked back to the two.
"Nice work," said Jessie. "But the insects are not leaving."
"No, they aren't," Ash looked around. "Ah, I see it. The insects are avoiding the little bulb mushrooms, probably because they contain spores. Follow me." The three walked the lower path up to a clump of mushroom bulbs. Ash touched the biggest bulb, and a cloud of spores ejected from the middle of the bulb. The three stepped back, and the insects began to swarm out of the chamber.
"Way to go," said James. "Where do we go next?" Ash then pointed to a root hole.
"That hole in the root looks like it is big enough for us. Let's see if it leads somewhere." The three entered the root and followed its winding tunnel. In the tunnel, they picked up another fragment of Saavedro's journal.
"This guy's really serious about his suffering," said James. "I almost want to feel sorry for him."
"But James, he has Releeshahn!" said Jessie. "We need to teach this guy a lesson."
"But what if he's not a bad guy?" said Ash.
"Good point. Why don't we just move on?" The three continued along the tunnel and they ended in a cage.
"Guys, we're inside the dark flower," said Ash. "The fruits look like a cage." The three climbed and sat on the fruit cage.
"The insects are here; the flower strings are open; now what?" asked Jessie.
"This looks like a big handle," said James, pointing to a big stem. "It's practically screaming at us to 'pull.'"
"Let's pull it," said Ash. The three pulled the stem. Suddenly, seeds shot up into the sky with a loud pop. The big bird, alerted by the sound, grabbed the fruit cage with its claws and started flying up.
"Uh-oh. Hang on tight!" called all three. The cage continued to fly until it dropped into the nest. The bird then swept into the nest and looked at all three briefly; it then tended to its young.
"Oh, what a fun ride that was," said James.
"That was actually better than blasting off," added Jessie.
"I guess we go down this ramp from the nest now," said Ash. The three slid down the ramp into a walkway. They then came across a strange vine formation. "Hey, this is the symbol of the Age. We need to record it down on paper."
"I'll do that," requested James. Ash gave the piece of paper he received from Misty and James then drew a sketch of the symbol. "Done."
"Okay, and the J'nanin book is up ahead," said Ash. They all ran to the J'nanin book, opened it to the moving image, and touched it. James made sure he had the symbol sketch before going back.

The three were back in the observatory, and the whole group reassembled.
"Do you have the symbol?" asked the Professor.
"Here it is," said James. He gave the symbol sketch to Professor Oak and the Professor put the sketch onto the table. As before, a three-dimensional form of the symbol appeared on the base surface, and a gear on the bottom of the table came down onto the surface and rotated the assembly. The gear returned and the image dissipated. The book cage then opened, and another hologram message played. Brock took the symbol sheet and put it into his pocket.
"This what you expected, Atrus, when you followed me here, hoping to reclaim Releeshahn? This classroom what you expected to find? I read your journal, you know. In Tomahna, after I found your linking book abandoned outside this observatory. I read all about the D'ni. How you started their world again. Can you really do that, Atrus? After everything that's happened to Narayan, could you start their world over again? I don't think so. I think there is too much blood on our hands, too many ghosts. Surely you can't change that with a pen stroke? One more symbol, Atrus. Narayan is waiting."
"Saavedro's really serious," said Meowth.
"Can't blame him. 'Twenty long years alone,'" said James.
"Then he has been alone for a real long time," said Brock. "Why don't we tell our stories in the morning? It's getting dark."
"Agreed," replied the whole group. Brock took the symbol sheet and placed it in his pocket. The group then fell asleep on the observatory floor.
 
Chapter 38: The Amateria World

In the morning, they began to speculate about Saavedro after sharing their finds.
"Is Saavedro a bad man?" said James.
"No, I wouldn't say he's bad," replied the Professor. "I'd say he's a good man taken in the wrong direction."
"I agree with the Professor on this one," said Brock. "The guy's just lost- he can't separate right and wrong anymore."
"And this is why he took Releeshahn?" said Ash. "For revenge?"
"It seems so. Atrus and Saavedro both consider their home worlds very important, and if anything were to happen to either world, they'd never be able to look at themselves again."
"And Saavedro only saw his world through the glimpse of an ice sphere."
"Right. And that's important. What if there's more beyond that ice sphere? What if Narayan is alive? Maybe if he sees Narayan alive, he'll reconsider his thoughts. Let's get that last symbol and get to Narayan. We've been to Voltaic and Edanna. That leaves only one."
"Amateria!" said Ash.
"That's right. And we have Ash, Professor Oak, and Meowth scheduled for that tusk, which is also the 'wheel' tusk. Are you ready?"
"Yes, we are!" said the three people.
"And I still have the combination sheet," said Ash. "I need another piece of paper for the symbol, though." Misty tore out another piece of paper from the journal and gave it to Ash.
"Perfect," said the Professor.
"Well, then, let's do it." The three exited the observatory and walked towards the tusk, which was standing on a rock landing.
"Hey, there's no door," said Meowth.
"The door's probably underground," said Ash.
"Good observation, Ash," said the Professor. "There's a hole over there; maybe that's where we access the tusk." The three walked to the hole and climbed down the ladder into a walkway. However, as they started to walk, they noticed an obstacle.
"There's a big barrel blocking our way," said Meowth.
"Wonder how we can move it," said Ash. They looked around for a minute.
"Maybe we don't move the barrel," said the Professor. "Maybe we move the walkway to move the barrel."
"That's the impression I'm getting, too, Professor," added Ash. "And I think I see a control panel in that little recess across the water. That's probably where we move the bridge."
"Ash, you're probably right. Let's check it out," said the Professor. The three climbed out of the walkway and walked across the rock landing to a ladder on the side of the rock. They climbed down the ladder and were faced with two levers.
"These levers must move the walkway," said Ash. Ash pulled the left lever. The left section of the walkway tilted to the right, the middle section lowered and straightened, the right section tilted left, and the barrel rolled to the first juncture between the left and middle section. Ash pulled the left lever back down. The left section lowered and straightened, the middle section tilted left, and the right section rose and straightened. The barrel did not roll.
"Okay, I think I know how the levers work," said the Professor. "When a lever is pulled, the obtuse curve of the juncture controlled by the lever flips and the other juncture lowers or rises depending on the curve. Ash, try the left lever again, and then the right lever."
"Okay." Ash pulled the left lever again. The left section tilted right, the middle section lowered and straightened, and the right section tilted left. He then pulled the right lever. The left section rose and straightened, the middle section tilted right, the right section lowered and straightened, and the barrel rolled into the right junction. "Oh, wait. If I pull the left and the right levers again, the barrel should roll all the way to the end!"
"Good thinking, Ash!" said the Professor. Ash pulled the left lever and then the right. When he pulled the right lever, the left section lowered and straightened, the middle section tilted left, and the right section rose and straightened. The barrel rolled to the right end.
"Nice work," said Meowth. The three climbed out of the recess and down into the walkway. They walked to the tusk door and opened it. However, they soon faced another problem.
"Uh-oh," said Meowth. "The floor fell away!"
"Do you think it could be the work of Saavedro?" said Ash.
"Probably so," said the Professor. Meowth looked at the barrel, and then the floor again.
"Oh, wait a minute. That barrel looks like it could fill the floor."
"Good idea, Meowth," said Ash. "Let's roll the barrel into the tusk." The three walked out of the walkway, climbed the ladder to the clearing, and climbed back down into the recess on the other side.
"Okay. I think that if the right lever is pulled, the barrel is going to stay at that end," said the Professor. He thought for a minute. "Try pulling the left, left again, and then the right lever, Ash." Ash pulled the left lever twice, and then the right lever. When he pulled the right lever, the left section tilted left, the middle section rose and straightened, the right section tilted right, and the barrel tumbled into the tusk floor.
"The barrel's now in the tusk, but the ladder isn't straight," said Meowth.
"Meowth, you're right," said Ash. He looked at the walkway and thought for a second. "The right level needs to be pulled." He pulled the right lever, and the right section rose and straightened, tilting the ladder into position.
"Nice work again," said Meowth. They climbed back out of the recess and back into the walkway. They then walked into the tusk and crossed the barrel to get to the code wheel.
"Ash, what's the code wheel combination?" asked the Professor.
"According to the telescope, it is NNW, ESE, S, and W, in order, from the outside marble." He adjusted the code wheel to the combination, and a cage lowered with a book titled "Amateria".
They opened the book to the moving image and touched the image.

The three were standing in a little structure. Thunder was heard behind them.
"Amateria," said all three.
"There's another structure there," said the Professor. They walked into the next structure and found a J'nanin book. "What's this book doing here?"
"It's probably a book we can use if we're stuck here," said Ash. "There should be another one of this somewhere, but it leads to the observatory."
"Where does this lead to, then?"
"It probably goes back to the tusk."
"Oh. Okay then. Let's go on, shall we?" They continued walking into a tunnel, down a set of stairs, and deeper into the tunnel. They found a gap in the left wall and looked out.
"Ooh, it's getting stormy," said Meowth. "That looks like a track up there, but where does it lead?"
"It looks like the track's turning right," said Ash. "Let's follow it." The three followed the path of the track up to a fork.
"Since the track turns right, we should take the right fork," said the Professor. The three turned right and continued walking until they saw a device.
"I think it's an elevator," said Ash.
"I think you're absolutely right," said the Professor. The three hopped onto the elevator and Meowth pulled the handle. The elevator rose to a platform overlooking a large machine and a cove.
"I wonder what this is used for," said the Professor. He then looked at the sling below one end and a fulcrum on the other end; he thought about them for a minute. "Ah, I got it!"
"What is it, Professor?" asked Ash.
"This thing is a track on a big balance. If something were to roll down this track, the balance must be equal or else it won't be able to get through. I wonder what balances this thing, though."
"That's a nice ball," said Meowth as he pointed to a sectioned ball. The other two looked at the ball's placement.
"It looks like if something rolls around that nearby track, it's going to knock that ball into the sling and balance the track," said Ash.
"Exactly," said the Professor. He then carefully picked up the ball and rotated it around. "And this ball has 7 wood segments and 1 crystal segment."
"And 1 crystal is the same as 4 wood, so the total weight of the ball is..." Ash started.
"11 wood segments!" said Meowth.
"Correct, both of you," said the Professor. "So to balance this track, the other side has to weigh 11 wood as well. Let's see where that other path leads now." Professor Oak then replaced the ball, and the three got back on the elevator.
"Hey, here's a journal fragment," said Ash as he picked up the fragment on the side of the elevator, which the three then read. "Well, that confirms it all, then."
"What is it, Ash?"
"There was a huge flytrap in Edanna that trapped a big bird. I'm guessing it was Saavedro's work, and I'm pretty sure now.
"Hmmm." Ash put the fragment into the journal. Meowth pulled the handle and the elevator lowered back into the tunnel. The three then walked back to the fork and took the left path. They walked onto a walkway, which led to the cove they saw from the platform. They then walked across a ground path to a cross-shaped platform with a control panel. Ash then tried one of the switches, but nothing worked.
"Let's try this big lever." Ash pulled the lever. The platform then started to rise.
"Now that's impressive," said the Professor. Ash then pulled the right lever on the control pad. A structure began to levitate in front of them, and a sphere dropped from the levitating structure. The sphere came around the columns, knocked the wood-crystal ball into the sling, and attempted to cross the balance track. However, the track was unbalanced, and as soon as the sphere dropped onto the track, the sphere shattered.
"It looks like the track is unbalanced," said Ash.
"Try adjusting the fulcrum. I think these switches on the left were meant to adjust the fulcrum," said the Professor. Ash tried to adjust the fulcrum to the left and tried the right lever again. As before, the same structure levitated and dropped another sphere onto the metal rails, and as before, the sphere shattered trying to cross the balance track. Ash tried to adjust the fulcrum to the right and got the same results.
"I don't think the track is balanced."
"Ash, I don't think so, either," said the Professor. "But I see from up here that there's something hanging on the left side of the balance. It could be the weight - the track probably has not enough weights to balance. Let's lower the platform and go look." The three lowered the platform and approached the left side of the balance track, which was going into a cabin. They entered the cabin and saw a set of hanging weights.
"There are four wood wedges hanging," said Ash.
"This looks deceptively familiar," said the Professor.
"Oh, it looks like that wooden ball we found earlier," said Meowth. "But it's missing a few wedges."
"Meowth, you're right," said Ash. He then looked around. "But there doesn't seem to be enough wedges to recreate the ball and balance it."
"How about a 2-to-1 balance?" said the Professor. "I saw a toy back in J'nanin that had two weights on one side and one weight on the other, and the fulcrum was placed near the double weights."
"Good idea, Professor," said Ash. "The wooden ball weighs 11 wood segments, because of that one crystal wedge. So that means we need 22 wood weights here."
"And don't forget we already have 4 wood weights here because of the four wedges."
"That means we need 18 wood weights. 1 metal is the same as 4 crystal, and that means 1 metal is 16 wood weights?"
"Yep."
"Then we need 1 metal and 2 wood wedges!"
"Correct!" Ash then took a metal wedge from the bench and placed it on the weights. He then took 2 wood wedges and placed them on the bench. "That should do it. Let's go back to the platform." The three exited the cabin and went back to the platform. They raised the platform again.
"So the fulcrum should be set to the heavier weight, Professor?"
"Yes, Ash." Ash set the fulcrum to the left and pulled the right lever. The structure levitated and dropped another sphere. The sphere then came around the columns on metal rails and knocked the wood-crystal ball into the sling. The track was immediately balanced, and the sphere made it through the track without shattering. The sphere disappeared on a set of rails on the left. The controls then sunk back into a recess, and the control panel's side panels closed up partway to display a track being raised at another location. The raised track section lowered, and the control panel fully closed to reveal a hexagonal pattern.
"Uh-oh. This looks familiar," said Meowth.
"What do you mean?" asked Ash.
"I saw a pedestal with the same shapes on it. I think this might be a code."
"And you're sure of this?"
"Sure, I'm sure. This might be important for us later on."
"Okay." Professor Oak took out a piece of paper and recorded the code. He then pulled the big lever to lower the pedestal. "So, where do we go next, Professor?"
"How about we continue along the right fork? I saw more tunnels beyond the little elevator."
"That sounds good, Professor." The three stepped off the cross-shaped platform, walked back to the fork, and took the right path. The walls changed as they kept walking- the walls were glowing with a faint silvery cyan glow for a distance before going back to the dull rock columns. They then saw a stone ladder on their right.
"Ooh. Where does this lead, do you think?" asked Meowth.
"Well, we won't know until we climb it, will we?" said Ash. The three climbed up the ladder and came upon a stone track. The stone track led to a section of wooden track, which they followed up to another cross-shaped platform.
"Another control panel," said the Professor. They stepped onto the platform. Just then, Ash noticed another fragment of Saavedro's journal lying on the side. They picked up the journal fragment and began reading.
"Saavedro must have been confused when he was writing this entry," said Ash.
"You're right. It seems that the memory of Sirrus and Achenar coming to Narayan somehow fused in his mind," said the Professor.
"We need to get to Narayan fast."
"Agreed." Ash put away the fragment inside Saavedro's journal. Meowth found a lever just like before, near the balance track, and he pulled it. The platform began to rise to view a set of ring structures. A ringing chorus of sounds was also heard.
"Agh. What's that noise?" said Meowth.
"Those sound like vibrations, don't they, Professor?" said Ash.
"They are. Try pulling the handle and see what happens, Ash." Ash pulled the handle. The top of the big building nearby created another sphere, and the sphere began rolling down the nearby tracks into the ring structures. As it did, a ball was released into the control panel. The sphere on the track approached the first ring and shattered as soon as it went through. The ball in the control panel kept pressing buttons and turning gears until the ball entered a hole in the panel and disappeared. The gears then reset themselves to the original positions.
"The ball shattered," said Meowth.
"Is a vibration causing this, Professor?" asked Ash.
"I think so," said the Professor. "I notice that each time the ball in the panel is pushing a button, one of those crystals goes dim. I think the crystals are making the vibrations, but they're out of order with what the ball's turning off in order. So if the rings can be set to turn off a vibration associated with the button that is... ugh. You're not getting this, are you, Ash?"
"No, I'm not."
"Simply put, the third ring needs to generate the frequency that the third button turns off when the ball rolls over it."
"Oh."
"And how are we to associate the buttons?" asked Meowth.
"These gear shapes look unique, Meowth," replied the Professor. "And they also correspond with a button. We'll letter the gears for identification." The gears, in order from the first to last button pushed, were named the T, J, V, I, and M gears. The buttons were also marked with the same letter in order. The rings would also correspond with the same letters, starting with the farthest ring.
"Ash."
"Yes, Professor?"
"I think that the vibrations can be set manually. Follow the path that the sphere would take on the rings, and set the vibrations manually on each ring in the TJVIM order. Signal me when you get to the final ring and you have set the ring. Got it?"
"Yes, Professor." The platform lowered to allow Ash access back to the tunnel. Ash walked on the tracks and down the ladder to get back to the tunnel. Ash walked through the tunnel and into a cavern. He spied a painting on the side of the cavern.
"Interesting - looks like a battle in Narayan," he thought. He continued to walk across fallen rocks up onto the track. From here, he followed the path to the first ring the sphere would come across. He set the ring to the T gear. He then followed the path to the second ring, and he set the ring to the J gear. He repeated the process with the third, fourth, and fifth rings, setting them to V, I, and M gears, respectively. He waved his hand to Professor Oak at the fifth ring.
"Hey, that's the signal," said Meowth.
"Now we just pull the handle," said the Professor. He pulled the handle, and a sphere was created by the levitating structure. The first vibration turned off at the first ring, and the sphere passed successfully. The same happened at the second, third, fourth, and fifth rings. The sphere returned to the nearby building. The controls at the panel sunk back and the side panels partially folded, showing another track section being raised. The track section lowered, and the panel fully closed to reveal another hexagon pattern. Professor Oak recorded the pattern.
"We're done, aren't we?" asked Meowth.
"Yes, we are," replied the Professor. They pulled back the big lever, and the platform lowered, allowing access back to the track. The two then went back to the ladder, climbed down it, and walked into a cavern. They took a look at the painting, walked to the track using the fallen columns, and walked towards the fifth ring, where Ash was.
"Success!" said the Professor.
"And the code's been recorded, right?" asked Ash.
"Yep. By the way, did you take a look at the painting in the cavern, Ash?"
"Yeah, it was very scary. It seems like there's a battle between the boys in Narayan."
"And Saavedro's trying to quell the fighting."
"Yeah, I noticed that, too. The guy's really suffered a lot."
"Why don't we move on?"
"All right." The three walked off the ring tracks onto solid ground again. They continued walking until they saw a door. They entered the door. Ash looked behind and saw another journal fragment. He picked up the fragment and the three read it.
"Sirrus and Achenar are being very bad boys," said Meowth.
"Yes, they are. Thank goodness we don't have to deal with them anymore, since they really caused Saavedro lots of suffering," said Ash.
"Hopefully," said Professor Oak. Ash put the journal fragment into Saavedro's journal. They then stepped onto another cross-shaped platform, and Professor Oak pulled the large lever. The platform rose to take them above a large machine.
"What do we do here?" asked Meowth.
"Let's send out a ball; maybe we'll get an idea of what to do," said Ash. "This panel lever will probably send a ball." Ash pulled the lever to the right. The levitating structure sent a sphere down the rails. A plunger shot the sphere up one of the device tracks to a ring with a base. The left ring wheel rotated five times and the sphere shattered.
"Okay," said the Professor. "I think I know how this works. If the wheel where the sphere is rotates five times and the sphere is not shot up a device track, it shatters. I assume that the sphere shatters if it goes though a hole or it's shot somewhere where's there's no track. And the object is to get the sphere to that return track on the right wheel."
"These pegs look like something that could stop the wheels," said Ash.
"I think you're right; let's try it," said the Professor. Ash inserted a peg on the bottom-left-most hole on the left wheel, and pulled the lever. A sphere was sent out onto the right wheel, and was shot to the left wheel. The wheel rotated counterclockwise once, and the sphere shot onto the right wheel, which then rotated clockwise five times before shattering the sphere.
"The left wheel always rotates counter-clockwise, and the right wheel always rotates clockwise," said Ash.
"Oh, boy, this is going to be a challenge," said Meowth.
"I think I've got it, though," said the Professor. "The shortest path to get to the track is if the sphere shot onto the right wheel rotates twice, stops, and shoots it to the return gap. But notice that this stop spot on the wheels is jammed by..."
"Saavedro!" said Ash and Meowth.
"Correct. And if the sphere is shot to the left wheel, and the left wheel rotates once, and the ball is shot to the right wheel, and it rotates four times to shoot the ball back to the left wheel, it would take five rotations to shoot it to the return track, and by that time, the sphere..."
"...shatters!" said Ash and Meowth.
"So the solution is to shoot it to the left wheel, rotate it three times, shoot it to the right wheel, rotate it four times, shoot it to the left wheel, rotate it once, and the sphere goes on the return track. Am I right, Professor?"
"How'd you read my mind, Ash?"
"I don't know. Maybe I just figured it out while you were talking."
"Hmm. Anyway, the pegs need to be set at the top right and top center spots on the first wheel, and the top left spot on the first wheel. Right, Ash?"
"Right!" Ash inserted the three pegs in their places and pulled the lever. A sphere was sent out from the levitating structure behind them, and was shot onto the left wheel. The left wheel rotated three times, and the sphere was shot to the right wheel. The wheel rotated four times, and the sphere was shot back to the left wheel. The left wheel rotated once, and the sphere was shot onto a gap in the right wheel, leading to the return track. The sphere returned to the building behind them. "Yippee!" said Ash excitedly. The controls sunk back, and the side panels folded to show the last track raised and lowered. The panel then completely folded and displayed another hexagonal pattern. Professor Oak recorded the pattern. Ash pulled the large lever and they returned on the ground. They then exited the area, turned left, continued walking. The three returned to their linking point.
"Hey, Meowth, you're right," said Ash. "The panels have the shapes pattern. Maybe the combinations will work here." Professor Oak gave the patterns to Ash. At the first panel, Ash entered the balance track pattern. Two flaps then opened to complete a bridge section. At the second panel, he entered the vibration ring pattern, and two more flaps opened to complete another bridge section. At the final panel, he entered the final pattern, and the last two bridge flaps opened. The three then stepped up to the door and opened it.
"There are track sections running all around the building," said Ash.
"You're right, but are they connected?" said the Professor.
"No, I don't think they are, but maybe we'll have to do something with them later." They stepped into the room and a set of stairs opened up. They walked up the stair and came upon an imager and a chair on a platform. Ash turned the chair around and sat on the chair.
"Ash, how do I fit in here?" asked the Professor.
"Okay. Meowth can sit and hang on to me on my lap with Pikachu and Professor, you can hold the chair to hang on." Once all of them were in position, Ash turned on the imager.
"This morning I woke up and I couldn't picture Tamra's face. Little line at the corner of her lip that pulls her whole mouth down when she smiles, the flutter in her eye lashes. I tried so hard to picture her in my mind. Put her down on paper as if that might bring her back. I couldn't do it. Atrus, I'm not you."
"Saavedro really longs for his family," said the Professor.
"I think so too," said Ash. "Let's get out of here quickly so we can go to Narayan. Professor, could you pull the lever?"
"Sure, Ash." Professor Oak pulled the lever. The three then rose up on the chair platform. The chair platform connected with the structure they saw when a sphere was created. Supports on the floor connected with the platform, and a console lifted up and unfolded. The structure then floated into the air.
"Wow, we're high up," said Meowth.
"I wonder what this button is for?" said Professor Oak. He pushed a blue button, and a device rotated to form a sphere. He was able to touch the sphere before it dropped. The sphere navigated the rings and returned to the building. However, as soon as it entered the building, a shattering sound was heard.
"The sphere broke again," said Ash.
"Guess what else? The spheres are made of ice!" said the Professor.
"Wow," replied Meowth.
"I saw tracks in the building below. Maybe we're supposed to connect them. Hey, Ash!"
"Professor?"
"See the control panel?"
"Yeah?"
"Try to make a connection from the red C to an outlet." Ash rotated the panels and found a connection to the green outlet. "Now try another connection from the green C to another outlet." Ash rotated the panels and found a connection to the yellow outlet. "From there, the yellow C needs to go to the blue outlet." Ash rotated the panels once more, and Professor Oak traced the route.
"Oh, Professor, I get it now. You wanted to connect all of these parts, with the red being last."
"Yes, I do, Ash. Remember those tracks that were raised? They were over there, on the red structure. The blue is the vibration rings, the yellow the balance tracks, and the green the wheels. I think if we run the sphere through everything before the red, the tracks on the red will rise. Let's see what happens now when we push the blue button." Professor Oak pushed the blue button. The platform slightly lowered, and the control panel folded away. The supports disengaged, and the rotating machine that produced the spheres came up close and rotated around them, forming a large sphere.
"Uh-oh. Hold on tight!" said Ash, realizing what was to happen. The large sphere dropped onto the rails and rolled through the vibration rings, one by one, with each turned off at the right time, until the sphere returned to the building. All the while the sphere was rolling, the three were screaming. The sphere then rolled out from the building tracks and out towards the balance track. On a loop, the sphere knocked down the wood-crystal ball, balancing the track and allowed the sphere to return to the building using a return set of rails. The sphere rolled in the building tracks and came out rolling towards the wheel structure. The sphere shot up to the left wheel, which rotated three times to shoot the sphere back to the right wheel. The right wheel rotated four times and shot the sphere to the left wheel. The left wheel rotated once and shot the sphere down its return rails to the building. The sphere rolled around the building tracks toward the entrance they came from. The entrance opened and the sphere rolled down the bridge rails and onto a curving set of rails. Three bridge sections then rose on the end of the rails to let the sphere travel across, and the sphere dropped into a catch. The sphere then rolled gently along another piece of track. When it stopped, a symbol was in full view, and the sphere shattered. The mechanical parts of the sphere also retracted.
"Goodness, that was fun, wasn't it?" said the Professor.
"Yes, that was," replied Ash. "Now we need to sketch this symbol." Professor Oak gladly offered to sketch the symbol. When he finished, he put the sketch in his pocket.
"Look, there's the J'nanin book," said Meowth. The three made sure they had everything. They then ran to the book, opened it to the moving image, and touched it.

The three arrived back at the observatory.
"You look like you've just ridden a rollercoaster," said Brock.
"We did," said Ash. "In Amateria. We had to link several structures by tracks, and we ended up riding a giant rollercoaster through the structures."
"That sounds like fun," said Jessie.
"But we've got more important matters," said James. "Did you get the symbol?"
"I've got it," said the Professor. He took the symbol sketch and put it on the table. As before, a three-dimensional form of the symbol appeared on the bottom surface. A gear dropped down from the table, rotated the symbol assembly, and returned to the table; the three-dimensional symbol then disappeared. A walkway then formed from the cage to the outer edge of the pit, and a hologram message began to play, this time surprisingly spoken by Atrus.
"You've done well, my sons, but there's still one task ahead of you. The linking book you see here connects to an Age called Narayan. It's a very delicate Age. Civilization has emerged in response to the world's imbalances. It's also the first inhabited Age I'm sending you to alone, but don't be afraid. The knowledge you've acquired here will show you the way in. Use it, and see all that Narayan has to offer."
"Whatever Atrus said here, Sirrus and Achenar must have ignored it," said Brock.
"Yeah. Saavedro mentioned once that they came to Narayan with, er..." Ash started flipping through the journal. "Here it is: 'something dark is in their eyes.'"
"Hey, Ash, let me see the journal." Brock flipped through the journal. "The journal appears to be complete."
"You think?"
"Yeah. I see these notches at the beginning of each entry, and I think they're meant as a numbering system. By all means, the journal should be complete. And more importantly..." Brock pointed towards the book cage.
"It's Narayan!" said the group. Brock placed the symbol sheet in his pocket. The group took the book out, found the moving image, and touched it.
 
