Paradox101
Neither here nor there
- 20
- Posts
- 15
- Years
- England
- Seen Sep 12, 2010
Alright.. got the control Variables page open, but now there's all these options and I have clue what relates to what..
The window has the question mark box at the top right, which will help explain what's going on. Simply, put, the top section says what variable or variables to change, the middle section says what to do to it (you'll want Set), and the bottom section says what value to set it to.Alright.. got the control Variables page open, but now there's all these options and I have clue what relates to what..
Thing is, this isnt a proper game. I'm merely trying to get all the features and codes and whatnot figured out- playing around with stuff, like you said. This is merely part of that learning experience.
I was merely wondering how I set it to this specific variable. When I open up the first section, it gives me a load of reserved codes.. but I'm not sure which one is the one I want, or how to create the variable if need be.
The variables all already exist - they're just not set to a value.Thing is, this isnt a proper game. I'm merely trying to get all the features and codes and whatnot figured out- playing around with stuff, like you said. This is merely part of that learning experience.
I was merely wondering how I set it to this specific variable. When I open up the first section, it gives me a load of reserved codes.. but I'm not sure which one is the one I want, or how to create the variable if need be.
@>Conditional Branch: Script : Kernel.pbWhirlpool
@>Script: pbEraseThisEvent
@>
: Else
@>
: Branch End
@>
That error comes up when you are trying to erase a non-existant event. Are you sure you haven't placed pbEraseThisEvent anyway where it shouldn't be?Hi, when I use the Pokemon Starter kit for RPG Maker XP and I jump over an edge. That all works well, it jumped over the edge without a error but when I do a step after I jumped I get an error:
Exception: NoMethodError
Message: undefined method `erase' for nil:NilClass
Interpreter:883:in `command_116'
Interpreter:334:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Game_Event_:230:in `update'
Game_Map_:309:in `update'
Game_Map_:307:in `each'
Game_Map_:307:in `update'
Scene_Map:34:in `updateMaps'
Can some1 help me plz?
Put the pbWildBattle into an event. The notes file is very useful, huh?Wild Pokémon Battles
To generate a wild Pokémon battle, call pbWildBattle(X,Y,V,C) where X is the species number of the Pokémon, and Y is its level. See PBSpecies for species IDs. The optional parameter V represents the number of a variable to store the result of the battle (1=won; 3=escaped; 4=caught), and the optional parameter C is true if the player can escape from the battle.
Is a gym leader battle script the same as a normal trainer battle script?
Not to mention flip a "Beat the Fire Gym" global switch to turn off all trainers in that Gym (i.e. make them say "You beat the Sword Master!" instead of challenging the player/saying "I lost" - or whatever you want them to do), and to give the player a new badge/TM afterwards. All this is done in events based on "if player wins this battle"; it doesn't affect the battle itself.Is a gym leader battle script the same as a normal trainer battle script?
Yes, you just have to make it so it calls the trainer class your using for that gym leader
(Sends copious amounts of money out of graditude) THANKYOUTHANKYOUTHANKYOUTaken from notes.html:
Put the pbWildBattle into an event. The notes file is very useful, huh?
base=Color.new(248,248,248)
shadow=Color.new(96,96,96)