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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Town map generater

every time i load up toenmapgen.html it loads fine i can fill in all the info but i can not click on the map can any one help me cause i kinda need it sorted for my game? if you can help can you e-mail me at [email protected] thank you
 
This is really important someone MUST help because it is needed in all pokémon games.

i get an error code whch says



Exception: RuntimeError

Message: Script error within event 1, map 32 (Outskirt Stand):

Section068:1383:in `pbBackdrop'undefined method `nextBattleBack' for #<PokemonGlobalMetadata:0x81214c8>

Interpreter:238:in `pbExecuteScript'

PokeBattle_ActualScene:1487:in `pbStartBattle'

PokeBattle_Battle:604:in `pbStartBattleCore'

PokeBattle_Battle:542:in `pbStartBattle'

PokemonTrainers:487:in `pbTrainerBattle'

PokemonTrainers:486:in `pbSceneStandby'

PokemonTrainers:488:in `pbTrainerBattle'

PokemonTrainers:485:in `pbBattleAnimation'

PokemonTrainers:485:in `pbTrainerBattle'

(eval):1:in `pbExecuteScript'



Interpreter:250:in `pbExecuteScript'

Interpreter:754:in `command_111'

Interpreter:293:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'
 
@phone_icon.x = 0
@phone_icon.y = 161

@phone_icon = Sprite.new
@phone_icon.bitmap = RPG::Cache.picture("noteicon")
@phone_icon.x = 100
@phone_icon.y = 57

@phone_icon = Sprite.new
@phone_icon.bitmap = RPG::Cache.picture("clockicon")
@phone_icon.x = 100
@phone_icon.y = 109

@phone_icon = Sprite.new
@phone_icon.bitmap = RPG::Cache.picture("calendicon")
@phone_icon.x = 100
@phone_icon.y = 161
You forgot to change the instances of @phone_icon here :P
 
Due to Essentials randomising trainer Pokémon's personality ID every time you fight them, it's not possible to make trainer Pokémon shiny without making heavy changes to the PokemonTrainers script.
 
Due to Essentials randomising trainer Pokémon's personality ID every time you fight them, it's not possible to make trainer Pokémon shiny without making heavy changes to the PokemonTrainers script.

Ok.. that's a shame..
Can I ask you something other via PM (it's a secret for my game)?

Thanks anyway
PoKéMaKeR
 
Town Map

I can not use the town map gen it does not work someone help it is a importent part of the game is it not?
 
You forgot to change the instances of @phone_icon here :P

Thanks for telling me (lol silly me for forgetting to change that) But sadly I'm still getting the same error message.
---------------------------
Pokemon Silver Sea
---------------------------
Exception: NoMethodError

Message: undefined method `x=' for nil:NilClass

Pokegear:153:in `update'

Pokegear:110:in `main'

Pokegear:107:in `loop'

Pokegear:114:in `main'

PokemonUtilities:954:in `pbLoadRpgxpScene'

PokemonMenu:143:in `pbStartPokemonMenu'

PokemonMenu:132:in `loop'

PokemonMenu:233:in `pbStartPokemonMenu'

Scene_Map:183:in `call_menu'

Scene_Map:157:in `update'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Would you, or someone else, go over the PokeGear script and tell me what needs fixing. Cause I have no idea what to look out for.

Thanks in advance to you or anyone else who helps me fix it,
Destined
 
PLEASE SOMEONE HELP

i get this error

Exception: RuntimeError

Message: Script error within event 1, map 32 (Outskirt Stand):

Section068:1383:in `pbBackdrop'undefined method `nextBattleBack' for #<PokemonGlobalMetadata:0x81214c8>

Interpreter:238:in `pbExecuteScript'

PokeBattle_ActualScene:1487:in `pbStartBattle'

PokeBattle_Battle:604:in `pbStartBattleCore'

PokeBattle_Battle:542:in `pbStartBattle'

PokemonTrainers:487:in `pbTrainerBattle'

PokemonTrainers:486:in `pbSceneStandby'

PokemonTrainers:488:in `pbTrainerBattle'

PokemonTrainers:485:in `pbBattleAnimation'

PokemonTrainers:485:in `pbTrainerBattle'

(eval):1:in `pbExecuteScript'



Interpreter:250:in `pbExecuteScript'

Interpreter:754:in `command_111'

Interpreter:293:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'

what do i do?
 
Quick question: Where do I change the ME played when a wild Pokemon is caught?

Every time I catch one, it shows the message "Cannot find _________.midi. Game will continue playing."

I've looked through all the PBS files, and I can't find it... Help please!
 
you have to edit the metadata in editor.exe

Thank you so much. I've just been editing the PBS files manually for everything, I completely forgot to check the editor.
 
I'm getting the following error when I try opening up editor.exe.
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `hasConst?' for nil:NilClass

Compiler:2588:in `pbConvertToItemEvent'

Compiler:2566:in `pbCompileTrainerEvents'

Compiler:2556:in `each'

Compiler:2556:in `pbCompileTrainerEvents'

Compiler:2547:in `each'

Compiler:2547:in `pbCompileTrainerEvents'

Compiler:2899:in `pbCompileAllData'

Compiler:2941



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Can someone tell me why I'm getting this? I have a feeling it might be related to the error I'm getting with the PokeGear.
 
I have a question regarding battle animations. How come battle animations that were made (by someone else) with a Particle Engine end up turning the screen black (except for the animation itself), even though I set that background color to 'fully transparent' and 'partially transparent' (when you import it to the animations folder via RMXP)

I cant find a salution.

It's only in the battle system! Not in the cutscenes/overworld...

Help? Otherwise, I need to rely on... well... ugly animations. xD
 
Can someone rip the rest of the animations from the Pokemon Games?
 
Could someone tell me how to make a first battle against your rival. I want it to be that you face what ever Pokemon your starter is weak to.
 
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