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Pokémon Island Creator
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This tutorial explains how to change the border setting on Option Screen from "On"/"Off", into "Off" and several border graphics.
First, put your borders on Graphics\Pictures naming as border0.png, border1.png, border2.png and so on.
At Win32API script section change line 'if $PokemonSystem && $PokemonSystem.border==1' into 'if $PokemonSystem && $PokemonSystem.border>0'.
At Sprite_Resizer script section change lines:
At Main script section change line 'setScreenBorderName("border") # Sets image file for the border' to 'setScreenBorderName("border"+($PokemonSystem.border-1).to_s)'.
First, put your borders on Graphics\Pictures naming as border0.png, border1.png, border2.png and so on.
At Win32API script section change line 'if $PokemonSystem && $PokemonSystem.border==1' into 'if $PokemonSystem && $PokemonSystem.border>0'.
At Sprite_Resizer script section change lines:
- 'if !FULLSCREENBORDERCROP && $PokemonSystem && $PokemonSystem.border==1' into 'if !FULLSCREENBORDERCROP && $PokemonSystem && $PokemonSystem.border>0'
- 'border=$PokemonSystem ? $PokemonSystem.border : 0' to 'border=$PokemonSystem ? [$PokemonSystem.border,1].min : 0'
- '@sprite.visible=($PokemonSystem && $PokemonSystem.border==1)' to '@sprite.visible=($PokemonSystem && $PokemonSystem.border>0)'
- '@sprite.visible=($PokemonSystem && $PokemonSystem.border==1)' to '@sprite.visible=($PokemonSystem && $PokemonSystem.border>0)'
At Main script section change line 'setScreenBorderName("border") # Sets image file for the border' to 'setScreenBorderName("border"+($PokemonSystem.border-1).to_s)'.
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