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Add New Pokemon In 15 Easy Steps!

I Need Your Help With Something.

I Follow The Tutorial To the Letter but when I Insert the sprite and save with the new offsets on a clean Rom. I go to a different sprite then return to the sprite i have changed and it goes back to what sprite was there before?
 
I Need Your Help With Something.

I Follow The Tutorial To the Letter but when I Insert the sprite and save with the new offsets on a clean Rom. I go to a different sprite then return to the sprite i have changed and it goes back to what sprite was there before?

The reason it does this is because you are not removing the old image, you are just telling the game to not look at it anymore. Don't worry, the Sprite is inserted.
 
does anyone here know how to add new attacks to your new custom pokemon?

i already have advance attack...
 
Nvm, I just found out that it was Poke edit pro that makes my vba not respond. I still have no idea why.
When you use Poke Edit Pro, you can't have the rom open with any other program, it's a sharing issue.
Hey, I'm having an issue here...
I inserted Dialga in the slot right after Celebii, but when I make someone give him to you, I get an Illumise instead. Also, I can't edit Dialga's pokedex entry. Anyone know what's up?

Oh, and to add new attacks, you first need to delete some from other Pokemon, then you can mess with your Pokemon's attacks with Poke Edit Pro or YAPE. Although I think you can also create a new attack offset with poke edit pro, so that you don't have to delete anything. I only just figured out how to make poke edit pro work with Vista, so I'm not entirely certain...
 
Thanks dude! The tutorial worked.
Now I am just gonna work on its back sprites!


-The Chansey is always right!^^
Get your own Chansey;)
 
thanks but i got a little problem
i put chimchar as starter (i added the sprite from back and the normal)
when i choose im he is in normal sprite (i mean not back like in battles)
but when i battle he still normal sprite too... i don't see his back
why? (i added both)
 
thanks but i got a little problem
i put chimchar as starter (i added the sprite from back and the normal)
when i choose im he is in normal sprite (i mean not back like in battles)
but when i battle he still normal sprite too... i don't see his back
why? (i added both)

Did you put the Backsprite offset in the right field in Pkmn Edit Pro?

also, the pallete offset for your backsprite needs to go into the "Shiny pallette" field.



Also also (xD) Does anyone have any idea how to import and edit an icon for your pokemon?
 
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This is not working for me. The pokemon wouldn't show up in the game. I tried this whole thing twice and it didn't work neither of the times.
 
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This is not working for me. The pokemon wouldn't show up in the game. I tried this whole thing twice and it didn't work neither of the times.


What is it exactly that you are having a problem with?
 
Yeah, I'm having a problem. I can import a sprite to Pokemon Ruby without problems, however, if I try importing a pallete, no matter what offset, etc, I use, the game always uses a bizarre pallete for the entire screen upon encountering that Pokemon, then crashes. The only way I can get anything to work is by only importing the sprite and then using a pre-existing pallete, but this has too many limitations.

Help plx?
 
Omg, u recieved Misty!
Epic Tutorial. But you don't really add them. You replace them..
 
Sorry, I wasn't able to reply to this in quite a while, but I have a question about the space in the ROM.
I've decided to say forget FSF because it will always give me space, but when I use those pointers the sprite comes out all corrutped, so for the backsprite's image I'll use 00x800000 for that part, but I'm never sure how many lines of data it will take up depending on the sprite's amount of bytes. So, for the palette I ended up jumping to 00x810000. That works, but I will end up leaving a ton of empty space unused.

So, my question is how would I determine now many lines of hex I will be using up, corresponding to the amount of bytes for the image I'm using. I don't need help with how much space the palette is going to take though.
 
Hey, I followed the instructions to the letter, everything seemed tickety-boo but when I encountered him in the wild he was fragmented. you can still see that its the correct palette.. just all lines and gaps???
(I tried to include screenies but it says I havnt posted enough yet soree)
Any help would be muchos appreciados :D
Danka,
xxDarthxx
 
Nice tutorial =D This will certainly help me if I would add custom Pokémon!

(Notice: At step 10 you wrote: "Add ten to it and right it down." Shouldn't it be "write"? O_O Sorry, just noticed :P)
 
Okay, I have one MAJOR error... Still!
I followed all the steps exactly in Emerald and put my new mon in the slot after Celebi AKA 252.
THAT sprite is normally 2 questions marks... And when I add the new monster, my sprite doesn't show up, just the ??'s!
It added the sprite in properly and everything works ie no glitches, corruption or lag etc... My sprites just aren't appearing! And yes, I did do the PokeEdit step to change the offset to mine T_T
Any suggestions??? I think I'm having the same error as willj016 was, but no luck correcting it...
 
Hey um i tried this on my ruby i made a sprite of sora from kingdom hearts CoM and i replaced torchic for it and when i was selecting my starter i clicked torchic and the colors on the screen inverted and froze

What happened i did it like you said

And then i tried it on fire red same sprite but on charezard this time and this time i start the game but when i leave my house the music skips and the game crashes
 
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