Eos Aduro
The Kid with the Bullet Soul
- 2,142
- Posts
- 17
- Years
- Publi City
- Seen May 13, 2014
So I'm EosAduro, Im a member who left a while ago, but Im making my return! A lot has changed here, but I still see that we have some awesome raters still floating around! Also glad to see that Anti made mod! So here's the team.
Well the team is a stall team, centralizing on Bronzongs amazing lead skills, being both a wall and being effective in stopping other common leads, Heatproof helps with that. Zapdos is my main Scizor and Gyarados counter, as well as helping with pressure stall, Suicune is my bulky water/tank/phazer, and does the job incredibly well, also helps against Tyranitar, the dragons, and other common threats. Machamp is my status taker and hard hitting bulk. Dynamic Punch being his best friend, with payback there to hit those pesky Rotom forms. Tyranitar is my guy for taking some special hits, mainly coming in on Jolteon, Gengar, and other special hitters, and scaring them away with Crunch, or going for a DD. Possibly switching set for CB. And my final Poke is Gengar, TrickSpecs. My teams definite weakest link, I am probably going to switch him ou for Tentacruel or another specially minded Poke, possibly Blissey as well.
Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP/82 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Hypnosis
- Stealth Rock
---
Bronzong, one of the most effective leads I've used in a long time. Do not undervalue the use of Heatproof, as a lead, Bronzong is rarely Earthquaked, which gives it an advantage over almost every common lead in the game. Metagross won't EQ it, it beats Azelf, Infernape, and Hearan usually, and hits Aerodactyl hard whenit pops up, as well as stopping Tyranitar cold. Stealth Rock is for obvious purposes, Hypnosis is amazing when it hits, and Gyro Ball is for Tyranitar and Azelf, Earthquake for Heatran and Infernape. Also, Heatproof Im not really debating its merits, so unless oyu give me at least 5 concrete reasons why its better for this exact team, I wont change it.
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Grass]
---
Classic bulky Zapdos, an amazing counter to Scizor and Gyarados, as well as putting some bulky waters and steels in there place. Thunderbolt for STAB and Gyarados, Suicune, Tentacruel, etc. Roost for healing and help with pressure stalling, Heat Wave for Scizor, Magnezone, metagross, Jirachi, Celebi, the list goes on. HP Grass for Swampert, Hippowdon, quick finishes for Tyranitar, etc.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/52 SAtk/104 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Roar
---
My definite favorite Poke on this team, CMCune! After a Calm Mind, she becomes a devastating foe against almost anything, being near impossible to OHKO, and with Roar she can get rid of anyone trying to set up on her with DD, SD, and such. Surf and Ice Beam for common coverage.
Machamp (F) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
---
Yup, its the one everyone hates to see come up, Restalk Machamp! One of the most effective Pokemon in the metagame nowadays, with Dynamic punch to get rid of Blissey, confuse anything my team has trouble with, and get rid of Gengar and the Rotom forms. Resttalk for recovery and status taking. Also helps with Heatran.
Tyranitar (M) @ Babiri Berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Fire Punch
- Stone Edge
---
DDTar, always a good choice. He helps to handle a few of my teams worse nightmares, like opposing Zapdos, Cresselia, Celebi, and a few others. He's usually prepared to get going and take down a few guys. Babiri Berry to stop Scizor, Fire Punch to also stop Scizor, and SE and Crunch for coverage and STAB.
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Shadow Ball
- Focus Blast
---
My teams biggest weakness, but can also be a big threat. After tricking Scarf onto a Blissey, Machamp, anything physical really, it gives him leave to start to hit everything possible. With Levitate he helps take Earthquakes for Bronzong if my opponent figures out its Heatproof. Fighting resist is always helpful, but I rarely have to use it, Zapdos can take everything except for Dynamic Punch from Machamp. Plausibly switching in Tentacruel to replace it. Helps to revenge kill Salamence, Heatran, and other threats.
The team so far has been one of my better ones, but it has a few weaknesses. Its nothing to a particular Pokemon, although Vaporeon and other Suicune can cause me some grief. Lucario isnt usually a huge problem, but he has gotten at least 2 of my pokes down before, so I need a bit of help with that. Anything and everything is appreciated, so please speak your mind!
