2nd Gen active pkmn=wild pkmn

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    • Seen Sep 15, 2015
    I'm just wondering if anyone else has ever noticed how having a specific active pokemon effects which wild
    pokemon appear. I have been playing Gold and had noted that while on route 32 (I believe) bellsprout appeared
    more often when I had a hoppip or a zubat out. Rattata appeared more often with Togepi. Wooper appeared more
    with Tentacool. Mareep appeared more with Hoothoot and Geodude.

    Have you ever noticed this in any pokemon game?​
     
    I'm not sure how it works in GSC, but I do know that once abilities were introduced that a Pokémon with Static leading the party guaranteed a higher chance of finding Electric-types! It does make me wonder if something similar was going on in Gen II.
     
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    I also noted fishing seems to be impacted as well by this. On the same route I had my butterfree up and just
    could not seem to get a bite but the second I swapped rattata up I started getting magikarp every 1-6 times.
    Once I manage to start ev training, I'm going to record my battles with each pokemon. I'm thinking 100 should
    be enough. I'll get those stats up here and see what you guys think.
     
    I've never heard of this, and my gut reaction is that it was probably chance, but I'm curious to see the data. If you have particular Pokemon combinations to test, and it looks like there is something going on, perhaps some more of us could help out with this as well?

    I don't think there was anything like the effects of Static in gen II though. If there really was an impact of Pokemon used on encounter rates, I feel like someone who has analyzed the game's code would have mentioned it by now.
     
    The active Pokemon doesn't have any impact on the wild encounters or wild encounter rate. Whenever a wild battle could be triggered, the game grabs a random number and weighs it to the map's encounter rate for the current time of day and wild battle type (grass or water). Then, if there will be a wild battle, the game grabs another random number and compares it to the accumulated encounter rates of each slots in the map's wild data table. The wild encounter slots have a predetermined probabilty shared by all the maps, which is 60/30/10 for water encounters (3 slots per map) and 30/30/20/10/5/4/1 (21 slots per map, 3 for each time of day) for grass encounters.
     
    I think it's a sweet coincidence, but I won't be surprised if it's connected to the coding. It's more like a hidden coding thing, not necessarily a real feature like Static and Magnet Pull. Who knows that might have inspired them to create additional effects to Magnet Pull and Static! :)
     
    Some little programmer on the team probably tried it out and then brought it up later.... "Know why you see more Bellsprout on 32 when you are using Hoppip?" *Points finger at self* "This guy, thats why." and someone thought it was awesome and should be connected to the abilities system he was thinking of for the next games. lol
     
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