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Add New Pokemon In 15 Easy Steps!

I just started putting my own stuff in FR Rom and it's going well, but a big problem I have is I'll put my own original starters in to replace bulba and the others, then when I start new game to test it out, the game freezes right as I walk out of my house, or out of oaks lab, or when I open the start menu, or after everything... T-T
What's going on?? :/
 
Same here, I followed those steps at least 10 times.
Hey, I know you asked this almost two months ago and probably won't see this, but for anybody else having this problem, don't use paint. The windows 7 version dosen't seem to like lower colour depths. Instead use something like photoshop, fireworks, or gimp.
 
So I fallowed the steps and my sprite got glitched up. There are no other problems game wise. Its a fire red rom and I do not know if it makes any difference but when it first turned out this way I did the whole thing again and it still did not work. Any idea what I did wrong??
 
step 12 T.T

step 12 doesnt work for me when i try to upload my custom sprite it says "this image isn't indexed. btw MetroGamer is an idiot!!! lololololol"
 
step 12 doesnt work for me when i try to upload my custom sprite it says "this image isn't indexed. btw MetroGamer is an idiot!!! lololololol"

Try using the Advanced Series to Insert Pokemon Sprites would help you a lot... :)
 
I really wish we could add Pokedex entries to the new Pokemon but oh well. BTW, does anyone know where I can get 64x64 versions of Pokemon from Gen 4?

EDIT: Ingame, my pokemon keeps the background colour and he is missing his outline. How do I fix that?

I think i am screwing up around the step where you open both pictures in paint and copy the one onto the other. When i try and import my picture it says it is not indexed, but i can import the picture that looks wrong (the one that i changed the RBGs of)

does anyone know how i can fix this? i really want to put gen 4 evolutions in my ruby hack!

I think paint in W7 makes it 256 colour again, screwing up the whole process. I tried decreasing the colour depth again but ingame it showed up weird(having the pink background, and no outline).
 
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well you just replaced squirtle i was looking for how to add new pokemon without replacing any :|
 
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EDIT: Well, problem solved. Seriously, use the Advanced Series tools to do this rather than PEP, SOOOO much easier.
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I'm still having trouble with the back sprite palette.
I've placed the palette offset in the "Shiny Palette" field in PEP to no avail, and Korronensu's solution on page 4 resulted in a prompt crash when I sent out my Pokemon. Could someone walk me through the process of changing the offset with RS Ball?
Otherwise, AWESOME tutorial!
 
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While I'm editing my sprite's pallete properties, it doesn't give me the option to define custom colors. What should I do?
 
those 25 "??????" are the 25 other unowns thats why custom pokemon using those spots have the cry.
 
Thanks dude.This tutorial helped me a lot.But i don't get one thing:
661+10=671
From where you get those 10?
It doesn't matter where you got them from. You just add ten.

my code is too long for fsf. Please help me.
 
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Why won't Poke Edit Pro open? I keep getting an error saying: Run-time error '76':

Path not found

 
@Seth: follow the instructions carefully and you won't have this issue. It says not indexed because you didn't decrease the colour depth, switch the pallettes or copy the old picture onto the new one. Lacking any one of those three will cause the error.
 
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