Chapter 39: Narayan Alone

The group was standing inside a chamber.
"It's dark in here," said Jessie.
"Does anybody have an idea of what we're supposed to do?" said James.
"I'd look at these little machines here," said Ash. The group then took a look at the machines. Ash touched the machine closest to the stairs, and a weak hum sounded from the machine. "Maybe the machines need power."
"You're right, Ash," said Brock.
"Aside from tapestries, there doesn't seem to be much of anything in this chamber, so let's go upstairs," said the Professor. The group made their way up the stairs to a landing. However, as soon as they stepped onto the landing, a figure came out of the shadows, which they quickly recognized as Saavedro. The figure approached the landing.
"What? What are all of you doing here?" said Saavedro.
"Uh..." Ash began.
"Don't answer that. Where's Atrus?"
"He's not here," said Brock nervously. A few of the group also nodded nervously.
"I know he's here. I have his book. Where is he?"
"No, he's not here," the group nervously and disjointedly replied. Saavedro sighed.
"He didn't come. I take Releeshahn from him, and he sends you - ALL of you - instead." He thought for a moment. "Idiot! You actually thought this would work. You thought that you could force him into coming here and fixing things. Why?"
"He's talking to himself, isn't he?" whispered Ash to Brock. Brock gave a slight nod.
"Why would he rewrite Narayan? Because of your messages? Because of your paintings? Look at your world! Look at what's left of it. When are you going to get it through your thick skull that you do not matter to him?!!" Saavedro was angered for a second before calming down. "No one could be alive out there. No one." Saavedro then looked at the group.
"Uh-oh," whispered James to Jessie.
"We're stuck here you know. The linking book back to J'nanin is gone. Left behind when I linked out of Atrus' study. And as to getting into Narayan, look around you. This chamber is the only way in, and Atrus installed some kind of shield, and I've never been able to get past it. Not once in all these years. So, you're just as stuck here as I am. At least until I open this book. Then I show Atrus what it's like to watch your friends and relatives die," spoke Saavedro. The group stood still. "If you do find a way out of here, I suggest that you think very carefully about using it, because one thing I know about linking books is that the doors they open, don't close behind you." Saavedro walked back to a chamber and closed the door behind him shut, and the group let out a big sigh of relief.
"What do we do?" asked Misty. "Did you see that big hammer he was waving?"
"I see a lever here," said Brock. "That's probably for the machines downstairs. Let's turn it on and let's not worry about Saavedro for awhile." Brock turned the lever to the horizontal position.
"Shouldn't we work quickly?" asked Ash.
"Yeah. A hammer plus an important book equals a recipe for trouble, if I ever knew one," said James.
"Good point," said the Professor. "Let's do it. The group went back downstairs to the devices. Ash touched the machine closest to the stairs again, but a weak hum still sounded.
"What am I doing wrong here?" said Ash.
"Oh, wait," said Brock. "There's a switch here, but it's pointing to the other machine. Probably if the switch is turned there, you might be able to activate the machine." Brock turned the switch to point at the machine where Ash was standing. Ash touched the machine and this time, the machine activated. He opened up the console and saw three groups of four clusters of glyphs.
"The glyphs look familiar," said Ash. Brock then took out the symbol sheets.
"The symbols look familiar," said Brock. The two then made their way to the tapestries. "Professor, James, come take a look at this."
"Hey, the symbols on the sheet look like the symbols on the wall," said James.
"That means the symbols mean something," said the Professor. They looked at the tapestries, and the symbol they got from Voltaic had the words "Motion" and "Future", the symbol from Edanna had the words "Nature" and "Encourage", and the symbol from Amateria had the words "Change" and "Force." Misty then came up to them as they were talking about the words they deciphered.
"Hey, those words look familiar," said Misty.
"Familiar in what way, Misty?" asked Brock.
"Well, Brock, I remember you pulling out Atrus' journal when we were in J'nanin and Ash was out on Edanna with Jessie and James. We were reading it, and we came upon a few boldfaced words in the journal."
"Hmm." Brock pulled out Atrus' journal, which he had in his pack. He flipped through the pages, looking for boldfaced words. He wrote them down on another sheet of paper. "Misty, you're right, they do look familiar.
"Energy powers future motion," said Ash.
"Nature encourages mutual dependence," said James.
"Dynamic forces spur change," said the Professor.
"...and balanced systems stimulate civilization," said Misty.
"Of course!" said the Professor. "All of these sentences are the Age systems that Atrus was trying to teach to Sirrus and Achenar. Incidentally, the four principles contain four words, and the machine has clusters of four glyphs."
"So I guess we need to represent the principles in glyphs on the machine," said Ash.
"I think you've got the idea," said Brock.
"I think you input the symbols clockwise, starting with the first word," said the Professor.
"Okay, let's make a system," said Brock. "Ash, you're in charge of manning the machine. Misty, you'll be retrieving symbols from the tapestries. The rest of us will stay here and find the words." They started with the Voltaic symbol and its principle. Misty entered the word "Energy" in the first cluster's top glyph on the console. She then did the same with the word "Power" on the right glyph of the first cluster. Ash then entered the remaining two glyphs on the symbol sheet in order of the principle. The cluster then glowed white.
"I think that's it for the principle," said Ash. The group then repeated this with the symbols and principles from Edanna and Amateria. Ash entered the symbols on the sheets, and Misty entered the remaining symbols. Both symbol clusters glowed white, and once Ash entered the final symbol, the console locked in and the machine sunk back. A spherical shield next to the platform melted, dissipated and unblocked a passage.
"Well-done," said Jessie and Meowth.
"All right, so we have only one principle left," said Ash.
"Balanced systems stimulate civilization," said the group.
"The symbol for "Balance" and "System" is found here," said James. "But where could the other two be?"
"Downstairs?" asked Meowth.
"Good idea, Meowth," said Ash. "Jessie, bring back the symbols for 'Stimulate' and 'Civilization.' Bring back anything else you can take."
"Sure." Jessie went downstairs, found the symbols, and memorized the symbols for "Stimulate" and "Civilization." Along the way, she also found a book titled "Tomahna." She brought the book back to the chamber.
"I got the symbols," said Jessie. "I also found this." She held up the Tomahna book.
"Linking Book," the others said.
"Guys, remember when Saavedro said 'the doors they open don't close behind you' when he was talking about Linking Books?" said the Professor. Everyone nodded. "Guys, DO NOT use the book until we get Releeshahn."
"Why?" asked James.
"Because Saavedro will follow, and I can guarantee it won't be pretty. Saavedro's right in principle; Linking Books open new paths to other worlds, but unless you link on a fire or some way that will destroy the book as you link, anybody can follow you."
"You're right. So, what about that other principle?"
"I'm guessing it's to be entered on the other machine," said Brock. "Point the switch to that machine, Ash." Ash pointed the switch to the other machine, and the spherical shield reformed and blocked the passage.
"Jessie, do you still remember the symbols?" asked Ash.
"Yes, I do."
"Okay, then." Ash activated the machine and opened the console. "Jessie, enter the symbol for "Civilization" in the left glyph, and "Stimulate" in the bottom glyph." Jessie entered the symbols.
"I've got the symbols for 'Balance' and 'System', Ash," said Misty.
"Good. Let's enter them." Misty entered the symbol for "Balance" in the top glyph and "System" in the right glyph. The symbol cluster then glowed white. Once the symbol was entered, the console locked in and the machine sunk back. Through a window, the group was immediately rewarded with a view of Narayan as the large spherical shield outside melted and dissipated.
"I think that did it." Brock, James, Professor Oak, and Misty gathered next to Ash on the lower tapestry floor. Jessie and Meowth gathered with Ash on the higher floor where the machines were located. Suddenly, they heard Saavedro climb down the stairs. He then started to speak.
"Oh, my... Oh, my... They're alive? But how did you-" He then looked at the machines where the group was standing near. "The fourth symbol." He then used the switch. The large shield outside reformed and the shield in the passage melted. He seemed to be in shock for a moment, and then he used the switch again. The passage shield reformed and the outside shield melted.
"You think this is bad?" whispered Jessie to Ash.
"We don't know yet," whispered Ash back. Saavedro then used the switch again; the outside shield reformed, and the passage shield melted. He then started to speak.
"But you see, I still have something that Atrus wants. Something that he wanted you to get for him - Releeshahn. Drop the outer barrier; when I'm out by the gondola, use the switch to open the outer barrier. And in return, I'll give you Releeshahn." Saavedro walked to the landing. "Do it!" he shouted from the landing. The group then met together.
"Should we drop the shield?" asked Jessie.
"I still don't trust this man," said Ash.
"Neither do I," said Brock. "If we drop the shield, he might just drop Releeshahn into the sea, and that's not good. If we link to Tomahna, he'll follow us, and we won't have anything."
"Got a plan?" said the Professor.
"I think I do. I'm going to turn off the power, and Ash is going to distract Saavedro. That way, with all of us in here, we won't appear suspicious."
"Now?" asked Ash.
"Now." Ash walked up to the grate to talk to Saavedro, while Brock made his way calmly towards the stairs. "Saavedro!"
"Why are you not switching the shield?"
"Because I wanted to ask you about something. Has anybody ever taught you anything?"

Meanwhile, Brock was on the landing with the power switch.
"This should do it," he thought. He flipped the power switch. The passage shield immediately reformed.

"I, um..." The passage shield then reformed. Ash backed away from Saavedro. Saavedro, realizing what was happening, looked up and saw Brock at the switch. "Agh, no. No! No!! No!!!" Saavedro slapped the book on the floor and started screaming. Ash then approached Saavedro, who was now crouched on the floor.
"Saavedro?" asked Ash. Saavedro then came up to him and started to speak.
"Please, don't do this me. Not when my family could be alive out there. I'll give you back the book now." He then gave Releeshahn to Ash. "Please don't do this me. I can't do this again. I can't!" Saavedro crouched on the floor and screamed some more. Just then, Brock came down.
"Ash, you've got Releeshahn?" asked Brock.
"Yep."
"Okay. We can go to Tomahna now." The group cheered, and then Brock took a look at Saavedro. "Wait a minute. Don't you all feel sorry for Saavedro?"
"Yes," the group replied.
"Let's set him free, then. Professor, turn the switch to the outside shield, and I'll turn the power back on." Professor Oak switched the shield, and Brock came back upstairs to turn on the power. As soon as he did that, the outside shield melted. Brock came back down and the group saw Saavedro standing up. Saavedro raised his hand and started to speak.
"Thank you for setting me free."
"You're welcome!" replied the group. Saavedro then hopped onto the gondola and rides off to a settlement in the distance. The gondola gradually faded from view as it traveled.
"That was touching," said Misty. "And now we can go back to Tomahna." The group cheered once more, and they opened the Tomahna book to the moving image. They made sure they had everything: the Releeshahn book, Saavedro's journal, Atrus' journal, and their notes. They then touched the image.
 
Chapter 40: Book's Back

The group arrived back at the sunroom.
"Where's Atrus?" asked Meowth. Just then, the study door opened and Catherine came out.
"By the Maker, you've returned! Atrus, come quick! The fire burnt the linking book you used. We had no way of following and-" Atrus then entered the room.
"You've returned. But where's Releeshahn? Did you bring back the book?" Ash gave the book to Atrus and he took out a key. He turned the key into the lock of the book and opened the book. "Thank the Maker, it's fine. We're in your debt my friends. If this book had been destroyed, everything we've worked for - all the people of Releeshahn would have been lost to us forever."
"You must tell us everything," said Catherine.
"Yeah, it's kind of a long story, though," said Brock. "Do you, by any chance, have a book that leads to J'nanin?"
"Yes, I do. Let me secure Releeshahn first." Atrus came back to the study to place Releeshahn in the safest place possible, and retrieved the J'nanin book. He came back within a few minutes. "So did you go to J'nanin?"
"Yes, we did. Do you want to go there?"
"No. I've been there once and I felt uneasy with the place."
"We met Saavedro."
"Saavedro? Oh, my Maker. Now I remember the times I had with him."
"He was the one who took Releeshahn. He wanted you to restore Narayan in exchange for Releeshahn."
"He did?"
"He could've killed you had you not created Releeshahn. He says it in his journal."
"Thank the Maker I chose to make Releeshahn, then."
"Hey, Atrus," said Ash. "Do you need help cleaning up your study?"
"Yes, I do. I'd be glad to give you access to some of my Ages if you'll help me. And I might just Link back to J'nanin if you'll help me."
"Well, then, what are we waiting for?" said Misty. The group went back into the study and cleaned up the mess. They removed charred remains of things, salvaged items that were not damaged, and rebuilt a new security system for Releeshahn.

Two days later, the cleanup was complete. The group was allowed access to another Age that Atrus was working on. Right now, they were all enjoying themselves on J'nanin. Ash was standing near the arrival point when Atrus linked in.
"Atrus, hello."
"Greetings."
"So you've decided to come to J'nanin."
"Yes, I did. I wanted to take a look at what damage Saavedro did to this place."
"He did quite a lot, actually. He changed your imager messages, and especially the symbols that activated them. What are you going to do, Atrus?"
"I figured I'd come in here and try to fix some of those damages. Yeesha - she's a great daughter. I have no doubt she'll be a leader when she's grown up. Maybe this Age will be useful to her in the future."
"By the way, Atrus, I wanted to ask you another question."
"What is it?"
"It's about Amateria. Why did you create a huge ride in the Age?"
"I imagine you have lessons in your home Age, as well."
"Yes, we do."
"Then you should know how tedious a lesson really is. I didn't want Sirrus and Achenar to be bored by my own lessons, so that is why I have created the ride for them. I wanted them to have a little fun while learning about Dynamic Forces."
"I get it now."
"So where are the others?"
"Well, some of them are in the greenhouse, and some of them are in Voltaic, Edanna, and Amateria."
"Want to go to Amateria?"
"Sure. I think the puzzle's been set and all we have to do is to link." The two walked to the Amateria tusk walkway, entered the tusk, noted the floor damage, set the code wheel, and linked into Amateria.
 
Chapter 41: Rime Roundabout

"This place is so cool, isn't it?" said Ash.
"Yes, it is," said Yeesha. She was a young girl now. Both of them were in a two-person monorail that linked the Cleft and Tomahna, and they were traveling to Atrus's new observatory-in-the-skies. When the monorail stopped, they got off; the rest of the group was already waiting at the station.
"You ready, Ash?" asked Brock.
"Yeah, I'm ready," replied Ash. They entered the observatory by the circular doors. Atrus was already present and working on a new machine.
"What are you working on, Atrus?" asked Ash.
"Oh, it's something that I brought here from Rime. I'll tell you the purpose of it tomorrow. Why don't you all go to the walkway? Yeesha will take you there."
"Sure!" said the group.
"Come on," said Yeesha. The group went into an elevator and Yeesha took them to the walkway. They passed through a greenhouse to a resting area, connecting another greenhouse and a laboratory.
"So where's Catherine?" asked Ash.
"She's off on a trip," Yeesha said. "Wait a minute. I need to finish an experiment I've been working on. I need to go to the laboratory; I'll be back in a second."
"So what did Atrus bring from Rime?" asked Misty.
"My guess would be the crystal viewer," said Brock. "But as to for what purpose it will be, I don't know."
"But certainly we will be using it to view some Ages," said Jessie.
"That we do know. But what Ages we'll be viewing is another matter entirely." The group then sat for a while, admiring the beauty of Tomahna.
"Tomahna is very pretty," said Ash.
"You're right about that," said the Professor. "I doubt we could build something like this in the Pok?mon world."
"Well, maybe if we find a desert and a stream like this."
"Maybe so, but there aren't many of those around."
"Yeah, you're right." A bird flew by and perched on the feeder nearby. The group watched the nibble on feed for a few minutes until it took off. A few moments later, Yeesha came back out of the laboratory.
"I know what you could do," Yeesha said. "You could help me with my experiments, then you could help us water the plants."
"Sure, Yeesha," said Ash. "Hey guys, how about it?"
"Sure thing," said Brock.
"It's always good to help a friend," said the Professor. The group walked into the laboratory to help Yeesha with her experiments, doing tasks as she told them to. They then watered the plants in both greenhouses.
"Just make sure you don't water them too much," Yeesha reminded them.
"We won't," said Misty.
When afternoon came, they were rewarded with food, which they ate at the resting area. Night then began to fall on Tomahna; Yeesha was coming from the observatory and to the resting area.
"Dad wants you in the observatory," she said.
"Okay, we'll be there," said Brock. The group reported to the observatory.
"My friends, this device is a crystal viewer, similar to the one in Rime," Atrus said.
I knew it! thought Brock quietly.
"This new design allows us to see the Ages without having to go to Rime."
"Okay, so what are we going to use it for?" asked Ash.
"Good question, but you'll have to wait for tomorrow."
"Well, then, that's fine with us."
"We'll go back to our sleeping quarters while you work," added Brock.
"Please do," said Atrus. The group left the observatory by the elevator and returned to their sleeping quarters, still stationed not far from Tomahna.
 
Chapter 42: Things Fall Apart

The very next day, the group got returned to Tomahna. Atrus was waiting and ready for them in the observatory.
"What are we doing, Atrus?" asked Ash.
"Good question," Atrus said. "Remember how my sons, Sirrus and Achenar, were trapped in the red and blue books on Myst Island?"
"Are we going to free them?" asked Ash.
"Yes." The group gasped. "What's wrong?"
"Oh, nothing," said Brock. "It's just that we think that you are doing something right." Atrus seemed skeptical.
"Very well. As I was saying, back then, Catherine and I decided to leave them imprisoned, because we hoped it might reform them. And now Catherine believes our sons should be released, but I need an objective opinion. I must find out if either Sirrus or Achenar deserve to be freed, and I need your help."
"Doesn't sound good," James whispered to Jessie.
"I think so, too," Jessie whispered back.
"What was that?" Atrus said.
"Oh, uh..." said Jessie and James, fumbling with the words. "We're just saying that it'll probably be good for us all."
"I see," Atrus said. "Okay. You remember how the crystal viewer works, right? I've made some changes to it, but I haven't yet calibrated its sound component. It'll actually be quicker if we do this together; then I can show you the two prison Ages before we link to them. So if one of you will step up to the panel behind you, we can begin."
"Professor, you should do this for us," said Ash.
"Sure, Ash," replied the Professor. "I'll assist you in the calibration, Atrus."
"Thank you." Professor Oak stepped up to the viewer and the rest of the group watched over him. "Now, I'm going to transmit a waveform that's being generated by the first prison Age. It will appear as a yellow line in your right-hand monitor. Here it comes." A waveform then appeared on the right monitor. "In order to hear Haven, we must manipulate the blue line until it exactly matches that waveform. The blue line is the result of two combined signals which we'll manipulate separately, using the three dials, phase, frequency, and amplitude, or volume. But first, we have to select a signal to manipulate, so move the slider left or right." Professor Oak moved the slider to the right.
"And what do these controls do?"
"The left control adjusts the amplitude," Atrus said. "The middle control adjusts the frequency, and the right adjusts the phase. Try adjusting them." Professor Oak adjusted the controls, but he could not form the exact waveform.
"I don't think that's the wave you're looking for," said the Professor.
"Exactly," Atrus said. "Try selecting the other signal and manipulate the controls." Professor Oak selected the other signal and adjusted the blue wave. This time, he was able to adjust the wave to match the waveform.
"That it?"
"Yes, you've got it!" Atrus said. "I'll lock in the adjustments and send you the waveform for Spire, the second prison Age. Here it comes." Atrus then thought for a moment. "Since you appear to be very smart, I'm going to let you adjust the wave without my help. I'll tell you when you've got it right."
"Okay." Professor Oak then began choosing signals and manipulating the blue wave until it matched the waveform. "I think I've got it." Atrus then checked the wave.
"Yes, you did get it correct."
"Bravo, Professor!" said Misty.
"Okay. Don't change a thing. I'll just lock it in here." Atrus locked the configurations on the crystal viewer. "Ah, got it!" He then turned to the group.
"Exceptional job. We should be able to hear both prison Ages now. So let's begin, shall-" Small explosions occurred in the crystal viewer and an electric ball joint above them.
"What in the name...?" Atrus was confused.
"Is it supposed to explode?" said James.
"No, it isn't." Atrus sighed. "What a mess! The image modulator's short-circuited - wires are completely fused!" He continued examining the viewer.
"Well, the viewer itself seems okay. So maybe, if I link to Rime..." Atrus paced for a moment and came to a solution. "All right. Slight change in plans, my friends. Explosion must have shut down the main power supply and damaged the external image modulator. There's another one on Rime, so I'm going to link there and retrieve it. Oh, I'll have to stop at the Cleft for some tools first... Why don't you all get full power restored while I'm gone. Go to the waterwheel control panel and close both emergency release gates. Then come back here and use the crystal viewer to contact me."
"How do we do that?" asked Brock.
"The crystal combination to see Rime is in my journal. Oh, you'll have to turn on the antenna before the viewer will work." Atrus walked towards the laboratory circular doors. "Keep an eye on Yeesha, will you? I'll be back." He left the observatory-in-the-skies by the monorail.
"I guess there's nothing to do now but restore the power," said Misty. The group then used the elevator, just as they did yesterday, and they descended to the walkway. They walked toward the nearer greenhouse and entered it.
"I think we should see what's in those plants, since there's a path to it here," said James. The group walked down and into the grove of plants. There, they found a mural on a stone wall.
"It's a tree," said Ash. "Could it be a family tree?"
"Possibly so," said Brock. Having seen everything, they climbed out of the plant grove and exited the greenhouse on the other side. Yeesha came out of the other greenhouse.
"Hey! Come here! You've got to see this!" Yeesha called out.
"I guess we should get over there," said Ash. The group ran to the greenhouse. "What is it, Yeesha?"
"Shhh... Look!" Yeesha pointed to a green lizard, which skittered away along the railing. "Don't worry, he'll be back. It's his favorite sleeping spot. My necklace showed it to me."
"Your necklace?"
"Yeah. I got it two weeks ago on an Age called Serenia. It shows me all kinds of stuff." She paused for a moment, noticing the strange looks on the faces of the group. "You think that's strange that my necklace shows me things? Dad does. He says that a lot of the things I've seen on Serenia aren't real. My brothers believe me, though." Yeesha then walked to the back of the greenhouse and kneeled as if to work. The group passed through the greenhouse to another walkway.
"Her brothers?" said Misty. "But they're trapped!"
"Maybe Atrus found a way to communicate with them," said Brock. "I hear running water towards the right path; that must be where the waterwheel is. Let's go that way." The group took the right walkway, which led to a large waterwheel. Two indicator lights were flashing at the waterwheel controls, which included a button and a lever.
"One of these should reset the flashing lights." Brock pushed the button, but nothing happened. He then pulled the lever, and the flashing lights stopped.
"That was easy," said Meowth.
"The lever could have controlled the circuit breaker," said Professor Oak. "When the power overloaded it probably blocked the power input from the waterwheel before it diverted the water to the emergency gates."
"But now we need to get the power back to the waterwheel," said Ash.
"Exactly," said the Professor. "I think I saw something that looks like a power box in the laboratory when Yeesha called us to the other greenhouse. So let's see if I am right and go over there." The group backtracked their way to the laboratory. Yeesha was already at the greenhouse.
"Let me guess: Dad blew the power again, didn't he?"
"Yeah," said Ash.
"Does this happen a lot?" asked Meowth.
"Yes, it does," Yeesha said. "Mom made him install an extra power box in here, just in case." She then looked up to the power box, where a light above was flashing. "Oh, no!"
"What is it?" asked Ash.
"This box is supposed to make sure certain things always work in the house," Yeesha said. "There aren't enough rows lit up correctly! Only a green light on top of a filled row means something's getting powered... Wonder if we can move them? Better not. Mom doesn't like me messing with electrical stuff. Come on, little guy, let's go see your friends." She walked towards the back of the laboratory.
"Wonder what she's up to?" asked Meowth.
"Hey, I never noticed that before! This is so cool! I think my beetles are making a nest!" The group then followed Yeesha to the back of the greenhouse. "Oh wow! I'll have to show this to Dad, soon as he gets home. He loves this kind of stuff." Yeesha then exited the laboratory and ran towards the observatory.
"She left," said Ash. "Should we try to mess with the power box?"
"I suppose so," said Brock. "Atrus practically told us to do it." Brock opened the power box. He was presented with columns of indicator lights, two rows of buttons, a lever, and another button.
"Yeesha said that only a green light at the top of a column meant something is getting power," said the Professor.
"Right," said Brock. "So that means these two devices are the most important things that must function if the power went out. Let's try the controls." Brock pushed the button on the right, but nothing happened. He found out he could push a button on the top row corresponding to a mechanism with power, represented by a filled column, and then a button on the second row corresponding with another mechanism.
"Try the button now," said the Professor. Brock had pushed the button of the first column on the top row and the second column on the bottom row. He pushed the button and the second column filled its power levels up to a red light with the first column's power levels.
"It looks like the row buttons are meant to give power to something by taking away the power from another," said Ash.
"I think you've got it," said Brock. "And since we know the center two mechanisms are the waterwheel gates, and that we need to fill the power levels just to a green light to power a mechanism, we need to divert the power to these two mechanisms."
"Well, then, what are we waiting for?" Brock continued pushing buttons, transferring power until the center two mechanisms received power to a green light. The mechanisms blinked and Brock closed the power box.
"There we go," said Misty. "Now I guess we need to go back to the waterwheel."
"That's correct," said Brock. The group walked back to the waterwheel. "Ash, do you want to do the honors?"
"Sure. Now, I know the lever resets the waterwheel, so I guess I must push the button." Ash pushed the button on the railing. The waterwheel began turning fiercely and generating power.
"I think that did it," said Jessie.
"Well, then, let's get back to the top chamber," said James. The group then began walking back to the elevator. At the walkway junction, they saw Yeesha.
"What's she doing here?" asked Misty. The group continued walking to the junction. However, as they arrived at the junction, a high-frequency noise was heard, followed by an explosion. The walkway cracked and fell away with the group still standing on it. All of them were knocked unconscious by the fall.
 
