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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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I wish people who actually go back a page to read, poccil said very clearly he's run out on the payments for the site so, if people do what cng said, then everyone would get the kit again.

well im really sorry that i dont like searching through pages of 1 post to find out but i plan on donating some money cause if it werent for the starter kit i wouldnt have half as much progress on my game as i do

edit: donated $2.50 hope it helps
 
For anyone who somehow can't look back a couple of pages for the download links I've provided, I have now make a page on the wiki specifically for them: Essentials downloads. A reminder is also in my signature.

Please contribute by providing mirrors for the downloads - Megaupload won't keep those files up forever! More versions would also be nice, but priority should be given to newer ones.
 
Oh wow, thanks for uploading the files Maruno! I was looking for it everywhere xD
(Wants to start a youtube show lol)
 
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thanks for the upload maruno im just hoping more people donate to poccils site so we can have it up and running again o.o
 
OMG MARUNO THANKS I DIDNT NOE U HAD THIS ON YOUR WIKI :D
Also can u help fix the problem I have with showing the % of the exp
I'd like to think it's not "my" wiki, it's everyone's - but it seems I'm the only one contributing. I'm working on rectifying that...

The downloads weren't on the wiki until a few minutes before I make that post announcing it.

As for your percentage question, I've already answered it further up this page.
 
I'd like to think it's not "my" wiki, it's everyone's - but it seems I'm the only one contributing. I'm working on rectifying that...

The downloads weren't on the wiki until a few minutes before I make that post announcing it.

As for your percentage question, I've already answered it further up this page.

LOL community GG, umm the css styling of the download page is bugged, my new question was if i show the text like this?

([_INTL("{1}%",@battler.pokemon.refreshExpLevel.exppercentage),@spritebaseX+100,@spritebaseY+50,true,base,shadow])



ohh yea is there a fix for the double battle, or battle factory?
 
LOL community GG, umm the css styling of the download page is bugged, my new question was if i show the text like this?

([_INTL("{1}%",@battler.pokemon.refreshExpLevel.exppercentage),@spritebaseX+100,@spritebaseY+50,true,base,shadow])



ohh yea is there a fix for the double battle, or battle factory?
No, that's not quite how it works. "exppercentage" is a stand-alone variable, not one connected to the Pokémon. Just use the following:

Code:
if @showexp
 startexp=PBExperience.pbGetStartExperience(@battler.pokemon.level,growthrate)
 endexp=PBExperience.pbGetStartExperience(@battler.pokemon.level+1,growthrate)
 exppercentage=(@battler.pokemon.exp-startexp)/(endexp-startexp)).floor
 pbDrawTextPositions(self.bitmap,[_INTL("{1}%",exppercentage),@spritebaseX+100,@spritebaseY+50,true,base,shadow])
end

The wiki page looks fine to me. This isn't the appropriate thread for it, though. If you can PM me a screenshot of what the page looks like to you, I'll look into it.

I don't know about double battles/the Battle Factory, because I don't use the latest version (I don't even really know what the problem is, let alone what causes it and how to fix it).
 
I get this error when I use the textpostions


ssage: Section058:1243:in `text_size'cannot convert Fixnum into String
***Full script:
pbTrainerBattle(PBTrainers::LEADER_Roxanne,"Roxanne",_I("I enjoyed it."),false,0)
Interpreter:239:in `pbExecuteScript'
SpriteWindow:1243:in `pbDrawTextPositions'
SpriteWindow:1242:in `each'
SpriteWindow:1242:in `pbDrawTextPositions'
PokeBattle_ActualScene:502:in `refreshExpLevel'
PokeBattle_ActualScene:527:in `appear'
PokeBattle_ActualScene:1734:in `pbTrainerSendOut'
PokeBattle_ActualScene:1728:in `loop'
PokeBattle_ActualScene:1744:in `pbTrainerSendOut'
PokeBattle_Battle:2189:in `pbSendOut'

Interpreter:274:in `pbExecuteScript'
Interpreter:785:in `command_111'
Interpreter:318:in `execute_command'
Interpreter:191:in `update'
Interpreter:104:in `loop'
Interpreter:196:in `update'
 
You're putting it in the wrong place. Search PokeBattle_ActualScene for the text "@battler.gender==0". This will only appear in one place, in a def called refresh. Put the new code at the end of that def. You can include the middle four lines in the existing "if @showexp" clause that is at the end of that def if you want.
 
Within the messaging system, you have the ability to set your own colours for text, which works fine for me, however, the command would be for example; \[318c675a], yet I'm unsure of how to end it as I want it to go around one word rather than an entire sentence.

\[318c675a]text ???

Anyone have an idea?
 
None of the links work for me. It comes up with a 404 Error, someone help please.
 
So I am using animated water auto tiles, but it makes layers on my map flicker on and off at a steady pulsing pace.

Anyone know how to fix this?

EDIT

The auto tiles will all flicker. My water is transparent and the others are not, I was reading that the starter kit has issues with transparent autotiles, any idea how to fix this?
 
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So I am using animated water auto tiles, but it makes layers on my map flicker on and off at a steady pulsing pace.

Anyone know how to fix this?

EDIT

The auto tiles will all flicker. My water is transparent and the others are not, I was reading that the starter kit has issues with transparent autotiles, any idea how to fix this?

Just don't make them transparent?
 
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