• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Status
Not open for further replies.
Call me a noob (which I basically am on this site, considering this is my first post here) but I can't find animmaker.exe anywhere, either within the Starter Kit or on Poccil's website. Is it just the Animation Editor in the Debug Menu, or is it some other file that I'm missing?
 
Call me a noob (which I basically am on this site, considering this is my first post here) but I can't find animmaker.exe anywhere, either within the Starter Kit or on Poccil's website. Is it just the Animation Editor in the Debug Menu, or is it some other file that I'm missing?


if you're on about batle animations its in the editor.exe :) hope that helps
 
Thanks, but I already knew about that - what I was asking is if that editor is the same as the "animmaker.exe" which is referenced in "animmaker.txt" in the Starter Kit:

Spoiler:
 
Which version of RPG Maker are you using?

i have another question. When i try to make a rival and battle him i get this message. What is the soloution to this problem?

---------------------------
Pokemon Thunder yellow
---------------------------
Exception: RuntimeError
Message: Script error within event 12, map 2 (Prof. Oak's Lab):
Exception: SyntaxError
Message: (eval):1:in `pbExecuteScript'compile error
(eval):1: syntax error
pbTrainerBattle(PBTrainers::RIVAL,"???",_I(I need to toughen up my pokémon."),false,0)
^
(eval):1: unterminated string meets end of file
***Full script:
pbTrainerBattle(PBTrainers::RIVAL,"???",_I(I need to toughen up my pokémon."),false,0)

Interpreter:274:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:63:in `main'

This exception was logged in ./errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
@Ziebart23: What exactly are you trying to do with a rival? Are you trying to start a battle? We could help you more if you gave us more information (like what went wrong, and what exactly you're trying to achieve).
 
Would anyone happen to know what this would mean?

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError
Message: Expected a species name:
File PBS/trainers.txt, line


Compiler:1347:in `pbCompileTrainers'
Compiler:1341:in `each'
Compiler:1341:in `pbCompileTrainers'
Compiler:1314:in `loop'
Compiler:1377:in `pbCompileTrainers'
Compiler:3817:in `pbCompileAllData'
Compiler:3939

This exception was logged in ./errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
All of the collisions don't work at all in any map I created after a month ago. Even if I use tile sets that work in the other maps or upload completely new ones, nothing works. Do I need to redownload pokemon essentials? Help!
 
@RiJaN_nEa: That error means you've incorrectly formatted the trainers.txt file for a certain trainer. Usually, it appears when there are less listed Pokémon for a trainer than the number you've specified.

@Peeky Chew: First step would be to go through the obvious. Triple check that you've set collisions properly in all tilesets, check for "Through" events ontop of tiles, etc. Reinstalling the latest Essentials update is also worth a try (just follow the updating guide found in notes.html).
 
Thanks alot Mrchewy, problem solved.
This may be alot to ask for but would any one know how to make it so that when you get to a part of the map you "rival" walks up to you talks for a little then battles you?
 
Thanks alot Mrchewy, problem solved.
This may be alot to ask for but would any one know how to make it so that when you get to a part of the map you "rival" walks up to you talks for a little then battles you?
Events can control the movement of other events.

Make an event with no graphic, and have it activate when stepped on. This event will make another event (the Rival) walk up to you, display the dialogue, conduct the battle and make the rival walk off again (if you win). When you win, delete the Rival event and set one of the invisible event's self-switches to ON. The second page of that invisible event should be blank, and occur when that self-switch is ON.
 
Thank you. It worked to prefection!

Sorry for asking so many questions but when you lose you end up in darkness. Any way to fix this?
 
Last edited:
@RiJaN_nEa: That error means you've incorrectly formatted the trainers.txt file for a certain trainer. Usually, it appears when there are less listed Pokémon for a trainer than the number you've specified.

@Peeky Chew: First step would be to go through the obvious. Triple check that you've set collisions properly in all tilesets, check for "Through" events ontop of tiles, etc. Reinstalling the latest Essentials update is also worth a try (just follow the updating guide found in notes.html).
Checked all of that and updated, nothing changed.

@CrazyNinjaGuy: I don't really know how to do that, it just made the player be stuck in one spot not moving...

I thought I'd give an image example of the problem:
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
 
Still have this prob:
Since I use the latest Starter Kit version I noticed that player's water reflection is totally opaque.
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

In which script I could change it?

Also a new one: I set battle music, intro music and victory music for each trainer in Editor. Then, I set a script "pbTrainerIntro(:X)" at the beggining of the trainer event. It plays the intro music, but when the battle begins it still plays the intro music, not the battle BGS I set in Editor.

How to fix it?
 
A music problem, for me: After download the latest Pokemon Essentials, when I try to start "clean" by deleting the basics (maps, musics) after making an original backup. The main title music will not play. I also noticed it holds true for the backup. What happened, where when I'm at the title screen (NEW GAME, OPTIONS) that the music will not play?
 
Status
Not open for further replies.
Back
Top