Chapter 43: The Prison Ages

When they woke up, it was night.
"What was that all about?" asked Misty.
"I don't know," said Ash. "It seems like this was somehow set up by someone."
"Atrus wouldn't do this, would he?" asked Misty.
"No, he certainly wouldn't," said the Professor.
"Hey, guys, where's Yeesha?" asked James.
"Uh-oh," said Brock. "Last we saw her, she was heading to Atrus' bedroom. But it seemed like she disappeared."
"Yeesha!" the group began to call out. There was no response, so they called her again. There was still no response.
"She's gone," said Jessie.
"Atrus!" the group called out. There also was no response after two calls.
"He's gone, too," said Ash.
"I have a bad feeling about this," said the Professor. The group went up the crevice to the second greenhouse and walked around the plants. They walked to the junction and took a turn to the laboratory. Once in the laboratory, Brock opened the power box.
"Everything seems fine with the power, so we should just leave it that way." They left the laboratory to the first greenhouse, walked past the plants, and exited the greenhouse to walk towards the elevator. The group rode the elevator to the laboratory and decided what to do.
"What should we do?" asked Jessie. "Yeesha is gone, Atrus is gone, and Catherine is gone."
"Didn't Atrus say we could contact him using the crystal viewer?" said James.
"That's right," said Misty.
"He also said that the antenna needs to be turned on to get the viewer working," said Brock.
"And he said the combination for Rime is in his journal," said the Professor.
"Okay, then. Ash, Misty, Professor, search the drawers and cabinets for a journal," said Brock. "Jessie, James, come with me and we'll find the controls to turn on the antenna." They began their respective tasks. Brock, Jessie, James, and Meowth went to the upper platform and looked for anything of use; Ash, Misty, and Professor Oak began opening and closing drawers to find a journal.
"I found a journal!" said Ash as he opened the first drawer on the bottom shelves next to the sound calibrator.
"That must be Atrus'," said the Professor. "The crystal combination for Rime is in there."
"And I found something behind the map over here," said Brock. Ash took the journal and the group went to the upper platform. "The drawing here seems to say that the antenna controls are located in the telescope."
"If that's the case, then from this chair, we should be able to control the telescope," said Professor Oak, referring to the drawing. He sat in the chair and pushed the button on the right-hand side, but nothing happened.
"I don't think it's working," said Meowth.
"I agree." Professor Oak then thought for a moment. "This is an observatory, right? So maybe we need to open the roof in order to use the telescope."
"I think that might be a good idea," said Brock. "And I see a lever over there; that might be the one to open the roof." Ash immediately raced to the lever and pulled it. The roof of the observatory opened.
"Way to go, Brock!" said Ash excitedly. The button on the chair was now flashing.
"I think it should work now," said the Professor. He aligned the chair with the viewfinder and pressed the button. The chair then moved up to allow access to the controls. "That button there looks like the antenna, so that must be the on/off switch for it." Professor Oak pushed the button and it remained lit. Finding nothing else of interest, he pushed the button and the chair returned to the upper platform.
"The antenna should be turned on now," said the Professor. The group walked off the platform and to the crystal viewer to contact Atrus. "Don't you think we ought to read the journal first?"
"We really should, shouldn't we?" said Ash. The group sat down and read the journal. When they finished reading, they shared their thoughts.
"These must be his notes on this crystal viewer," said Misty. The group agreed.
"And he spent a lot of time building it, too," said Ash.
"Atrus told us the combination for Rime is in there," said Brock. "Misty, I need a piece of paper from the journal to record it."
"Okay," Misty tore out another sheet of paper from the journal and gave it to Brock. He recorded the combination and held it in his hand.
"Well, now we need to contact Atrus," said James. "So let's operate the crystal viewer." The viewer had several controls on the right and displayed static.
"I think the crystals are supposed to go into the five slots on the bottom," said Misty.
"Yeah, but how do we get the crystal into the slots?" asked Jessie.
"Maybe the controls will give us a clue," said James. He moved the top slider, and a red crystal came into view on the monitor above the slider. "Well, that's a start."
"Now we just need to put it into the slots," said Brock. "There are buttons next to the slots." Brock pushed the button for the first slot and the same red crystal appeared in the slot.
"Oh, I get it now," said Ash. "You adjust the crystals and colors on the right controls and then you choose which slot it goes into."
"Looks like you've got it," said the Professor. "Do you want to enter the combination?"
"Sure, why not?" Brock gave the combination sheet to Ash. Ash entered the combination for Rime, and pressed the button. A message came on the viewer.
"Ah, my friends! Are you there? I hope you're getting this, because I'm barely receiving you. Listen - there's a terrible electromagnetic storm here. I can't leave Rime until it's over, but I know what you can do. Go to the desk in my bedroom. Below the top drawer, you'll see a symbol. Press on it to open two compartments. The commentaries I wrote on Haven and Spire are inside. Oh, and tell Yeesha not to forget her homework..."
"He must be talking about the prison Ages," said Ash. "Let's go check it out." He gave back the combination sheet to Brock. The group used the elevator to descend from the observatory to the walkway. When they arrived at the walkway, they ran into a problem.
"Problem, guys," said Brock. "Their bedroom is over there, and the walkway from here is out. So how do we get over there?"
"That reminds me," said the Professor. "We've used the elevator to go down to the walkway, to the middle tier. We've never tried the bottom tier, not since the power went out."
"That's right! Ash, would you like to try it?"
"Sure." Ash entered the elevator and pulled the control lever to the bottom tier of lights. The elevator descended and hit the water. It continued moving along a rail across the bottom of the lake and ascended to a platform near Atrus' bedroom on the other side of the lake.
"Ah, I see what the bottom tier does now," said the Professor. When Ash exited the elevator, the rest of the group summoned the elevator and boarded it to the platform near Atrus' bedroom. Once they arrived, they ran into the bedroom.
"It's kind of dark in here," said James. He then noticed something glowing blue, inside the fireplace. Misty picked up the item.
"From the looks of it, it's an amulet," said the Professor.
"Wait a minute, this is Yeesha's!" said Ash.
"That's right," said Brock. "This is Yeesha's necklace."
"And the amulet's flashing," said Misty. She was touching the blue portion of the amulet when a vision came to her.

Yeesha ran to the fireplace. However, as she entered the fireplace, an arm violently shook loose her necklace and amulet, causing them to fall to the fireplace floor. Yeesha was shocked.

"Whoa, that was weird," said Misty.
"What's wrong?" asked Brock. "Are you okay?"
"I touched the amulet and something came to me."
"Uh-huh," said James in disbelief.
"No, really, try it." She gave the amulet to Brock and he touched the amulet in the same way. The same vision came to him.
"Okay, I believe you now," said Brock. "Would anyone else care to try?" The group touched the amulet, one by one. They each saw the same vision.
"My word," said James. "That was powerful."
"Yes," said the Professor. "I believe that this amulet may hold visions from the past. And from the looks of it, it would have to be very strong visions as well."
"That's all great and good, but we came here to find Atrus' Haven and Spire journals," said Jessie. "So let's go to the desk." The group walked to the desk.
"'Below the top drawer, you'll see a symbol,'" said Ash, recalling the words of Atrus. He pointed to the symbol. "'Press on it to open two compartments.'" Ash pressed the symbol but nothing happened.
"Doesn't look like it works," said Meowth.
"On the contrary," said James. "Perhaps it needs to be unlocked."
"Well, perhaps we could find some other things on this desk," said Brock. They first opened the top central drawer. As they did, the symbol appeared to loosen.
"I think the symbol is loose now," said Ash.
"Try pressing it." Ash pushed the symbol and two side compartments opened up, revealing a red book on the left and a blue book on the right.
"There it is, just like Atrus told us! 'The commentaries I wrote on Haven and Spire are inside.'" The group pulled the red book to read first.
"Now that's a symbol," said James, referring to the circles-with-arms symbol on the book.
"That must be a motif of some sort," said the Professor. The amulet flashed again; Misty touched the amulet and this time, the journal flashed. They opened the journal to the first page when they heard Atrus reading the words on the journal.
"Impressive," said the Professor. They read the journal with Atrus' voice beside them. Along the way, they found a crystal combination for Spire; Brock recorded the combination. After they read the journal, Misty took her hand off the amulet; the journal stopped flashing, and they put away the journal.
"Spire looks to be interesting," said James.
"But what about Haven?" asked Jessie. The group pulled out the blue book; it, too, had the same symbol.
"Just as I thought," said the Professor. They repeated the same procedure, using Yeesha's amulet to read the journal, and this time, recording the crystal combination for Haven.
"Haven looks to be as equally interesting as Spire," said Brock. "So we've got a thing of contrast here; barren and lifeless Spire with lush and lively Haven."
"Which makes them perfect prison Ages," said Ash.
"Correct. Now all we have to do is to find the Linking Books to those Ages."
"I see something else in the top drawer." Ash pulled out a sheet of paper. On it were instructions to activate a device in the fireplace; to do that, the lamps on the desk and the bedside table closest to the fireplace were to be turned on. Ash turned on the lamp on the desk; Brock went to the bedside table lamp and turned it on. As he did, the light from the lamp revealed a puzzling fact about the bed.
"Half of it is not made," said Misty.
"I see that, and if I know anything, Atrus and Catherine must have been fighting," said Brock. He then noticed a note on the other bedside table. The group went to the table to investigate the note.

==========
Catherine my love,

We must be united in this.
Can you find it in your heart
to listen and forgive?

For I cannot be strong in this alone.

Atrus
==========

"Proof positive," said Brock.
"Okay, what about the device?" asked Meowth.
"Oh yeah, right, the device! Let's go to the fireplace." The group went to the fireplace and was about to enter when the amulet flashed again. The group touched the amulet.

"That was such a good day," Catherine said. "I wish- oh, I wish so many things, Atrus. Tell me again we did the right thing?"

"Perhaps," said Jessie, answering Catherine's question.
"Jess, let's not worry about that now," said James. "We've got more important things to do." The group entered the fireplace and was faced with a set of dots in a certain pattern, drawn by two light fixtures.
"A combination," said the Professor.
"And if this works like the one in Myst, then..." Brock pushed the button below it and the fireplace closed up, revealing an eight-by-six grid of boxes. "...there it is. The grid of boxes." He then touched a box, but instead of activating the box touched, the touch activated the boxes immediately up, down, left, and right of the box that was touched.
"That certainly isn't like the one in Myst," said Misty.
"Right, right." Brock touched the same box again and the boxes deactivated. He then studied the pattern of dots and found a solution. "I've got it!" He touched the boxes (2, 2), (1, 5), (3, 4), (4, 4), (6, 3), (6, 6), and (8, 5), counting the first box in the top-left corner as (1, 1). The group lurched as the fireplace floor lowered and became an elevator.
"Way to go, Brock!" said Ash. The elevator stopped at a cavern, and the group exited the elevator.
"This place looks strange," said Misty.
"This place looks off-limits," said the Professor.
"And that symbol looks like the ones we saw on the journal," said Ash, pointing to the circles-with-arms symbol on the cavern wall. The group walked up to the symbol, and the amulet that Misty was holding began to flash again.
"Look, the amulet's flashing again," said James. One by one, they each touched the amulet.

"Patience, my love," Atrus said. "We've almost finished the linking chamber. There's just the security seal to install. But we will see our sons again soon, I promise you."

"Guys, I just thought of something," said Brock. "This amulet might be able to recall many memories. I tell you what, if there are a few here, there might be dozens in Haven and Spire or wherever. So, I think whenever it flashes, we should just go ahead and touch the amulet."
"I think that sounds like a good plan," said James. The group agreed.
"Okay. So, if Atrus is right, that means the books to Haven and Spire are somewhere here," said Ash.
"Or they could just be ahead of us," said the Professor, pointing to a golden sphere ahead of them. The group walked up to the platform in front of the sphere. Ash pulled the lever next to the platform, and the sphere rolled over and opened to allow access.
"There we go," said James. The group entered the sphere.
"Now that we're in the sphere, the books are here, but they're closed up," said Jessie.
"Perhaps if we close the sphere, the books might open," said James. "I think the lever right here should allow us to do that." He pulled a small lever to the right of the sphere. The sphere closed and rolled over, and the closed books slid to the middle of the sphere along a device with a rail. The books then opened to the linking panels.
"Great thinking!" said Brock.
"Now which one do we choose?" said Misty.
"Well, the red book leads to Spire and the blue book leads to Haven," said Ash. "It looks like Haven is brighter than Spire, so let's go there first." The group agreed and they linked to Haven by touching the moving image on the blue book.
 
Chapter 44: A Haven for Achenar (Part 1)

The group arrived in a ruined metal chamber.
"Obviously Achenar messed around with this place," said Ash.
"And there's something else here," said Brock, pointing to a metal pedestal next to them. They opened the glass covering and found a book. Misty opened it to the page with the linking panel, and the linking panel showed Tomahna at night. A sudden realization hit them.
"Oh, no!" said Misty with concern. "That means Achenar is loose - in Tomahna."
"That's right," said Ash. "And he could do anything there."
"So should we link back?"
"No, not yet," said Brock. "Let's see what this Age has to offer first." As they were about to walk outside, they noticed Yeesha's bag. The amulet flashed when they approached the bag..

Yeesha backed away and tripped on a rock outside the chamber. She then got up and ran off to the right.

"Could she be here?" said Jessie.
"I doubt that," said James. "She'd eventually be caught by one brother."
"What about this thing?" said Ash, pointing to a device with a valve above the pedestal.
"It looks like a horn," said Brock. He pulled the valve and a horn sounded.
"And the amulet's flashing again," said Misty.

"I have a few friends that accept me, but it's not like before, definitely not like before," Achenar said. "Friends come and go, especially when you're moving around a lot. But here? Been living here a long time - a LONG time. Kind of makes you go crazy, you know. Whacko. Really out there. Cuckoo!" A short pause followed. "Did you bring any apples?"

"Crazy Achenar," said Misty.
"As crazy as that is, I think we'd better look for clues now," said Brock. They stepped forward, across the rubble of the chamber on the floor, and the amulet flashed yet again.

The chamber was whole. An object shattered and a high-frequency noise was heard, followed by an explosion.

"I'm guessing that that's how this chamber was ruined and Achenar escaped," said Ash. The group exited the chamber and approached the rocky shoreline at the end closest to a set of stairs. Across the shore was a pathway to a large shipwreck with its bow end sticking out vertically. On the shore was a red crab.
"Cute little creature," said Meowth. He began to play with the crab when he noticed crystalline shards on his right. He moved over a rock and found a carved piece of crystal. The group looked in on the crystal shard.
"This looks like it was carved with a purpose," said the Professor.
"Which might explain why the amulet is flashing," said Jessie, noticing that the amulet Misty was holding was doing so.

Sirrus and Achenar were circling each other. Achenar launched an attack, Sirrus became defensive, and the two began to struggle against each other.

"There are quite a lot of memories that the amulet holds," said James.
"There are, aren't they?" said Ash. "I guess we need to look out for them." Seeing nothing else, the group decided to go up the stairs. At the top of the stairs was a cavern with a rope ladder leading to a path to the shipwreck and another stairway. On the rock wall was a crude painting of a creature rising beside the shipwreck, and just a distance away was another painting of a person hunting the same kind of creatures.
"What kind of creature could possibly be that big?" asked Jessie.
"I think we may have to find out," said Brock, looking at the shipwreck behind them. The group descended the rope ladder to the pathway and walked towards the shipwreck. Along the way, they encountered a totem pole; the amulet flashed again.

"Intelligence. Premeditation. Stealth. And patience," Achenar said. "I can't forget his patience." A loud roar was then heard.

"I'll bet he was talking about that sea creature," said Brock. "This skeleton is probably that creature."
"The amulet's flashing again," said Misty.

A loud roar is heard, followed by Achenar's grunting and the sound of a spear piercing a creature. The piercing continued, the roars weakened, and a splash is heard.

"Achenar must have killed the sea creature," said James. Seeing nothing else, the group continued to approach the shipwreck when they encountered a mechanical device. They looked up and saw cables and other mechanical parts.
"Judging from the looks of this, I'd say it's an elevator," said the Professor. He went into the elevator and tested the controls. He first tried the winch, and a crate tied to a rope rose in front of him. He then tried the lever, but nothing happened, so he tried the slide-catch, and the crate dropped. "I think I see the problem; this elevator needs a counterweight. Ash, could you check and see if there's anything heavy enough to balance the elevator?"
"You bet, Professor." Ash went around to the crate. There he saw four cannonballs next to the crate. Ash slid a cannonball in. "Will a cannonball be enough?"
"Let's see." Professor Oak raised the crate and then pulled the lever. This time, the elevator rose to the top level. "It works, Ash," he yelled from the top level. Professor Oak then looked at the walkway and immediately saw a problem; the walkway was incomplete. But as soon as he looked up, he noticed that a cable was running from another counterweight on the walkway to the missing section of the walkway below. He returned to the elevator and pulled the lever, but nothing happened; he then tried the slide-catch, and the elevator counterweight as well as the elevator itself dropped.
"What was up there?" asked Misty.
"A walkway," replied the Professor. "But it's missing a section." He then looked at the crate in the elevator and the cannonballs just outside the elevator.
"Do you have an idea?"
"I do, in fact." Professor Oak slid out the crate. "Slide in a couple of those cannonballs, will you?" Misty rolled two cannonballs into the crate.
"That okay?"
"That's perfect," said the Professor. He slid the crate back in. "Now that the elevator is heavier, it needs a heavier counterweight. Ash!"
"Yes, Professor?" yelled Ash back.
"How many cannonballs are there in the counterweight?"
"There's five in the counterweight; there's three more outside."
"Can you slide in two for me?"
"Sure." Ash slid in two more cannonballs in the counterweight. "Okay."
"That's great!" Professor Oak then raised the counterweight and then the elevator. Once on the top level, he slid the crate out to the counterweight on the walkway. The missing section then rose to complete the walkway.
"Hey, Professor, nice work!" said Brock.
"Thank you," replied the Professor. He then used the elevator to go back to the ground level. The crate with two cannonballs also went with him. "Okay, who's going to go to the ship?"
"We will," said Brock and Ash. The two then went into the elevator.
"Just so you know, to raise the elevator, the counterweight has to be raised by the winch," said the Professor. "The slide-catch will release the counterweight and lower the elevator."
"Okay," said Brock.
"And here's the amulet in the case that you need it," said Misty. She gave the amulet to Ash.
"Okay."
"Good luck finding anything," said James.
"Thanks," said Brock and Ash. They raised the elevator, slid back the crate, raised the walkway section, and entered the ship.
"Where should we start?" asked Ash.
"How about from the bottom?" replied Brock.
"Sure, why not?" The two looked around and saw a hole with netting hanging on the side. They climbed down the netting to a lower level of the shipwreck and emerged into a small room.
"It looks like Achenar's workroom," said Ash.
"It does," said Brock. "There's a table over there; let's see what we can find." The two approached the table and saw a chart of prints on a piece of paper.
"Do you know what this means?" asked Ash.
"I don't, but if I were to take a guess, this would be a food chart," said Brock. "Whatever this creature is, it eats fish." He was pointing to a claw print and a fish below it.
"That print looks like that creature up there." Ash was looking at the hanging body of a creature. He then reached up to touch the body. "It's stuffed."
"Hey, the amulet's flashing again," said Brock.

"Uh, uh, uh! You steal from me, you got to pay the price," Achenar said angrily. "Understand? UNDERSTAND?! DO YOU UNDERSTAND ME?! Ohhh, you understand now!"

"Achenar getting his revenge?" said Ash.
"Yep," replied Brock.
"I see tools on that table over there." Ash was pointing to a table in a walled-off section of the room. The two went over to the table. "Hunting tools." Ash touched the side of the trap and the trap suddenly snapped shut.
"Active hunting tools," added Brock. Ash then touched the bulb of the bulb syringe, and a green fume filled the room; the two became woozy.
"Whoa, what's that?"
"Must be some sort of poison. For the creatures he hunts." Brock then examined the remaining tools on the side. "Pliers, clamps, and... a flashing amulet."
"Hmmm."

"I'M THE HUNTER, YOU'RE THE HUNTED, NOT the other way around, you DISAPPEARING FREAK!" Achenar said, deeply angered. "You'll pay for this, my friend. You and EVERY ONE OF YOUR STINKING KIND!"

"He's getting very angry," said Ash.
"You're right. If he is this angry, then I can't help but wonder what is above this room." The two agreed to leave the room and climbed back up to walkway level, using the netting at the hole. They then walked to the other side of the ship and climbed the ladder to an upper level. As soon as they climbed up, a flying creature swooped in, almost as if it had anticipated them. The creature held a fish on a wingtip and was busy eating the fish.
"Hey, that looks kind of cute," said Ash.
"I agree," said Brock. "And this confirms that that chart down there was a food chart."
"Yeah, it does." Ash then came up to the creature, and the creature flew away with fish in tow. At the other end of the ship was another winch-and-slide-catch system; the two came up to it.
"Should I pull this?" asked Ash.
"Go ahead." Ash cranked the winch and a counterweight of rocks descended, blocking the entrance to a room. "That room looks suspicious, Ash. We'll have to check that out later."
"Good point." While the counterweight descended, a sail with a map on it unfurled. The two looked at the map when the amulet flashed.

"I checked and checked," Achenar said. "No sign of it here... here... maybe here? What's in the south jungle?"

"Achenar's looking for something," said Ash.
"Obviously," said Brock. "Let's go in the room." Ash slid the slide-catch, and the map rolled up while the counterweight rose, opening the entrance to the room. The two entered the room.
"There are a lot of treasures here," said Ash, noticing the gold coins and jewels inside and scattered outside a broken chest next to the entrance.
"And you know what?" said Brock, noticing the amulet. "The amulet is flashing."
"It is."

Achenar was swinging a club and kicking the chest around the room.
"WHERE IS IT? WHERE'S THE BLASTED LINKING BOOK?"


"Not here," Ash said in reply. "Atrus dumped it in the lake."
"Good recollection," said Brock. He then turned to the bed. "I see a book there; that must be a journal."
"Well then, let's take a look." The two approached the bed and read the journal aloud with Yeesha's amulet. While they noticed some parts of the journal were damaged, Yeesha's amulet was able to fill the missing parts.
"This must be written when Achenar arrived," said Ash.
"Yeah," said Brock. "And he gave us the names of the creatures as well."
"Oh, like that karnak back there that was munching on the fish?"
"You've got it. But the one creature we don't have a name for is that large sea creature."
"Well, maybe Achenar does have a name for it."
"That may be true, Ash. I guess we're going to have to find out for ourselves. Now what do you say we get out of this ship?"
"Sure." The two backtracked their way to the walkway. To the side of the walkway, they noticed a cannon pointed toward the metal chamber.
"That chamber must have caused Achenar to point the cannon that way."
"Yeah." The two made their way down the elevator.
"What did you find?" asked the Professor when they got down.
"Achenar," said Brock. "As a hunter. He was really absorbed in hunting the creatures around here."
"So there's more than two?"
"Yeah. He said something about a jungle, so that must be what's beyond this cliff." The group then walked back to the rope ladder and climbed it back to the cavern.
"I'm assuming that these stairs lead to a lookout," said Brock. He and Ash went up the stairs, and his prediction was confirmed.
"That's a really big jungle," said Ash. "And I can see a structure from here."
"I see it too," said Brock. "We ought to go over there and see what it is." The two went back down the stairs.
"Was there a jungle?" asked James.
"Yep," said Ash. "And we're going into it."
"I think it's that way," said Brock, pointing to a large opening at the other end of the cavern. The group walked toward the opening and saw the jungle.
"That's pretty big," said Jessie.
"But what's all this stuff?" asked Meowth. Crates, bones, and other items were piled on one side of the cavern. On one end was a tent and on the walls were more paintings.
"It looks like as if they're stored here," said Ash. He continued walking toward the paintings. "And there are a few more paintings here. This one-" As he walked, the tent rustled and a creature leapt out.
"Whoa!" said Misty. As they turned their eyes toward the creature, a wind blew the tent towards Ash and captured him in the process.
"Aaaah!" The tent continued to fly through the air, while Ash could do nothing but look back at the creature and the group. The tent crashed into the forest a moment later.
"Uh-oh," said the Professor. "We've got to go help him!" The rest of the group ran down the cliff steps into the forest and began looking for Ash.

Ash awoke to a primate-like creature staring at him. Seconds later, a high cry was heard, followed by a low cry and yet another high cry. The creature, alerted by the cry, immediately ran into a nearby path. Not much later, a large creature stampeded past Ash and toward the path. The creature left an imprint at the entrance of the path.
"Whoa," said Ash. He stood up and looked around at his surroundings. He then took a closer look at the imprint; the amulet, which he was still holding, was flashing.

A series of primate murmurs was heard.

"Mangrees?" he thought. Not long thereafter, the rest of the group found Ash.
"Ash, are you okay?" asked Misty.
"Yeah, I'm okay," replied Ash.
"What happened here?" asked Brock.
"I think I saw some mangrees. They went off in that direction." Ash pointed to the path marked by the imprint.
"Mangrees. And?"
"There was this large creature chasing them. It had four feet and I think it had a scary face, too."
"Did it leave the print?"
"I think so."
"That must have been a camoudile."
"Hey, yeah, I think it is."
"And it went down this way?"
"Yeah, it did."
"Well, then, let's go have a look." The group walked into the path where the camoudile chased the mangrees.
"Oh, Misty," said Ash while they were walking. "I forgot to give you the amulet. Here."
"Thank you," replied Misty. The group continued walking along the path. Along the way, they saw three creatures playing at a post.
"Look at those things," said James, pointing to the creatures.
"The mangrees?" said Ash.
"Oh, yes, mangrees. They appear to be playing at another totem."
"They do, don't they? Well, we can't get to them here; I guess we'll just have to follow the path." After walking further, the group ended up at a small clearing. On one side was a tall structure.
"Achenar must have built this, no doubt," said James.
"These bushes are in the way," said Jessie.
"You're right about that," said Brock. "But we can just brush them aside, I think." He brushed the bushes aside.
"And now we have a way in!" said Meowth. The group climbed the ladder to the top of the structure.
"It looks like this is Achenar's hunting base," said Ash.
"The tools would be a good evidence of that," said the Professor.
"And we can see the totem from here," said Misty.
"Yes, but the silly mangrees are blocking our view," said James. "How can we get them to go away?"
"Maybe we can use these?" Meowth was pointing at the three crankwheels. Meowth turned each of them, and a low, then middle, then high tone was heard.
"They're horns," said Brock.
"Wait a minute! Maybe we can scare them away by using a warning call," said Ash.
"But we don't know any warning calls," said James.
"I think I heard one when the mangree was about to be chased. It was- here, let me try to recreate it." Ash first turned the right horn, then the left horn, and then the right horn again. The mangrees immediately left the totem.
"Way to go!" said Brock. "Now we're speaking mangree."
"And we can see the totem," said Misty. The group looked closer at the totem.
"There's another symbol on it," said the Professor. "That means they must be significant in some way."
"Maybe in some kind of order?" said Jessie. She had pulled down a rolled up parchment at the entrance.
"That's right, maybe in some kind of an order, like what is on the parchment."
"Foot prints again," said Ash.
"Well, can you tell what's what, Ash?"
"Well, the second row looks to be the camoudile, the third row the mangree, the fourth row the karnak, and the last row the zeftyr."
"What's a zeftyr?" asked Meowth.
"I think that's the creature back there at the storage cave."
"You know, Ash, I think you've got it down," said Brock. "That leaves the top row."
"The sea creature?" said Ash.
"Yep. So, since there's nothing else to see here, should we leave?"
"Brock, wait," said Misty. "The amulet's flashing."
"Ooh, let's see what it is, then."

A crossbow was cocked.
"That's it," said Achenar. "That's it, you know you want the fruit, come on, little guy..." A crossbow was fired. "THAT'S IT!"


"That's brutal," said Jessie.
"But not as brutal as this," said Misty, pointing to a tally on the wall.
"That's a lot of mangrees gone."
"So, is that it?" asked Brock.
"Yeah, I think so," said Misty.
"Okay then, let's see what else we can find in the jungle." The group climbed down from the base and followed the path back to the ruined tent. They then turned left and walked along the path. Along the way, they encountered a closed trap with a bone stuck into it.
"It's a trap for something," said Meowth. "Oh! Probably the amulet will tell us what." Meowth had noticed the amulet was flashing.

The trap was shown with bones around it. A snap was heard, followed by loud shrieks of agony.

"It's a zeftyr trap," said Brock. "The bones and the shrieks are consistent with the zeftyr."
"Speaking of zeftyrs, there's a few out there," said Ash, pointing to the path ahead of them. Brock went up the path and saw a couple of zeftyrs.
"Yeah, there are a few zeftyrs here," said Brock. The group went up the path.
"And that looks like a grassland," said the Professor.
"Wonder what's over there?" said Ash. He approached the zeftyrs and both zeftyrs ran off.
"I'm curious as well," said James.
"Well, why don't we go in there?" The group then entered the grassland. As soon as they entered the grassland, a camoudile attacked an unsuspecting zeftyr, killed it, and began gorging itself on the zeftyr. At the same time, a karnak perched on a tree stump in front of them.
"There's an axe on the stump," said James.
"You're right, there is," said Brock. "Achenar must have cut down the tree."
"The amulet could confirm that," said Ash, noticing the amulet was flashing.

