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5th Gen Ability Discussion

TDCass

Glitch Trainer
  • 24
    Posts
    13
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    • Age 30
    • Seen Jul 18, 2010
    Cute and Cuddly - Chance on hit, What hit? it's too cute to hit!

    Um, Attract? Causes infatuation, and I think in R/S/E, a pokemon had an ability to that effect, where if the pokemon was hit, it would cause infatuation. Not at all.
     
  • 10,179
    Posts
    18
    Years
    • Age 37
    • Seen yesterday


    Um, Attract? Causes infatuation, and I think in R/S/E, a pokemon had an ability to that effect, where if the pokemon was hit, it would cause infatuation. Not at all.
    That would be Cute Charm. When a Pokemon has Cute Charm, if hit with a Direct Attack, there's a 30% chance that the opponent will become infatuated.

    So Cute and Cuddly is just a repeat of what we have before.

    choice guard.
    The user is immune to the first attack used on it until switched out.
    Agreeing with SwiftSign on this. That would be kind of cheap in competitive play, where switching happens often.
     

    Volroc

    The Unpredictability Trainer
  • 1,880
    Posts
    14
    Years
    • Seen Jul 20, 2015
    How is that not offensive? I have never seen a flying squirrel version of Pachi that I remotely liked, so I specifically created it to not be a flying squirrel. Anyway, there is one valid criticism of that pic, and that's that the linework is shaky. I did it with a mouse, and it's convinced me that I need to invest in a tablet.

    well i saw this REALLY good one, its probably in the Gen5 speculation thread (the original one ♥)
    and ive got one in my head,but my camera sucks, and i suck in paint :P so ya im not even gonna screw up my fav Electric type lol
    if you want my full opinion on it here:
    Spoiler:


    ya i need one too :( i make sum epic failures in paint lol
    -------------------------

    now on subject im loving the ability ideas for ghosts XD

    Regret should be used by emotional pokemon,like Baby pokemon, Ralts, exc.
    it would make more sense, since Dark types ARENT evil,and neither are ghosts :P

    i was thinkin bout this:
    Blow Back- Pokemon that uses Explode/Self destruct loses half their attack power (leaving its power at 200/250), and both survive with 1/16th their health

    in game description: Blow Back - Explosion&Selfdestruct blows both targets back,but doesnt knock either out.
    (electrode with quick attack = pwnage lol)
     

    OmegaRuby and AlphaSapphire

    10000 year Emperor of Hoenn
  • 17,521
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    14
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    Dang it. I always get those two mixed up. :P But the great part about Magikarp is that you can give it any ability in the game, and it's still useless.
    Magikarp won't be as useless if it had a good move pool, it's not the pokemon with the lowest stats in the Game that title belongs to Sunkern :P
    Shadow rush: rises the power of dark and ghost moves in a pinch ;)
     

    Resultz

    All- round Poke-Whizz
  • 583
    Posts
    14
    Years
    but sunkern can actually fight for itself..

    transfusion..
    Gives the user a softboiled like function

    recouperate
    when switched out, 1/5 the PP of each move is restored

    consistency
    Increases power of all moves slightly, but weakens super effective and critical hits

    forager
    each turn after attacking, theres a chance a berry may be found, and used. If not needed, is placed into the berry pocket
    (berries can be Oran/sitrus/cheri/pecha/leppa/aspear/rawst)

    Specialist
    Physical attacks become special based.

    Fighter
    Special attacks become physical based

    Oscilloscope
    Reduces damage from ground attacks and makes Magnitude fail.

    Toxin
    if user poisons opponent, theres a chance of poison damage increasing to 1/4 each turn (approx 20% chance)

    and yeah i suppoe choice guard may be a tad overpowered, but it could work more as an item rather than an ability
     

    Ninja Caterpie

    AAAAAAAAAAAAA
  • 5,979
    Posts
    16
    Years
    But the great part about Magikarp is that you can give it any ability in the game, and it's still useless.

    Nop. Give it Drought or that thing that Kyogre has and it'll suddenly be on every second OU Rain Dance/Sunny Day team for the rain/sun that lasts forever.

