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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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2,048
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16
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    • Seen Sep 7, 2023
    I changed the variable to 39 because the variable in the event is 39.
    Before I changed it nothing happened and after I changed it hte following error came up.

    I think you forgot to use extendtext again after changing the variable. Try this:
    Code:
    string=pbDownloadToString(
    'https://home.comcast.net/~tandmmail/none_page.html')
    string[/<body>(.*?)<\/body>/]
    if $1
     body=$1.gsub(/[\t\r\n\f]/,"")
     $game_variables[39]=body
    else
     $game_variables[39]=""
    end
    I changed it a bit again to prevent errors. Remember to use extendtext.
     
    521
    Posts
    15
    Years
    • Seen Sep 11, 2013
    Thanks!

    I think you forgot to use extendtext again after changing the variable. Try this:
    Code:
    string=pbDownloadToString(
    'https://home.comcast.net/~tandmmail/none_page.html')
    string[/<body>(.*?)<\/body>/]
    if $1
     body=$1.gsub(/[\t\r\n\f]/,"")
     $game_variables[39]=body
    else
     $game_variables[39]=""
    end
    I changed it a bit again to prevent errors. Remember to use extendtext.

    You were right with the first idea. The event works now. Thanks So Much!

    And I want to know how to add money.

    I am so happy that the event works.
     
    102
    Posts
    15
    Years
    • Seen Jul 19, 2017
    You were right with the first idea. The event works now. Thanks So Much!

    And I want to know how to add money.

    I am so happy that the event works.

    I used this for subtracting money in an event:
    script:$Trainer.money-=200

    I guess changing the minus to a plus would add it.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    I think poccil modified the 'Change Gold' command to work with the trainer's money.
     
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    1: can someone tell me how to add a 'disclaimer' thing to the start menu. (Where it says new game, continue, options, i want there to be a fourth option that says 'disclaimer' that shows you a picture that takes up the whole screen then the pictures vanishes when you press the x again that way i can have a disclaimer image there)

    2: Can someone tell me how to change the resolution of everything and how to change the possition of the graphics?
     
    Last edited:
    6
    Posts
    15
    Years
    • Seen Jun 13, 2010
    Sound Fast?

    I don't know if anyone esle is getting this but when I do a playtest or run game.exe the music comes way fast!
    Anyone esle having this trouble if so know any ways to fix it?
     

    RMXPUser462

    Just call me Ryan
    258
    Posts
    18
    Years
    • Seen Dec 28, 2012
    hey i know there is a way to edit items via PBS/Items, but can anyone explain to me how to create a new type of pokeball?
     
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    ok, i figured out how to move some things around, and how to resize most things, now the only problem is i don't know how to move the battlers, or the grass things that they stand on. help please

    Here's a screenshot of what i have so far:
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
     

    partyghoul2000

    Intermediate Game Designer
    175
    Posts
    18
    Years
    • Age 36
    • USA
    • Seen Jun 24, 2014
    hey i know there is a way to edit items via PBS/Items, but can anyone explain to me how to create a new type of pokeball?

    i made a few posts regarding this awhile ago. but basically the pokeball script, i believe is in the PokeBattle_Battle or something like that. (i don't have it open at the moment.) just look at the given pokeballs, copy one of them and tweak and play around with it. have fun! :D
     

    delyemerald2

    Crytalic Empoleon
    83
    Posts
    16
    Years
    • Seen Apr 2, 2022
    Two questions again:

    1. Where or/and how can you edit terain tags?
    2. Wich method let you add, divide or equal the varialbes IN the engine script editor?
     
    11
    Posts
    17
    Years
    • Seen Mar 5, 2013
    I want to change the battle screen. I want it to look like how it on the picture attachtment.
    I think I have to change to change some parts in the scripts but I do not know exactly what I need to change to.
     
    521
    Posts
    15
    Years
    • Seen Sep 11, 2013
    In what area of what script is the continue / new game screen
    Anyone know?

    Two questions again:

    1. Where or/and how can you edit terain tags?
    2. Wich method let you add, divide or equal the varialbes IN the engine script editor?
    1. This is very basic. You should read the notes. You can edit them in the edditor.
    2. $game_variables[X] acesses a variable(X is the varable #) Then you can use basic ruby math.
     

    Atomic Reactor

    Guest
    0
    Posts
    What all do I need to include when i upload my game so people can play it?
    The orange gear thing... what else? do i need to include like, graphics folders and stuff?
    Or like, ugh, what all do i need to put in the folder?
     

    ~JV~

    Dev of Pokémon Uranium
    684
    Posts
    16
    Years
  • first, you need to encrypt your game data (go on rmxp file>compress game data>tick encrypt game..) then just leave there the audio folder, audio.dll, rgss102e.dll (so people without rmxp can play), rubyscreen.dll (not sure about that one), rgssad (your encrypted game is there),fonts.. have a check at Uraniums folder:

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
     

    Atomic Reactor

    Guest
    0
    Posts
    Hmm...
    I dont seem to have the rgss102e.dll :[
    you know where i can download it?

    So everything you listed is what i need?
    I dont need everything from the picture do i?
     

    ~JV~

    Dev of Pokémon Uranium
    684
    Posts
    16
    Years
  • All of them are necessary I think =/, really, just send the game folder to a friend so you can know if it's working or not...

    EDIT: google rgss102e.dll and youll find a download link.
     

    Youji

    Game Designer
    602
    Posts
    16
    Years
  • Is there an easy ways to change the games script to show the 160x160 sprites without positioning problems?
     
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