The tree was shown whole. A chop was heard, followed by two more chops and cracking sounds.
"TIMMMMMMMMMBER!!" A crashing sound followed.


"Yeah, he did," said Brock. The group then walked past the stump and toward the sea when they noticed a large rock.
"I think there may be a totem behind that rock," said Jessie. Ash immediately went behind the rock to check.
"Yeah, there's one," he said from behind the rock. The group went behind the rock and saw the totem. The amulet was also flashing.

Achenar was putting in the last totem.
"Last one. You can do this. Strength, dexterity, courage..." The roar of a camoudile was then heard.


"Just because this is the last totem doesn't mean that there's no more totems out there," said Brock. "So we need to keep exploring."
"What about what's over there?" said James, pointing to an unexplored area of the grassland further toward the sea.
"Good point." The group then walked towards the area. To the left were two strange plants and a camoudile.
"Uh-oh," said Ash. The camoudile began to sneak up on the group, but as it did, it rubbed the farther plant, which released a cloud of green pollen. The camoudile then lunged toward the group; the group screamed. However, the camoudile collapsed midway through the lunge and brushed against the nearer plant. The nearer plant released the same pollen, which made the group woozy.
"Whoo! What is that?" asked Meowth.
"It's pollen," said the Professor. "But apparently it makes us and the camoudile woozy."
"And the amulet's flashing," said Misty.

The groaning of a camoudile was heard; Achenar was also chuckling.
"Don't like it, do you, my friend? Makes you sick, spew your guts out. I know. I know. So let's see what happens when you get A HIGH-CALORIC DOSE OF IT FROM THE TIP OF MY SPEAR!" Achenar stabbed a camoudile and more groaning was heard.


"Oh, so it's a poison, too?" said Misty.
"Apparently so," replied the Professor.
"Shouldn't we leave before the camoudile wakes up?" said Meowth.
"Right now, that would indeed be a good plan," said Brock. The group ran back towards the jungle. Near the stump, they noticed the karnak was now feeding on the zeftyr carcass.
"Well, that was a little scary," said Ash.
"Yeah," said Jessie. "I hope we don't find anything like that again." The group decided to continue walking along the path when a familiar warning call was heard. Two mangrees passed in front of them, followed by a camoudile. The creatures disappeared into the jungle.
"You were saying, Jess?" said James.
"Okay, now I really mean it," said Jessie. The group continued to walk the path until they arrived at a fork.
"Which path should we take?" asked Ash.
"Well, ideally, it'd be best if we see all that we can in one area, so let's go to the right," said Brock. The group turned right and crossed under a log bridge into another part of the jungle. Midway through the path, they saw a gate.
"Where does it lead?" said James. "There doesn't seem to be anything there."
"To another totem, maybe?" said Ash.
"Well, we'll have to find out," said Brock. "The controls to open this gate should be around here somewhere."
"This panel, maybe?" said Misty. She was standing next to the panel to the left of the gate. "The amulet's flashing right about here."

"HEAR THIS? YOU HEAR IT? WELL, JUST TRY TO GET PAST THIS GATE, YOU THIEVING KARNAKS!" Achenar said angrily. "Ain't no way they'll figure out which holes to put the hammers in."

"Did you hear that?" said the Professor. "He just gave us the solution to opening this door." Misty then opened the panel.
"But it looks kind of complicated," said Misty.
"Let me see." Professor Oak then went up to the panel and fiddled with the sliders and hammers. "Okay, I think I've got it. A hammer can only move left and right only if it's on a slider, and a slider can move only if it's got a hammer. And given that there are two holes, the hammers must go into those holes completely, without being blocked by the sliders." Professor Oak continued to fiddle with the panel until both hammers were completely inserted into the holes. The panel lowered into a recess and the gate rose; the group immediately passed through the gate to a cove.
"Why would he block this off if the karnaks can simply fly over the gate?" asked Jessie.
"Obviously Achenar forgot they can," said Brock.
"Look at that structure," said Ash.
"That's impressive," said James. Misty then cleared her throat.
"And I don't have to tell you, do I?" Misty held up the amulet, which was flashing.

The lake was shown without the structure.
"Seriously," Achenar said. "How hard is it going to be? The worst part is going to be the foundation. Once that's in... got to be better than sleeping in the wreck, right?"


"And all this is the result," said Meowth.
"Hey, Brock, wasn't this the structure we saw back at the lookout?" asked Ash.
"Yeah, it is," replied Brock. "I think we can access it from that other path."
"There's a totem right over here," said the Professor from one side of the cove. The group turned left and looked up close at the totem; the amulet also flashed near the totem.

A karnak was squeaking.

"Well, that doesn't seem important," said Ash.
"Indeed, it isn't," said Brock. "But it does affirm that this totem represents the karnaks."
"So where do we go next?" asked Misty. "There's nothing else to see here."
"We're going to that structure by that other pathway. And since there's nothing else, let's go." The group exited the cove, made their way back to the fork, and took the other path, which led to a swamp.
"Cool swamp," said Ash.
"Quite a few zeftyrs here," said the Professor. "This must be their habitat."
"Zeftyr tracks up ahead," said Brock. The group continued walking toward the tracks.
"Amulet is flashing," said Misty.

A zeftyr call was heard.

"That definitely affirms it," said the Professor.
"Totem alert: it's over there," said Meowth, pointing to the left path of a fork. The group walked over to the totem; the amulet was flashing as well.

Achenar was grunting heavily.
"Gracious. Noble. Cautious. Stupid. Stupidity can be a virtue, can't it?"


"Not when you can build that structure," said Meowth.
"Which we definitely need to check out," said Brock. "It's back that way." The group backed up from the totem to the fork and took the right path. They walked along the path and climbed a small series of steps to a platform.
 
Chapter 44: A Haven for Achenar (Part 2)

"Well, we're here, but how do we get in?" said James. "We can't get across and there's a big hand that practically tells us to stop."
"That does look like a big hand, doesn't it?" said Brock. "Well, there seems to be a few controls over there. Maybe it'll help us get across." The group walked to the other end of the platform. A large device stood in the shade with a handle hanging at its right side. There, the amulet flashed once again.

"I don't care how nimble-fingered they are," Achenar said. "They are not going to get in when I'm away."

"It's a lock," said Ash.
"You've got that right." Brock then pulled down the handle, causing the cover of the device to be raised, revealing five valves. "More specifically, it's a combination lock."
"Hmmm," said the Professor. He then came up to the machine and pulled the leftmost valve. A display indicator at the base of the valve began scrolling through symbols.
"Professor!" said Ash. "I see it now; we have to enter the symbol of the totem in the order that Achenar gave us back at the base."
"Very good, Ash," replied the Professor. "I just thought of the same thing as well."
"The first totem's the sea creature." Professor Oak pulled the valve until Ash told him to stop at a certain symbol. "The next one is the camoudile." The same process was repeated.
"Now it all makes sense," said Jessie.
"The third one is the mangree; it looks to be okay where it is," said Ash. "The fourth one- uh, oh."
"The display on the fourth one is broken," said Misty.
"Why not try using the fifth valve as a gauge for the fourth one?" said James.
"That's a great idea," said the Professor. He adjusted the fifth valve until Ash stopped him, and pulled the fourth valve to the same level.
"And last is the zeftyr," said Ash. Professor Oak pushed the valve one level down. "That's perfect."
"Okay, now to unlock the door." Professor Oak then pulled a paddle on the left side of the device. A large block of rocks rose to create a part of a bridge; the hand rotated and lowered to complete the bridge.
"We can get across now," said Misty. The group walked onto the lake bridge and toward the structure. Once they reached the structure, they entered it.
"Well, it doesn't look all that shabby for a place to live," said Jessie. "Wonder how Achenar constructed it."
"Breathing equipment, Jess?" said James. He had opened the chest near the entrance.
"Yeah, that is breathing equipment," said Brock. "He must have used it to get down into the water to built the foundations."
"I see a book and a shirt on the bed," said Ash. The group approached the bed, and near the shirt, the amulet flashed again.

Achenar was sobbing.
"PLEEEEEASE!! I CAN'T TAKE IT ANYMORE! It's too late. It's too late. They're all dead - all of them."


"If he's talking about his slaughter of other people, yeah, they are," said Meowth.
"Maybe he's starting to change," said James.
"The journal could be proof of that," said the Professor, who was holding the book open to the first page. The group then read the journal aloud with Yeesha's amulet.
"That is definitely proof."
"So could Achenar be not evil at all?" said Misty.
"That is a possibility," said Brock.
"And is that why he drew this mangree?" said Ash. He had opened the chest next to the bed; on the lid was a sheet of paper with a drawing of a mangree and a few marks on the bottom.
"Could be. Hey, do you notice the marks on the bottom?"
"Is that how we call them?"
"I think you may be right, Ash. They supposedly represent the horns, so that might be how they are called."
"It looks like there's another one here," said Jessie. She had unrolled a sheet of paper containing another drawing of a mangree and another set of marks. Brock came up to the drawing.
"Oh, I see now what the bars are for," he said. "Ash, see the small bars on the mangree drawing on the chest lid?"
"Yeah, Brock?"
"They indicate how long the tone should be held; in that case, the mangree is called by a short middle tone, followed by a short low tone."
"So is the one over there called by a long low tone and long middle tone?"
"You got it. Now all this sounds important somehow, so I'm going to record it on my sheet of paper." Brock recorded the calls for both mangrees on a sheet of paper used earlier to record the combination for Rime.
"There seems to be an upper floor," said Misty.
"Great. Let's go up and see what we can find." The group used the ladder to climb up to the top floor. They then walked to the nearest table, which had a telescope and a wooden item.
"The telescope's good for seeing karnaks, but not much else," said James.
"But this tally's definitely useful," said Ash. He had found the wooden item could be opened to reveal a sketch of a karnak, camoudile, mangree, and zeftyr along with several tallies on the bottom.
"And the amulet will tell us," said Brock, who noticed the amulet was flashing.

"Come on! They should have had some births by now," Achenar said. "Why aren't they reproducing? Oh god! What if I killed too many females?"

"He's repopulating Haven, save for the cerpatees," said the Professor.
"That's the sea creature, right?" said Ash.
"Right you are, Ash."
"I knew it had a name!" said Brock.
"This is an interesting setup," said James. "Inks, paints, and another mangree drawing." The group came up to the setup; Brock recorded the call for the mangree.
"Speaking of inks..." Misty held up the amulet, which was flashing, just above the ink pitchers and paintbrushes.

"If you could see me now, brother," Achenar said. "Mixing up inks like the tree-dwellers in Channelwood taught us. Remember that? Remember?"

"At least he put some of his skills to good use," said Jessie.
"Especially in creating this painting," said Meowth, pointing to the easel. "And, uh, I see something on the bottom." Meowth pulled up the painting to reveal another mangree sketch; Brock recorded the call for the mangree.
"This one looks a bit quirky," said James.
"Which might explain why the amulet is flashing," said Meowth.

Achenar was furiously sketching.
"Agghh! Why can't I get the expression right?! It's something... something about the eyes..."


"I knew it."
"'What's in the south jungle?'" said Ash as he looked toward the other end of the bridge, toward another dense forest.
"Ash, you just brought up a good point there," said Brock. "I think it's time we explore the south jungle." The group agreed; they climbed down from the top floor and exited Achenar's lakeside living quarters.
"By the way, did you guys notice that Achenar had no weapons of any kind back in the living quarters?"
"Professor, you're right," said Misty. "Maybe Achenar did change after all."
"Further proof of change," said James. The group continued walking along the bridge to the south jungle; they then followed the path through the jungle. Further along the path was a fork, but the right fork was blocked by a young camoudile. The group immediately backed to the side of the path.
"What should we do?" asked Jessie.
"Let's take the left path - quietly," said James. The group followed the left path and quickly ran once they were out of the camoudile's sight.
"Well, that was close," said Ash. "Where are we now?"
"Achenar's new watchpost," said Brock. The group immediately went up to the post using the ladder. When they looked out toward the direction of the other path, they saw five pods in trees connected by a rope network. Four mangrees were playing on the ground, but when the camoudile came, all four ran toward the nearest tree, climbed into their pods, and closed it. The camoudile approached the pod closest to the entrance of the path.
"So it's obvious that we have to get rid of the camoudile to get to that path," said Brock. "There's a poison plant over in the middle of that clearing; I assume we have to lure it there."
"How do we lure the camoudile there?" asked Jessie.
"We don't, but maybe the mangrees will."
"And Achenar has provided us a convenient map here, so we don't have to locate each pod," said the Professor, pointing to the map. "I advise that we number the pods; the first one at the top should be number 1, then it goes clockwise to 2, then 3, and 4, and finally 5."
"So that means pod 1 is over there?" said Ash, pointing to the pod.
"You are quick to pick it up, Ash. Yes, that's pod 1."
"2 is there, 3 is there, 4 is there, and 5 is there," Ash said as he pointed to each pod. "Right?"
"Correct," replied the Professor. Now let's lure the camoudile."
"But first, an amulet moment," said Misty, holding up the amulet, which was flashing.

A low tone was heard, followed by a high tone.
"Come on, come on..." Achenar said. "Got to get at least close to their tonal range if I'm ever going to be understood." A middle tone was heard.


"Achenar fine-tuning the horns, I presume," said James.
"Yep," said Brock. "But now to the camoudile business. I'm guessing this is where those calls are going to come in handy, since there are horns here." Brock pulled out the sheet where he recorded the calls and was about to play the first call when he stopped.
"What's wrong?" said Ash.
"Oh, I guess we should note which mangree is which," said Brock. "I guess we could note them by the order in which we found out how to call them."
"The first one is the one with both ears down. Short middle, and short low."
"Okay, Ash. Next?"
"The second is the old one. Long low, and long middle."
"Okay. Three and four?"
"The third is the one with one ear up; short low, and long high. The fourth is the quirky one; long high, and short middle."
"Got it. Thanks, Ash. Now we don't know which is which, since they're all cooped up right now; I'm going to try the call for mangree 1." Brock turned the middle horn to give a short tone and did the same with the left horn. Pod number 3 opened up and the mangree looked around, but soon it closed the pod.
"Mangree 1 in pod 3," said the Professor.
"Thanks, Professor," said Brock. "Could you keep us updated as we call the mangrees?"
"Sure thing, Brock."
"Okay, now let's try the call for mangree 2." Brock turned the left horn to give a long tone and did the same with the middle. Pod number 4 opened up and the mangree looked around; it also closed the pod.
"Mangree 2 in pod 4."
"That leaves us with two more mangrees. Let's try number 3." Brock turned the left horn to give a short tone, then the right horn to give a long tone. Pod number 1 opened, and the mangree moved to pod number 5. The camoudile also moved from under pod 4 to under pod 5.
"Mangree 3 in pod 5. Which means mangree 4 is in pod 2."
"Now the shape of the challenge emerges. A mangree can go to an empty pod by crossing only one vine, and it won't cross if it takes more than one vine or if the camoudile's right under the pod. Now let's see what happens if I call a few more mangrees." Brock called mangree 4; the mangree moved to pod 1 and so did the camoudile. He then called mangree 3; it moved to pod 2 and the camoudile followed through. He then called mangree 2; it moved to pod 5 and the camoudile attempted to do so, but it got caught in the poison plant. The camoudile escaped just before the poison plant was able to release its pollen.
"Oooh. So now another part of the challenge emerges. How do you keep the mangree at the poison plant so that it doesn't escape before the pollen is released?"
"You attack it?" said Misty. "There's another mangree call back here, and that seems to say to 'attack'." Brock then looked at the mangree drawing and the call.
"So it's a long high, short low, and short middle. Let's test it first; then I'll lure the camoudile again to the plant and finally follow it up with an attack." Brock called the attack, and pod 1 opened; mangree 4 threw a fruit toward the poison plant. He then lured the camoudile back to the plant, keeping mangree 4 at attack position, and then followed it up with an attack. The attack, however, failed; the camoudile was still able to escape.
"I don't think mangree 4 is able to attack the camoudile," said Ash.
"Ash, you're right. And judging by the other mangrees, I don't think the others are able as well, except for mangree 2. I'm going to try the attack again with that mangree." Brock then called the mangrees so that mangree 2 was at pod 1 and attack position. "The attack position is also pod 1." Brock tested the mangree attack and was satisfied; he proceeded to lure the camoudile into the plant. The camoudile began to struggle.
"Ash, call the attack!"
"Got it!" Ash quickly turned the right horn to produce a long tone, the left horn to produce a short tone, and the middle horn to produce a short tone. Mangree 2 quickly threw a fruit toward the camoudile; the camoudile inhaled the pollen from the plant and got up from the plant, but it already lost consciousness before it could go anywhere further.
"We did it!" said Ash and Brock.
"Now we should be able to cross into that other path," said the Professor. The group climbed down from the watchpost, returned to the fork, and took the other path. Near the unconscious camoudile, an inquisitive mangree was watching. The mangree then took off along the path.
"It seems like it wants us to follow," said Meowth.
"Well, why not?" said Ash. "Let's do that." The group followed the mangree further down the path. At one point, the mangree stopped and then took off again; the group continued to follow the mangree until they arrived at another ladder.
"Where does it lead?" said Jessie.
"I don't know, but if there are mangrees, it should be okay," said Ash. He climbed up the ladder and so did the rest of the group. They found themselves at a lounge-like area.
"Cool place," said Jessie.
"Cute mangrees," said Misty.
"Clothes, anybody?" said Brock, noticing a pile of folded clothes nearby. "And Misty, is that the amulet flashing?" Misty held up the amulet.
"Why yes, it is."

"It's a gift, Achenar," Catherine said. "I made it for you. Don't you like it?"
"No, no..." Achenar said. "I mean, yes! YES! YES, I LIKE IT! It's just... It's so soft... Almost forgot what soft feels like."


"'Wear this with love, my son,'" said Ash. "If that's so, then he hasn't worn this yet."
"Look at these drawings," said James. "They're almost like instructions."
"Can you comprehend them?" asked the Professor.
"I think I can," replied James. "Let's see... 'rub stripe four times to the left and stroke the head.'"
"I don't think we've seen anything that looks like that," said Ash.
"Well, maybe it's down that way," said the Professor, pointing to a path leading out of the lounge. The group walked out of the lounge and into the path. Along the way, they encountered many mangrees.
"So many mangrees here," said Jessie. The group continued following the path to a chair; Ash sat in the chair.
"Hey, that's the thing that was on the drawings back there," said Ash.
"Indeed it is," said Brock.
"And indeed, the amulet is flashing," said James.

Achenar brushed the bottom-right-most stripe of the object four times to the left; the object revealed itself to be a snake, and Achenar stroked the head.

"No guessing here," said the Professor. "Just follow the instructions." Ash rubbed the bottom-right stripe of the snake four times. When the snake came alive, Ash stroked its head; the snake responded and immediately flew away, revealing a handle.
"What could this handle possibly do?" said Ash. He immediately pulled the handle. The chair then rose over the path.
"Ash, I think you'd better hang on tight!" said Brock.
"Okay," replied Ash. A mangree hopped onto the chair and the chair disappeared from view; the rest of the group was still able to hear Ash's scream.
"Follow me," said Brock. "I think I know where it leads." The rest of the group backtracked their way to the lounge and to the jungle.

Ash screamed as the ride continued; the mangree hopped off just before the ride ended, and the ride stopped at a small cove.
"Whew! I'm glad that's over," he said. He walked out of the cove, only to discover that he was back at the metal chamber area.
"Ash!" called Misty and Brock.
"Misty! Brock!" The rest of the group arrived at the metal chamber area.
"How was the ride?" asked James.
"A little bit scary but lots of fun," replied Ash.
"Well, guys, I think that's it for Haven; we've seen all that we can see," said Brock. "What do you say we go back to Tomahna?" The group agreed; they entered the metal chamber and used the Linking Book to return to Tomahna.
 
Chapter 45: Family Ties

The group arrived back in the golden sphere. But as they arrived, they saw a scruffy figure outside the sphere. The figure used a Linking Book, which fell to a platform below.
"That looks like Achenar," said Misty.
"Well, guess what?" said Brock. "It probably IS Achenar."
"We'd better follow him, then," said Ash. The group ran out of the sphere, rode the elevator up to Atrus' bedroom, and exited the bedroom.
"He went that way," James said quickly. The group ran towards the elevator platform.
"Great," said Jessie. "How do we get over there?" She pointed to another structure just below and to the left of the deck across the platform; she had noticed the scruffy figure had linked away at that structure.
"Maybe this lever will help us," said the Professor. He pulled the lever to the right, and the bridge of steps leading to the structure swung around to form another bridge leading to the deck.
"That's great!" said Brock. The group immediately ran across the bridge to the deck.
"This looks like where they live," said Misty.
"So that must be a kitchen ahead," said Ash, looking towards the interior.
"Yeah, that is a kitchen ahead," said Brock.
"What about the stuff on that table?" said Meowth, pointing to a table on the deck. The group approached the table.
"It's stuff for writing D'ni," said James.
"Yep," said the Professor. "The lesson-book, the notepad, the quill pen, the ink, the letter chart, and oh, yeah, a flashing amulet." He noticed that the amulet was flashing.

Atrus was teaching Yeesha how to write D'ni.
"A bit more of a curve..." Atrus said, nudging Yeesha along.
"You know I'm only ten, Daddy," Yeesha said. "I don't think I can make a whole world."
"You're not 'making' a world, my Desert Bird, you're 'making a link' to a world. Come on. I'll show you an easier one." Atrus proceeded to show Yeesha another page of the lesson book.


"It's not that easy, is it?" said Ash.
"Well, of course, Ash," said Brock. "Even writing your own name is hard; look at Yeesha's practice page."
"Yeah, I see. I wonder what's inside?" The group then entered the interior of the living quarters. "Sirrus and Achenar, just above the fireplace," said James.
"Atrus and Catherine on the right, said Jessie.
"And our Yeesha on the left," said Meowth. The group approached Yeesha's picture.
"That's a nice picture," said Misty.
"This chess game, however, looks a bit more interesting," said the Professor.
"Is that why the amulet is flashing?" Misty said as she looked at the amulet.

"If he's thinking ahead, then he'll see the trap I've set and leave my queen alone," said Atrus. "But if he's not... I may just win this game in two moves..."

"Oh, I see it now," said the Professor after studying the board.
"What is it?" said Ash.
"I see the trap. Let me demonstrate; I'll be white and you'll be black."
"Okay, Professor."
"Now, make what you think is your best move." Ash moved the black bishop to capture the queen.
"Your turn, Professor."
"Here's my move." Professor Oak moved the white bishop to capture the black pawn. "Check. Your turn, Ash."
"Okay." Ash moved the black queen to capture the white bishop. "Done."
"This is my move." Professor Oak moved the white knight to line it up with the white pawn and rook. "Checkmate."
"Ouch."
"'I may just win this game in two moves,'" said Brock, recalling the words of Atrus.
"Clearly he's using the game as a test," said the Professor. "I surmise that the played this game with Sirrus; if he did take the bait, then it's clear he hasn't changed."
"We'll have to wait to see how Sirrus reacted," said Brock. "Right now, let's see what is in the kitchen." Professor Oak put back the chessboard as it originally was, and the group turned the other way to walk into the kitchen, passing the picture of Atrus and Catherine.
"Well, they certainly don't lack tools here," said Jessie.
"Even the stove works," said Meowth, turning on the left burner.
"Of course it does," said Brock. "And Misty?" He made a gesture toward the amulet to note it was flashing.

"Your father's linking home tonight," Catherine said. "Why don't we use the special plates?"

The kettle was spewing steam.
"We've got boiling water," said James. "Meowth, turn the burner off."
"Okay." Meowth turned off the burner. The steam stopped spewing after a moment.
"Speaking of cooking, somebody burnt a pot here," said the Professor near the pot rack.
"Hmm, perhaps the amulet could tell us who did that," said Misty, noticing the amulet flashing again.

"You don't make this meal very often, do you, Daddy?" said Yeesha. "Maybe we should hide the pan before Mom gets home."

"So, Atrus burnt the pan," said Brock. "Well, if I help him, maybe he won't burn another pan again." Brock chuckled for a moment.
"Yeah, that would be neat," said Ash.
"May I remind you that we still have a bigger problem to solve," said the Professor.
"Oh, yeah," said Ash. Seeing nothing else of use, the group returned to the deck bridge. "So, I guess we swing the bridge around to get to that structure on the right."
"That's it," said the Professor. Ash pulled the lever to the right, and the bridge leading to Atrus' bedroom swung around to form a bridge of steps to the structure. The group walked down the steps to the balcony.
"Hey guys, doesn't this structure look similar to Atrus' bedroom?" said Misty.
"It does, doesn't it?" said Brock. "Well, I know of only one person who has a bedroom here in Tomahna. I'll give you one guess."
"Yeesha?" said Ash.
"We have a winner here, folks."
"Wait just a minute," said James. "How in the world can we get down to that platform below?"
"If Atrus has some way to get to the area under his bedroom, then so should Yeesha," said the Professor. "So we have to go in there." The group quickly agreed and made their way into the bedroom.
"Well, looks like somebody's been here," said Meowth.
"Achenar," said the group.
"And he's been pretty abusive to Yeesha's stuff," said James.
"I see a book, on the bed," said Jessie. "That must be her journal." The group approached the bed, picked up the journal, and read it aloud with Yeesha's amulet. From there, they gathered their thoughts.
"She's really interested in Serenia," said Misty.
"Maybe that's where Achenar went," said Ash.
"Ash, you've got a good point," said the Professor. "And chances are, we might find Yeesha there as well."
"But what about this dress?" said Jessie.
"It's an interesting dress," said Meowth. "The flashing amulet could explain why."

"Pleeeease, can I wear it today, mommy?" Yeesha asked.
"Nooo," Catherine replied. "Don't you want to keep it nice for the ceremony on Serenia next week? Anya told me you're getting a special necklace to go with it."


"Which just happens to contain this very powerful amulet," said Misty.
"That's right," said Brock. "Yeesha said it would capture the most powerful memories."
"Uh, we still need to get down to that platform," said James.
"Right," said the Professor. "Now, she said there was a lock on the bookshelf, so that is probably our best bet for getting down to that platform." The group walked over to the bookshelf. Along the way, they stopped to examine a crystal figurine on Yeesha's desk.
"That looks very strange," said Ash. "Perhaps the amulet knows something we don't." He noticed the amulet was flashing.

"Look, Mom! Look what Sirrus made me!" Yeesha said. "It's a Water Spirit, just like I described to him. Isn't it beautiful?"

"It looks way too quirky for a spirit," said Jessie.
"Well, let's leave that for now," said Brock. The group continued to walk toward the bookshelf.
"So, I don't see any locks on this shelf," said James. "All I see are books in D'ni." He tried to pull out the first book on the top shelf, but failed in doing so. However, he found that the book could be pushed back, but not pulled out again. He pushed four more books, and the pushed books retracted.
"Which function as a combination lock," said Brock. "According to Yeesha, these D'ni words must be names."
"'And I won't forget whose older than who, either,'" said Ash, recalling Yeesha's journal
"That's right, Ash. And since we need to use five names... Are you thinking what I'm thinking?" Ash nodded.
"The family tree," said Ash and Brock.
"Are you going over there?" asked Misty.
"Yeah, I think we have to," said Brock.
"Then here's the amulet." Misty handed the amulet to Brock.
"All right. Let's go to the family tree." Ash and Brock exited Yeesha's bedroom, made their way back to the elevator near Atrus' bedroom, and rode the elevator to the walkway across the lake. From there, they entered the greenhouse and walked into the grove of plants.
"This is the family tree," said Ash, pointing to the wall of names.
"But it would be even clearer with light, won't it?" said Brock, pointing to a light fixture in the middle of the grove. He turned on the fixture and aimed it at the wall of names. "There we go, and we can also see clearly that the amulet is flashing."

