Anti
return of the king
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- Posts
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- Kobe's Reality
- Seen Mar 6, 2022
Introduction:
I really miss the old days of ADV when Snorlax was a much cooler way to special wall (as opposed to boring old Blissey). In D/P, Snorlax lost power that I never thought it could. That being said, it is vastly underrated and not really prepared for, and can wall 90% of special attackers out there.I decided to make a "Snorlax Team" to give Snorlax some much-needed love. With Thick Fat, Heatran is actually easier to beat with Snorlax than with Blissey, and gets a free shot at paralyzing the incoming pokemon with Body Slam.
Snorlax does die to special fighting moves though, so I decided Dusknoir would be a good option to wall those, especially coming from the likes of SpecsLuke. Hippowdon was added to wall physical attackers and as my rock resist, and Bronzong filled in most other weaknesses I had to worry about. This walling squad covers each other's weaknesses pretty well and they can heal themselves.
However, many walls (especially Steel walls that don't mind toxic) were a problem, so I decided to put in Starmie to Rapid Spin and destroy Steel walls with low special defense, like Forretress and Skarmory. Garchomp was added to take care of Grassers (go go go Fire Fang!) and take out anything that could use rest to make toxic useless (making setting up pretty easy for Garchomp). Garchomp also benefits from Sand Veil.
So your job is to add a lot more pokemon to the "problems" part of this RMT Thread. It's a new team of mine still going through testing, but at 20-3 it hasn't lost many games.
But I'm open to anything since I'm actually quite uneasy about this team, so tear tear tear it apart.
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Team:
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock
Pretty obvious Hippowdon lead sets up Stealth Rock and counters lots of huge threats, like Electivire, Rampardos, Aerodactyl, and Tyranitar.
Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 76 Def / 180 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Pain Split
- Shadow Sneak
- Fire Punch
This blocks Rapid Spin if I must and is crucial to walling things on this team. Toxic is to sap health from opposing walls without rest. I'll take my chances with Heracross.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Rest
- Sleep Talk
- Earthquake
Bronzong absorbs status and also counters things like Weavile and Outraging ScarfChomp.
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 244 HP / 28 Def / 236 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Crunch
- Rest
- Sleep Talk
Nobody really prepares for Snorlax anymore, who used to be a mammoth threat. I'm bringing Snorlax back, and he does a great job countering Azelf, Gengar (unless it has Choice Specs Focus Blast, which Dusknoir absorbs).
Starmie @ Leftovers
Trait: Natural Cure
EVs: 172 HP / 216 Spd / 120 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Spinner and kills lots of stuff with special attacks.
Garchomp @ Leftovers / Lum Berry
Trait: Sand Veil
EVs: 16 HP / 252 Atk / 240 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Fire Fang
- Dragon Claw
Garchomp takes care of anything that might want to try to stall me out. Lum Berry is for crap that wants to burn me.
------------------------------------------------------------------------------------------------------------------------------------
Strategy:
The way I'm trying to win with this team is fairly simple. First, I set up Sand Stream and hopefully Stealth Rock with Hippowdon. Now, damage will eat away at switch-ins. Powerful sweepers will be dealt with by whatever wall counters it best, and often times countering threats can be a group effort. As they are worn down by Stealth Rock, Sand Stream, and then attacks from my own pokemon and hopefully Toxic from Dusknoir, it will become easier to pick off pokemon.
When the time is right, send out Garchomp, SD, and sweep. Anything faster that could threaten Garchomp will be picked off before attempting any late-game sweep, but Garchomp will hit things in the early game as well to help wear them down. All pokemon except Garchomp can recover off damage and stall for a bit while letting residual damage to really leave its mark.
Any attempts to heal in the way of wish support will just be an opportunity to bring in and set up Garchomp, and obliterate whatever the opponent is trying to heal, or take out the wisher. I can also bring in Dusknoir and inflict the incoming pokemon with Toxic.
------------------------------------------------------------------------------------------------------------------------------------
Problems:
Grassers, especially Breloom, have been really bugging me. Dusknoir beats it fairly well and Bronzong can absorb Spore, but yuck is it nasty on me. Tyraniboah has been somewhat problematic, especially when Dark Pulse is flinching the crap out of my only counter for the Ice Beam variant, Bronzong. Thunderbolt Boah is taking down by Hippowdon with good success. Bronzong can beat that one as well.
