Anybody else thinks modern games are too long?

I don't think there is a 'good length' of a video game; rather, it's relative to difficulty. You can have a long game with an epic story that you can steadily progress through, or a short, very difficult game that you put hours and hours into just to beat one level only to find out that one level is quite a lot of progression in itself. I personally prefer the latter, because it keeps being a challenge even after you've beaten it, but neither of them are objectively better than the other.
 
Man, what is it with you and Isaac. {XD}

Ehh.. not entirely reasonable to me. I can understand where you're coming from, but frankly, I'd still get a bit upset if the game's story is only 6 hours long and I paid $60 for it. That's a lot of money to blow on a quarter of your day. I want a roller coaster ride to come with that. :v
Even Bioshock Infinite was hard for me to justify buying at full price; not only is it a series I love and adore, but that campaign lasts a good 12-13 hours.
It just happened to be a game that fit the topic, lol, has nothing to do with my addiction >.>

Okay, Bioshock Infinite is a perfect game to use as an example. About 12 hours to beat at 60 dollars release price and what you get is a game with a full orchestral score, deep story, decent gameplay, and beautiful graphics. This isn't a game, it's a cinematic experience. Well let's compare it to other cinematic experiences. Most high definition theaters have a ticket price of about 10 dollars give or take for about 1 1/2 - 2 1/2 hours long. If we average that out to about 2 hours we find that once again, we have an asking price of about 5 dollars an hour. I would call Bioshock Infinite worth way more than that, because really the game is a work of art, not a game. Now mind you, this is 5$/hour less than I am willing to accept personally. The original Bioshock I beat on the first day I played it. Got me about 6 hours. And even though I wanted more, I was satisfied because it had a good story. Bioshock is quite possibly my favorite video game of all time! A game should be judged by quality, not quantity.
 
It just happened to be a game that fit the topic, lol, has nothing to do with my addiction >.>

Okay, Bioshock Infinite is a perfect game to use as an example. About 12 hours to beat at 60 dollars release price and what you get is a game with a full orchestral score, deep story, decent gameplay, and beautiful graphics. This isn't a game, it's a cinematic experience. Well let's compare it to other cinematic experiences. Most high definition theaters have a ticket price of about 10 dollars give or take for about 1 1/2 - 2 1/2 hours long. If we average that out to about 2 hours we find that once again, we have an asking price of about 5 dollars an hour. I would call Bioshock Infinite worth way more than that, because really the game is a work of art, not a game. Now mind you, this is 5$/hour less than I am willing to accept personally. The original Bioshock I beat on the first day I played it. Got me about 6 hours. And even though I wanted more, I was satisfied because it had a good story. Bioshock is quite possibly my favorite video game of all time! A game should be judged by quality, not quantity.

Is Bioshock scary? I got the games in a Steam sale. I generally don't like scary games. :P
 
Is Bioshock scary? I got the games in a Steam sale. I generally don't like scary games. :P
It's more gothic than scary. It's got a lot of dark atmosphere but most of the time it shouldn't be scary. It has a couple moments that could be though.
 
It may just be me, but with today's technology, as opposed to that of gaming consoles that were made in the 80's and 90's, game designers may be wanting to flesh out as much content as they can. I mean you look at most of Nintendo and Sega's earlier output, and then come back to something from today, most of the former were short due to software limitations more than likely.
If you're looking at the earliest instances, that's because they were built for the arcade or early console releases still locked in a console mentality.
 
It's more gothic than scary. It's got a lot of dark atmosphere but most of the time it shouldn't be scary. It has a couple moments that could be though.

Then it's no problem. I asked because I heard the series had horror elements. Maybe I mistake it with Dead Space (a true horror game), I do that all the time. :P

Speaking of long games, it's just that I want to play all the games I can but I hardly have time because games are ~15 hours on average, and it takes me a week to finish them. There's so much good stuff coming out and no time to play them all. :(
 
It depends on the game. Most games focus on the "campaign," but what's more important to me is how many hours and satisfaction you get out of the game. I could have a game that only takes two hours to beat, but if it's so much fun that you're encouraged to play it again and again, then you're still golden. On the other hand, you could have a game with a super long storyline, it's useless if the game isn't fun or doesn't interest you long enough to actually finish it.

So many people say story is important to a game, but I don't care. If it's fun, grabs my interest, and I can play it for hours and hours, just leave it open-ended and I can dream up my own story for it.

I guess this is why some games like Minecraft and Garry's Mod are popular. Personally, I prefer customization, action, great music, and replay value over storyline and campaign length.
 
I dunno what games your playing, but I can honestly say, I've never thought games were too long.

The BIGGEST thing video game developers want to do is make a game with longevity and replay.

Now, you don't want a game to be drawn out for the sake of drawing it out and becoming tedious and boring. But games like Skyrim, Dragon Age Inquisition, Call of Duty, Madden are meant to played for a long term of time.
 
I would prefer it if games were longer. I don't like spending 60 bucks on a game that I can beat in a day. It really rustles my jimmies when I spend a ton of money on basically a pretty multiplayer flash game. Like most final fantasy games and RPGs in general are a pretty decent length, it should take you at least 100+ hours to beat them. And you can fit more emotion into 100 hours than you can 6 - 10 hours which is one of the reasons that I buy games. I'd rather buy a game that has no multiplayer capability and a deep encompassing storyline over a game that does have multiplayer but doesn't put much of any effort into a storyline. And games have been giving up on storyline for so long now that a lot of people don't even play the story anymore and it's just disheartening. A lot of people I went to school with would only play storyline stuff if they had to play it to unlock online or something in online.
Yep, this here's me! Getting bang for your buck is what I'm all about.

I also think they're too short! Shortness means I can't get invested into it because it suddenly gets cut off. But it all depends on what kind of gamer you are.

I'm the type who likes sitting through a lengthy story that will take me weeks to complete. But not the type who enjoys replayability. It's basically kind of impossible to make a game that has replayable value to me. I get bored quickly of redundancy and gameplay, and most of the games that do that just put in some sidequests and quests that involve the same four tasks, just worded differently. Or grinding.

That isn't to say once I play a game, I'll never play it again. Like watching a TV show or a movie, in about a year or so, I'll probably go back and play through it again to enjoy the story because enough time has passed.

Of course, I don't want a game to artificially pad out the time with measures such as grinding. No, I want the time to be padded out through cutscenes and actual fun. :3

But the good thing about games is that there's a type of game out there for everyone. They still make games that people who aren't much into story can enjoy, and with more replay value and difficulty than what people like I enjoy. You just have to find the right ones with your preferred length.
 
It varies tbh, some games have short stories, but there is also a fair share of games with very long stories. I don't mind a long game when it is not repetitive and if it is, it needs to be enjoyable which in 90% of the cases it isn't.
 
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