"This is only part of our family tree, Yeesha," Atrus said. "If we wanted to, we could trace our lineage all the way back to when our ancestors first came to D'ni."

"And we don't need all of these names," said Ash.
"Right you are. Now if I am correct, we only need the first five, starting from the second branch from above." Brock recorded the names, in D'ni script, on the sheet of paper used to record the mangree calls earlier in Haven. The two then climbed out of the grove and walked out of the greenhouse toward the elevator.
"So where do we go next?" asked Ash.
"Well, we need to transliterate these names, so we've got to stop by the deck table at the living quarters." The two ran to the elevator, rode it to the platform near Atrus' bedroom, and ran to the deck table. They sat in the chairs at the table.
"Okay, we've got five names here, from bottom to top, left to right," said Brock. He began transliterating the first name using the D'ni alphabet page. "That one is 'Aytrus', so that must be Atrus." Ash then transliterated the second name.
"That one's 'Kathrin', so that must be Catherine," said Ash.
"Right," replied Brock. He then transliterated the third name. " 'Akenahr'. Achenar."
" 'Sirus'. Sirrus," Ash said after he transliterated the fourth name.
"That leaves only one," said Brock. He transliterated the fifth name. "'Yeeshah'. Yeesha."
"Now to figure out the sequence."
"You know what, Ash? This looks like it is the correct order. Atrus is the oldest; Catherine was younger when they met. Achenar looks older than Sirrus, and of course Yeesha is the youngest."
"So we're done here?"
"Yeah, it looks like it." The two got up from the chairs and used the bridge to get back to Yeesha's bedroom.
"So, did you find the combination?" asked Misty.
"I think we did," said Ash.
"And we're going to enter it now," said Brock. "Let's see, 'Aytrus', then 'Kathrin', then 'Akenahr', 'Sirus', and 'Yeeshah'." He pushed the fourth book from the left on the bottom shelf, then the sixth book on the top shelf, then the last book on the top shelf, the third book on the top shelf, and finally the sixth book on the bottom shelf. However, he stopped short of pushing the last book.
"Wait a minute," said Brock. "We have a flashing amulet here."

"I knew you'd have one!" Achenar said.

"One what?" said Jessie.
"One of these?" said James, pulling out a piece of cloth from a cabinet below. The group examined the cloth.
"Child of water?" said Ash.
"Did Yeesha do some kind of palm readings or something?" said Misty.
"I think that this cloth was made during her tenure in Serenia," said the Professor. "I believe we need to find out." The group put back the cloth and Brock pushed the last book. The bookshelf slid down into a recess, revealing a hole and a ladder. Brock gave the amulet back to Misty; they descended the ladder to the platform and walked toward the book. Along the way, they noticed a few water equipments.
"Flippers and a snorkel," said Jessie. "Uh, oh; you don't suppose..."
"I can see the sphere from here," said the Professor. "It makes sense why Atrus sealed this platform off; it's a defense mechanism should the brothers escape."
"Yeah, but if they dove into the water then it's useless," said Misty.
"Nevertheless, it's still a mechanism." The group continued walking toward the book, which sat near the water's edge and next to an easel with a painting.
"Nice painting, but this book's what we're really after," said Brock. They opened the book to the linking panel.
"Is that Serenia?" asked Jessie.
"It must be," said James. Deciding not to waste any time, the group immediately linked into the Age.
 
Chapter 46: No Serenity in Serenia (Part 1)

The group arrived at an altar with a pedestal. On the ground was the Linking Book to Tomahna.
"I wonder what the Linking Book is doing out here in the open," said Misty.
"Hey, yeah," said Brock. "Atrus usually puts it someplace where it can't be used by just anybody."
"Maybe he has a reason to," said the Professor. "Maybe the people here are so friendly that he feels safe leaving the book here."
"Perhaps those people could help us," said James. "They're probably down the path."
"Yeah, but don't you want to check out the amulet first?" said Ash, noticing the amulet Misty held was flashing.

Yeesha tried to reach for the Tomahna Linking Book while she was being dragged by someone, but she failed to do so.
"Heyyy!" she wailed.


"She must be somewhere here, then," said Meowth.
"You're right," said Jessie. "And even if she did escape she probably couldn't have gotten very far; she'd be captured right back."
"Then we must seek help immediately," said James. The group walked quickly down the path. They crossed a bridge over a stream and noticed the path had branched into three paths. They saw Achenar on the middle branch.
"So that WAS Achenar," said Brock quietly. Achenar then disappeared from view.
"What now?" asked Jessie.
"I think there's some pretty interesting things in this forest of stones. Let's have a look around." The group began wandering through the paths of the stone forest. Interspersed within the forest of stone pillars were pools of water, cotton willows, fire plants, bubble springs, and stone circles that were empty or were filled with broken wood. Often they would see a moving apparition on the water pools or the stone circles. Through the forest, streams ran in all directions, and the group found three machines along the streams. When they saw all that they could see, they decided to exit the stone forest.
"Where do you think we should go?" said Ash.
"That wooden path you found earlier to some structures? That sounds like a good way to go," said Brock. The group walked down the wooden path, across a gentle stream, to a bell tower. There, a person was kneeling near the path. Realizing that there were people, she got up and walked across the arch of the bell tower.
"I was starting to worry about you. In the dream you always arrived before third bell had rung. Welcome to Serenia. I am Anya, one of six now serving as Protector here."
"Hello, Anya," the group said.
"Hello to you also. You may find this hard to believe, but my sisters and I dreamed you would be coming. You're searching for Yeesha. I fear she may be in trouble, but we have not seen her since we gave her the necklace two weeks ago." Anya touched the amulet on her necklace. "I will gather my sisters to help find her. In the meantime, you should consult the Memory Chamber. She always knows more about what's going on in this land than we do. Follow the ceremonial alley to her doors." She showed the path. "Then see what insights she has to provide." She then went into the bell tower and started to ring the bell.
"I guess we just have to follow her," said James. The group followed the path straight across the intersection, out of the structure complex, and into a crossing of two paths.
"She said the Memory Chamber is right here," said Ash.
"That must be it right there," said Professor Oak, pointing to a large flower to the left. "And there's a stairway down as well." The group descended the stairs when a submersible with Sirrus in it surfaced from a well. Sirrus pulled out a blue-shaped object from a bag and was admiring it when he saw the group. He immediately panicked; he stuffed the blue object back into the bag and left the submersible at once. Just before he disappeared, he threw an object into the submersible; an explosion then destroyed the door as well as the window of the submersible.
"Uh-oh!" said Ash and Brock. They immediately ran along the path and were about to turn into the submersible dock when Misty stopped them.
"Wait, guys, the amulet's flashing. Right here at this statue."
"Hmm. Then we need to check that out first," said Brock.

"Well, this is the most unique funeral I've ever attended," Achenar said.
"Shhh! This is important!" Sirrus said. "I want to see if the ceremony is somehow influencing the transfer."


"Transfer?" said James. "Transfer of what?"
"Of memories?" said Jessie.
"I have a feeling you might be correct," said the Professor. "Now what were you going to check out?"
"There seems to be a dock back there for the submersible," said Brock. The group then walked to the dock.
"Well, it's shot," said Meowth. "No way you can go underwater with this thing."
"And why would Sirrus use the thing anyway."
"Jess, maybe we should consult the flashing amulet," said James.

"Use their harvester? Are you crazy?! What if somebody notices?" Achenar said, concerned.
"You think you can hold your breath long enough, go right ahead," Sirrus said. "But we can't begin the tests without at least a few empty memory globes, which only grow down there."
"Fine. But you're stealing the filled ones if we need them."


"So, he wants memory globes," said Ash. "To store memories?"
"Most likely," said the Professor. "And that means Sirrus and Achenar WERE talking about the transfer of memories."
"And this is the Memory Chamber."
"Right you are. Let's see what's inside." The group walked into the Memory Chamber.
"Weird," said James.
"It's kind of cool, though," said Ash. Ahead of them was a beating root, and to the left and right were little totems with faces. They first approached the root.
"That's bizarre with a capital B," said Meowth. The root was beating like a human heart.
"This is probably the heart of the Memory Chamber," said the Professor. "We shouldn't disturb it; it looks very, very delicate." The group then backed away from the root and checked the little totems on the right.
"They look so solemn," said Jessie. She touched the face of one of the totems and a vision of Yeesha struggling in a chair came to her. "Whoa."
"Did you saw something?" asked Ash.
"I think I did. It was Yeesha struggling in a chair."
"Let me see." Ash touched the same face, but this time, he saw Achenar breaking off the ties of a sculptured rock and holding it. "That's strange; I saw Achenar, not Yeesha."
"Wait," said Brock. "You saw different visions? Well, then I've got to see." Brock touched the same face and saw the same vision as Ash.
"What did you see, Brock?"
"I saw what you saw. So that means these totems give out a random vision each time. Let's see what they are." The group touched the totems repeatedly until they were sure they saw all that they could see. They saw Achenar cutting off the sculptured rock, Sirrus admiring a blue egg-shaped object, Yeesha struggling in a chair, and another of Yeesha whimpering.
"I sense that these were all recent," said the Professor. "That blue egg that Sirrus was holding also looks familiar; he was holding one right before he blew up the submersible."
"Hey, that's right," said Brock. "And if you look up above, the little eggs are kind of similar also." The group looked up and the amulet flashed again.

"Wow," Achenar said. "You really think it's memories that make them shine so vividly like that?"
"Goodness, brother, you're starting to sound like Father already," Sirrus replied. "Who cares how vividly they shine?! Just as long as they do what we need."
"Right. And I bet your globe will turn out ugly as sin."


"So the globes store memories?" asked Misty.
"It seems so," said the Professor. "It doesn't make any sense to us, but in Serenia it somehow does make sense."
"I wonder what's up there," said Ash, noticing stairs next to the left set of totems. Ash walked up the stairs to a room with a bed and a large rock suspended from the ceiling; he left the room, seeing nothing else to offer.
"So what did you find?" asked the Professor.
"Just a bed and a huge stone; there's nothing to see."
"And it looks like that pretty much sums it up for the Chamber," said Brock. The group exited the Memory Chamber and was about to walk back to the path when a person in red robes walked down toward the destroyed submersible.
"What happened? This is terrible! How are we supposed to maintain contact with the Ancestors if we can't harvest any globes?" She then looked at the group. "Forgive me. I've seen your face so often in Dream, I forget you - wait, no, all of you - are still strangers here. My name is Yannin."
"You must be very concerned," said the Professor.
"Yes. You've been inside the Memory Chamber; you've seen the colorful lights crowning her walls. These are the memories of my people, taken from their bodies after their spirits has moved on. In Serenia, the Memory Chamber stores our memories, so that future generations can still visit us in Dream. Empty globes for storing our memories are formed under water, and we gather them using the harvester. If I am unable to fix it... I must see how bad the damage is." Yannin was about to walk to the submersible dock when she stopped and turned around. "Oh, I was supposed to tell you, a few of my sisters have gathered in the Hall of Spirits to dream. If you go there after they've awakened, you might be able to learn more about what happened to Yeesha. Good luck." She then walked to the dock.
"The harvester is what they call the submersible," said Brock. "Which makes sense, since they're harvesting memory globes underwater. It's badly damaged; perhaps Yannin has a solution." The group went back to the dock.
"This is so not good," Yannin said. "I'm not sure how we'll be able to repair it. Maybe..." She thought for a moment. "There's an older harvester, near the Memory Chamber my ancestors used many years ago. We had to abandon that chamber because it was getting old. The pollen inside the chamber can get deadly when that happens. Maybe we can take the parts, and use them to fix this one." She then walked towards the machinery and continued to examine it.
"We should leave her alone," said Brock. "I'm assuming that structure we passed was the Hall of Spirits; perhaps the sisters might have woken up." The group walked back to the path and into the structure complex. They entered the structure to the right.
"Hello?" said Ash. Three Protectors were sitting on three sides of the room, with their faces shrouded in masks; none of them responded to his call.
"They're still dreaming," said the Professor. "We'll come back later." The group exited the Hall of Spirits to the intersection.
"What now?" said Jessie.
"We haven't checked out that other end of the intersection," Misty said as she pointed straight ahead. The group walked to the stone circle at the end of the path. There, they found Anya kneeling.
 
Chapter 46: No Serenity in Serenia (Part 2)

"She will be all right, won't she?" Anya then got up and looked at the group directly. "I mean, you won't stop looking until you find her?" She was carrying a bowl of feed and throwing feed into the air. "Yeesha used to come here every morning when she stayed with us, and spend hours feeding these butterflies."
"Is that what you are doing now?" asked Ash.
"Yes, in fact. I think she appreciated them more than anyone else in her family, including Sirrus and Achenar. I wasn't a Protector when the brothers lived here, but I gather they were more interested in the Memory Chamber and our funeral rites. As if death were something to be feared." Anya paused for a second. "We must trust in the guidance of the Ancestors. If they offer any new insight, I will pass it along." She continued to feed the butterflies.
"Okay," said Jessie. "And now?"
"There's one place that we haven't visited, and that's the other path at the crossing," said Brock.
"There seems to be some sort of diagram on the floor," said Ash.
"And I think the amulet will tell us what it is," said James.

"Wow, it's so beautiful!" Yeesha said. "Hey, is that supposed to be the little boy who died?"
"He's a lot more than that," Anya replied. "He represents this whole area, and how everything is interconnected."
"By water?"
"It is the source of all life."


"This must be a water diagram," said Brock. "We may not have any use for this now, but we'll keep this in mind." The group then walked back to the intersection, turned right, and continued straight along the path to a suspension bridge, which they crossed. They arrived at a landing with a statue and a dock.
"Hey, doesn't that statue look familiar?" said James.
"It does," said Jessie. "Perhaps this is a ceremonial area."
"So what's the dock for?" asked Ash. The group walked to the dock.
"Well, obviously, the Protectors need to get around, so this is where they board their transportation," said the Professor.
"Balloons?" said Brock. "There's one over there." He pointed to a balloon floating in the distance.
"Sure, balloons could work," said the Professor.
"But what's this thing?" said Misty. She was standing next to a hollow vertical tube of wood.
"The amulet, Misty!" said Ash. "The amulet is flashing."

"You mean you have to signal somebody every time you want to go home?" Yeesha said. "Why don't you just sleep here?"
"Because we have families too, you know," Anya replied. "And the ones who are still alive sleep in the village."


"Oh, I get it now," said Misty. "It's a signal horn."
"And what about that walkway over there?" said Meowth.
"I see a machine at the end of that walkway," said Brock. "It looks like the machines we found at the ends of streams in the stone forest; we ought to take a look." The group walked out of the dock and onto the walkway. But as soon as they did that, a disheveled figure carrying a decorated stone climbed up to another walkway from the tangle of roots next to where the group was standing on. The figure stood up, looked at the group, and became shocked.
"Achenar!" said Ash and Brock. The rest of the group screamed.
"Wait! Wait, please. Listen to me," Achenar said. He looked at the stone in his arms and approached the group. "Okay, okay. It doesn't look good. I admit it, but it's not what you think! I'm just taking it for a little while. Borrowing it, so to speak. It's the plan! Sirrus's plan. HE'S GOT YEESHA! I just want to stop him. He's a nutcase. He's here, and... DON'T LET FATHER COME HERE, OR YOU'LL SCREW UP EVERYTHING! Find my journal -- the one from 20 years ago. Sirrus doesn't even know that I kept one. I hid it, in a stone pillar in the forest, near where two rivers are crossing. It'll explain everything. Sirrus is mad! He's going to kill Father, and I've got to stop him." Achenar then ran away from the group.
"Should we follow him?" said Ash.
"Yeah, after we check out this machine," said Brock. The group came up to the machine.
"It looks just like the other machines," said James.
"Except that there's this little thing on the handle," said Meowth.
"Wait, haven't we seen this before?" said Misty.
"That's right, Misty," said the Professor. "This is the snake from Haven. Ash, will you wake up the snake?"
"Sure thing, Professor." Ash rubbed the snake's bottom-right-most stripe from right to left four times and stroked its head. The snake immediately flew away. "There that goes. Should I turn the wheel?"
"Uh, no, that's fine," said Brock. "I have a feeling where that wheel might lead, so let's leave it alone for now. Right now, let's follow Achenar."
"Follow how?" asked Jessie. "The bridge is cut."
"Good point. Perhaps the same way he came out?"
"Okay, how do we get there?"
"Why don't we look around?" The group went back to the tangle of roots.
"There's a red handle on this stone post," said James. He pulled the handle forward and a creaking sound was heard.
"That sounded like it came from behind," said Ash. The group walked back and saw a small hole. "I'm going in." Ash went into the hole; the rest of the group followed suit. They found themselves in a small room.
"This looks very familiar," said Jessie. "Didn't Achenar cut off the rock thing here?"
"He did, didn't he?" said Meowth. "The rock looked like it was sitting on that rock stand."
"Only one way to find out," said Misty, touching the flashing amulet.

The decorated stone was present and tied to three rocks.

"If it was tied, that means it must be important somehow," said James.
"So we've got to get it back," said Ash.
"There's a crack on the wall," said the Professor. "That must be where Achenar went." The group passed through the crack to the tangle of roots, which they quickly recognized as the one Achenar climbed. They climbed the roots to the walkway and quickly ran to follow Achenar. Along the way, they saw a stairway near a drawbridge, which they crossed to follow Achenar. They eventually ended up at the stone forest.
"I think we just lost him," said Ash. "We're never going to find him in this forest of stones."
"Ash, I think you're right," said Brock. "Now, we saw another path back there; we ought to go see where it leads." The group walked back into the path and climbed down the steep stairs to the side of the drawbridge. They came upon another giant flower, but this time, the flower was withered.
"Memory Chamber," said the group.
"Specifically, it's the old Memory Chamber," said the Professor. "The one Yannin said was 'abandoned many years ago'." Ash came up to the door and attempted to open it.
"It's locked," said Ash.
"Obviously it is," said Brock. "I think it's to prevent anyone tampering with anything inside the chamber, especially with that toxic pollen." He looked at Misty and the amulet. "By the way, the amulet is flashing."

"Remember, Achenar, we have to be discreet about this," Sirrus said. "The Protectors rarely come this way any more, but, if anyone sees us bringing materials inside-"
"Give me some credit," Achenar replied. "I was already planning on working at night, after the Protectors have gone home."


"But how did they get inside?" asked James.
"Maybe through a secret door?" said Meowth.
"That could be it right there," said the Professor. "Let's look around." The group began looking for a secret door, but was unable to find anything.
"There's nothing here," said Ash.
"What about the harvester?" said Jessie. The group walked to the harvester dock.
"It seems to be underwater," said James.
"How do we raise it, then?"
"Perhaps we need to use one of these levers," said the Professor. He pulled the left lever; the harvester rose from the well to the dock. "There we go. And it's already open."
"So what does the other lever do?" asked Meowth.
"Only one way to find out." Professor Oak pulled the right lever. The harvester closed its doors. "Ooh, it closes and opens the harvester door." He pulled the right lever again to open the door.
"The harvester looks like it's in good condition," said Brock. "Ash, Misty, would the two of you like to test it?"
"Sure," said Ash and Misty. Both of them entered the harvester.
"Okay, now we've got to lower this thing," said Ash. Misty closed the door of the harvester. "That would be a start. Now, I don't think any of the controls down here lower the harvester, but there seems to be a bar above; I'm going to try that." Ash found he could pull the bar down, and once he did that, the harvester lowered. The harvester continued to descend into the bottom of the well.
"There's nothing interesting here, Ash," said Misty.
"No, there isn't. In that case, let's go back up. I'm assuming I pull the bar again." Ash pulled the bar again, and the harvester began to ascend. Midway during the ascension, Misty noticed a strange symbol outside the window; the harvester continued to ascend to the dock. "Well, I think that's it."
"Ash, wait, that isn't it. Lower the harvester again and look out the window."
"Uh, okay." Ash lowered the harvester again, and this time, while looking out the window, he noticed the strange symbol.
"Notice anything strange?" said Misty.
"I did," said Ash. "That symbol. It looks like it might be..."
"A SECRET DOOR!" said both of them. Ash raised the harvester, and the two exited the harvester.
"Well, the harvester still works," said Ash.
"Obviously," said Brock. "But why did you lower the harvester again?"
"We found a secret door."
"So there is a door!" said Meowth.
"Right, but the fact that it is underwater makes it hard to get at. And this pond is fed by two rivers... Wait! One of these rivers lead back to that machine we saw near the root tangle. Perhaps we could divert the rivers so they lead away from there, and then maybe we can access the door."
"Good idea," said the Professor. The group walked back to the walkway and through the root tangle and stone room to get back to the machine.
"As you can see, the machine is set to point the stream this way, towards the well," said Brock. "By turning the wheel to the right, we should be able to point the stream to the pond. Ash?"
"Sure, I'll turn the wheel." Ash turned the wheel to the right; the stream was diverted by the machine to the pond.
"Which leads right into the stone room," added James.
"Say, you're right," said Brock. "The pond DOES overflow into the room. That would explain why it was so damp in there."
"And the other stream?" asked Misty.
"I think that leads to another machine as well, but I have a feeling it's not going to be this easy. Let's go have a look." The group walked back to the ceremonial area. However, they were just about to walk across the suspension bridge when they saw a figure standing at the dock.
"That's strange," said Ash. "What could the person be waiting for?" Ash thought for a moment and began to approach the figure.
"Ash, wait!" said Brock.
"Excuse me, are you a Protector here?" asked Ash to the figure. The figure revealed herself to be an old woman.
"Yes, I am." The figure then looked at the group and thought for a moment. "There you are. My sisters say you are a friend. But, if that is true, why does everything fall apart when you are here?"
"You mean you have been waiting for us?"
"Yes. My name is Caradell." She paused for a minute and looked back at the ceremonial site. "The life stone is missing. Someone diverted the water course and took it out of the Root Chamber."
"You mean that decorated chunk of rock that Achenar took?" asked Jessie.
"You saw the thief!" Caradell said. She began talking directly towards Ash. "You are strangers here. You cannot begin to imagine the threat this poses to my people. The Memory Chamber needs that stone to survive; it nourishes her, keeps her strong and healthy, so she can collect our memories after we die. Without it, we may never see our loved ones again. I must alert the village. There are more stones in the southern hills, but it takes time to find them. If you truly are a friend, or rather, friends, you will go to the Hall of Spirits and alert my sisters. Although, if they are still traveling in Dream, they may already know." She then remained at the signal horn.
"Hey, the sisters might already be awake by now!" said Ash.
"You might be right, Ash," said Brock. "Let's go back to the Hall of Spirits." The group ran back to the Hall of Spirits. At first, nothing seemed different, aside from a cloth that was placed on the stone table in the middle of the Hall of Spirits. Then, the mask of the Protector in front of them opened, and she approached the group.
"Do not be afraid. My sisters and I can speak with you now."
"Ah, okay," said Ash.
"My name is Zanika. To your left is Raeane, and to your right is Moiri. Anya told us you needed help. So, while you were exploring this physical manifestation of Serenia, we decided to travel her mirror realm -- a world in which our Ancestors have great power, and which we call "Dream". We asked the Ancestors to show us what happened to Yeesha, but the things they revealed did not make any sense! We think it's because the message was intended for you." The Hall of Spirits faded into a realm of strings. "This disturbed us, for it means you must travel to Dream - something which you must never do without a spirit guide. Normally, finding the guide best suited to your true nature takes time. But we have decided to help, by examining the weave of your past actions." She paused and looked at the group. "I see you came with a group of people. Which one of you will travel to Dream?"
"I'll do it," said Ash.
"Way to go," said the Professor.
"I'll do whatever it takes to save Yeesha."
"So be it," Zanika said. "Please, place your hand on the cloth. It will allow us to know which guide you must seek." Zanika moved back and the mask shrouded her face again, and an amalgamation of fire, water, and wind descended upon the cloth. Ash touched the cloth; the amalgamation disappeared, and balls of cotton began to fly from the left. Raeane's mask opened, and she approached Ash with the cloth in hand.
"The weave of your actions has spoken," Raeane said. "You are a Child of Wind, attracted by challenge and diversity, always moving swiftly to the heart of the matter, yet willing to take the time needed to understand it. You must seek a Wind Guide to accompany you. Go to the stone forest, and seek him in the glades where pollen seeds cluster. The mark you now bear will gain his attention. Carry the offering that most pleases his senses, and he should agree to accompany you in Dream. There is only one such offering. Once you have succeeded, proceed to the Memory Chamber. Zanika will be waiting for you there. This cloth is now yours to keep. Do with it as you will." Raeane moved back and the mask covered her face. Everything turned bright white for a moment; when it was over, the Hall of Spirits fa?ade returned, the stone table was missing, and Zanika, Raeane, and Moiri were gone. Ash was still holding the cloth.
"Wait, what just happened?" asked Misty.
"Spirit Guide," said Ash. "I need to find a Wind Spirit Guide." He shook off the feeling that had overcome him.
"I see it now," said the Professor. "Remember those apparitions in the forest? I think what Ash needs to do is to bring the correct offering to the wind apparition."
"The one that looks like little tornadoes?" said Meowth.
"That's right, like little tornadoes. And I think Ash needs to bring a cotton clump to the apparition to please it, who will then act as his Spirit Guide. Then he can visit Dream whenever."
"Thanks, Professor," said Ash. "I'll keep that in mind."
"Right now, we need to divert that other stream," said Brock, reminding them of their primary task.
"Oh, wait," said Jessie. "Don't we have to check out the flashing amulet first?"

"You have done well, Yeesha," Anya said. "So now, in recognition of all that you have learned, and in accordance with the customs of my people, I present you this Amulet of Memories. May you always find wisdom in Dream."

"Oh, so that's how Yeesha came to receive the amulet," said Misty. "She mastered the customs of Serenia."
"Pretty impressive for a young girl," said Jessie. The group immediately stormed out of the Hall of Spirits and ran into the stone forest.
"The second stream runs to the machine over there," said Brock, pointing straight ahead. When they arrived at the machine, they found a problem.
"The left gear is broken," said James. "Ooh! Maybe the flashing amulet will tell us who did this."

Sirrus was using a rock to break the gear.

"Is Sirrus trying to hide something?" asked Jessie.
"Probably so," replied Brock. "Well, thanks to him, we have no way to divert the river."
"What if we divert the stream entirely from this machine?" said Ash.
"That's a good idea; it could actually work! Thanks, Ash. Now if I interpret the water map correctly, the machine we saw near where we linked can be set to point the stream here or somewhere else. That makes it our next target." The group ran to the machine.
"Which way do we point this?" asked Jessie.
"I think it's to the right, following the water map." Brock moved the semicircular handle toward the right. The stream completely diverted to the right.
"I don't think the stream is completely out," said Ash, hearing the sound of water.
"Right you are. The next step, if I am correct, is to use that far machine to completely shut off the river." The group walked deep into the forest, passing the intersection of two rivers.
"Find my journal near where two rivers are crossing," said James, recalling Achenar's words.
"That's right," said the Professor. "And he also said it was in a stone pillar somewhere. Why don't we look for it as well?"
"Good idea," said Brock. The group started looking in the first path, near the far machine.
"There's a crate in the pillar here," said Ash, pointing to the pillar nearest to the rivers. The group came up to the crate, and the amulet flashed.

"'Let's work together,' he said. 'Let's figure out how to get rid of Father before he sees what we've done to his precious Books,'" Achenar said. "Sure, I'll work with you again, little brother. But I'll trust you about as far as I can throw you."

