- 107
- Posts
- 5
- Years
- Kalos
- Seen Apr 15, 2025
Good day/evening to you, fellow fan-devs!
I develop my fangame on the PSDK starter kit, and I quickly noticed the limited animations for the Pokéballs, in particular that it lacked 10 (whose the 7 apricorns).
So I decided to improve all that and share the fruit of my work.
I started from the free rip of redblueyellow from Pokémon Diamond / Pearl then I created additional frames by hand to increase the animation quality.
All Pokéball Spritesheet:
Each frame is in a square of 64 pixels, which offers 32 frames for each Pokéball (so a spritesheet of 64×2048 for each):
• 4 frames for the throw (here is the idle frame: the fourth)
• 11 frames for the initial catch (aspiration phase)
• 5 frames for the shakes (with the central button lit!)
• 7 frames for the breaking (catch failure)
• 5 frames for the successful catch
As the ball has a diameter of 14 pixels, it allowed me to animate the balls with particles inspired from DPP.
This video shows some of. Each Pokéball has 32 frames of 64x64px with particles effect.
Download ZIP with separates Spritesheet (one for each ball)
From left to right, there is:
1- Poké Ball
2- Great Ball
3- Ultra Ball
4- Master Ball
5- Premier Ball
6- Cherish Ball
7- Luxury Ball
8- Nest Ball
9- Net Ball
10- Dive Ball
11- Repeat Ball
12- Timer Ball
13- Safari Ball
14- Quick Ball
15- Dusk Ball
16- Heal Ball
17- Beast Ball
18- GS Ball
19- Fast Ball
20- Lure Ball
21- Level Ball
22- Heavy Ball
23- Love Ball
24- Friend Ball
25- Moon Ball
26- Park Ball
27- Sport Ball
28- Dream Ball
I develop my fangame on the PSDK starter kit, and I quickly noticed the limited animations for the Pokéballs, in particular that it lacked 10 (whose the 7 apricorns).
So I decided to improve all that and share the fruit of my work.
I started from the free rip of redblueyellow from Pokémon Diamond / Pearl then I created additional frames by hand to increase the animation quality.
All Pokéball Spritesheet:
Spoiler:
![[PokeCommunity.com] All Pokeball Sprites in Gen4 style [PokeCommunity.com] All Pokeball Sprites in Gen4 style](https://www.sacredphoenix.fr/Images/Assets/Animations/Balls/All-Pokeball-spritesheet.png)
Each frame is in a square of 64 pixels, which offers 32 frames for each Pokéball (so a spritesheet of 64×2048 for each):
• 4 frames for the throw (here is the idle frame: the fourth)
• 11 frames for the initial catch (aspiration phase)
• 5 frames for the shakes (with the central button lit!)
• 7 frames for the breaking (catch failure)
• 5 frames for the successful catch
As the ball has a diameter of 14 pixels, it allowed me to animate the balls with particles inspired from DPP.
This video shows some of. Each Pokéball has 32 frames of 64x64px with particles effect.
Download ZIP with separates Spritesheet (one for each ball)
From left to right, there is:
1- Poké Ball
2- Great Ball
3- Ultra Ball
4- Master Ball
5- Premier Ball
6- Cherish Ball
7- Luxury Ball
8- Nest Ball
9- Net Ball
10- Dive Ball
11- Repeat Ball
12- Timer Ball
13- Safari Ball
14- Quick Ball
15- Dusk Ball
16- Heal Ball
17- Beast Ball
18- GS Ball
19- Fast Ball
20- Lure Ball
21- Level Ball
22- Heavy Ball
23- Love Ball
24- Friend Ball
25- Moon Ball
26- Park Ball
27- Sport Ball
28- Dream Ball
Last edited: