Anti
return of the king
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- Kobe's Reality
- Seen Mar 6, 2022
Yes, the title isn't lying. Mantine has been the overlooked cousin of skarm, and I thought it was time to put it to use.
DO NOT SPAM MY THREAD WITH POINTLESS OR ANNOYING MESSAGES/POSTS. EDIT: To clarify, just don't go randomly off-topic. As long as it involves what is currently being discussed or is relevant to the team, you're good. Things like "Yeah, I saw that on Serebii yesterday" just drive me nuts :P
So then, let's move on to this lovely team...~Hopefully~ lovely. I put a lot of thought into it, but I've had a lot of trouble putting it together and if total reconstruction is needed, be my guest. I just want a fairly decent team.
Mantine (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Confuse Ray
- Surf
- Toxic
- Rest
MANTINE! Yeah, its 4x electric weak hurts. Confuse ray to rattle incoming boltbeamers and toxic for a better way to deal damage than surf. This thing actually holds its own against mixed infernape. It just has to be able to OHKO with surf, and I need your help with figuring out if it can do that. If not, what shall the EVs be?
Really, smogon's analysis was just bashing mantine, so I'm trying to make it useful.
The 4x electric weak really hurts it, but lol, there was this one guy introduced this gen that 75% of teams seem to be weak to...
Electivire (M) @ Expert Belt / Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Cross Chop
- Earthquake
- Ice Punch
- Thunderpunch
THAT guy! Once it enters the ring, attackers will think twice about Tbolting Mantine. But yeah, physical sweeper. I'm having trouble with the item, I'd like some facts behind your reasons for either one guys!
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Rest
- Rapid Spin
Donphan is cool. Spinner and PHazer and physical wall.
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature (+Def, -Atk)
- Rest
- Reflect / Light Screen
- Charge Beam
- Ice Beam
Cressi is a mixed wall for me, and it counters lots of stuff. I'm leaning towards light screen, but again, I'm undecided!
Miltank (F) @ Leftovers
Trait: Scrappy / Thick Fat
EVs: 252 HP / 224 Def / 32 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Heal Bell
- Milk Drink
- Body Slam
My beller since half my team uses rest to heal :0 also can hit with physical power against some pokemon, and TTar can have trouble with it.
Salamence (M) @ Choice Specs
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hidden Power [Ground]
- Dragon Pulse
After reading through the reasons for Hydrp Pump on Smogon, I realised HP Ground covers those, but also Empoleon and a few other big specsmence counters.
DO NOT SPAM MY THREAD WITH POINTLESS OR ANNOYING MESSAGES/POSTS. EDIT: To clarify, just don't go randomly off-topic. As long as it involves what is currently being discussed or is relevant to the team, you're good. Things like "Yeah, I saw that on Serebii yesterday" just drive me nuts :P
So then, let's move on to this lovely team...~Hopefully~ lovely. I put a lot of thought into it, but I've had a lot of trouble putting it together and if total reconstruction is needed, be my guest. I just want a fairly decent team.
Mantine (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Confuse Ray
- Surf
- Toxic
- Rest
MANTINE! Yeah, its 4x electric weak hurts. Confuse ray to rattle incoming boltbeamers and toxic for a better way to deal damage than surf. This thing actually holds its own against mixed infernape. It just has to be able to OHKO with surf, and I need your help with figuring out if it can do that. If not, what shall the EVs be?
Really, smogon's analysis was just bashing mantine, so I'm trying to make it useful.
The 4x electric weak really hurts it, but lol, there was this one guy introduced this gen that 75% of teams seem to be weak to...
Electivire (M) @ Expert Belt / Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Cross Chop
- Earthquake
- Ice Punch
- Thunderpunch
THAT guy! Once it enters the ring, attackers will think twice about Tbolting Mantine. But yeah, physical sweeper. I'm having trouble with the item, I'd like some facts behind your reasons for either one guys!
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Roar
- Rest
- Rapid Spin
Donphan is cool. Spinner and PHazer and physical wall.
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 108 Def / 148 SDef
Bold Nature (+Def, -Atk)
- Rest
- Reflect / Light Screen
- Charge Beam
- Ice Beam
Cressi is a mixed wall for me, and it counters lots of stuff. I'm leaning towards light screen, but again, I'm undecided!
Miltank (F) @ Leftovers
Trait: Scrappy / Thick Fat
EVs: 252 HP / 224 Def / 32 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Heal Bell
- Milk Drink
- Body Slam
My beller since half my team uses rest to heal :0 also can hit with physical power against some pokemon, and TTar can have trouble with it.
Salamence (M) @ Choice Specs
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Flamethrower
- Hidden Power [Ground]
- Dragon Pulse
After reading through the reasons for Hydrp Pump on Smogon, I realised HP Ground covers those, but also Empoleon and a few other big specsmence counters.
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