"I can't imagine those two working together," said Misty.
"The evidence would be in the journal," said the Professor. He opened the crate and pulled out the journal; the group read it aloud with Yeesha's amulet.
"Well, they did work together, but Achenar quit working because he didn't trust Sirrus," said Ash.
"Does all this stuff really even matter now?" asked James.
"It might not, but Sirrus still has the equipment and Yeesha," said the Professor. "What he originally planned to do with Atrus could still happen."
"Then let's hurry up and shut off the river."
"Okay. The machine should be straight along this path and to the left. The group continued walking straight along the path to a walkway on water and turned left towards the machine.
"Looks a lot more complicated," said Misty.
"If anything, though, this machine should work just the same," said Brock. He looked closer at the machine. "This machine has to be operated manually; you have to point it to where you want the water to go, and then you have to engage the gears by using the handle. Misty, I'll set the machine and when I'm done, engage the gears." Brock climbed up to the platform, engaged the semicircular handle, moved it toward the right according to the water map, and disengaged the handle.
"Pull now?" asked Misty.
"Pull," replied Brock. Misty pulled the lever; the stream leading into the forest was cut off, and the stream leading outwards began to flow faster. "I think that'll do it. Let's go back to the old Memory Chamber." The group ran back to the old Memory Chamber. However, as they began to approach the harvester, the door to the Memory Chamber opened, and Sirrus came out. As soon as he saw the group, he was surprised.
"Sirrus!" said Jessie and James. Pikachu then leapt off Ash's shoulder and began to grow angry; Sirrus looked at the electric mouse and realized what was about to happen.
"Whoa, whoa, whoa, whoa, whoa!" Sirrus said, trying to fend off Pikachu. "Wait, wait, wait, wait. Can we discuss this rationally?"
"Uh, yeah," said Ash. "Pikachu, it's okay." Pikachu returned to his shoulder.
"All right. Achenar's kidnapped my little sister. He says he'll kill her if I don't help him steal Serenia's treasures." The group became puzzled. "Look, I know you have no reason to trust me. You saw me blow up the harvester. But I only did it to stop Achenar from poisoning the Memory Chamber. His confinement on Haven drove him totally insane. All he cares about now is destroying everything Father created. We have to stop him. Go back to Tomahna and find my father; explain everything that's happened here. For some reason Achenar is terrified of Father. Maybe if you bring him here, all of us can somehow maneuver my sick brother into a trap. I'll try to get Yeesha away from him while you're gone."
"Are you sure about all this?" said Ash.
"Yes," Sirrus replied; he began walking back to the door. "Now go. GO! Before it's too late." Sirrus closed the door behind him.
"That reminds me," said Brock. "We've seen Achenar's side of the story in Haven, but we haven't seen Sirrus' side. Don't you think something is amiss here?" The group then thought for a minute.
"It is, isn't it?" said James. "It sounds like some things Sirrus said don't make sense and aren't true. At all."
"I thought so. I think that we should go to Spire before we do anything else here. Sound like a good plan?"
"That does sound like a good plan," said Ash. "Let's go to Spire." The group then backtracked from the old Memory Chamber to the stone forest, and they walked back to the Tomahna linking book. One by one, they then touched the moving image on the linking panel.
 
Chapter 47: Three Siblings

The group arrived in the sunroom.
"Oh, so that's where the book leads to," said Misty.
"It sure has changed," said Ash.
"Well, the bench is still here," said Misty. They approached the bench and the amulet flashed.

Catherine was holding up baby Yeesha happily.

"That was a time ago," said the Professor. "Should we look in the study?"
"Yeah," said Ash. The group then entered Atrus' study. The room was still the same with a few changes. They first looked at the mural on their left.
"These were originally hanging cloths, weren't they?" asked James.
"Yeah," said Jessie. "Amulet alert."

A robed man appeared in front of the Releeshahn case. As if he were shocked, the man threw the fire marble towards the scrolls, which combusted quickly. The man broke the glass casing, took out Releeshahn, pulled out a linking book and linked away; the book then fell next to the inferno. A commotion began in the study.
"Everybody pull together!!" yelled Brock. Ash, Misty, the Professor, Jessie, James, and Meowth held hands with Brock. Brock touched the linking panel of the fallen book, and soon the entire chain of people was gone. The inferno then engulfed and burned the book.
"Releeshahn!" Atrus tried to find his beloved book, but it was no good.


"Wait a minute; that was back when we had to rescue Releeshahn!" said Brock.
"What an amulet," said Ash.
"What about the other mural?" asked Misty. "It might have more memories." The group approached the right mural, and as expected, the amulet flashed again.

"Atrus! I thought you were going to redesign this room. But it looks just like it did before the fire!" Catherine said.
"Not just like it did, my love," Atrus replied. "Look, the table is different!"


"Well, it does look the same," said Meowth. "Kind of. Sort of."
"Releeshahn is missing," said Ash. "It must have been put into a more secure place."
"Let's look at the desk," said the Professor. The group walked over to the desk. On the desk was a journal; they read it aloud with Yeesha's amulet and then reflected on their thoughts.
"And of course, Atrus mentions how Yeesha got that amulet," said Jessie.
"But Atrus seems doubtful of all of it," said James.
"Well, if we can recall memories, then everything in Serenia must be true. The Dream world might even exist."
"I'd like to find out for myself," said Ash.
"And perhaps you will soon," said the Professor. He was standing next to the bookstand with the book open. "This book leads to Serenia."
"Oh, good," said Brock. "That'll be convenient for getting back there later on." Seeing nothing else, the group exited the study and walked out of the sunroom to a rock tunnel. At the end of the tunnel was a door; Ash attempted to open the door.
"It's locked," he said. "Maybe if I..." Ash twirled open a star shaped knob above the handle and tried to open the door again; this time, the door opened.
"Hey, this is the laboratory!" said James. The group walked into the laboratory.
"Well, nothing has changed here," said Jessie. "But somebody broke a couple of pots."
"That must have happened when we were still unconscious," said the Professor. "But to find out who did so, we need to consult the flashing amulet."

Clanking sounds were heard, followed by a crash.
"I have the key! I have the key!" Yeesha pleaded. "Please!!!"


"It's Yeesha," said Ash. "She was trying to escape."
"Most likely from one of the brothers," added Brock. "Might I add that now it would be a good time to recap the passage of Atrus' children. We can do it outside the lab." The group walked outside to the intersection and sat down at the benches.
"Achenar was born first and then Sirrus," said Ash.
"But somewhere down the path, the brothers became menaces," said James.
"They became greedy, executed people, and finally, destroyed the Ages of those peoples by burning their Books," said the Professor.
"Which then led to the red and blue books - Spire and Haven," said Misty.
"They trapped Catherine on Riven and Atrus on D'ni, and then they got trapped themselves."
"We freed Atrus, and then Catherine, and then they built Tomahna and Catherine gave birth to Yeesha."
"All of you are correct," said Brock. "And now the brothers are free and Yeesha is missing. Achenar seems to have repented; now the question is, has Sirrus done the same?"
"That we need to find out," said Ash. "We need to go to Spire."
"Exactly. Let's go, then." The group walked through the greenhouse to the elevator; they called it back and rode it to the platform near Atrus' bedroom. They traced their steps back to the golden sphere and used the red Linking Book, which led to Spire.
 
Chapter 48: Sirrus' In-Spire-ation (Part 1)

The group arrived in another ruined metal chamber on the base of a tall spire.
"Wow, we're high up," said Meowth, looking at the clouds and the moon above. The group looked down and agreed that they were high above the ground.
"And that must be another Linking Book back to Tomahna," said Jessie, pointing to a metal pedestal.
"Must be," said Brock. "Well, I guess the only way to go is down; there looks to be a staircase there." The group walked almost to the exit when the amulet flashed again, near a book on a bench.

"Dad told me you never wanted to learn D'ni when you were little. That's why he never taught you," Yeesha said.
"I guess I didn't back then. I was having too much fun learning other stuff. I was pretty stupid back then," Sirrus replied.
"Here. Maybe you should try learning now with me." Yeesha then gave her schoolbook to Sirrus using a chute.
"Really? You'll teach me D'ni?"
"Why not? Somebody should!"


"She's trying to teach D'ni to Sirrus," said Ash.
"Yeah, but at this pace, I doubt he'll ever learn it," said James. The group shrugged and they walked out of the hovel. The amulet flashed again at the exit.

The chamber was shown whole. Something shattered and a high-frequency noise was heard, followed by an explosion.

"That must be how Sirrus escaped," said Misty. "He bombed the chamber and used the Linking Book."
"Wait a minute," said Ash. "Doesn't that sound familiar? Wasn't the chamber in Haven bombed like this, too?"
"Ash, you're right," said Brock. "And it's likely that Sirrus created the bombs, since Achenar didn't have any way to build a bomb like that."
"Ooh, I think we'll find out," said James, looking at the stairs and the darkness below. The group decided to go down the stairs; they walked down carefully, as to not lose their balance along the steep stairs. They encountered an elevator shaft four flights down.
"There's a button here," said Ash. "It might be used to get the elevator here." Ash pushed the button and the group waited. After waiting for a minute, nothing happened.
"Maybe it's not working," said James. The group then walked down one more flight of stairs to a landing. They quickly noticed a sculpture on the far end and examined it.
"It's the same as that painting in the bedroom," said Misty.
"It is, isn't it?" added Brock. "By the way, the amulet's flashing."

"Come on. You must have seen it a million times growing up," Sirrus said to himself. "What was it like? Father was writing, Mother was... left of him. Who had the boat? I had the boat. Yes! I had the boat!"

"And he's trying to remember how it looked," said Jessie.
"Could there have been a fire here?" asked Ash, noticing wood arranged in a star formation next to the sculpture.
"There could," said the Professor. "The amulet's flashing again."

Sirrus was sitting near the fire, trying to get warm.
"I thought I was the only devious one in our family. But this? Oh, this is classic. No Book, Father? No Linking Book home?! Think, Sirrus. Think!!"


"I have a feeling he's going to try to find that Linking Book," said Brock. "And I think the first place would be over there." Brock pointed to a huge portal leading to a walkway next to the sculpture. The group then passed through the portal and walked along the walkway. At the end of the walkway was a large crystal in a pentagonal container. At its base was a meter; the fourth notch from the top was marked with a line.
"That line must be a reference to something," said the Professor. "And once again, the amulet is flashing."

Only the pentagonal container was shown; the crystal was gone and there was no meter.

"That must be what it originally looked like," said James.
"And what about this hole?" asked Jessie. A rock hole was present next to the crystal. Yet again, the amulet flashed.

"Double passed... through both loops... beautiful knot!" Sirrus said excitedly. "Let's just hope the Linking Book is down there."

"I doubt that," said James. "Atrus probably threw the book- wait, what are you doing?" James noticed Ash was getting ready to jump into the hole.
"I'm going to see what's down there," said Ash.
"But we don't know what's down-" Before James could say another word, Ash had already jumped in. "-there." An echo of Ash's scream was heard through the hole.
"I guess there's no way to go but in," said Brock. The rest of the group reluctantly jumped in and followed Ash.

Ash continued sliding down the hole, screaming, until he landed on his behind on a metal floor. He stood up and walked to the side. The rest of the group landed just seconds later.
"Ugh. That was painful," said the Professor. All of them got up and shook the pain from their behinds.
"This is a strange place," said Misty.
"It looks like a dock," said Ash.
"It probably is," said Brock. They walked towards the far end of the alcove, passing a ladder and a panel. At the far end of the alcove was a view to another rocky structure and floating rocks and crystals; the amulet flashed again.

"YES! I knew it would work! I knew there was enough static electricity out there to be gathered by my conductors!" Sirrus said excitedly. "Ha, ha! Now to stop wasting it in a useless display of light and actually channel it somewhere."

"Yeah, it's a dock," said Brock. "See the gantry here? I think those rocks could actually be the rails."
"So that must mean there's a ship," said Ash. "But it's not here."
"Then let's go find it. I think the panel there should help us." At the side of the gantry was a cylindrical panel. The group approached the panel, and the amulet flashed at the panel.

"Okay," Sirrus said. "No slip-ups this time. I really do not want to lose another ship." Whirring is heard.
"Garden magnet is on. Docking station conductors are charged and ready. Here goes."


"There is a ship!" said Ash.
"And we can probably get to it by this panel," said Brock. He noticed a small purple button on the side of the panel; as soon as he pushed it, the panel opened up to reveal two sets of seven indicators, a slider, and a switch. Brock first tried the slider, but it wasn't able to move; he then tried the switch, and they heard small sparks. "That must be the power source."
"Now let's try the slider," said Ash. He moved the slider to the left, and one indicator light on the bottom set glowed; he moved it back to the middle, and the indicator light dimmed. He continued moving the slider to the right, back to the middle, and to the left; four indicator lights glowed, then two dimmed, and one more glowed. The slider automatically moved back to the middle and the indicator lights were transferred to the top set; a ship descended into view and stopped midair.
"Whoa, that's neat!" said James.
"Ash, I think these sliders must generate power for the electromagnet to pull the ship down," said Brock. "Let me examine the slider."
"Okay," replied Ash. Brock moved the slider right, then middle, then left, then middle, then right; four indicator lights glowed, then two dimmed, then one more glowed, then two more dimmed, and four more glowed. The indicator lights were transferred to the top set; the ship descended closer to the dock, and unfurled its sails. A gantry automatically extended to the ship.
"Just as I suspected," said Brock. "Moving the slider to the left position generates one unit of power; moving it to the right generates four, and moving it back to the middle takes out two units of power. After moving it five times, the power is transferred to the magnet; then the magnet pulls the ship here."
"We can board it now, can't we?" said Meowth.
"I'm not sure about that," said the Professor. "The ship looks too unstable to go anywhere. I'm going to test it." He walked to the ship by the gantry and boarded it; after pulling a lever inside the ship, he came out of the ship and walked back to the dock.
"It doesn't work," said Ash. "Maybe we need all the power here." Ash moved the slider right, then middle, then right, then middle, then right; four indicator lights glowed, then two dimmed, then four more glowed, then two more dimmed, and the remaining lights glowed. After the power was transferred, the sails of the ship folded back, the gantry retracted, and the ship turned over and got stuck tight to the magnet. No lights were seen on the floating rocks.
"I think you broke the ship," said Jessie.
"No, it's not broken," said Brock. "It's just stuck tight. Let's just leave it there for now and move on; we can't board the ship anyway." The group left the panel. Along the way, they noticed another panel; Ash pulled a handle, and the panel rose and unfolded. Several circuits lighted up on one side of the panel.
"This must be a power diagram," said the Professor. "Those seven units of power that we just put onto the magnet are represented by those resistors that are glowing. And this diagram alone tells us that we can activate more power somewhere else."
"Where?" asked Ash.
"Judging by the diagram, perhaps somewhere above us. Also, this diagram tells us that all of this power are not only going into the ship but to another device."
"Sirrus certainly had his hands full with this thing," said Misty. "Maybe that's why the amulet is flashing."

"Looks like those circuit lessons you drilled into me in Voltaic have finally paid off, Father," Sirrus said. "Of course, figuring out how to complete this electrical network was ten times more difficult, seeing how I had to build everything from scratch!"

"Obviously," said James.
"There's a ladder here," said Meowth. "Should we go up?"
"Sure, why not," replied Brock. "After all, there's nothing more to see here." The group climbed up the ladder and opened the trapdoor at the top; they continued climbing up to a large hall.
"Note that the ladder continues on up," said the Professor. "But before we go up there, we ought to explore everything here first, starting with that worktable." The group walked to the worktable. On the worktable were mechanical parts, an electrical apparatus, and a telescope. They first looked through the telescope.
"It's pointed at that other rocky structure," said Ash. "Wait a minute. Misty, is that the amulet flashing?"
"Yeah, it is," replied Misty.

"Has to be fake. Has to be," Sirrus said. "But will getting to it allow me to finally reach the ground? Have to know. Have to get over there."

"Which explains what the ship is for," said James. "It's for getting over there."
"And I believe this apparatus shows us how the whole thing works," said the Professor. "Let me demonstrate. When the slider is positioned to the right, and I generate the electricity using this crank, a buildup of electricity occurs on the right device. And when I immediately move the slider to the left, the floating rock is attracted to the magnetic field below."
"Just like the one we saw down at the dock!" said Ash.
"Exactly. Now, Sirrus must have discovered something by either of these devices, so that must be why the amulet is flashing."

"Remarkable," Sirrus said. "No change of molecular structure, no build-up of illumination inside... As long as the crystal remains grounded, electricity just passes straight through it. Interesting..."

"And then he creates all this in a large scale," said Jessie. "It's a lot of work for one guy."
"He must have kept himself together by this journal," said Misty. The group read the journal aloud with Yeesha's amulet.
"He kept himself together, all right," said Ash. "He built that ship only so he could reach the Linking Book."
"You're right, Ash," said Brock. "I'm a little suspicious of that. But let's keep exploring." The group walked around the worktable to a small garden.
"Sirrus definitely did good work with this garden," said Meowth.
"Yeah, but whatever this is, this doesn't look like gardening," said Ash, referring to the set of tools and containers on the counter.
"Look at this statue of Catherine," said Misty. "She's carrying a potted flower."
"And note that the amulet is flashing," said Brock.

"Your faith in me is truly amazing, Mother," Sirrus said; he laughed. "How long before I kill this one?"

"Ooh, sinister desires," said James. "It might have a connection with this... this... whatever this contraption is."
"And what else is there to do here?" asked Jessie.
"Nothing more, I guess," said Brock. The group then left the garden area and walked toward and past the worktable. When they passed by a floating rock anchored by a chain, the amulet started to flash.

"Impossible. Every scientific principle tells me these rocks shouldn't be floating... and yet, somehow, they are," Sirrus said. "Don't know how you did it, Father, but if you could Write it, I can certainly use it."

"Sirrus also said in his journal that the green mineral on this rock exhibit 'diamagnetic properties,'" said the Professor.
"Diamagnetic?" asked Ash.
"It means some kind of magnetic field is repelling it. I don't think it's the electromagnet, so..." Professor Oak looked down. "I shudder to think what's below."
"More ground?"
"Oh, even worse than that. But I don't think we should worry about it now." The group continued to walk to the ladder.
"Do we go up now?" asked Misty.
"No, wait, not yet," replied Brock. "There seems to be something on the other end of this great hall. We ought to explore it." The group walked past the ladder to the other end of the great hall. There, they found a stack of rubble.
"It's as if an explosion happened here," said James.
"It does look like an explosion, doesn't it?" said Ash. "Sirrus left a piece of paper here." He picked up the paper.
"Hmm," said Brock. "'Test number 27 complete - results remain consistent with previous quartz tests.'"
"'Conclusion - must have 6 lightning conductors charging cable 1 to disrupt sample's molecular constitution, provided other cables are set correctly,'" added the Professor. "Sirrus was trying to blow something up."
"Uh-oh," said Misty. "That's bad."
"Especially if he was trying to find out how he would go about it," added James. "I see stuff over there that could be used for that." The group walked to a table, passing a hole on the way.
"Look at these notes," said the Professor as he picked up the strewn notes on the table. "Nara notes, power notes; something's amiss here."
"And there's more," said Jessie as she opened a small compartment, finding two more notes. She handed the notes to Professor Oak.
"Blue crystal notes, 'usable frequency'; he is serious about blowing things up."
"Uh-oh," said James. "You don't think-" Brock nodded.
"It's entirely possible," replied Brock. "And if you'll look here, here's another huge crystal." The group walked to the crystal; the crystal was in a hexagonal container and was missing its meter.
"And look here for another amulet moment," said Jessie.

The crystal container was shown intact with a rock pillar behind.
"Commencing rock test number 29," Sirrus said. "Yes. This should be it. This should be the one." Beeping is heard, followed by a high-frequency sound and a large explosion.


"That must have been what threw rock all over the place," said Ash.
"And it threw the meter, too," said Meowth. "It's practically stuck onto the bedpost." The group examined the meter; the seventh notch from the top was marked with a line.
"Another reference to something?" asked Misty.
"Yep," said the Professor.
"And it's right next to the chess game," said Ash. "It's the same one that Atrus had in the living quarters."
"Only Sirrus took the queen," said Jessie.
"Which means he took the bait," said the Professor. "Let's see what the amulet has to say."

"What kind of a move is that?" Sirrus said. "You had me, Father; you totally had me! And now you're leaving your queen wide open? Getting the nara chess pieces out of you was more of a challenge than this."

"A move that will get him in trouble three moves from now," said Meowth in reply. The group walked around to the bed.
"Not exactly the life of luxury, is it?" said Jessie.
"That depends on your definition of 'luxury'," said Brock. "'Luxury' of toying with rocks and crystals, yes, but 'luxury' similar to what he had in Mechanical Age, no. And here's another note next to the wash basin." Brock picked up the note.
"Blue crystal test 17 results in 3 power units for cable 1?" said Ash.
"Yeah, it looks like it. And this pretty much sums it up for the whole area."
"What about the hole over there?" The group walked to the hole they passed earlier.
"Well, it leads somewhere lower than here," said James. "By the way, didn't Sirrus call it a 'windpipe'?"
"He did," said the Professor.
"That's what I thought. So, are you going to jump in?"
"No other way to find out, right?" said Ash. He immediately jumped into the windpipe, and the others followed.
 
Chapter 48: Sirrus' In-Spire-ation (Part 2)

After sliding down a tunnel, they arrived at a crystal cavern with a chair in the middle, a sculpture of Atrus and Catherine to the left, and a lever to the right. They first looked at the sculpture.
"Quite a lot of hard work went into this thing," said Meowth.
"And they're holding a piece of paper," said Ash. He examined the piece of paper. "They're all numbers."
"Numbers, you say?" said Brock.
"Yeah, and they're in sets of three."
"Then we'd better record them." He took out the piece of paper they had been using as notes and recorded the numbers.
"What could this chair possibly be used for?" asked Jessie.
"I'm going to sit in it and find out," replied Brock. He sat down in the chair and found a button on his left; as soon as he pushed the button, a console came down in front of him.
"Hey, this looks very familiar," said Ash. "It looks like the keyboard in the notes."
"That's because it is," said the Professor. "See the 36 lights on the rim? Sirrus had that in his notes."
"And seven lights are lit."
"Guess where those seven lights came from."
"The electromagnet panel?"
"That's correct. These lights must represent how many units of power it must take to operate. So, without the other 29, this keyboard is useless right now." Brock pushed the button again and the keyboard console rose up, allowing him to get up.
"So where are we going to get 29 units of power?" asked Ash. Brock looked around and thought for a minute.
"He must have it on that other rocky structure," replied Brock. "This structure's big, but it's nowhere near enough to hold so many generators. So he must have it there. The only problem is getting to that structure, since the ship isn't working right now."
"Didn't he say we need to balance the darn thing with another electromagnet?" said James.
"That's right," said the Professor. "That electromagnet must be up that ladder. Great thinking; let's go balance the ship."
"First, we need to get out of here," said Ash.
"That's easy," said Jessie. She pulled a switch on the wall and a gated door opened. The group immediately exited the chair room into a hallway with stairs. Midway up the stairs was another page of notes.
"'Quartz samples affected when cable 3 is set to less than 5 conductors,'" said Ash. "And here's 8-12-4. We saw 8-12-4 up there; could it be the combination?"
"Maybe, but we'll test that out later," said Brock. The group continued walking up the stairs to a shaft.
"Elevator," said the group.
"And we didn't have to summon it, which is a big plus," said James. They boarded the elevator, and Ash pulled the handle up. The elevator ascended through darkness to the great hall.
"How convenient," said Jessie.
"And the elevator seems to continue on upwards," said Brock. "If I had to guess, it would end up at that landing with the painting sculpture. But you're right, this is convenient; this is the great hall, and we can get to the ladder from here." The group walked out of the elevator and ran across the rock walkway, passing the floating rock, to the ladder, which they immediately climbed to a rocky alcove.
"Another control panel for another electromagnet," said Ash.
"And another amulet moment, too," said Misty, holding up the flashing amulet.

"Idiot! You've run these calculations a million times! Counterbalance the magnetic forces perfectly, otherwise the ship won't get out of the dock!" Sirrus said to himself. "And you do want to get it out of the dock, don't you? After all these years of trying?!"

"Hear that?" said Brock. "He just blatantly gave away what we're supposed to do!"
"So let's do it," said Ash. Brock opened the control panel. "Hmm, we can only generate four units of power here."
"That is correct," said Brock. He flipped the switch. "And this switch indicates that after three moves of the slider, the power is transferred to the magnet." Ash moved the slider to the left.
"Moving the slider to the left creates one unit of power." He then moved it back to the middle.
"Moving the slider back to the middle creates two units of power." Ash moved the slider to the left again, and the power was transferred to the magnet.
"Uh, that didn't appear to do anything," said Misty.
"On the contrary, Misty," said the Professor. "See this indicator on the left?"
"Yeah?"
"The ship was previously way on the bottom, stuck to the electromagnet. Now it's floating on the fourth level from the bottom."
"Oh, yeah, Professor. You're right."
"So we've moved the lever to the left, but what about moving it to the right?" asked Meowth.
"That's a good idea," replied Brock. "Try it, Ash." Ash moved the slider to the right, then middle, then right; no power was generated, then two units were generated, and then one unit was lost. The power was transferred to the magnet and the ship sunk back to the bottom electromagnet.
"Moving the slider to the right removes one unit of power," said Ash.
"The boarding level is just above the level where the ship is held tight to the electromagnet," said Brock. "I know! Ash, we need two units of power on this electromagnet."
"Oh, like this?" Ash moved the lever to the left, to the middle, and to the right to generate two units of power for the electromagnet. The ship immediately rose to the boarding level.
"That's perfect! We should be able to board the ship now." The group descended the ladder to the great hall, opened the trapdoor, and descended to the dock. The ship was floating and the gantry was extended.
"Now that we have solved the ship problem, who's going to board it?" asked Jessie.
"Ash and I will board the ship," replied Brock. "Everyone else should just wait until we come back."
"All right, then."
"Brock, here's the amulet," said Misty. "If you find anything, let us know."
"Okay," said Brock. "Ash, you ready?"
"Yeah."
"Let's go." The two walked up the gantry and into the ship.
"Good luck!" yelled Misty from the dock.

"Very straightforward controls here," said Brock. "Just pull the lever and hang on." Ash pulled the lever. The ship traveled toward the rocky structure; once it arrived, the ship turned around.
"There we go," said Ash. The two exited the ship to a walkway. "Okay, now I see lots of conductors over there."
"And I see a control panel as well. That's great, but we can't reach it. We need to keep exploring." The two continued walking to a windpipe.
"There's a rope here." Brock pulled the rope.
"You're right, there's a rope here, and it appears to be very sturdy, which is good for us. And we also have an amulet moment."

Sirrus was holding the rope.
"At last... After all these years... FREEDOM!!" Sirrus climbed down the rope.


"Or not," said Ash. "I'm going down there."
"Ash, I'm going right after you," said Brock. Ash climbed down the rope first, followed by Brock. When they climbed down, they found themselves at another walkway. Right below the walkway was a bright green cosmic object.
"Whoa, that's not ground."
"Ash, you're right. That's not ground below us; that's a large cosmic object! Remember how the Professor was talking about how there might not be ground below us?"
"Yeah?"
"Well, what he said was indeed well-founded. This must be that large magnetic field that's causing all those rocks to float."
"We'd better stick together, then."
"I'm with you, Ash. I wouldn't want to fall into the object. We've no idea what it is, and I don't think I want to know."
"Me neither. Say, is that a telescope across that walkway?"
"It might be. Let's find out." The two carefully walked across to the chained device. "Yeah, that's a telescope."
"And it's making the amulet flash."

