• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Status
Not open for further replies.
Just a general question:

Do you guys plan on doing the intro screen for pokemon with animated title screen...or keeping the one in place at the moment?

Well, you can always add it by yourself...

I've said previously that I had "done" an introduction script wich was very easy to use : u have just to insert images/gifs in an intro event.
But not a lot of people have ask to have it.


@Poccil :

If u come on the topic, I've sent u a private message about an INTL problem.

Here it is :

Hi poccil,

It's to report u a problem with the intl thing.

When u put a line with a \1 at the end, like

To localize the text for a particular language, translate every second line in the file.\1

it is not translated in the game :s.

If u could take a look at it....
 
heya, any chance sumone would be able to help me with this script?


yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..
 
heya, any chance sumone would be able to help me with this script?


yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..

Code:
Conditional Branch:  Script:  pbHasSpecies?(::PBSpecies::CELEBI)
    Comment:Battle: Battle me now!
Comment: Type:traiathlete_FemaleCyclist
Comment: Name Cindy
Comment: End Speech: A very good battle, indeed
Commen: End Battle: Thanks for the battle
Script: pbtrainerIntro(:TRAIATHLETE_FemaleCyclist
Script: Kernel.pbNoticePlayer(get-character(0))
Text Battle me Now
Conditional Branch: Script pbTrainerBattle(PBTrainers::TRIATHLETE_femaleCyclist, "Cindy",_I("A very good battle, indeed"),false,0)
Else
 exit event
Branch End
and edit the things needed so its for your digmon game i jsut did the first example of a battle i could find.
be sure that u have added the trainer/digimon trainer to the trainer.txt with what he has and that you edited the pokemon.txt and added argumon to it. or it will fail
 
Last edited:
tried downloading the october 4 08 version of pokemon essentials. I'm pretty sure that's correct file to open up is game.rxproj right? When I open it up it gives me an error saying "Failed to Load Actor Data". I'm not sure why this is, or if it's just the wrong file. Also, I'm using Windows Vista if that might effect it, i'm not sure. By the way, yes, I do have RMXP. I'm trying to open up the file basically so I just want to know how to access it.
 
crzyone9584:

See the section "Side Stairs" in the documentation to learn how.
and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
......|------
......|------
......A------
......A------
......|------
......|------
 
Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
 
and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
......|------
......|------
......A------
......A------
......|------
......|------


what if it is about ten or so. thats what im confused .cuz its a high cliff
 
Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Cause those are comment lines you put, trainer battles are a script...
 
Cause those are comment lines you put, trainer battles are a script...
actually no, i've been having the same problem, sorry i dont know how to fix it, for me its pure luck, just keep redoing it xD

anyway, i've been having a problem changing the character graphic to a snowboarding sprite for an event.
can anyone help me?
 
I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
 
I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
 
what if it is about ten or so. thats what im confused .cuz its a high cliff
oh that's easy, you just do it like the instructions but you put in more [move upper/lower right/left] and you put the stair events at the top and bottom

I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
yeah, i think it should but it doesn't work. i keep getting

undefined method `onWildPokemonCreate' for Events:Module
 
Last edited:
thanks for the reply crazyone but im having trouble putting that script you did in my game, using 2 conditional branches gives me 2 else statments and only need 1, is there any way i can import this script straight into RMXP.
 
I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.

No wait I meant like how the hero is like given a shiny pokemon as like a starter it doesn't tell me how to do that.
 
Status
Not open for further replies.
Back
Top