I really miss the old days of ADV when Snorlax was a much cooler way to special wall (as opposed to boring old Blissey). In D/P, Snorlax lost power that I never thought it could. That being said, it is vastly underrated and not really prepared for, and can wall 90% of special attackers out there.I decided to make a "Snorlax Team" to give Snorlax some much-needed love. With Thick Fat, Heatran is actually easier to beat with Snorlax than with Blissey, and gets a free shot at paralyzing the incoming pokemon with Body Slam.
Snorlax does die to special fighting moves though, so I decided Dusknoir would be a good option to wall those, especially coming from the likes of SpecsLuke. Hippowdon was added to wall physical attackers and as my rock resist, and Bronzong filled in most other weaknesses I had to worry about. This walling squad covers each other's weaknesses pretty well and they can heal themselves.
However, many walls (especially Steel walls that don't mind toxic) were a problem, so I decided to put in Starmie to Rapid Spin and destroy Steel walls with low special defense, like Forretress and Skarmory. Garchomp was added to take care of Grassers (go go go Fire Fang!) and take out anything that could use rest to make toxic useless (making setting up pretty easy for Garchomp). Garchomp also benefits from Sand Veil.
So your job is to add a lot more pokemon to the "problems" part of this RMT Thread. It's a new team of mine still going through testing, but at 20-3 it hasn't lost many games.
But I'm open to anything since I'm actually quite uneasy about this team, so tear tear tear it apart.
------------------------------------------------------------------------------------------------------------------------------------
Team:
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Slack Off
- Stealth Rock
Pretty obvious Hippowdon lead sets up Stealth Rock and counters lots of huge threats, like Electivire, Rampardos, Aerodactyl, and Tyranitar.
Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 76 Def / 180 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Pain Split
- Shadow Sneak
- Fire Punch
This blocks Rapid Spin if I must and is crucial to walling things on this team. Toxic is to sap health from opposing walls without rest. I'll take my chances with Heracross.
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SDef
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Rest
- Sleep Talk
- Earthquake
Bronzong absorbs status and also counters things like Weavile and Outraging ScarfChomp.
Snorlax @ Leftovers
Trait: Thick Fat
EVs: 244 HP / 28 Def / 236 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Crunch
- Rest
- Sleep Talk
Nobody really prepares for Snorlax anymore, who used to be a mammoth threat. I'm bringing Snorlax back, and he does a great job countering Azelf, Gengar (unless it has Choice Specs Focus Blast, which Dusknoir absorbs).
Starmie @ Leftovers
Trait: Natural Cure
EVs: 172 HP / 216 Spd / 120 SAtk
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Recover
- Rapid Spin
Spinner and kills lots of stuff with special attacks.
Garchomp @ Leftovers / Lum Berry
Trait: Sand Veil
EVs: 16 HP / 252 Atk / 240 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Fire Fang
- Dragon Claw
Garchomp takes care of anything that might want to try to stall me out. Lum Berry is for crap that wants to burn me.
------------------------------------------------------------------------------------------------------------------------------------
Strategy:
The way I'm trying to win with this team is fairly simple. First, I set up Sand Stream and hopefully Stealth Rock with Hippowdon. Now, damage will eat away at switch-ins. Powerful sweepers will be dealt with by whatever wall counters it best, and often times countering threats can be a group effort. As they are worn down by Stealth Rock, Sand Stream, and then attacks from my own pokemon and hopefully Toxic from Dusknoir, it will become easier to pick off pokemon.
When the time is right, send out Garchomp, SD, and sweep. Anything faster that could threaten Garchomp will be picked off before attempting any late-game sweep, but Garchomp will hit things in the early game as well to help wear them down. All pokemon except Garchomp can recover off damage and stall for a bit while letting residual damage to really leave its mark.
Any attempts to heal in the way of wish support will just be an opportunity to bring in and set up Garchomp, and obliterate whatever the opponent is trying to heal, or take out the wisher. I can also bring in Dusknoir and inflict the incoming pokemon with Toxic.
------------------------------------------------------------------------------------------------------------------------------------
Problems:
Grassers, especially Breloom, have been really bugging me. Dusknoir beats it fairly well and Bronzong can absorb Spore, but yuck is it nasty on me. Tyraniboah has been somewhat problematic, especially when Dark Pulse is flinching the crap out of my only counter for the Ice Beam variant, Bronzong. Thunderbolt Boah is taking down by Hippowdon with good success. Bronzong can beat that one as well.