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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Thanks for the help Mrchewy and Poccil...
But uh.. i cant seem to get it to work. :[

Here is my like.. code work..

[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


try it out and see if it works. it wont for me. am i doing something wrong?
 
i was just wondereing if you know how to do it so that i can make a badge thing like dpp? and add another choice to the menu.

Thanks.

Sincerely,
~Red Gyrados
 
Hello, i was wondering if how you could have a bridge that you can walk over but also walk or swim under... any help is appreciated
 
I don't understand what you mean
 
Do you want to make a long vertical line of trees that are all connected to each other by the light green grass, instead of having clumps of two trees as your screenshot shows?

Then see my crude screenshot (attached) for help.
 
What's up?
I've been checking your kit and i wonder:
How can I add pokémon on that game? I can't find out the way to do it. Also, why my maps don't get dark when at night?

Thanx in advance.
 
What's up?
I've been checking your kit and i wonder:
How can I add pokémon on that game? I can't find out the way to do it. Also, why my maps don't get dark when at night?

Thanx in advance.
Adding pokémon is as easy as editing the pokémon.txt file in the PBS folder. There's a lot of settings, so take a look at the Notes to help you.

As for your maps not getting darker, you'll need to edit metadata.txt. Help for this is also in the Notes. Basically, only outdoor maps are light during the day and dark at night. Use "editor.exe" and use the "Set metadata" option to sort this.
 
Do you want to make a long vertical line of trees that are all connected to each other by the light green grass, instead of having clumps of two trees as your screenshot shows?

Then see my crude screenshot (attached) for help.
Yeah, I turned my thinking cap on and figured that out
 
Hello, i was wondering if how you could have a bridge that you can walk over but also walk or swim under... any help is appreciated

Still having trouble with this, all help is appreciated.
 
@JJMcay: There is a test map included in Essentials that demonstrates how to place a bridge like the one you described. It's not perfect but if you play around with it a little you can improve on it.
 
PyroYahtzee:

I've recently added how in the Notes for Pokemon Essentials:
The following example shows how to create a Pokemon and add it to the Trainer's party. It also shows how the Pokemon's data can be modified before the Pokemon is added (though this is optional).
Code:
@>Conditional Branch: Script: $Trainer.party.length>=6
  @>Text: You have no room to store the Pokemon...
  @>
 : Else
  @>Script: p=PokeBattle_Pokemon.new(
   :      :   PBSpecies::MAGIKARP,10,$Trainer
   :      : )
   :      : # Make it shiny (optional)
   :      : p.makeShiny
   :      : # Add the Pokemon
   :      : $Trainer.party.push(p)
  @>
 : Branch End
@>
 
Can someone help me with this

Script 'RandomMap' line 63: No Method Error
undefined method 'subname' for nil:NilClass
 
Hey, does anybody know a way to call a script to change parts of metadata.txt to whatever I want?
For example, changing "PlayerA=PkMnTRAINER_Male,Red,onbike,,Red,Red,Red" to "PlayerA=PkMnTRAINER_Male,Green,onbikeG,,Green,Green,Green".
Basically, I want there to be about 8 different selections for playable characters, and instead of messing with a bunch of script stuff I don't really understand and trying to make the system compatible with more trainers, I could use a quick and easy one-time script call to change the sprite graphics.

EDIT: Also, why doesn't the game display the name of the map when I move from a town to a route?
Does it only do that if I explicitly use the "Transfer Player" event command, or is my game just broken?
 
Last edited:
To display the name of the map when it is entered, open the Pokemon Essentials Editor (Editor.exe), choose Set Metadata, choose the map, and ensure that the "Show Area" setting is set to TRUE.

Okay, I've done that, but it still doesn't happen.
It'll say the name of the town int he top-corner when I load my file, but when I walk into the nearby route that I've set up, it doesn't say "ROUTE ##" or anything.
I've linked the maps in the editor as well.
 
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