sonic smash down
Where those that train, train hard!
- 514
- Posts
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- Years
- Louisiana
- Seen Mar 18, 2019
Hey guys, with the regionals coming up. I wanted to compose a deck myself. I was at first thinking about using either a LostGar or Chandelure variant deck for the tourney, but the problem with LostGar is I simply didnt have the money to complete it, and I tried Chandelure last State I went to and got my ass handed back to me on a silver platter with a side of 0-7 streak....(not my best day)
Anyways, my friend had come up with a deck for the new zoroark that was being released that worked extremely well with a 140 base attack power on the second turn, so I decided to give a shot of basing a deck mainly around the Foul Play Zoroark since everyone of the old days remembers how much we hated cleffable. lol
I would really like critique on it before the tourney especially stuff on what I should add/take out/techs, especially advice to counter any of the metagame decks: ZekEels, CMT, Durant, Terrakion. really any advice given would be greatly apperciated. So without further ado, heres my deck:
Pokemon (23):
3 Sableye (35/90 HGSS)
3 Stunky (69/90 HGSS)
2 Stuntank (37/90 HGSS)
3 Zorua (70/114 B/W)
3 Zoroark (71/114 B/W)
2 Victini (Victory Star)
3 Murkrow (58/90 HGSS)
2 Honchkrow (16/90 HGSS)
2 Unknown (Dark)
Energy (15):
4 Special Dark Energy
10 Dark Energy
1 DBC
Items (22):
1 N
2 Level Ball
1 Revive (No idea why i threw that in here)
2 Seeker
2 Cilan
3 Pokemon Communication
2 Sage's Training
3 Twins
3 Professor Oak's New Theory
1 Catcher
2 Energy Retrieval
I'd greatly Appperciate any addvice given, what i should consider taking in and out, ect.
Anyways, my friend had come up with a deck for the new zoroark that was being released that worked extremely well with a 140 base attack power on the second turn, so I decided to give a shot of basing a deck mainly around the Foul Play Zoroark since everyone of the old days remembers how much we hated cleffable. lol
I would really like critique on it before the tourney especially stuff on what I should add/take out/techs, especially advice to counter any of the metagame decks: ZekEels, CMT, Durant, Terrakion. really any advice given would be greatly apperciated. So without further ado, heres my deck:
Pokemon (23):
3 Sableye (35/90 HGSS)
3 Stunky (69/90 HGSS)
2 Stuntank (37/90 HGSS)
3 Zorua (70/114 B/W)
3 Zoroark (71/114 B/W)
2 Victini (Victory Star)
3 Murkrow (58/90 HGSS)
2 Honchkrow (16/90 HGSS)
2 Unknown (Dark)
Energy (15):
4 Special Dark Energy
10 Dark Energy
1 DBC
Items (22):
1 N
2 Level Ball
1 Revive (No idea why i threw that in here)
2 Seeker
2 Cilan
3 Pokemon Communication
2 Sage's Training
3 Twins
3 Professor Oak's New Theory
1 Catcher
2 Energy Retrieval
I'd greatly Appperciate any addvice given, what i should consider taking in and out, ect.