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Any interest in Sphere?

Waudby

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    I'm just wondering if game makers here have any interest in Sphere anymore? I've been away for a bit and seems like no one uses much other than rmxp anymore cos of the starter kit.

    So I'm wondering if the possibility of a Sphere Starter Kit would interest people anymore?
     
    What about Sphere didn't you like just out of interested? I've made all of my attempts in Sphere and never had any problems it's always done me well :) lol
     
    YOU made me like Sphere, at least as I could with my poor scripting knowledge Waudby. :P. I think the fact that nobody uses it mostly is because, as this is a Hobby, and also because people aren't all willing to devote themselves to learning a script, the Essentials Kit is just so much easier way to do it. I think if you did make a Starter Kit, it'd give people the choice. You'd also to have to give them a reason though to choose you Kit over the Essentials.

    Glad to see you back on here Waudby. ^__^
     
    It depends ultimately on what kind of level the starter kit gets you to from the beginning. If it's just a skeleton, with most of the features missing, I'm not sure I'd use it, but if it was at the same level as Essentials, and given the option, I'd probably go for the freedom of Sphere. So, yes, I'd be interested xD
     
    Well obviously it would take some time to get everything setup correctly, but the good thing would be you could easily work on your game with the starter kit and then as I release more updates, easily update to use the new scripts without breaking the old ones :)

    It's still just an idea at the moment, but it's definitely a possibility.
     
    RMXP combined with the Essentials kit offers an amazing entry point to even the newest developers. That is why it caught on.
    On the surface, it's RMXPs UI combined with the code work on the back end to make a decent pokemon game.
    For someone with interest in digging into the code work, they have the flexibility to really get creative.
    That's why RMXP and the kit is so widely used among the members.
    I don't think a Sphere Starter Kit would make much a dent on the Essentials stranglehold. Maybe get 1-6 users max.
     
    RMXP combined with the Essentials kit offers an amazing entry point to even the newest developers. That is why it caught on.
    On the surface, it's RMXPs UI combined with the code work on the back end to make a decent pokemon game.
    For someone with interest in digging into the code work, they have the flexibility to really get creative.
    That's why RMXP and the kit is so widely used among the members.
    I don't think a Sphere Starter Kit would make much a dent on the Essentials stranglehold. Maybe get 1-6 users max.
    I disagree. I think that the flexibility and, importantly, the fact that Sphere is free would draw a fair number of users, especially if the base level was as good or even better than Essentials is at the moment.
     
    to be honest, before I visited this forum I'd never even heard of rmxp. the only reason I'm using it for my game is the starter kit, and I know that if there had been starter kits for other programs, I definitely would have checked them out.

    so I say go ahead! even if it was only a skeleton of a kit, with the most basic stuff coded in, I for one would definitely love to try it out.
     
    WHERE HAVE YOU BEEN, WAUDBY? D:

    But, I've attempted to start with Sphere in the past, yet I've never really had the time to devote to learning its intricacies.
     
    WHERE HAVE YOU BEEN, WAUDBY? D:

    But, I've attempted to start with Sphere in the past, yet I've never really had the time to devote to learning its intricacies.

    I've been about, just haven't been posted, some people may have noticed i've been lurking every now and then :P

    Sphere isn't any more complex to learn than RMXP i just think that because people have to start from scratch they're put off by it. Hopefully by giving them a foot up it'll help them take the leap into a much more open and flexible environment :)

    to be honest, before I visited this forum I'd never even heard of rmxp. the only reason I'm using it for my game is the starter kit, and I know that if there had been starter kits for other programs, I definitely would have checked them out.

    so I say go ahead! even if it was only a skeleton of a kit, with the most basic stuff coded in, I for one would definitely love to try it out.

    Well at first it would just be a skeleton kit, but i'd add more and more pieces to it as I progress myself. I am writing the first draft of it now, so far it's just titlescreen, saving and loading screen, a basic map and text system, however i only started about 5 minutes ago, so it's good progress :P

    Thanks for the interest so far guys, i'll try working on something in the next couple of days and show some screens or something. I want to finish most things before I do the battle system, which will inevitably take the longest to complete.

    Feature requests anyway?
     
    Feature requests anyway?
    Well, the battle system is the killer for most of us noob coders, so having that at a good level would be excellent. Other than that, simple systems for the Intro, Mart and Pokémon Center would be high on my list. It should, in my opinion, be at a level so that you could create a simple game without having to touch the scripts whatsoever, but that's just me.
     
    Get the basic features for a pokemon game done.
    Scripts for:
    Movement
    Loading a map
    Talking to a NPC
    Pokemon system (team management, stats, pokdex and so on)
    Item system (including the usage of items)
    Battle system.

    I could go on, but everything a developer would need that they could also find in the Essentials Kit.

    Then stuff like
    mouse control
    Custom resolutions
    Custom sprite and tile sizes
    A trading system
    And again, so on.
     
    Like others just said, you're the one who got me using it...............well, sort of - my programming knowledge is extremely slim (none, basically; I was lucky figuring out how to do intro credits......). Otherwise, you'd be seeing my idea in the Showcase already. It's a shame more people aren't using it, though, as it's both free (rather than paying 60 effing bucks) and more flexible. In other words, 100% agreement with NikNaks.

    Sphere is currently just sitting on my comp atm. Not just due to my lack of skills, but because I'm waiting until after Gen 5 to move forward with it.

    Again, in agreement with NikNaks, the battle system is what I really need to figure out. The other systems I could probably pick up on just by tutorials, but none of the tuts I've come across offer anything similar to a Pokemon-style battle system; that's probably the most discouraging thing for me.



    Oh, nice to see ya again. :P
     
    Hehe, Booda Sack introduced the idea of Sphere to me with his Call of Latios fangame, and I've tossed around the idea of using the engine a few times. I think it would be a good thing if you released a starter kit for it, although proper documentation would definitely be a must.
     
    Would people like for me to do step by step tutorials, all making a simple skeleton project together, so that you can more easily learn the in's and out's of Sphere, rather than just be given some code and run with it?

    I would break down the chunks into easy to handle pieces and also give all the current code from that tutorial away for those people who just want to work from it.
     
    Would people like for me to do step by step tutorials, all making a simple skeleton project together, so that you can more easily learn the in's and out's of Sphere, rather than just be given some code and run with it?

    I would break down the chunks into easy to handle pieces and also give all the current code from that tutorial away for those people who just want to work from it.


    If yu really made a SDK for sphere, then I'll check t out and maybe try to contribute to it...
     
    Would people like for me to do step by step tutorials, all making a simple skeleton project together, so that you can more easily learn the in's and out's of Sphere, rather than just be given some code and run with it?

    I would break down the chunks into easy to handle pieces and also give all the current code from that tutorial away for those people who just want to work from it.
    So, you're saying that you'll be providing both the SDK itself, and a tutorial to build it from scratch? That would be a superb achievement as a teaching tool, but I imagine it would also increase the length of time to make the kit. Not that I wouldn't appreciate it, of course. I just worry that if you set yourself too much to do, you'll lose heart and leave it half finished, which nobody wants to happen.

    Of course, I might have completely missed the point. If you're going to write a tutorial to build a game from the kit, then that's different. I'd request that as an included feature xD
     
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