Maruno
Lead Dev of Pokémon Essentials
- 5,286
- Posts
- 17
- Years
- Seen May 3, 2024
I looked at the script that compiles btpokemon.txt, and it only tried to compile it if it exists. Therefore it still works fine if it's not there. Also, I've already deleted it and it works, so that's some more proof.That file is compiled in order to be used in-game. It's like the pokémon data, you won't see a line about "BULBASAUR" at the scripts. I think you should keep that file there, otherwise the game will try to compile something that doesn't exist; unless you know how to remove the exact line where the battle tower script is.
And about your item, I think the wrong thing is that you're keeping that item on the items.txt, don't you? If you do, then remove it from that file. And don't forget to reestablish the number count(lets say the Lax Incese is the number 153 and the next item is the Bright Powder which is 154, then, the Bright Powder will be the number 153, did you get it?)
And just to let you know... some things are not on the scripts because they're complied, like the Phone, you WONT see a line about the phone dialogs on the scripts.
I think you're also a little confused about my circumstances. I had deleted the item from my items.txt (in fact I pretty much made my own items.txt, so I could mor easily fiddle with it in future). The deleted item was still being referenced by btpokemon.txt, which is what was causing my problem. It's been resolved now.
Also, you're allowed to have gaps between item numbers (e.g. items 101, 102, 145, 146, etc. in numerical order). The original Essentials has several of these gaps.
My problem's solved, end of story. Don't worry about it.
Am I the only one who thinks some kind of Wiki would be useful for Essentials? More comprehensive documentation, handy hints, FAQs, etc.