Atomic Reactor
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new event > change screen color tone
Okay, I've started using this starter kit for my new game and I looked through the notes and can't seem to find how to put in the starting position when you leave Prof Oak talking and go onto the first map. Sorry if this has been asked before but I got about page 4 before I grew tired of reading posts.
Where do I find Intro Event and how exactly do I use Transfer Player?
Sorry, but as I said I've only just started using this.
Also, I don't understand what's in the brackets.
new event > change screen color tone
Sorry, but if you access the menu and leave it then returns to normal view.
Some details on my problem:
Details: RMXP crahed while trying to save, my bedroom was open at the time could this have something to do with it?
Also, when using the Visual Editor both maps always appear open, with the bedroom on top, could this be something?
Picture: https://whitegold.wikidot.com/glitches
Please be careful, lots of broken links right now and some pages just don't make sense. I haven't editted it much yet.
Hi, I have a map which I want to go to after Prof Oak's speech at the beginning and I (I think) successfully did the transfer player command but when I go to playtest it, after I press new game, I get this:
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And the game shuts down. What have I done wrong?
$game_variables[1]=='none'
Can't anybody help me?I attempt to changing the Script, but it doasn't work. I'm sorry.
I have allready another Question.
How can i edit the Pokemon Sprite Position?
I changed ''BattlerEnemyY'' and other things in the Actual_Scene script, but there's no change.
Can anyone help me?
Firstly, you should use the extendtext.exe tool to fit the whole script into one line.
Secondly, you've got variable scope wrong. The 'results' variable can only be accessed from the script call you created it in. You'll need to use a global variable, or better yet, one of RMXP's game variables. For example, instead of using 'results', use $game_variables[1].
Thirdly, the '=' operator is for assignment. To compare two values, you need to use '=='.
Finally, a string must be quoted. Your conditional branch is looking to compare the 'results' variable with a variable named 'none', not the string 'none'. A string must always be surrounded by either single or double quotes.
So, you need to use something like
in your conditional branch.Code:$game_variables[1]=='none'
Are you using the newest version of Essentials? You shouldn't be getting that error...