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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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1) U have to look on internet for mid files or u have to make your owns.

2) Push the F9 key on rpg maker. Then go to chipsets. There, u can see the tilesets u use and differents options related to the tilesets.

3) What do u use to go from a map to another? Teleport? connections.txt?

1) anyone have any music I could use? (or recommend anywhere?)

2) so... like an "X" means solid and "O" means not, and thats all there is to it?
 
Ok, now I set up a mart, and im having problems.

Message: (eval):1:in `pbExecuteScript'compile error
(eval):1: syntax error
Script:pbPokemonMart([
^
Interpreter:238:in `pbExecuteScript'
Interpreter:1614:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1614:in `command_355'
Interpreter:466:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'

Can anybody help me with this? I think their may be something wrong with how im inputing the script, but im not sure. Also, does anyone know how to make a battle where the player can continue even after they lose? Like the first rival battles in the first few games?
 
Also, does anyone know how to make a battle where the player can continue even after they lose? Like the first rival battles in the first few games?

There is the same question at the previous page and I answered it :
"Well, u could set the place where the battle take place as a "pokemon center", by using a script with Kernel.pbSetPokemonCenter.
The player will be teleported to that point after the battle if he looses and u have just to launch the event...

I dont know if it's the best solution, but it should work."

Obviously, if Poccil makes a script to do it, it would be better :p.
 
There is the same question at the previous page and I answered it :
"Well, u could set the place where the battle take place as a "pokemon center", by using a script with Kernel.pbSetPokemonCenter.
The player will be teleported to that point after the battle if he looses and u have just to launch the event...

I dont know if it's the best solution, but it should work."

Obviously, if Poccil makes a script to do it, it would be better :p.

except that would bring up the message saying that you returned to the pokemon center instead of continuing, and if you want a battle like that in the middle of a route with all trainers if you lost to any of the trainers you would be returned to that spot
 
Yes, you are right.

But if it's for the first battle against the rival, it could do (there isn't a lot of battles usually at the beggining and if he says that the hero must go to his mom to say her goodbye, he can move the "healing" point).

But it would be better to have a function for it. Perhaps a new variable in pbTrainerBattle and pbWildBattle. If this variable is true, the hero goes to the last pokemon center he visited and if it is false, the player stays there.
 
Hey could someone help me I have RPG Maker XP Postality Knights edition, I have the Pokémon essentials also but.... it wont open for me so I cant use it, I really really need help as I am dying to use it! So if someone can help me I would be greatful!
 
starky no discussing illegal software, and it wont work because its not a real version of rpg maker so go buy it than come back....:\
 
Well is there any legal free versions? Cuz I dont have a credit card and I badly wanna use pokemon essentials
 
Are you looking for something like this???

thanks, some of those are actually great ^.^ thanks (i'll still post the ones i've made/edited to be bigger)

1) anyone have any music I could use? (or recommend anywhere?)

2) so... like an "X" means solid and "O" means not, and thats all there is to it?

1) what kind of music are you looking for?

2) yes, you can also edit what directions are movable on each tileset

with the way that the map conections are nnow set up, does that mean that i can have 2 maps conected on the same side of one, as long as they don't over lap?
 
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Whenever I use fly, I get this error message:

Exception: ArgumentError
Message: wrong number of arguments(0 for 1)
PokemonRegionMap:271:in `pbStartScene'
PokemonRegionMap:271:in `pbStartFlyScreen'
PokemonScreen:1260:in `pbPokemonScreen'
PokemonScreen:1230:in `each'
PokemonScreen:1230:in `pbPokemonScreen'
PokemonScreen:1182:in `loop'
PokemonScreen:1416:in `pbPokemonScreen'
PokemonMenu:150:in `pbStartPokemonMenu'
PokemonMenu:149:in `pbFadeOutIn'
PokemonMenu:149:in `pbStartPokemonMenu'

After I get thia error, the screen fades black for a couple of seconds, and then the game continues without freezing.

It has been working fine for weeks, and this message came out of nowhere. Does anyone have any idea as to what is wrong? Thanks in advance.
 
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um? how do i temporarily erase the main characters sprite and then bring it back? (i need to hide the character from veiw on a map, but can't seem to do it >.<)
 
@yaoimutt : Try and use this : Set Move Route > Player > Change opacity > 0
I think this should work because it work for me. So when u want your player appear back, just change the opacity to 255.
 
I just encountered an issue with my game. I want to generate a wild pokemon battle, using script pbWildBattle(X,Y,V,C). I would like it to be a battle in which the player can't run away, so set the "C" to false. However, I'm still able to "stay away safely" in the game. What's wrong with my script? Besides, how to make that POKEMON un-catchable? I'd appreciate it very much if anyone of you could tell me how to deal with this issue, thanks.
 
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i just encontered an error.

Whenever my player is at a point where they can see 4 maps (the one they are on, plus 3, example: north side, west side, and the one that also conects them) the map that isn't directly conected to the on that you are on slides, or sometimes doesn't show up at all.

help.
 
Hello,

I would like to know how to show the hpbar in the summary screen, in the second page (like in FR/LG).

Thanks :p

Here is a script for PokemonSummary wich puts an HPBar at the first page of the summary, just below the pokemon's pic, when u have selected one of your pokemon. I suppose u where speaking about this page when u said "the second page" :

Spoiler:


If u want to place the bar at a different place on the image, just look at the lines 138 and 139 of the script. There is @gaugeX=46 and @gaugeY=194. Modify it as u like ;).
 
Thank you, it works perfectly !

But there is some "spaces" in you code, like this :

drawSelectedMove(@pokemon,moveToLearn,@pokemon.mov es[0].id)

I had to delete them, but now it's good :)
 
Thank you, it works perfectly !

But there is some "spaces" in you code, like this :

drawSelectedMove(@pokemon,moveToLearn,@pokemon.mov es[0].id)

I had to delete them, but now it's good :)

I dont have it in my script. Certainly an error when I copied it here.

By the way, I modified the "def drawPageTwo(pokemon)" in PokemonSummary : now it draws the experience in the xpbar.

Spoiler:
 
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