thepsynergist
Vinemon: Sauce Edition Programmer and Composer
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Custom Event Battle
Ok, so I have this issue where I want to make a conditional branch of a wild Pokemon battle where it branches off when you either kill the Pokemon, catch it or escape. The code I have is as it appears in the attachment.
I want to make it so that the event resets if Celebi is knocked out, or if the character escapes. The caught script is already handled, but this is a big issue for me. Please help someone.
Ok, so I have this issue where I want to make a conditional branch of a wild Pokemon battle where it branches off when you either kill the Pokemon, catch it or escape. The code I have is as it appears in the attachment.
I want to make it so that the event resets if Celebi is knocked out, or if the character escapes. The caught script is already handled, but this is a big issue for me. Please help someone.