Flameguru
Pokemon: Metallic Silver
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- Seen Apr 20, 2025
Minorthreat0987:
As I've learned, a reason why the game can freeze is that the game has to load a very large tileset bitmap, which is the case for the sample outdoor maps. I had therefore modified the RPG::Cache class to handle this case, namely that if loading the bitmap would cause the script to hang, it tries again. (As I've learned, RGSS raises the hanging-up exception only once per run.)
Not only that, but I'm starting to think the more maps linked to each other, then there is more lag. Like one or two maps has no lag for me (Violet City linked to Route 32) and then I have huge links like New Bark, Route 29, CherryGrove, Route 30 and Route 31 are all linked in a chain and those areas experience some lag.