• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Status
Not open for further replies.
Another problem:

Normally, when I use the 'Show TownMap' thing, it works perfectly.
But now I use a custom map, and this error shows up when I use pbShowMap:

Exception: RuntimeError
Message: Script error within event 2, map 1 (Your house):
Section104:73:in `pbStartScene'undefined method `[]' for nil:NilClass
Section018:238:in `pbExecuteScript'
Section104:215:in `pbStartScreen'
Section115:101:in `pbShowMap'
Section115:98:in `pbFadeOutIn'
Section115:98:in `pbShowMap'
(eval):1:in `pbExecuteScript'
Section018:1614:in `eval'
Section018:238:in `pbExecuteScript'
Section018:1614:in `command_355'
Section018:466:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'
Section020:96:in `loop'
Section020:109:in `update'
Section020:65:in `main'
Section020:62:in `loop'
Section020:69:in `main'
Section117:19:in `mainFunction'
Section117:8:in `pbCriticalCode'
Section117:22:in `mainFunction'
Section117:26
Section117:25:in `loop'
Section117:34
 
Devil_Silver: Have you updated townmap.txt with the name of the new map? And is the map position in metadata.txt accurate?
 
Hey poccil, when RPG Maker VX comes out, are you going to modify Essentials to work with it?

Freakish, I was gonna ask that too o.0

Do you think you will? I think it's basically the same thing to be honest, but a lot of people will be changing to VX (possibly because the screen size has been increased).
 
Script 'PokemonUtilities' line 266:SyntaxError occured

??

Also, Poccil, is there a script for adding game corner coins?

Oh, is there a way to make the window gameboy screenish sized so it looks more like a Pokemon game?
 
You must have copied the pbPlayTrainerIntroME function I gave in this thread wrong.

As for Game Corner coins, such functionality is already included; see the section "Coin Case and Game Coins" in the documentation for more information.

Reducing the size is one of the options. Select "Option" from the game menu, and set "Screen Size" to "240x160".
 
Uh..ok..

Here is what I have there:

Spoiler:
 
Thank you!

Poccil, me and lots of other people would be NOWHERE without you. I, on behalf on everybody else, THANK YOU! :D
 
Hey, whats up?!?

How can i do an Givepokemon Script?
THANKS
 
@>pbAddPokemon(PBSpecies::POKEMON,LEVEL)

The Pokemon needs to be in all caps. :)

Gah. Emote. The emote is obviously an :P, but before it is still the other :. I didn't make any mistakes, :P


Oh, even when my character doesn't have a pokemon OR a pokemon with surf I can surf..And it just walks on the water...I'd want it to have the character surfing..? o.o

Also, how do I add battle animations? I probably missed it somewhere.
 
Last edited:
Next time, make sure "Disable smilies in text" is disabled on posts.

By design, in debug mode, hidden moves, like Surf, can be used any time, even without Badges or Pokemon. To change the surfing sprite, go to PBS/metadata.txt, find the line below, and replace "XXX" below with a character sprite in Graphics/Characters/.
Code:
PlayerA=PkMnTRAINER_Male,Red,onbike,trback,XXX,Red,Red

Battle animations are covered in the documentation, under the heading "Animations".
 
Nevermind.

Ah. I can't find the Girl sprite for surfing..Did you include it?
 
Last edited:
Wait..are you sure? O.o

Why do I have a surfing one then?

Oh yeah, I added tons of things..XD
 
Last edited:
Hmmm... Maybe, just maybe, I'll port Code Biohazard to the latest kit... :)

Great work Poccil :)
 
Last edited:
that post was pointless...
is you copy one of the time switches and change then umbers. will it work accordingly to those times?
 
How can i make an Givepokmeon script?
Please an example with pikachu
 
With the older versions of Pokémon Essentials, you would give a Pikachu by putting this into an event (assuming you want it to be level 5):

Code:
pbAddPokemon(PBSpecies::25,5)

In newer versions, I think you do this though.
Code:
pbAddPokemon(PBSpecies::PIKACHU,5)
 
Thanks, and hox can i move other sprites in a event?
 
Status
Not open for further replies.
Back
Top