Sometimes, evolution stones are frustrating.
In Pokémon Red from the 90s, no Moon Stone was sold in stores,
In Pokémon Gold from the 2000s, the process to get stones was post-game and unnecessarily tedious, effectively restricting the use of related Pokémon in the main-game.
My point is, there seemingly seems to be some type of idea that getting hands on an evolutionary stone should be a harder challenge than simply levelling Pokémons.
Which makes no real sense.
Since the alternative explanation is realism or roleplay... After all, Moon stones would come from the moon, I had an idea:
let your romhacks feature stone traders and exhibitions. Instead of finding them in stores (weird), you just have a room full of NPCs who sell their stones. You can even make them "rare" using multiple means:
- overpriced items (easiest to implement)
- trading multiple stones, ex. 2 grass stones for 1 dawn stone, etc.
- trading stones for other items like heart scales and the like (not my preferred option but why not)
additionally there could be event trainers that happen to gift one stone when beaten.
What are your opinions? Do you hate it too when a game only has a set amount of stones available?
In Pokémon Red from the 90s, no Moon Stone was sold in stores,
In Pokémon Gold from the 2000s, the process to get stones was post-game and unnecessarily tedious, effectively restricting the use of related Pokémon in the main-game.
My point is, there seemingly seems to be some type of idea that getting hands on an evolutionary stone should be a harder challenge than simply levelling Pokémons.
Which makes no real sense.
Since the alternative explanation is realism or roleplay... After all, Moon stones would come from the moon, I had an idea:
let your romhacks feature stone traders and exhibitions. Instead of finding them in stores (weird), you just have a room full of NPCs who sell their stones. You can even make them "rare" using multiple means:
- overpriced items (easiest to implement)
- trading multiple stones, ex. 2 grass stones for 1 dawn stone, etc.
- trading stones for other items like heart scales and the like (not my preferred option but why not)
additionally there could be event trainers that happen to gift one stone when beaten.
What are your opinions? Do you hate it too when a game only has a set amount of stones available?
Last edited: