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Add New Pokemon In 15 Easy Steps!

I followed the exact instructions, yet am having the same issues Seth was having.. it gives me the Image is not indexed issue too. (I also tried adding a custom pokémon in another way, that gave me the same issue. Might be the program?)

Also, might I ask what the copying on top of each other is for? By copying the old one and pasting it over the new one, doesnt this just make a copy of the old one? I don't believe MS Paint has layers, or am I wrong?

(If it helps, I am using a Firered ROM-hack (Not that that should matter), and trying to replace 1507 and 1508 (chansey). What's weird is I can import the inverted version, but not the copied over version)

EDIT: Hmm, even when I use a program like GIMP to add a new layer, it doesn't work... very weird
 
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Good tut, but hard to decide when you have to replace Pokemon because the only ones worth replacing are weak . _.?
 
I had the same problem as others. "Image not indexed" but I could use the inverted image, which is no help. What version of Paint were you using, as I was using Windows 7 paint and I feel like that's where the problem lies.

Also, your image was only around 700bytes but mine was just over 2000. That can't be right...
 
For FSF and unLZ-GBA the download website that you linked is down, can you find another link to them? I can't seem to find them
 
Alright! This tut helped me a lot! I was able to add a custom pokemon from one hack to FR, I'm very pleased with that. But I have one problem: it was adding the back sprite for the pokemon. I used mew as a base for the sprite (along with the shiny pallet) And The front came in fine, however my first try to add the back with the regular pallet it looked all... trippy to best explain it. When I put the code for the shiny back (after reading through everyones comments) it came out better, but it was extremely albino looking. Any idea on how to make the little guy actually pink?
 
When I try to import my sprite into unLZ-GBA it says that the image isnt indexed. Have I done something wrong
 
This is good, but I'm having problems. I was trying to add Honchkrow, but it said "ERROR: image is not indexed." Also, the sprite looks glitchy. Lastly, can you point in the direction of editing the cry?
 
This is good, but I'm having problems. I was trying to add Honchkrow, but it said "ERROR: image is not indexed." Also, the sprite looks glitchy. Lastly, can you point in the direction of editing the cry?

You have to index your sprite. Go take a look on indexing sprites tut also go find changing cry tut too.
 
Does this work for NDS games?
 
Help guys . how to solve the comdlg32.ocx problem ?? :(
 
Sorry if this has already been asked (I never read every comment.) but can you do this with gen1? I was originally going to be making a white 2 rom but I decided I was going to make a gen1 one instead. (Getting off topic, oops.)
 
I'm sorry to add onto the load of questions, but when I add a new Pokemon in the ?????? slot (after Celebi), I try to load up the game (FireRed rom) but the emulator just shows a white screen. I've triend browsing the internet to find an answer, but all I got was 'change save type to Flash128. So I did that and... nothing happened.
Help anybody?
 
Im going to just cut the the chase...
...any second now... 5 4 3 2 1 0 -1 -2 -3 -4 -5.
All jokes aside though.

I got to the edit plate step but the only plate option not greyed out was import plate, help, quick please!
 
Sorry if this has already been asked (I never read every comment.) but can you do this with gen1? I was originally going to be making a white 2 rom but I decided I was going to make a gen1 one instead. (Getting off topic, oops.)

Ignore that I didn't even read what the method was compatible with at the time.

:bone:
 
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