Team at a Glance
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/Bronzong.png)
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/Zapdos.png)
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/Suicune2.png)
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/Machamp.png)
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/Tyranitar.png)
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/Gengar.png)
Well the team is a stall team, centralizing on Bronzongs amazing lead skills, being both a wall and being effective in stopping other common leads, Heatproof helps with that. Zapdos is my main Scizor and Gyarados counter, as well as helping with pressure stall, Suicune is my bulky water/tank/phazer, and does the job incredibly well, also helps against Tyranitar, the dragons, and other common threats. Machamp is my status taker and hard hitting bulk. Dynamic Punch being his best friend, with payback there to hit those pesky Rotom forms. Tyranitar is my guy for taking some special hits, mainly coming in on Jolteon, Gengar, and other special hitters, and scaring them away with Crunch, or going for a DD. Possibly switching set for CB. And my final Poke is Gengar, TrickSpecs. My teams definite weakest link, I am probably going to switch him ou for Tentacruel or another specially minded Poke, possibly Blissey as well.
In Depth View of the Team
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/BronzongOverworldAnimated.gif)
Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP/82 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Earthquake
- Gyro Ball
- Hypnosis
- Stealth Rock
---
Bronzong, one of the most effective leads I've used in a long time. Do not undervalue the use of Heatproof, as a lead, Bronzong is rarely Earthquaked, which gives it an advantage over almost every common lead in the game. Metagross won't EQ it, it beats Azelf, Infernape, and Hearan usually, and hits Aerodactyl hard whenit pops up, as well as stopping Tyranitar cold. Stealth Rock is for obvious purposes, Hypnosis is amazing when it hits, and Gyro Ball is for Tyranitar and Azelf, Earthquake for Heatran and Infernape. Also, Heatproof Im not really debating its merits, so unless oyu give me at least 5 concrete reasons why its better for this exact team, I wont change it.
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/ZapdosOverworldAnimation.gif)
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Heat Wave
- Hidden Power [Grass]
---
Classic bulky Zapdos, an amazing counter to Scizor and Gyarados, as well as putting some bulky waters and steels in there place. Thunderbolt for STAB and Gyarados, Suicune, Tentacruel, etc. Roost for healing and help with pressure stalling, Heat Wave for Scizor, Magnezone, metagross, Jirachi, Celebi, the list goes on. HP Grass for Swampert, Hippowdon, quick finishes for Tyranitar, etc.
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/SuicuneOverworldAnimation.gif)
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/100 Def/52 SAtk/104 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Surf
- Roar
---
My definite favorite Poke on this team, CMCune! After a Calm Mind, she becomes a devastating foe against almost anything, being near impossible to OHKO, and with Roar she can get rid of anyone trying to set up on her with DD, SD, and such. Surf and Ice Beam for common coverage.
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/MachampOverworldAnimation.gif)
Machamp (F) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Rest
- Sleep Talk
---
Yup, its the one everyone hates to see come up, Restalk Machamp! One of the most effective Pokemon in the metagame nowadays, with Dynamic punch to get rid of Blissey, confuse anything my team has trouble with, and get rid of Gengar and the Rotom forms. Resttalk for recovery and status taking. Also helps with Heatran.
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/TyranitarOverworldAnimation.gif)
Tyranitar (M) @ Babiri Berry
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Fire Punch
- Stone Edge
---
DDTar, always a good choice. He helps to handle a few of my teams worse nightmares, like opposing Zapdos, Cresselia, Celebi, and a few others. He's usually prepared to get going and take down a few guys. Babiri Berry to stop Scizor, Fire Punch to also stop Scizor, and SE and Crunch for coverage and STAB.
![[PokeCommunity.com] A Valiant Return [OU] [PokeCommunity.com] A Valiant Return [OU]](https://i303.photobucket.com/albums/nn141/EosAduro/GengarOverworldAnimation.gif)
Gengar (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Thunderbolt
- Shadow Ball
- Focus Blast
---
My teams biggest weakness, but can also be a big threat. After tricking Scarf onto a Blissey, Machamp, anything physical really, it gives him leave to start to hit everything possible. With Levitate he helps take Earthquakes for Bronzong if my opponent figures out its Heatproof. Fighting resist is always helpful, but I rarely have to use it, Zapdos can take everything except for Dynamic Punch from Machamp. Plausibly switching in Tentacruel to replace it. Helps to revenge kill Salamence, Heatran, and other threats.
Conclusion
The team so far has been one of my better ones, but it has a few weaknesses. Its nothing to a particular Pokemon, although Vaporeon and other Suicune can cause me some grief. Lucario isnt usually a huge problem, but he has gotten at least 2 of my pokes down before, so I need a bit of help with that. Anything and everything is appreciated, so please speak your mind!
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