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5th Gen Ability Discussion

Ability name: Transparency
In-game description: Takes no effect from phychical attacks, but doubles the power of special attacks.
Additional effect(s): Reduces wild Pokemon encounter rate and damage from Hail and Sandstorm.

Ability name: Fighting Spirit
In-game description: Boosts speed when hit by a fighting-type attack.
Additional effect(s): The Pokemon with this ability is immune to fighting-type attacks.

Ability name: Loyalty
In-game description: Increases the power of the Pokemon's first attack when a partner is defeated.
Additional effect(s): If the Pokemon with this ability is sent out after a teammate is knocked out, the power of its first attack is increased by 50%.
 
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.
 
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.
The opposite of this would be
Broken Tie: The pokemon would become anger faster, power of Frustration is multiplied by 1.5, etc. :)
 
Close Tie: The Pokemon with this ability will gain happiness quicker, the power of Frustration is halved, the power of Return is multiplied by 1.5.

It also breeds quicker.

Should probably be Close Bond.

Close Tie makes it sound like a draw kind of thing XD.
 
Pin-Point
Effect: All Accuracy-reducing attacks are nullified
Additional effect: All hidden items will be revealed.
 
Pin-Point
Effect: All Accuracy-reducing attacks are nullified
Additional effect: All hidden items will be revealed.
Infra-Red or something about Heat Seeking would be a better name. But, then again, Pin-Point has an odd type of appeal...

Sponge
The power of moves that require charge-up are multiplied by 1.5. This is carried over even if, for example, SolarBeam is used during Sunny Day, and, thus, doesn't need to charge up.

Choice Power
Powers up the first move used by 10%. Unlike the Choice Items, it doesn't restrict the Pokemon to the first move, though. (It's an ability, so I had to do 10%, or it would be too overpowered.)

Scale
If moves are used in ascending order by base power, every one after the first one has an added 25%, which is carried over. (In other words, the second move has 125% its normal base power, the third move has 150% its normal base power, and the fourth move has 175% its normal base power). This obviously means that if a Pokemon with this ability has only one offensive move, its ability will never come into play.
 
I can't come up with a name at all =/

Let's just call it Trickster or something.

Trickster
Ineffective moves become not very effective.
(So, thunderbolt on ground type becomes 1/2 damage)
 
I can't come up with a name at all =/

Let's just call it Trickster or something.

Trickster
Ineffective moves become not very effective.
(So, thunderbolt on ground type becomes 1/2 damage)

Fake-out would be a nice name.

Disruption: Any metal or electric Pokemon who enter the field suffer from lower accuracy. (This would be a good one for Porygon)
 
New Abilities Discussion

So whats your guys favorite new abilities? Mine is the fact that Ditto now has Eccentric which transforms them automatically so if Dittos appear in the wild they will appear as a wild Pokemon that you own. I think the weight ones are cool, but they aren't all that helpful now... I mean some moves relate to weight, but I don't see that being useful to you... Harvest is also cool as you can use the same berry on that Pokemon every time it triggers... Also you can talk about Dream World abilities and any changes to the Pokemon's old ability to the ability in Gen V.
 
The only thing I have to say about the new abilities is..

LOL @ SEREBII'S SOURCE OF INFORMATION

He reported Meguroko's ability as Earthquake Spiral. I told him personally (and his staff multiple times) that it was wrong, and so have multiple other people, and they just completely ignored everyone.

So..

Yay for me being right.

/smugleaf

Anyways..

I like the one where you get poisoned on contact
 
Mischevious Heart.

I'm going to love getting one up by using non-attacking moves. Encore, Sleep Powder, Leech Seed, Thunder-wave, Will-o-Wisp...my play style got a whole lot better.
 
Mischevious Heart.

I'm going to love getting one up by using non-attacking moves. Encore, Sleep Powder, Leech Seed, Thunder-wave, Will-o-Wisp...my play style got a whole lot better.
What does Mischevious heart do again? so many new SA to remember...
 
Mischevious Heart increases your move's priority if it is non-offensive. Meaning, its like using a non-damaging Extreme Speed because your move will go first regardless of Speed.
 
Mischevious Heart increases your move's priority if it is non-offensive. Meaning, its like using a non-damaging Extreme Speed because your move will go first regardless of Speed.
Oh no I remember what it is :)
Well if they can learn Swords dance and know Aqua jet or a move like that that always goes first and attacks it would be dangerous and you wouldn't need to focus on it's Speed Ev's or Iv's...
 

Oh no I remember what it is :)
Well if they can learn Swords dance and know Aqua jet or a move like that that always goes first and attacks it would be dangerous and you wouldn't need to focus on it's Speed Ev's or Iv's...

Exactly. Imagine a speedy Swords Dance + a powerful priority move. :D throw on a focus sash and you're guaranteed a +2 Attack boost and at least one move yourself.
 
My least favorite ability would be Weak-kneed. It's a hindering ability, similar to Truant and Slow Start. Your stats being seriously crippled when you reach below 50% health does no good (considering the fact that Aakeosu, who has that ability, has good offensive stats and Speed).
 
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