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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Dragma

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27
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  • That's right, crazyninjaguy.

    However, at the top, it says pbSurf instead.
    And the game interprets my command for Lava.

    When I changed it to pbLava, the game interpreted Surf...

    This is what I have currently:

    Spoiler:
     
    664
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  • Ok, well i edited my post above before you posted then, so here is the script.
    I'm not sure if it'll work, but try it anyway.

    Spoiler:

    Just replace the whole of your PokemonHiddenMoves script with that.
     

    Dragma

    Trainee
    27
    Posts
    14
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  • Ok, well i edited my post above before you posted then, so here is the script.
    I'm not sure if it'll work, but try it anyway.

    Well, I tried it and all it did was display the "would you like to use surf?" text for the lava as well... Maybe I have to define pbLava somewhere?


    Thanks anyway, Crazyninjaguy...
     
    Last edited:
    664
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  • Add this after line 571

    Spoiler:

    Then open up the Editor.exe and set the lava tile terrain tag to 14
    Hopefully that'll work :)
     

    Dragma

    Trainee
    27
    Posts
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  • The only problem now is, that when I define my lava tile to Terrain 14, it reverts back to 0 when I check it in Database...

    Maybe 14 hasn't been defined?
     
    Last edited:

    Poeman

    Banned
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    • Age 29
    • Seen Nov 1, 2012
    The only problem now is, that when I define my lava tile to Terrain 14, it reverts back to 0 when I check it in Database...

    Maybe 14 hasn't been defined?
    You can't go above 9 in the DB, don't check it it's fine
     
    664
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  • Nothing happens when you use the move?
    Hmmm, time to look into the scripts again...

    EDIT: Just a thought, do you have the 4th badge in your game?
     

    Legendaries

    Ginzuishou/Heavy-Metal-Lover
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    • Age 33
    • Seen May 2, 2021
    Since I use the latest Starter Kit version I noticed that player's water reflection is totally opaque.
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    In which script I could change it?
     
    11
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    14
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    • Seen Jun 18, 2010
    hey guys im new here, ive been hearing about this poccil and I don't know what it is. can anyone explain it to me?thanks
     
    9
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    14
    Years
    • Seen Dec 3, 2015
    Hello i have recently downloaded RPG Maker XP and pokestarter/pokemon essentials. I started to make a game, with success. Everything was going well until i decided to test the game again and this message came up.

    Code:
    ---------------------------
    Pokemon Thunder yellow
    ---------------------------
    Exception: NameError
    Message: uninitialized constant Scene_DebugIntro
    Main:4:in `pbCallTitle'
    Main:35:in `mainFunctionDebug'
    Main:16:in `mainFunction'
    Main:16:in `pbCriticalCode'
    Main:16:in `mainFunction'
    Main:48
    Main:47:in `loop'
    Main:56
     
    This exception was logged in ./errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------

    I think this is because somewhere along the line i have somehow managed to accidently delete one of the script and i am looking for the script i need to put back in to make the game work. Thank you in advance :)
     

    Dragma

    Trainee
    27
    Posts
    14
    Years
  • hey guys im new here, ive been hearing about this poccil and I don't know what it is. can anyone explain it to me?thanks

    Well, Poccil is the user who created Pokemon Essentials for the RPG Maker XP.

    If you're wondering what the software does, then I'll tell you: It allows you to create your own RPG. Poccil just added scripts and a whole bunch of goodies so that anyone can create a custom Pokemon game.
     
    664
    Posts
    16
    Years
  • Heya, i have a new problem. I've been trying to fix this all day and i'm completely lost for ideas.

    Basically, i'm using the AWorks input module with Pokemon Essentials, and whenever i try to navigate the pokemon selection screen, i get this error:

    Code:
    Exception: NoMethodError
    Message: undefined method `>=' for [102, 39]:Array
    PokemonScreen:710:in `pbChoosePokemon'
    PokemonScreen:692:in `loop'
    PokemonScreen:728:in `pbChoosePokemon'
    PokemonScreen:1198:in `pbPokemonScreen'
    PokemonScreen:1195:in `loop'
    PokemonScreen:1439:in `pbPokemonScreen'
    Scene_Map*:531:in `update_icons'
    Scene_Map*:530:in `pbFadeOutIn'
    Scene_Map*:530:in `update_icons'
    Scene_Map*:298:in `main'
    Now i know it's to do with this part of the Input module:

    Code:
      def Input.repeat?(vk)
        @repeat.indexes(*vk).include?(true)
      end

    And this part of the PokemonScreen script:

    Spoiler:

    Because i've taken away every other method in the AWorks script to test what the problem is.
    So yeah, if anyone could help me fix this error that'd be great!
    Thanks.
     

    Nickalooose

    --------------------
    1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    @KAIJEREM: Check the notes.html in the Pokemon Essentials folder... search for 'battles'

    Here's my problem... yesterday, i updated my scripts with the new ones from the new starter kit... added my custom scripts i made... everything is fan-dabbi-dozey... except... wild battles dont appear in grass anymore... why?
     
    11
    Posts
    14
    Years
    • Seen Jun 18, 2010
    Well, Poccil is the user who created Pokemon Essentials for the RPG Maker XP.

    If you're wondering what the software does, then I'll tell you: It allows you to create your own RPG. Poccil just added scripts and a whole bunch of goodies so that anyone can create a custom Pokemon game.

    thanks i checked it out too. i found out that poccil already inputed some ready to go scripts in rpg maker.I thought Poccil was the name of the program. but it ended up in the conclusion that Poccil is a person. anyways. thanks
     
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