Sirrus was climbing down the rope when he became shocked at what he saw.
"No!" He stood up, looked around, and began walking; he remained still at the ledge. "I... am... Sirrus. And I WILL NOT BE DEFEATED!!!" He began walking back.


"Well, there you go," said Brock. "Obviously Sirrus wasn't very happy to see the book just got lost in space."
"But what about the telescope?" asked Ash.
"It's clearly to view something in those rocky spires. Let me have a look." Brock adjusted the view with the telescope until he saw an object. "There's another crystal stuck in the spires."
"And the button just lit up." Brock pushed the button, and the view zoomed closer to the crystal.
"Oh, there we go. The crystal is in a circular container and the meter is marked three notches from the top. And that's about all you can see with this."
"So we can go back now?"
"No, if you remember, we still haven't accessed the control panel yet."
"Oh, yeah. How are we going to do that?"
"There's a gear assembly back there in the other walkway. If anything, that should help us get to the control panel." The two walked back to the original walkway and approached the assembly.
"I see it now," said Ash. "When the chains are released, the big floating rock can act as a bridge."
"Exactly," said Brock. He pulled the lever, but the gears would not go.
"There's a rock stuck in it. I see it and am going to knock it away." Ash knocked the rock out of the assembly, and the rock floated into the air.
"Thanks, Ash. Now it should work." Brock pulled the lever again, and the assembly rotated until the chain completely unwound from the assembly. The two then climbed up the rope to the upper walkway.
"Now we can get to the panel." They walked to the panel. At the panel, the amulet was flashing.

"Have to do it," Sirrus said. "Have to set up the network correctly so that enough power flows into the throne. It's the only way to reach the right frequency!"

"The throne, huh?" said Brock. "All right, let's power up this thing." Ash pushed the purple button and a large panel was revealed.
"That is huge!" said Ash.
"And, not only that, we have one more position on the slider, so it's not only left, middle, and right, but left, middle-left, middle-right, and right. Also, we only have five moves."
"Let's do it, then." Brock flipped the switch; Ash moved the slider to the left position. Seven units of power was generated. After moving the slider to each position, they discovered that the middle-left position removed three units of power, the middle-right position generated ten units of power, and the right position generated two units of power.
"Assuming that we need all the power we can get, let's power them all." Brock reset the slider, and Ash moved the slider to the middle-right position, then the right, then the middle-right, then the right, and back to the middle-right. Thirty-four units of power were generated. "Note that all conductors have transferred their electricity to the crystals."
"Is that what they are?"
"Yeah. There are similar ones back near the electromagnets. Those power the electromagnets as well as the throne keyboard, but it seems all of these just powers the keyboard."
"And we can verify that these work by the power diagram, right?"
"Right. There's one of those here, I think. It's right next to the control panel." The two walked to the power diagram and opened the panel. "See? Two plus 7 plus 34 makes 43. But we only need 36, so..."
"Do we switch off the panel at the dock?"
"You would be correct. Now, under normal circumstances, we can leave right now, but since the amulet is flashing, we need to check it."

"Heck of a lot of electricity being gathered out there," Sirrus said. "And as soon as I finish wiring this circuit, it'll go straight through the throne to where I need it the most. Can you hear the music yet, Father?" He laughs.

"Music of danger," said Ash.
"Yeah," said Brock. "That would be very accurate indeed. Now we can go." The two returned to the ship and traveled back to the main dock. Once they arrived, they got off the ship and onto the dock.
"So, how was it?" asked the Professor.
"There's no ground below," replied Ash.
"But there's this big green glowing cosmic object," added Brock.
"I knew it," said the Professor. "That object must be a star, or a comet, or another celestial body; along with the bright object way above, that object must hold this Age together. What else did you find?"
"Thirty-four power units for the throne keyboard."
"Is that what Sirrus calls that chair?" asked Jessie.
"Apparently," replied Brock. "And we found we have a little too much power for the throne here." He went up to the dock control panel and shut off the power; the conductors lighted up, the ship folded its sails, the gantry retracted, and the ship began to rise.
"And now we don't," added Ash. "The two units of power up in the great hall and the rest from the rocky structure should give us 36 units."
"Aside from that, there's nothing else to do on that structure, so we don't need the ship anymore," said Brock. "But we do need to go to the throne." The group agreed and made their way back to the throne using the great hall elevator.
"Okay, who's going to sit on the throne?" asked the Professor.
"I will," replied Ash.
"If you will, then I will," added Brock. The two sat in the throne.
"And what are we supposed to do?" asked Misty.
"Use the elevator to get back to the landing. I have a feeling we might meet you there," replied Brock.
"Okay. And you still have the amulet, right?"
"Yeah."
"Good. We'll meet you later." The rest of the group exited the throne room and headed towards the elevator.
"So, we push the button, is that right?" asked Ash.
"Yep," replied Brock. Ash pushed the side button, and the keyboard console came down in front of them. The lights around the keyboard lighted up one by one.
"Well, we've got power, but I don't think we can use the keyboard."
"You're right, Ash. Try pulling the handle instead on the left."
"Okay." Ash pulled the handle one notch down; the throne descended onto a gallery of figurines. At the same time, the statue of Atrus and Catherine descended. "Whoa, that's strange."
"Strange indeed. Even the amulet is flashing."

"Not long now, Father," Sirrus said. "Not long before I show you exactly what a 'smart little girl' can do!"

"Getting a bit jealous, are we?" said Ash.
"I think you hit that right on the money," said Brock. "And I know exactly who he is jealous of."
"Yeesha," said both of them.
"Okay. Pull the handle one more notch down. There might still be something below us." Ash pulled the handle. The throne rotated to the left and descended to another level. The gallery of figurines tilted during the descent.
"All right. There's something over there, but we can't get to it," said Brock. He pushed the side button. "The throne won't even let us out."
"At least we can do something with the keyboard," said Ash. "There are three sliders here." He moved the sliders randomly; at the same time, the 36 lights around the slider dimmed with each move.
"Ash! That's it! Those three-number combinations must be entered here!"
"Hey, yeah, Brock, you're right!"
"I thought so. But the keyboard sounds really tinny right now." Brock moved the sliders randomly.
"Oh, yeah. So we have to tune it. Maybe we need to use this panel below?" Ash touched the panel and uncovered a blue button, which he immediately pushed; the throne lights turned off, and the two lurched back as the throne descended to a very low level. The green cosmic body was right below them. "Whoa!"
"You can say that again. So, tuning equipment here, and some spare items on the side, and a flashing amulet?"

A horrid out-of-tune sound was heard.
"Ahgh! God! No wonder I can't get the right frequency!" Sirrus said. "When they slip out of tune, these cables sound worse than Mother's caterwauling!"


"Ouch," said Ash. "So, now to the question of tuning."
"I see shapes here," said Brock. "They look familiar."
"Weren't the crystal containers shaped like these shapes?"
"That's right! So, my guess is that we need to set these levers to match the marks on the meters. And since the marks start out from the top notch, I'm guessing that these already do as well."
"The crystal with the pentagon container had its mark at the fourth notch."
"So pull the handle three notches down." Ash did just that.
"The one with the circle was at three notches down, and the one with the hexagon was at seven notches down. Two and six pulls?"
"Right." Ash pulled the middle handle two notches down and the right six notches. "That should do it."
"Now how do we go back up?"
"I don't see any other controls here, except that big black circle." Ash touched the circle.
"It must be a button that lets us get back up. I'm going to push it." Ash pushed the button, and the throne ascended slowly back to the keyboard console.
"Well done. Now we need to figure out this keyboard. I see four metal circles holding four locked crystals just a distance away; they might have something to do with this, but I'm not sure. As for the keyboard, these three bars contain three sliders that can be set to any of 12 positions."
"And each position uses up one unit of power."
"That's right; if the slider was at the third position, it used up three units of power. So, we need a combination."
"What about 8-12-4?" asked Ash.
"Try it." Ash moved the left slider at the eighth position, the middle slider at the twelfth position, and the right slider at the fourth position, using the lights on the side as a guide. The crystal in the top-left circle started to shake.
"Look at that shaking crystal."
"And if you look closer, the crystal is being locked by a spring. Perhaps if we modify the positions of the slider, it could shake off the lock. Let's try that." They first started with the right slider; moving the right slider one position forward caused the crystal to stop shaking, and moving it one position backward also had the same result.
"That one must be set correctly," said Ash. They turned to the middle slider, but they found that moving the slider just one position backward caused the crystal to stop shaking.
"And obviously that one is, too," said Brock. "One more slider." Ash moved the slider one position forward and the crystal stopped shaking; he moved it one position backward and the crystal began shaking more furiously.
"That must mean we're close." Ash moved the slider one more position backward. The crystal began to shake so furiously that it shook off the spring lock; the circle began to rotate, showing a lock gap.
"I think that did it," said Brock. He moved back the sliders to their starting positions. "Now I understand what the keyboard is for."
"What is it for?"
"It's for unlocking all these crystals. At a certain harmony, like the one we just heard, the crystals shake off their spring locks, go into the circle, and allow the circle to rotate. Thus, we have to find all the harmonies that do that."
"We may need those three-number combinations."
"That's right. So let's see which ones unlock a crystal." Brock took out the notes. "Notice that the first crystal has locked back."
"Is that because of the gap?"
"Yes. As long as the crystal is shaking, it can't lock back, even if the lock gap allows it to get out of the circle. But the crystal wasn't shaking, so it went into the gap and locked back."
"But we can shake it off again by the combination 6-12-4."
"Exactly right. I'm going to note that. Now let's test the combinations." The two tested the first four combinations on the sheet, but none were successful in shaking any of the other three crystals; however, when the left slider was adjusted for the fifth combination, the bottom-right crystal started to shake.
"Ash, wait. Set the left slider to position 2." The crystal shook slightly.
"It's starting to shake; we must be close." Ash moved the slider one position forward, and the crystal began to shake furiously; moving the slider one more position forward caused the crystal to shake weakly. Ash left the slider at the third position.
"That slider's set, so it must be one of the other two." Brock moved the middle slider one position forward and backward, but both also caused the crystal to shake weakly. He moved the right slider one position forward and the crystal shook off the spring lock.
"The crystal is shaken off by 3-1-7. And isn't that the blue crystal? Sirrus said something about the left slider."
"Yeah. Sirrus did say the blue crystal was disrupted when the left slider was at position 3; good job, Ash. Also note the circle for that has two lock gaps, so it'll lock in sooner than the clear crystal, which only has one. Now let's find the other two harmonies." They tested the fifth combination, but it did nothing; the sixth combination caused the bottom-left crystal to shake. They found that by moving the middle and right sliders one position backward, the crystal shook off its lock.
"10-5-5 unlocks that crystal," said Ash.
"But wait," added Brock. "That wasn't a crystal; that's a piece of rock!"
"And it'll lock in even sooner than the blue crystal since the circle has three lock gaps."
"You got it. Now we have five combinations left, but the tenth is redundant, so we really only have four. Let's test those." After the two tested the combinations, they found none of them worked.
"Okay, now we're out of combinations. And we still need to unlock that fourth crystal."
"Which is also not a crystal; it's an object shaped like a knight from a chess set." The two then thought for a minute.
"THAT'S NARA!" said the two.
"Didn't Sirrus say it needs all the power this thing can take?" asked Ash.
"He did," replied Brock. "I've got it! Ash, set every slider to position 12."
"All right." Ash moved each slider to the twelfth position and the nara knight shook off its lock. "There we go; 12-12-12 unlocks the nara knight. And it has four lock gaps, so it'll lock back really quickly."
"Yep. Ash, now we know how to unlock each object, but nothing has happened. So here's what I'm thinking: maybe we don't unlock each one by one, but we have to unlock them all at the same time."
"Thus making every circle rotate at the same time."
"Exactly. I think that's going to be the key. Now since we can unlock an object one at a time, we have to make sure the object doesn't lock back, thus locking the circle, before the others could be unlocked."
"So we need to unlock the clear crystal, then the blue crystal, then the piece of rock, then the nara knight. That way each object's circle has time to rotate before the other objects lock back and stop their circles from rotating."
"Ash, you are good! I'd also like to add that while each circle rotates slowly, we absolutely need to unlock everything in quick succession so that every circle can rotate."
"All right, then; let's do it." Ash unlocked the clear crystal with the combination 6-12-4; the two then moved the sliders quickly to 3-1-7 to unlock the blue crystal, then to 10-5-5 to unlock the piece of rock, and finally 12-12-12 to unlock the nara knight. A pathway of floating boulders formed in front of them.
"We did it!" said both of them.
"I guess now we can get off the throne," said Brock. He pushed the side button, and the keyboard console retracted. The two stood up from the throne and crossed the path; they arrived at a metal platform with a shaft, a stack of rubble in the center, and several devices to their right.
"That rubble looks familiar," said Ash. "It looks as if it came from..."
"...the nara linking chamber!" said the two.
"It must have fallen from above as it exploded," said Brock.
"So what's all this stuff for?" asked Ash.
"Why don't we check everything out first?" The two started with the devices on the right table; they first looked at an apparatus with a figurine and a generator.
"I think this figurine is supposed to conduct electricity, because it can be lifted up and down," said Brock. "Let me demonstrate." He cranked up the generator and lifted the figurine. The figurine became charged with electricity, and as it did so, it gave a light green glow. A few seconds later, the glow faded.
"It held onto the charge for a few seconds, but now it's gone."
"Hmm. You're right. Sirrus must have kept this because it is a noteworthy observation. Now we'll see what he has to say with the flashing amulet."

"Interesting problem," Sirrus said. "The inner matrix wants to hold onto an electrical buildup indefinitely, but it loses it as soon as the crystal touches a grounded object. So: how to keep the crystals isolated until I could use them?"

"It is an interesting problem," said Ash. "Maybe Sirrus had the solution in the nearby journal." The two picked up the journal and read it aloud with Yeesha's amulet.
"Well, there's nothing in there about isolating the crystals, but this journal does reveal one thing. Sirrus' jealousy for Yeesha is confirmed; he wants to break out of this prison Age and he wants to be taught the Art."
"By whatever means possible. There's that picture of Serenia's old Memory Chamber."
"That's right, Ash! Do you know what this means?"
"Yeesha's in deep trouble."
"Right! So, we've got to get back to Serenia quickly." Ash then looked at the shaft.
"This looks like an elevator, but the nara rubble is stopping us from using it. Wait! What if we blew up the rubble using a bomb?"
"Good idea, Ash. And speaking of bombs, this must be where Sirrus made them, including the one he used to blow up the harvester. So now we need to figure out how to make them; I'm thinking those devices next to the table should give us a clue." The two walked to the devices.
"10-5-5 and 12-12-12. And the amulet's flashing on both of them."
"Let's see what 10-5-5 holds first."

A figurine traveled down a tube toward and into the 10-5-5 device, where it was quickly showered by a green fluid. The sling then moved to the device and captured the figurine as it was pushed out.

"Okay, that's for 10-5-5, but what about 12-12-12?" asked Ash.

A figurine traveled down a tube toward and into the 12-12-12 device, where it was quickly showered by a green fluid. The sling then moved to the device and captured the figurine as it was pushed out.

"Same exact thing," said Brock. "But I think I know how the bombs are created. A charged figurine is sent down one of the tubes and is immediately coated in the green fluid. Once the coating hardens, the sling catches the newly created bomb."
"The green fluid looks similar to what Sirrus had in the garden."
"Oh, yeah! So, Sirrus indeed did find a way to isolate the charge."
"Speaking of the charges, how are the figurines charged?"
"I have an idea how. But first, we need to get back to the throne." Brock slid the sling toward the 12-12-12 machine and set a slider near the entrance to the platform.
"Is that a switch for bomb creation?"
"I think so; I doubt we could create a bomb if this weren't properly switched." The two returned to the throne; Brock then pushed the side button to lower the keyboard console. "Okay, Ash. Set the sliders to 10-5-5."
"Got it." Ash moved the sliders; the figurines began to give off a white glow. "Whoa." When the sliders were set, a figure tumbled down into the tube leading to the 10-5-5 device; seconds later, a high frequency tone was heard and green fumes were seen.
"The bomb has just exploded. Try 12-12-12 now." Ash moved the sliders, and the figurines began to glow even whiter; once the sliders were set, a figurine tumbled down into the tube leading to the 12-12-12 device. No explosion resulted.
"The sling must have caught the bomb," said Ash.
"Then hold on," said Brock. "I'll be right back." He got off the throne, went to the platform, slid the sling towards the 10-5-5 device, and threw the bomb caught by the sling toward the cosmic body; it exploded just moments later. He then returned to the throne.
"Oh, I see now," said Ash. "The figurines are charged by the keyboard before they are sent into the devices."
"Correct. Now try generating a 12-12-12 bomb." Brock lowered the keyboard console and Ash set the sliders. The figurines glowed white before another tumbled into the 12-12-12 device tube; a few seconds later, another explosion occurred with a different high-frequency tone but the same green fumes. The nara rubble instantly crumbled and fell toward the cosmic body.
"Wow, that's pretty strong. But now we can get to the shaft." The two got out of the throne and ran to the shaft.
"Yeah, Ash, this is definitely an elevator. And there's something else below the handle." Ash examined the device and found a tiny catch, which he pulled to reveal six colored discs.
"From the top, purple, green, blue, cyan, red, and cyan. Hmm."
"Ash, I have a suspicion that that's a combination for something, but we need to hurry up; we can't think about it all day."
"Agreed." Brock pulled the handle. The elevator began to ascend into the dark shaft; midway through the ascension, electric force fields rotated the elevator and helped it to ascend. The elevator stopped near the stairs back to the metal chamber. "There we go; and we've got everything." Footsteps were heard in the distance; the rest of the group then appeared into view.
"There you are!" said the Professor. "What did you find?"
"That Sirrus is jealous of Yeesha and that he made the bombs and that he'll do anything to have the knowledge of the Art, even at the expense of Yeesha," said Brock.
"I knew it. And he wanted to get out of Spire as well?"
"Yes, he did," said Ash. "He wanted the nara chess pieces so that he could make a bomb that would destroy it."
"Which means destroying the linking chamber, which means... we must return to Serenia now!" The group immediately ran up to the metal chamber.
Now I know why Pikachu got angry at Sirrus, thought Ash quietly on the way up. Before they linked, Brock gave the amulet back to Misty; they then used the Linking Book.
"We're coming, little girl," said James as he linked.
 
Chapter 49: Catherine's Viewpoint

The group arrived back in the golden sphere.
"We shouldn't waste any time," said the Professor. "We just saw that Sirrus had desperately wanted to get out of Spire, and with Yeesha in tow, who knows what could happen?"
"Yeah," said Ash. "It's really kind of scary what Sirrus could do. What if he does kill Atrus?" The group agreed, and they exited the sphere and the chamber, rode the elevator to the bedroom, and quickly ran out. But just as they ran out, Meowth noticed a panel just outside the bedroom on the wooden balcony.
"Hey guys, look at this," said Meowth. "I wonder what it could mean?"

==========
The ending has not
yet been written.

Tomahna
==========

"Well, maybe the amulet could answer that," said Ash, noticing the amulet that Misty was still holding was flashing.

"Thank you, my love," Catherine said.
"For what?" Atrus asked.
"For everything! For this! And for showing me again and again that no matter how many mistakes we've made, the ending has not yet been written."


"She is right, in a way," said Brock. "You never can tell what it's going to be."
"And you can never tell what could happen to Yeesha," said the Professor, reminding them of their primary objective.
"Oh, yeah." The group then ran to the elevator and rode it to the other walkway. Once they arrived at the other walkway, they ran to the laboratory and towards the sunroom. As they did so, they passed the power box, and the amulet flashed again.

"That's the fifth time this week, Atrus!" Catherine said angrily. "If you insist on blowing the power so often, then you must make sure we have some kind of backup supply! What if someone gets stuck in the elevator?!"

"'Mom made him install an extra power box in here...'" said James, recalling the words of Yeesha.
"And she was right," said Meowth.
"But the amulet is always right," said Misty.
"That's true," replied James. He then noticed the beetle glass cage. "And what about her beetle thing here?"
"Hey, the amulet's flashing again," said Misty as she approached the beetle glass cage.

"Don't touch it, Daddy," Yeesha said. "You'll ruin my experiment!"

"Curious little thing, isn't she?" said the Professor. "You know, we should search this laboratory for more memories before we go to Serenia. It should give us a leg up on what is happening."
"That's a good idea, Professor," said Brock. The group began searching for things that would trigger the amulet, and they found a flower in the plant incubators that did just that.

The flower was shown wilted.
"The poor thing," Catherine said. "Sirrus said he tried everything he could, but it just didn't like living in his garden. A few days in here, and I bet you it will look much better."


They continued searching the lab, and while opening drawers, they found a journal.
"Seeing how it's in here, it must be Catherine's," said the Professor. They opened the journal and read the journal aloud with the amulet. Once they read the journal, the group shared their thoughts.
"Catherine's really concerned," said Jessie. "But I can understand why she would be."
"And she's concerned not just about Sirrus and Achenar, but Yeesha, too," said Misty.
"Perhaps they could fix the mistakes they made with Sirrus and Achenar by raising Yeesha," said Ash. "After all, the ending's not yet written."
"That's right, Ash," said Brock. "The ending has not yet been written."
"Well, if we don't get to Serenia soon, the ending might just BE written for Yeesha," said the Professor.
"Let's get to it, then," replied Ash. The group put away the journal in its drawer and opened the door to the sunroom. They walked across the sunroom, to Atrus' study, and used the Linking Book to Serenia on the bookstand.
 
Chapter 50: Still Not Terribly Serene

The group arrived again at the altar.
"Oh, yeah," said Ash. "Wasn't I supposed to get a Spirit Guide in the forest?"
"Yeah, you were," said James.
"Then why don't I do that first?" The group agreed, and they walked deep into the stone forest.
"Now if I'm right, the fire plant should give us fire for the fire spirit, the springs a bubble for the water spirit, and the willows a cotton clump for the wind spirit," said the Professor. "So you'll need the cotton clump."
"And I think the nearest wind spirit is just past the broken diverter," said Ash.
"You've got it," said Brock. The group went to the willow tree nearest to the spirit. Ash held his hand out to catch a cotton clump, but as soon as he moved his hand quickly, the cotton clump disintegrated.
"Try it again," said Misty. Ash held his hand out to catch another cotton clump. He then gently held the clump and walked slowly toward the spirit until he found a comfortable pace. Ash walked to the spirit and held out the cotton clump to the spirit; the spirit appeared to be pleased and disappeared in sparks.
"I think that did it," said Ash. He ran back to the group. "I think I've got my Spirit Guide."
"Well done," said the Professor. "Zanika told us to meet her at the Memory Chamber, so let's go there." The group exited the stone forest and ran to the Memory Chamber. They immediately entered the chamber.
"I guess I need to enter the Dream world now," said Ash.
"Ash, do it for us. For Atrus. For Yeesha," said Brock. "Her fate is in your hands."
"I will."
"Here's the amulet, in case you need it," Misty said as she gave the amulet to him.
"Thanks."
"Good luck," said Brock and Misty. Ash walked up the steps to the inner chamber. Zanika was waiting for him there.
"Time seems to be against us," Zanika said. "Fortunately, there is little I can say to prepare you for what you are about to experience. The mirror realm is different for everyone who travels there. But your guide will be waiting in his true form to meet you, and will explain what you really need to know. Please lie down." Ash lay down upon the Dream bed while a slab of stone was rotated above such that the carvings faced above him.
"Normally I would remain until you return, but, with everything that's happened today, I cannot. So, should you decide to leave Dream without getting the answers you seek, you will have to return to it later without help. In that case, just focus on the all-seeing eyes of the Ancestors, and you should be able to travel there. Are you ready?"
"Yes," said Ash.
"Then gaze on the eyes high above you, and let your journey begin." Ash focused his eyes upon the eyes of the Ancestors on a stone above, and he was instantly taken to a new world.

Ash saw three spirits flying amongst the clouds and auroras of Dream. The auroras contained images of angels and lions. He followed the spirits as they continued to fly and merge. The merging spirits expanded into the speeding strands of Dream. The strands then faded from view into total darkness. The Spirit Guide then began to speak.
"Not what you expected, is it, traveler?"
"No," said Ash.
"You're here because you want to find the answer to something that troubles you. Why, then, wouldn't Dream seem dark and mysterious at first?" A face-like object appeared with a halo behind it. "Do not be afraid. The fragrance of your offering still lingers. It pleases me. So, I shall light this darkness for you, and lead you to the ones you call the Ancestors." The strands of Dream reappeared and with it came a strange object.
"What's that?" asked Ash.
"He is not an Ancestor. Like yourself, he is but a traveler here. And if his mind brings him close, you should touch him, to experience as much of Dream as you can." Ash touched the object, and the object reacted to the touch.
"Cool." Ash laughed as he touched the object again. When another object came by, he also touched that, and it reacted.
"Dream is often visited by such creatures - temporary inhabitants, seeking the enlightenment they cannot find in their waking lives. They do not have the wisdom to shape Dream, as the Ancestors do." Ash looked up to find flashing lights. "But they can still learn much by seeing what possibilities exist here. Sometimes they come just to seek distraction."
"Okay," said Ash.
"Come. I sense the arrival of one who does have the power to influence Dream." The strands faded and a white, hairy object came into view. "How odd! She resembles an Ancestor, but she is not yet one of them. Nor is she a traveler, for I sense no waking mind to return to. It's as if that connection has been severed prematurely. I do not understand how this is possible, but this is the one you seek."
"That must be Yeesha's self," said Ash.
"The Ancestors approach. They will attempt to communicate with her." Similarly shaped but differently colored objects came into view. "The Ancestors are willing to shape Dream for you, but they need your help. By brushing against each one, you can impart some of your own energy to it. This will place each Ancestor in closer harmony with the others. When all are as one, their combined wisdom will reveal the answer you need."
"Ah, okay."
"Go on, try it." Ash touched an Ancestor and it changed color. "I shall be silent until you succeed." Ash then looked at the Ancestors and then at Yeesha's Dream self.
"So my guess is that I need to get them all with the same color: white, Yeesha's color." Curiously, when Ash tried to touch Yeesha's self, it did not change color. He then touched a few more of the Ancestors, and found that after touching an Ancestor, touching another one, then the first one, then a third one, and then the first one again randomly changed the colors of the Ancestors around the first Ancestor. The one exception to the phenomenon was Yeesha's self.
"If I touch every other Ancestor but those around Yeesha, and then go back and forth across Yeesha's self, then maybe I could change them all to white." Ash then continued to touch the Ancestors until they all turned white.
"You have succeeded! I can feel the Ancestors' wisdom at work." The Ancestors then gathered to show their visions. "Pay attention, for you will never see this revelation again." A white circle split into two, and the two circles each split into three; the left circle split into red, green, and blue circles, while the right split into cyan, magenta, and yellow circles. The tri-circles came together into two white triangles with circular corners after a short pause, and the white triangles came together. The Spirit Guide then spoke again.
"The answer has been seen." The triangles split into smaller circles and arranged themselves in a pattern against a metal door, which Ash recognized as being the underwater secret door. The door then opened. "There can be no turning back. Goodbye, traveler, until we journey together again." Everything faded to black, and a halo formed with the strands at its center. The halo grew brighter, eventually reaching total whiteness.

