~JV~
Dev of Pokémon Uranium
- 684
- Posts
- 17
- Years
- Age 31
- Rio de Janeiro
- Seen May 13, 2022
I wanted to ask you guys something... What I have to put in the bag/tr card script to make the background as the overworld, like the save and menu scene?
How to add a pokemon with a specific level by its internal name(like Bulbasaur, Charmander, Squirtle) instead of regional number(like 001, 004, 007)?
pbAddPokemon(PBSpecies::BULBASAUR,10)
Use PBSpecies::BULBASAUR, like this:
The internal names are actually constants in the PBSpecies module, with the values of the Pokémon's dex number.Code:pbAddPokemon(PBSpecies::BULBASAUR,10)
Thanks a lot for the reply, Wichu. I will try to use the pokemon internal name in the scripts and see if it works(My fellow Inmoosewetrust changed the Pokedex number so things were messed up a little bit). Have a good week.
Hehe.
"Yay, Pichu.... wait, WHAT THE SPEAROW?"
That was a horrible bug.
How I can translate the lenguage???
I have the INTL translate but now I don't know what do...
Thanks
Something got messed up with my game...
So uh, how do you make it so tht you can talk to nurse joy from behind the counter?
cause now i have to put the event on the counter instead of behind it, how would i fix this?
How do i change the appearance rates on a map? I have a map i want 12 pokemon to have a 20% chance of appearing, but i don't know how to add more than the default amount allowed using the Editor.exe.
I don't really want to change the amount of times they some up, but rather, change the amound of pokemon that can appear with the same encounter rate... I'll understand if you don't get me, i hardly understand myself.