KingCharizard
C++ Developer Extraordinaire
- 1,229
- Posts
- 15
- Years
- Pennsylvania
- Seen May 15, 2016
Yes you can do this Check you have to edit the scripts im not sure which one i'll find the one you need to edit and edit and post if for ya
Yes you can do this Check you have to edit the scripts im not sure which one i'll find the one you need to edit and edit and post if for ya
My hero is invisible, WHY?!
When I want to start the game (to test) it isn't leaping game.exe mistake. I must copy the game.ini file to the catalogue with the game and start the game. Still each time. Help.
Have you messed around with the Intro map? One line in the event in that map sets the player's graphic to boy or girl (depending on a choice the player makes). The player doesn't have a gender (and therefore, no assigned character sets) before that is set.ppl, help me. Why my hero is invisible?
That red line is an interesting fact.Okay, this is problem is really pissing me off now. Everything I do seems to not work, and everything points to that it should work. My problem is that the player does not pay attention to tile priorities, but the wierd thing is that he pays no attention to only some of these tiles Hence, I have screen shots:
And now for the examples that the player pays attention:
And the weird thing is, in the next map, the player pays attention to the priorities!
So, I'm stumped :(, nothing that I have done has fixed those tiles. Any help will be greatly appreciated
This part of the notes should help.How do I add new moves? Sorry if it's a noobish question but I just started making my game and I wanted to add some new attacks to my game.
Some effects, such as "greater chance of a critical hit" are handled elsewhere, not in PokeBattle_MoveEffects. I haven't looked to see where, but searching the battle scripts for "critical" should come up with something. However, the check to see if there's a greater chance of a critical hit still depends on the function code, so just use 2B for that.
Yeah, it's easy to find. The point is that even though the "increase critical hit ratio" effect isn't in PokeBattle_MoveEffects, you don't need to worry about it. Just use code 2B for it and it'll work fine.Since i tested some things yesterday, i can tell you, that critical hit chance for example is handled in PokeBatlle_Move (line 182)
The method is called "pbIsCritical?"
Okay, this is problem is really pissing me off now. Everything I do seems to not work, and everything points to that it should work. My problem is that the player does not pay attention to tile priorities, but the wierd thing is that he pays no attention to only some of these tiles Hence, I have screen shots:
![]()
![]()
And now for the examples that the player pays attention:
![]()
And the weird thing is, in the next map, the player pays attention to the priorities!
![]()
![]()
So, I'm stumped :(, nothing that I have done has fixed those tiles. Any help will be greatly appreciated
for sprite in @reflectedSprites
sprite.update
endAdd the following code after the code above:
@[email protected] && (
self.map==$game_map ||
$game_player.x<=0||$game_player.y<=0||
$game_player.x>=self.map.width||
$game_player.y>=self.map.height)
Where's the starting position now? It should be in the Intro map.I changed the players starting location and went into the intro event and changed the transfer player event. Now the intro doesn't start so I don't choose my gender and am invisible.