Ash came back into Serenia. He realized what had transpired and ran out of the inner chamber.
"So, how was it?" asked Jessie.
"It was wonderful," said Ash. "I can't even begin to describe it."
"Did you find out what happened?" asked the Professor.
"I think I did. Yeesha must be in the old Memory Chamber; I saw the secret door open."
"Well, then, let's go there." Ash gave the amulet to Misty and they walked out of the Chamber. They then saw Anya walking down the path.
"You've returned! I had hoped to discuss your experiences in Dream, but you can't always count on hope, can you? Not when so much of what the Ancestors have shown us has already come true." She was concerned. "The others have gone to alert the village. I must go inside and protect the memories. I will not allow anyone to enter until this crisis has ended." She then entered the Memory Chamber and partly closed the doors.
"I wish there was another way. But, in all of our dreams, the last task always fell unto you. Good luck." The doors closed and locked.
"Well, we can't waste any time now," said Brock. "Let's go." The group ran to the older Memory Chamber and then to the old harvester.
"The door's down there, but how do we get to it?" Meowth. "We can't just swim down to it."
"You're right," said Brock. He looked at the harvester and then the well. "I have an idea. What if we use the harvester itself to displace the water? After all, we could lower and raise and also open and close the harvester from here."
"That's right, Brock," said the Professor. Ash and Brock then went to the levers.
"Now, we know that the harvester could be raised or lowered in any state. So, I would think that lowering the harvester closed would displace the water into the streams." Ash closed the harvester and lowered it.
"The harvester could be thought of as one big bubble that we can control, so try opening the door. That should let water into the harvester and displace it." Ash opened the harvester. A door near the pond slid down to allow access to a room.
"Ooh, I wonder what could be in there?" said Jessie.
"That room looks suspicious, so I think we'd better check it out." Ash and Brock went into the room. There they found a wheel midway down the stairs.
"This looks like it might pump out the water," said Ash. He then turned the wheel, and from a window, the water level lowered considerably as a gate opened to allow water to exit. "Well, what do you know?"
"Good job," said Brock. They exited the pump room.
"Was that a pump in there?" asked James, who noticed the water level lowering.
"Yeah, it was," said Ash.
"Now that the water level is very low, we could try raising the harvester closed so it would displace more water from the pond." Ash closed the harvester and raised it. The water level sunk again. "We should be able to get at the door now."
"How?" asked Misty.
"If anything, my guess is that the door should be in the pump room." The group walked into the room, and sure enough, at the bottom of the stairs, where a wooden slat was before, was a landing with the door. They approached the door, and the amulet began flashing again.

A device was shown, along with another vision.

"This is the vision I saw!" said Ash.
"And the device looks familiar," said Brock. He then thought for a minute. "Of course! This is the device at the base of the elevator in Spire! Ash, do you remember the combination?"
"I do, as a matter of fact. I believe it was purple, green, blue, cyan, red, and then cyan again, clockwise from the top."
"Great. I think that will help us open this door." Ash looked at the controls and found a button; he pushed the button and a wheel of 18 small, colored discs around the outside of a circle appeared. Empty nodes were also present in the center and inside the circle.
"This is probably where we enter in the combination," said Ash. He touched a color and a white light radiated to another node. When the node was touched, the color disc moved to the node. Thinking quickly, Ash moved the colored discs so that the combination was displayed in the inner nodes. "Well, that's it."
"Ash, wait," said the Professor. "I doubt that's the correct way to enter the combination."
"How come?"
"The vision had 6 white triangles made of circles, right? So what I am thinking is maybe moving the colors so there are triangles made of colors, but the combination color is pointing to the middle." Ash then thought of the vision again.
"Oh, I see what you want me to do, Professor." Ash moved the discs so that each color in the combination was supported with two of the remaining colors shown by the vision. "Kind of like that?"
"You've got it, Ash. Now that the additive and subtractive colors line up properly, the door should be able to open." Ash pushed the button. The discs glowed white; the door split into six sections and opened.
"We've got it!" said Jessie and James.
"Now let's go save Yeesha," said Meowth. The group immediately entered the tunnel. Once everybody entered, the door closed behind them.
"Well, I guess there's only one way to go from here," said Brock. The group walked into a shaft. On the side of the shaft were two sets of breathing apparati; the amulet flashed once again.

"You can take the mask off now, little brother, trust me," Achenar said. "The air's fine. Maybe a little stale, but the fans I put in should take care of that. Wait 'til you see what I did with the flower."

"Sounds fishy," said James.
"It really does," said Misty. The group climbed up the shaft using a ladder and opened a trapdoor. They emerged inside the outer chamber of the old Memory Chamber.
"Yeesha's not out here, so that means she must be in the inner chamber," said the Professor. The group continued walking around and found a door.
"The exit," said Ash. He tried to open the door. "It's locked."
"Maybe we can open it later when we're done," said Brock. Across the exit was a sealed chamber with a door and a window. Looking through the window, they saw the old flower's beating root, covered in glass.
"Yannin said the flower was getting old, didn't she?" said Misty. "So I guess that must be why the glass covering - to prevent the pollen from escaping."
"Yes," said the Professor. "But this wasn't built by the Protectors; this was built by the brothers. If you remember Achenar's journal, he had drawn a contraption similar to this. They're obviously keeping it for something." The group walked around and saw the entrance to the inner chamber. To the left side of it was a coffin with cables running away to a sort of life preserver. Looking through the glass covering, the group saw Sirrus in the coffin, eyes open and mouth cl0sed, with lights shining on his face.
"Is he dead?" asked James.
"I can't say for sure, unless..." said the Professor. He looked at the series of cables. "I fear that he may have replaced Yeesha's memories with his own. Remember Achenar's journal and how Sirrus was holding the blue memory globe?"
"Oh no," said Ash. "Then we've got to find her now!"
"I'm coming with you," added Brock. They went into the inner chamber. They found Yeesha, tied to a chair near the entrance.
"Achenar, you-" Yeesha then looked up.
"Yeesha!" called Ash and Brock.
"It's you! You've come to rescue me!" Yeesha then thought for a moment. "Over there there's a lever that'll set me free. Hurry up before Achenar comes back."
"Okay," said Ash and Brock. They moved to the control panel.
"Achenar used the silver lever. Turn it and you'll set me free." Ash was about to pull the lever when Brock stopped him.
"Wait, Ash. What if that's not Yeesha? What if Sirrus did transfer his memories to her?"
"You're right." Ash backed down.
"What are you waiting for? He'll kill us!" Yeesha looked concerned. Achenar then came in with a crossbow and the life stone.
"No! Stop! This is not Yeesha!" Achenar said.
"What?" Yeesha said.
"Sirrus used the machine," Achenar said back. "He forced the Memory Chamber to remove all of her memories!"
"Liar!" Yeesha said back.
"This is Sirrus, I tell you!" Achenar claimed.
"This is crazy! He killed Sirrus when he tried to save me." Yeesha replied.
"Seriously, do you think I'd kill my own brother?" Achenar replied back.
"Yes!" Yeesha claimed.
"No. He removed Yeesha's memories, and then he used the machine to plant his own memories inside her head."
"What?"
"This is Sirrus, I tell you!"
"Look, he's got the life stone. Serenia's Memory Chamber can't survive without the life..."
"Shut... up!" Achenar waved his crossbows at Yeesha.
"But I'm your little sister." Achenar then pointed the crossbows at Ash.
"He's just playing games with you."
"See, he's a killer!"
"No. NO!" Achenar then cocked the crossbows. "I told you already, I only stole this to keep Sirrus from hurting Father, but I was wrong. He was after Yeesha all along!"
"No! He's the one who kidnapped me, not Sirrus!"
"Look, we have to set everybody's memories back right again. The amber lever. Turn the amber lever to begin the process."
"No, you'll kill me if you do that!"
"Hurry! Before the Memory Chamber gets too weak to power the transfer!"
"Don't listen to him!" Ash and Brock were immediately faced with a difficult decision.
"Brock?" Ash asked.
"Judging from everything we've seen and heard, I'd say we need to pull..." Brock began.
"... the amber lever!" said Ash and Brock . They pulled the lever together.
"No, you fool, my performance was perfect!" said Yeesha, revealing herself to be Sirrus.
"Thank you."
"You may have won this round, brother, but it's not over." Sirrus then looked up at the stone eyes to move into the Dream world; Yeesha's body became lifeless.
"No! Sirrus! Don't!" Achenar then examined Yeesha. "Something has gone wrong." Blipping is heard from a control panel.
"What is it?" said Brock.
"Yeesha's memories are not coming back again." The old chamber started to rumble. "There's got to be some way that I can reach her. If only I had a-" The old chamber rumbled more heavily.
"Achenar, what's going on?" asked Ash.
"No. Not now. Not now! The Memory Chamber can't fail now!" The rumbling stopped and Achenar approached the two. "Listen to me. The Memory Chamber is dying. And if it dies, it'll stop the transfer, and I don't know what that will do to Yeesha's mind."
"Ah!" said the two.
"I can keep the Chamber alive using the stone, but you have got to find a way to reach her. Go to the Dream World and try and find a way of getting through to her memories. It's the only chance we have. Use the other chair, but hurry. I don't know how much time we'll have after I use the stone." Achenar then left the interior of the chamber.

Outside, Achenar ran into the room with the beating root and closed the door.
"What's he doing?" asked James. The group ran to the window of the room to check. Achenar looked at the beating root and broke the glass casing. Achenar gasped as the toxic pollen was released.
"Go! You must save Yeesha!" The view then fogged.
"Let's do it," said James. The group was about to run into the inner chamber when they noticed the sarcophagus was dim. They looked through the glass window and saw Sirrus with his eyes closed and his mouth open; there were no lights shining on his face. James tapped the window.
"He's dead, folks." The group then ran inside.
"We saw Achenar outside and-" Professor Oak began when the rest of the group saw Yeesha, lifeless. They gasped. "Is she going to be okay?"
"I hope so," replied Brock. "I think her memories need to be restored. Ash, go to Dream world and see if you can do that."
"Okay." Ash sat in the chair, looked up at the stone, and was transported into the Dream world.

The strands of Dream eventually gave way to total darkness before the Spirit Guide began to talk.
"You are a most unusual traveler, my friend." The face-like object reappeared with its halo. "The vision you witnessed here last time served you well. Yet, still you see Dream as dark, and slightly dangerous. Why?" The strands of Dream reappear. "I see the answer in your need. You are not just looking for visions this time. You seek the very memories themselves. The one you know as Yeesha is still here. She's been unable to return to her waking mind, because her connection with it was severed prematurely. Come, I will take you to her." The Dream strands began to speed into the endless void.
"Yet the strands of Dream shift, even as we approach. I sense the connection reopening, so when we reach her-" The strands stop speeding and Yeesha's Dream self appeared, tangled among the webs of a brain-like creature. "Interloper! That traveler has no guide. He's using Yeesha's memories to remain anchored in Dream. Otherwise he would be lost, and quickly crushed amid Dream's constantly-shifting waves of possibility. Why is she not aware of him?"
"That must be Sirrus' Dream self," said Ash.
"There! Do you see the anchors he's using? They are very powerful memories, which both Yeesha and the traveler have in common. Somehow he's jumbled them up, and is using the confusion to hide himself from her. She cannot return to her waking mind while he is attached." A short pause followed. "You can release her. By entering both memories and replaying them correctly, you may startle the traveler enough so that he reveals himself. I will send you to the first one now, and await your return."
Ash was taken into a memory jumble. Scattered among the strands were a chessboard and its pieces, a plate with the circles-with-arms symbol, a book marked with that same symbol, a picture of Atrus and Catherine, and a spirit sculpture; among the items were scattered ten smaller, distinctly colored objects. Ash reached out to touch the small objects, and each time he did so, he heard a piece of a conversation between Sirrus and Yeesha.
"So this is a conversation, but everything's scrambled up," said Ash. He found that he could grab a set of colored objects and drop the topmost colored object onto an item. After shuffling the objects and placing them on the chessboard, he ended up with a full conversation. "Now the conversation's rearranged, but I don't think I've quite worked it out yet." After checking the conversation over and over again, he found the connection.
"That's it! Some parts of the conversation are discussing a particular thing, so I guess I must rearrange it to discuss the item that it's on only." Ash first tried the chessboard, and when he successfully rearranged the parts of the conversation involving the chessboard, a halo formed around the chessboard. Ash continued rearranging the conversation until it matched up to each item. The conversation then played in order, amongst the items.

"Daddy's really good at chess," Yeesha said. "You should play him."
"I'd like to, sis, but I don't have a chess set," Sirrus replied.
"You can make one, just like you made my spirit guide."
"I could, but it's really hard to carve figurines that small. They break so easily."
"Well, maybe Mom and Dad could give you a set, as a present. I'll tell them to when I link home."
"Right. And I suppose you'll tell them to make it out of the same rock as this chamber. That way, I'll never be able to break them."


Ash was then taken out of the jumble and the Spirit Guide began to talk.
"It's working." Sirrus' Dream self lost some of its grip on Yeesha's self, untangling her in the process. "We must move swiftly. The traveller knows what we're doing and will try to impede you. Go!"
Ash was taken to a second memory jumble. This time, there were only four items: a lesson-book, the chair, a memory globe on another device, and Sirrus' coffin. But this conversation contained only Sirrus. Like the first memory jumble, Ash rearranged the conversation with respect to its items. The conversation then played.

"See this globe, little sister?" Sirrus said to Yeesha. "See how round and smooth and empty it is? When I turn the switch, the chair you are sitting in will activate; lights will go on, and everything that's you will be sucked out of your body, leaving behind the perfect disguise for me to step into. Father and Mother will teach you the Art, never knowing that it's me who is doing the learning. Of course, I'll kill them as soon as I know how to write Ages. Then, I'll put my new memories back in my body, and no one will be able to stop me."

Again, Ash was taken out of the jumble. Sirrus' Dream self completely lost its grip on Yeesha and was sucked into a void. The self then exploded, leaving sparks.
"She's free! You have done well, traveler. The one you know as Yeesha has rediscovered her waking mind. Even now, she begins to return there." Yeesha's Dream self began to leave. "The interloper cannot follow her. The strands of Dream close in on him, and without a guide to shield him, he will be completely crushed under their weight. Return now to your waking life, until the next time you wish to travel in Dream." The strands disappeared and the same halo Ash saw earlier formed again; it grew brighter and faded to whiteness.

Ash returned from the Dream world.
"Did it work?" asked Jessie.
"I think so," said Ash. "I think I got Yeesha loose from Sirrus' grip." He got up from the chair.
"Oh, yeah, Achenar came back while you were in the Dream world," said Misty. Achenar then began to speak.
"We did it." He rose and approached the group, specifically toward Ash. "The transfer worked. You saved Yeesha." Achenar then coughed.
"You okay?" said Ash.
"Don't look so surprised. The life stone had to be inserted directly into the shrine. Otherwise it wouldn't have worked. The only way to do that was to break the glass that contained the gases." He chuckles. "'Course, that made it kind of lethal. Better this way. All the things I did-" Yeesha then awoke.
"Yeesha! You're back!" said Brock. Achenar then turned his attention onto Yeesha.
"It's okay. Sirrus is dead. It's over." Achenar began to kneel. "Everything's going to be okay, little sis. It's going to be okay. It'll be okay." Achenar then died in her arms, while Yeesha stroked his hair.
"How tragic," said Jessie. Yeesha remained stunned in the chair; the group kept looking at her for some time before taking action.
"Come on, Yeesha, let's get you out of here," said Ash. "We've been through a lot for one day." Yeesha agreed, and she and the group left the inner chamber.

The group was sitting in the living quarters of Tomahna with Atrus.
"Ah, my friends. It seems I'm always thanking you."
"Well, it's no problem, Atrus," said Brock.
"So where is Yeesha anyway?" asked Jessie.
"She's in Tay, with Catherine," Atrus replied. "She will be all right; she really is a strong little girl. But she's going to need time. She loved Achenar... and Sirrus very much."
"This is hard for you, isn't it?" said Ash.
"Yes, it is. It's as if a door inside me is closed, despite everything I've done to keep it open.
But in a way, maybe that's good. My sons may be gone, but my daughter is safe, and now Catherine and I can give her all the love and attention she'll need to move on with her life. Just as we must move on with ours." Atrus stood up. "Endings are just another form of beginning, I guess. The harder an end is to face, the more hope we can bring with us to the next beginning."
"That's true," said Brock. "We can only hope; we can only hope." The group looked out into the night sky and the moon. All of them then sat quietly before they left the living quarters. Ash was the last to leave; just before he left, he looked at the sky again.
"We can only hope," he said. He then finally left.
 
Chapter 51: The Mysterious Book

It was morning in Tomahna. The group was awake and standing in the sunroom with Atrus.
"So, what are we going to do today?" asked Ash.
"I don't know," replied Brock. "After seeing so much on our adventures, I think I'd rather be sitting here enjoying the sun."
"I agree," said Jessie. "Let's do that." The group sat on the stairs for a while before moving to the sunroom.
"We've been everywhere, haven't we?" said Misty. "Myst, Riven, J'nanin, Serenia, just about everywhere."
"Yes, but one place we haven't is back to the Pok?mon world," said the Professor.
"Speaking of that," James began, "How will we get back?"
"That's a difficult question," said Brock. The group then began thinking until Atrus broke the silence.
"You came to Myst by a Linking Book, is that right?"
"Yes," the group replied.
"Given that your world is a possibility of the Great Tree, one should theoretically be able to write a Linking Book back to your world."
"But didn't you say that you could only write Linking Books to worlds that already existed?" asked Ash.
"That's true," said Atrus. "But since you came to Myst from your world, we know somebody has written the Descriptive Book to your world, but I have no clue as to where it is located."
"Hey, Brock, didn't we pick up another book when we linked to Myst?"
"That's right, Ash," said Brock. "I wonder where it leads." Brock opened his bag and pulled out the book. He then flipped the book to the page with the linking panel. The linking panel showed a cave with shelves at the end.
"That looks familiar," said Ash.
"It is," said Brock. "This is the cave where we linked into Myst!"
"And since we know that's located on the Pok?mon world..." said Misty.
"...you've found your way home!" said Atrus. "Let me look at the book." Brock trustingly gave the book to Atrus, who then flipped the pages to examine the D'ni handwriting.
"This is genuine, I assure you."
"So that means we can go home now?" asked Jessie.
"That's true," said Atrus. Just then, Catherine walked into the sunroom.
"Hello," said Catherine. "What are you all doing?"
"They found their way back to their world," said Atrus.
"You did? How nice. When do you all plan to leave?"
"We were thinking about right now," said Ash.
"So soon? Please stay a little bit longer," replied Catherine.
"But we figured that we've seen everything that is to be seen," said Ash.
"Well, that's true, you have seen the Ages of Atrus, but have you seen my Ages?"
"You mean you have written some Ages?" asked Brock.
"Of course." Catherine then sat down. "When I was still in Riven, I wrote an Age. That Age had a great fountain of water and interesting effects on the sky and land. Atrus was fascinated with it."
"And I still am now," added Atrus.
"Unfortunately, that Age of mine is gone," said Catherine. "But I do have some other Ages to show you."
"When can we see them?" asked Ash.
"How about tomorrow?" said Catherine.
"Sure, we'll go with that," said Brock.
"Very well, then. We'll see you tomorrow." Catherine and Atrus then walked out of the sunroom.
"Well, how about that?" said the Professor. "Catherine's Ages seem to be interesting."
"I'm looking forward to tomorrow," said Brock. The group then looked out of the sunroom and saw an orange sky slowly turning into night. As soon as the sky was dark, they also walked out of the sunroom and back to their sleeping quarters.
 
Chapter 52: Catherine's Ages

In the morning, the group returned to Atrus's study. Catherine and Atrus were waiting with three books, which were stacked on the study table.
"Are those your Ages?" Ash asked.
"Yes, they are," Catherine replied. "I wrote them for Atrus's birthday a time ago."
"Oh, how nice."
"The first Age that I'd like to show you is the top Book." Ash took the book and flipped it open to the linking panel. The linking panel showed nothing but blackness.
"Catherine, are you sure it is safe?" Brock asked. "There looks to be nothing on the panel."
"Of course," Catherine replied. "Try it." One by one, the group linked into the Age. Catherine grabbed a Tomahna linking book, and proceeded to link with Atrus.

Darkness surrounded the group.
"I can't see anything!" said Jessie through the darkness.
"But it feels warm," added James. Atrus and Catherine then arrived.
"How do you like this Age?" Catherine asked. "It's called Anon."
"We can't see anything," said Ash. "We can't even see you."
"Ah, but can you listen? Can you smell?" The group began to listen and sniff.
"The air here seems to have traces of chemicals," said the Professor.
"I hear water and I hear some creatures," said Misty. Suddenly, a lightning bolt struck a few feet away, and they saw the landscape for a brief second.
"The trees have no leaves," said Brock. "They must get their energy from somewhere else."
"Since the ground is warm, I believe they get it from the magma below," said the Professor.
"You are right," Catherine said. "Shall we explore some more?"
"Sure," the group replied. They carefully walked along the mossy ground, taking in the occasional sight from a lightning bolt as well as the sounds and smells. They saw crystals, pools, vents, and unusual creatures. Midway through their explorations, they stopped to talk.
"Catherine?" Brock called out.
"Yes?"
"We've seen Anon through your light, but let us show it to you through our light." Brock reached for Ash and whispered into his ear. "Hit it."
"Pikachu, use Flash!" called Ash to Pikachu. Pikachu climbed down from his shoulders and hesitated for a moment before drawing electricity to form a soft glow that lit a small area around them.
"That's impressive," said Catherine. Everyone was now aware of the features dotting the land as well as the heavy clouds in the sky.
"I was aware of the land before, but now I'm more aware of it," said Atrus. "Perhaps with your help I could construct a book stand near the Link entrance, so that I and Catherine could visit and return without having to bring a Book each time. What do you say, Catherine?"
"Despite my objections, I think that would be a good idea. Yes."
"Then let's do it. But we'll need to link back to Tomahna to do it."
"Okay," said the rest of the group. All of them linked back to Tomahna, and once they arrived, Atrus built a book stand that could be taken apart in Tomahna and put back together in Anon. Once they finished, the group linked back to Anon with parts in tow. Ash commanded Pikachu to use Flash, and they began rebuilding the book stand at a stable place near the spot where they had linked. The book stand was outfitted with a small red light to indicate its location in the darkness of the Age. Once finished, the group linked back to Tomahna.
"That was very interesting," Catherine said. "Your creatures have this special power?"
"This and a whole lot more," said the Professor.
"Very impressive indeed. But there are still two more Ages."

They next linked to an Age with cliffs and a great waterfall formed from many channels of water, cutting out ridges along the sides of the cliff. Around the ridges were trees with pink buds at the top, seemingly reaching downward to the clouds below the waterfall. The sky was around and even below them.
"This is fantastic, Catherine," said Misty.
"It really is," Catherine replied.
"I just have a question," said James. "What's down there?"
"Emptiness. The water flows back here with the help of the clouds." The group remained there and had a small picnic before heading back to Tomahna. Once they were back in Tomahna, Catherine picked up the last book.
"This last Age I have for you is called Caeladine. I thought it would be a special surprise for you."
"What surprise?" asked Ash.
"You'll have to see for yourself. First, you'll need to take off your clothes." The group was surprised at this request and began to pull into discussion among themselves.
"Are we going in the water?" asked Ash.
"Probably so," said Brock. "Let's see if they'll accept swimming gear instead." The group then broke from the discussion.
"Catherine, would you accept our swimming gear?" asked Ash.
"Sure. I'll let you change now."
"Okay." The group then set out privately to change into their swimming gear. Once done, they came back to the study.
"We're ready now, Catherine," said Misty.
"Then all we have to do is Link." Atrus, Catherine, and the group used the Linking Book to Caeladine.

The group found themselves submerged in water.
"Whoa!" said Ash. He and the rest of the group began swimming upwards.
"Wait!" Catherine called out to the group. "Try breathing first."
"We can breathe?" said Ash. The group began to realize that they were able to breathe. "We CAN breathe!"
"And speak! In water!" added Misty. "This is amazing."
"I'm glad you like it," Catherine said. "Come follow me." All of them swam to an undersea mountain while taking in the sights of the creatures. At the peak was a depression in which the waterproof Linking Book to Tomahna was placed, secured by chains.
"This is marvelous!" said Jessie and James.
"It feels like I'm flying," said Meowth.
"How did you do this, Catherine?" asked Professor.
"With great difficulty," she replied. "It took a long time before I found the correct balance of environments." Catherine began to swim again and the rest followed her to a dark hole. "We can escape the current here."
"Can we go in?" asked Ash.
"Sure, one at a time. I will go in first. And be careful of the kelp." Each person entered the cavern, exiting before the next person entered. Ash was last to enter.
"This is so cool, Catherine," Ash said as he noticed the underwater fireflies around him.
"Thank you," Catherine replied. "I hope this is a good reward for your journey."
"It has been more than a journey," said Ash. "It's a big, huge adventure."
"You're right." They then stayed in the cavern for a while before heading back out to the sea. "Are you all ready to go back?"
"Yes, we are," said the group. They swam up to the peak and used the Linking Book.

"That was out of this world," said Brock after returning.
"We've learned many things about your worlds and your possibilities," said the Professor.
"And so have we about yours," Catherine said. She then noticed it was dark outside. "It is night now; you're welcome to stay for another day."
"Thank you," said the group as they exited to their sleeping quarters.
"What should we do, my love?" Atrus asked.
"I think we should retire, too," Catherine replied. They, too, exited the study.
 
Chapter 53: Finale: Back Again

The group returned to the study the very next day. Atrus, Catherine, and Yeesha were waiting in the study.
"We have been through so much with you," Yeesha said. "We are really sad to see you go."
"Well, don't be," said Professor Oak. "Just try to remember the journey."
"That is a good point," Catherine said. "The journey is what matters most."
"And we're so glad we have been on this journey and known other worlds besides ours," said Ash.
"And so am I," Atrus said. "And so am I." There was a long pause. "Are you ready to go back?"
"Yes, we are," said the group.
"Very well." Atrus pulled out the Linking Book back to the Pok?mon world. The group said their goodbyes, and each one of the group linked back. Then there was quiet in the study.
"Catherine, they have done so much for us, so much for Yeesha..."
"Would you like to give something back to them?"
"Yes." Atrus was not surprised at Catherine's reply.
"Then give them a Book that leads to here."
"I think that would be great." Atrus took out a blank book from his shelves and began writing.

The group arrived in the cave, which was open to the path outside.
"It's just as we had left it," said Brock. All of them exited the cave.
"Now that we're back..." said James to the rest of the group.
"...the truce is over..." said Jessie.
"...and we're going to capture Pikachu!" said Meowth.
"OH NO, YOU DON'T!" Ash, Brock, and Misty pulled out their Pok?balls and Pikachu became enraged. Team Rocket decided to flee, knowing that their Pok?mon were too strong to defeat.
"Team Rocket's fleeing out again!"
"Well, that's over with," said the Professor. Then somebody else came into being inside the cave.
"Atrus?" said Ash. "What are you doing here?"
"I've brought you a little present." He then held up the book.
"It's a Tomahna Linking Book," said Misty.
"That's correct," Atrus said. "Would you like it?"
"Sure," said Brock. "But we don't want to carry it all the time." Brock then thought for a moment. "You could place it in the cave; that way, when somebody else stumbles upon this cave, they can Link to Tomahna and can get help from you."
"I think that would be fine." Atrus turned back and realized that it was dark. "You had said that you made the cave lights come on when you pushed a button, is that correct?"
"Yes, the button's right there," said Brock. "But it will also close the cave until you link."
"So this would be our good-bye, then," Atrus said.
"Yes, it will," said Brock. Everyone said goodbyes once more, and Atrus pushed the button. Atrus placed the Tomahna book on the shelf and linked back. The cave opened once he was gone.
"There he goes," said Professor Oak. He then thought for a moment. "Oh, my gosh! I need to get back to my laboratory now; I have very important things to do."
"Well then, see you later," said Ash.
"All right." Professor Oak ran to find transportation back to his laboratory.
"Ash, what do you say we continue on our journey now?" said Brock.
"Sure." With that, the group left the cave and continued on their journey, looking for new adventures.

THE END
 
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