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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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I'm trying to do three things:
1. Mom runs up to wake main character (complete)
2. Mom takes player downstairs and professor's assistant leaves with player (complete)
3. Professor's assistant and player walk to Professor's Lab (complete)

The problem I'm having now is that when the player gets to the lab and then walks out, he automatically follows the move route I set for when he follows the assistant to the lab and the screen freezes. What can I do to fix this?
 
I'm trying to do three things:
1. Mom runs up to wake main character (complete)
2. Mom takes player downstairs and professor's assistant leaves with player (complete)
3. Professor's assistant and player walk to Professor's Lab (complete)

The problem I'm having now is that when the player gets to the lab and then walks out, he automatically follows the move route I set for when he follows the assistant to the lab and the screen freezes. What can I do to fix this?
I'm guessing the problem here is that, in the village map, you have an autorun event that makes the player walk from his house to the Lab and enter it. I'm also guessing that you haven't switched that autorun event off afterwards, which is why it runs again when you re-enter the map. Turn off the autorun event once you're inside the Lab, and it should be fine.

On a creative note, it doesn't sound like the player can do much themselves here - everything's scripted for them.
 
I've made a new menu for my game and in it's script, I had naturally to use the function "@spriteset = Spriteset_Map.new" so the map appear as background, however, when I open the menu next to a connection, the neighbour map appear totally black. Does anyone know how to solve that =x?
 
I've changed the main charector sprite and now when I get the running shoes I still can't run. Help?
There's no sensible reason for this to happen. Can you not run at all (i.e. move faster), or have you just pasted a set of new walking sprites over the old running sprites (i.e. it looks like you're walking faster)?

More details would help, such as exactly what you did to change things.


======================================================================================================

Problem: In battle, the player's pokémon bobs up and down by a pixel or two. If you use a move when the pokémon is "down", that "down" position becomes the new "up" for the next round. In a long enough battle, and timing the clicks just right, you can make your pokémon sink off the bottom of the screen.

I'm using the 3rd Feb 2009 version of Essentials, so I don't know if this problem has since been fixed, or whether it's just that no one's noticed it.

What's the solution for this?
 
I'm guessing the problem here is that, in the village map, you have an autorun event that makes the player walk from his house to the Lab and enter it. I'm also guessing that you haven't switched that autorun event off afterwards, which is why it runs again when you re-enter the map. Turn off the autorun event once you're inside the Lab, and it should be fine.

On a creative note, it doesn't sound like the player can do much themselves here - everything's scripted for them.

How would I go about switching it off based on what I have so far:

Name: Event08
Auto-Run

Page1:
Set move route stuff
Wait for move's completion
Transfer player
Control Switch: A = On

Page2:
Self Switch A is ON
Action Button
Graphic: Blank

Also, how can I make it look as if an NPC picked an item up? Would I set the NPC event to Event Touch and then set the necessary move route?
 
Quick Pokedex question:

I made my own Pokedex background, but where I've positioned a couple of the boxes, the position isn't quite right, so...

How do you move the Pokemon sprite left/right/up/down on the Pokedex? Whoever helps is much appreciated :)
 
I know this is a probably very dumb question, but I can't seem to figure out how to make maps or put events together. Is there some sort of tutorial on how to work this program?

Thanks for any help I get.
 
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There's no such thing as a dumb question especially when you're learning something.

To connect maps:

-F9
-Visual Editor
-Press A to add map and list of maps you created will show.
 
There's no such thing as a dumb question especially when you're learning something.

To connect maps:

-F9
-Visual Editor
-Press A to add map and list of maps you created will show.

That's true I suppose.

... but how do I make my own maps or edit them? I can't seem to figure any of this out.
 
There's no sensible reason for this to happen. Can you not run at all (i.e. move faster), or have you just pasted a set of new walking sprites over the old running sprites (i.e. it looks like you're walking faster)?

More details would help, such as exactly what you did to change things.
Well I changed the players starting position to another map, changed the players sprite and moved the person who gives you the running shoes to the new map, that's all.
 
Well I changed the players starting position to another map, changed the players sprite and moved the person who gives you the running shoes to the new map, that's all.
Have you set this new map to allow running? Running is not allowed on inside maps, which I think is what new maps default to.
 
Um, I downloaded the most recent pokestarter.zip file, and I can't playtest my game! I keep getting an error that file PBS/Types. Um, where can I find it so I can playtest my game???
 
Um, I downloaded the most recent pokestarter.zip file, and I can't playtest my game! I keep getting an error that file PBS/Types. Um, where can I find it so I can playtest my game???

im also havine trouble with the newest download... first there is a move route event in the intro which shouldn't be there and when i extract it tried to overite my PBS with another one.. 3rd but not least when i get through the intro the player is transfered to the correct map but its all black... im currently looking into how to correct this problem but i doubt i'll figure it out cause i dont have anyclue what he changed from the last version, i also notice the please dont forget to give credit if used was changed to You should give credit if used... it seems some1 feels they arent getting proper credit :) lol

Also when i try to play the demo itsself after intro it transfers me to a blank screen if you keep pressing the enter key you eventually save n then get an error the script is hanging and the game closes...
 
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How would I go about switching it off based on what I have so far:

Name: Event08
Auto-Run

Page1:
Set move route stuff
Wait for move's completion
Transfer player
Control Switch: A = On

Page2:
Self Switch A is ON
Action Button
Graphic: Blank

You pretty much got it jusgt change the second page to autorun and its done...



I'd like to mention im still having problems with the new kit... i found an older version of the kit online so im usint that... i've had to update it alot and i'd like to keep using it but i am getting an error and i've tried to fix this error for over two hours... i changed the RGSS scripts changed the PBS files ect... here's a screenie of the error any1 have ideas?
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


People please help if you can...
 
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So, any clue about how to start the game directly on a map and after an intro sequence is done go to the title screen? I need that in order to make a cooler intro sequence, it's really hard trying to animate by scripting.
 
i get this message when i test my game after using the pokemon follow tut can some one pleaz help


---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 22, map 39 (Oak's Lab):

Section126:445:in `addEvent2'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbAddPokemon(
PBSpecies::PIKACHU,5
)
# Get the Pokémon just added
p=$Trainer.party[
$Trainer.party.length-1]
pbAutoLearnMove(p,PBMoves::TACKLE)
auto_change_without_animation


Interpreter:238:in `pbExecuteScript'

DependentEvents:15:in `pbAddDependen'

Pokemon folow you:160:in `auto_change_without_animation'

(eval):8:in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
I just downloaded Pokeessentials for December 12. And I must say.. Alot of it doesnt work.. When you just play test the demo, theres an annoying thud sound over and over at the intro. And I fixed that on my own. Then when you actually do get to play, the maps all black with charsets on it. When it goes to start a battle it doesn't work. So many problems. Anyone have a better version of it?
 
I just downloaded Pokeessentials for December 12. And I must say.. Alot of it doesnt work.. When you just play test the demo, theres an annoying thud sound over and over at the intro. And I fixed that on my own. Then when you actually do get to play, the maps all black with charsets on it. When it goes to start a battle it doesn't work. So many problems. Anyone have a better version of it?

Those are the problems i've been having... I respect all the hard work poccil has done but these problems seem like they are i dunno intentional... i hate to sy it but its just too big of a mess how do you release something like that... and i also noticed the credit text was changed to You better give credit attitude

So, any clue about how to start the game directly on a map and after an intro sequence is done go to the title screen? I need that in order to make a cooler intro sequence, it's really hard trying to animate by scripting.


I Wouldnt advise doing this unless you know excatly wut your doing... and since your asking its obvious you dont..
 
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