bobandbill
7.8/10 too much water
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This came up in the discord channel for the game, and a few people expressed interest in co-writing such an analysis. This would probably reference this article of mine (part SwSh battle-focused review, part general deep-dive into Game Freak's use of 3D battle scenes compared with others): https://daily.pokecommunity.com/2020/01/17/battles-visually-left-behind-in-pokemon-switch-titles/
I'd say it might be good to split it into sections, e.g. Speed of battles (great!), animations in the wild, animations entering and within battles (some improvement), dynamic battle environments (good), sizes of pokes (good!), reacting to damage/fainting animations (still lacking).
This will need further discussion and planning before getting approval, but do join in if interested!
I'd say it might be good to split it into sections, e.g. Speed of battles (great!), animations in the wild, animations entering and within battles (some improvement), dynamic battle environments (good), sizes of pokes (good!), reacting to damage/fainting animations (still lacking).
This will need further discussion and planning before getting approval, but do join in if interested!