Platinum Lucario
The Legendary Master of [color=#D8D48C]Light[/colo
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- 17
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- Age 32
- Warrnambool, Victoria, Australia.
- Seen Apr 1, 2024
Well that certainly is a nice idea, and one I have often contemplated doing.
The issue for me is really the lack of available information on the M4A engine (the music engine used in the games) so that will have to come later.
But, thanks! :)
As you might know, not all games use the MusicPlayer2000 engine. The main game of Mario & Luigi: Superstar Saga, Super Mario Advance, Super Mario World: Super Mario Advance 2, Yoshi's Island: Super Mario Advance 3, Super Mario Bros. 3: Super Mario Advance 4 and The Legend of Zelda: A Link to the Past/Four Swords (A Link to the Past side) are examples of (parts of) games in which don't use the MusicPlayer2000 engine and use a completely proprietary type of music engine.
But even so, some of the games like Mario & Luigi: Superstar Saga and The Legend of Zelda: A Link to the Past/Four Swords only partly use the MusicPlayer2000 engine. Such as Mario & Luigi: Superstar Saga only uses the MusicPlayer2000 engine in the Mario Bros. game, and The Legend of Zelda: A Link to the Past/Four Swords uses the MusicPlayer2000 engine only in the Four Swords counterpart, while A Link to the Past counterpart uses a completely proprietary music engine, same goes for the Mario & Luigi counterpart in Mario & Luigi: Superstar Saga.
Edit: Oh and also, all of the information about the MusicPlayer2000 engine is found in the official Nintendo Game Boy Advance SDK. I can't link to it due to the forum rules, but it should be somewhere easy to find by searching online.