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This is the data for the Overworld for the Seagallop Ferry, Overworld Sprite #152.
The sprite is 64x64, so you should be able to follow the tutorial from that point onwards.
I found the data by multiplying 152 by 36, which gives you (dec) 5472.
At 0x3A3BB0, I selected a block of (dec) 5472 bytes, which led me to the offset 0x3A5110. The code you see above are the first 36 bytes at 0x3A5110; the overworld data for the Seagallop Ferry.
Code:
FF FF 14 11 FF 11 00 08 40 00 40 00 1A 00 00 00 20 37 3A 08 D0 38 3A 08 68 33 3A 08 A8 1C 3A 08 FC 1C 23 08
The sprite is 64x64, so you should be able to follow the tutorial from that point onwards.
I found the data by multiplying 152 by 36, which gives you (dec) 5472.
At 0x3A3BB0, I selected a block of (dec) 5472 bytes, which led me to the offset 0x3A5110. The code you see above are the first 36 bytes at 0x3A5110; the overworld data for the Seagallop Ferry.