    @Results, Choice Guard would only work if it worked like all other choice items - you can only use one move. Otherwise, that'd still be overpowered.
     

    solastalgia

    dancing through life
  • 64
    Posts
    13
    Years
    At the moment I think FrostBite is a bit of a pain... Freeze is such a rare condition and it's the one that is the most hinderant as the Pokémon can't do anything. Perhaps if it raised the chance of Ice-Type moves to freeze instead?

    I would love this ability. <3 Freeze is far too uncommon.
     

    Volroc

    The Unpredictability Trainer
  • 1,880
    Posts
    14
    Years
    • Seen Jul 20, 2015
    but sunkern can actually fight for itself..

    Oscilloscope
    Reduces damage from ground attacks and makes Magnitude fail.

    Toxin
    if user poisons opponent, theres a chance of poison damage increasing to 1/4 each turn (approx 20% chance)

    called Levitate mate :P

    toxic its already a move, and its raises even faster :P
     

    OmegaRuby and AlphaSapphire

    10000 year Emperor of Hoenn
  • 17,521
    Posts
    14
    Years
    but sunkern can actually fight for itself..

    transfusion..
    Gives the user a softboiled like function

    recouperate
    when switched out, 1/5 the PP of each move is restored

    consistency
    Increases power of all moves slightly, but weakens super effective and critical hits

    forager
    each turn after attacking, theres a chance a berry may be found, and used. If not needed, is placed into the berry pocket
    (berries can be Oran/sitrus/cheri/pecha/leppa/aspear/rawst)

    Specialist
    Physical attacks become special based.

    Fighter
    Special attacks become physical based

    Oscilloscope
    Reduces damage from ground attacks and makes Magnitude fail.

    Toxin
    if user poisons opponent, theres a chance of poison damage increasing to 1/4 each turn (approx 20% chance)

    and yeah i suppoe choice guard may be a tad overpowered, but it could work more as an item rather than an ability
    Yeah but that's only because it has a better moveset than Magikarp, give magikarp tm's and Hm's and moves like sunkerns except water it would be more used than Sunkern is :P
     

    Hibaru

    Advanced Pokemon Trainer
  • 268
    Posts
    14
    Years
    (Man! Haven't online for a looong time.) New Ability? Lets see...I guess something like Power up the user moves when they have a bad condition. Like when they have Poisoned, Their moves goes up!
     

    Volroc

    The Unpredictability Trainer
  • 1,880
    Posts
    14
    Years
    • Seen Jul 20, 2015
    (Man! Haven't online for a looong time.) New Ability? Lets see...I guess something like Power up the user moves when they have a bad condition. Like when they have Poisoned, Their moves goes up!

    ... Linoone + Toxic Orb + ability + Facade....

    EPIC PWNAGE!!!!! XD me wants lol
     

    Volroc

    The Unpredictability Trainer
  • 1,880
    Posts
    14
    Years
    • Seen Jul 20, 2015
    Hahahaha! Totally. I can see that too.

    i have them everyday XD


    ooo a fire type ability:
    Over-Heat
    basically if the pokemon uses fire-type attacks a certain amount of times (random each battle) they will over heat and be unable to use any fire attacks for a few turns, and the next fire attack it uses has it power tripled :D
     

    Alternative

    f i r e f l y .
  • 4,262
    Posts
    15
    Years
    I'd like to see an ability sorta like Psych Up and Trace put together.

    *Insert ability name here* : Copies all opponent's stat changes upon switching in.
     
  • 788
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    17
    Years
    • Seen Jun 1, 2024
    I really like the FrostBite ability that someone mentioned.

    I'd like to see an ability that, basically, heals the Pokemon somewhat (maybe 10%) upon switching out.

    Or an ability that works like Poison Point, only for Toxic Poisoning.

    How about an ability that, for types that the Pokemon is immune to (such as a Normal-type attack used against a Ghost-type) heals HP, rather than doing nothing?

    I also had another idea that would be fun to play around with: The ability changes every turn, randomly selecting any other ability. Most of the time you wouldn't notice it, but occasionally it may work...
     
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