• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Status
Not open for further replies.
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `+' for nil:NilClass

PokemonUtilities:289:in `getRoughLatLon'

PokemonUtilities:386:in `getLatLong'

PokemonUtilities:586:in `getToneInternal'

PokemonUtilities:584:in `each'

PokemonUtilities:584:in `getToneInternal'

PokemonUtilities:353:in `getTone'

PokemonUtilities:2095:in `pbDayNightTint'

Sprite_Character:124:in `update_or'

PerspectiveTilemap:408:in `shadow_update'

Shadow:179:in `update'



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
It has to do with shadows, because the message came up in an outdoor map and a map with a lightpost in it, also this is the September version of essentials, can someone please help me out?
 
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `+' for nil:NilClass

PokemonUtilities:289:in `getRoughLatLon'

PokemonUtilities:386:in `getLatLong'

PokemonUtilities:586:in `getToneInternal'

PokemonUtilities:584:in `each'

PokemonUtilities:584:in `getToneInternal'

PokemonUtilities:353:in `getTone'

PokemonUtilities:2095:in `pbDayNightTint'

Sprite_Character:124:in `update_or'

PerspectiveTilemap:408:in `shadow_update'

Shadow:179:in `update'



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
It has to do with shadows, because the message came up in an outdoor map and a map with a lightpost in it, also this is the September version of essentials, can someone please help me out?
This is a well-known bug in Pokemon Essentials newer versions.

It only happens on Windows XP from my experience.
 
Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'

It has to do with shadows, because the message came up in an outdoor map and a map with a lightpost in it, also this is the September version of essentials, can someone please help me out?
You'll find the solution to that here.
And on a side note, it'd be cool if you removed the spaces and extra junk the error message introduces (as I did above) for the sake of readability/space.
 
I'm getting this error:


---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: '{0}' is not a defined type (PBS/types.txt, Rock, Immunities)

Compiler:2064:in `pbCompileTypes'

Compiler:2063:in `each'

Compiler:2063:in `pbCompileTypes'

Compiler:2055:in `each'

Compiler:2055:in `pbCompileTypes'

Compiler:3890:in `pbCompileAllData'

Compiler:4034



This exception was logged in ./errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


It's not located in the fix errors thingie, can anyone help me?
 
Answer me please *bump* :D

but add more question, is it only lagging in new version? because when I use the old one, (I think) doesn't lag
I think it's just a problem with the new one. I'd recommend holding off on using new versions right when they come out until there's been time to find and correct problems with them (although some versions remain unusable anyways). Besides, there's usually not a whole lot added to make it worthwhile to constantly upgrade.

@Dexta: look for Maruno's post on the last page (or maybe the page before). He provided a link for whatever kit he had.

@Himalama: Is that from an unmodified kit, or were you adding new types or something like that?
 
For anyone who somehow can't look back a couple of pages for the download links I've provided, I have now make a page on the wiki specifically for them: Essentials downloads. A reminder is also in my signature.

Please contribute by providing mirrors for the downloads - Megaupload won't keep those files up forever! More versions would also be nice, but priority should be given to newer ones.

Thank you so much for this! :)
 
I have a pretty basic question, but it's been bothering me. I want to use the HGSS text box, but when I import it in place of the fr/lg one, and the r/s one, it doesn't change in game. What file do I replace to get it to work in game?
 
Are you using that? anyway, I tried the old version since april.. XD

No, I'm not using that version. Just try using that and see for yourself if it lags or not.

I have a pretty basic question, but it's been bothering me. I want to use the HGSS text box, but when I import it in place of the fr/lg one, and the r/s one, it doesn't change in game. What file do I replace to get it to work in game?

In the script SpriteWindow, go to line 7 and you should find this:
Code:
TextSkinName="frlgtextskin"
Replace "'frlgtextskin'" with whatever skin you want to use. I'm pretty sure that's what you're looking for.
 
Last edited:

In the script SpriteWindow, go to line 7 and you should find this:
Code:
TextSkinName="frlgtextskin"
Replace "'frlgtextskin'" with whatever skin you want to use. I'm pretty sure that's what you're looking for.


Or you could just rename the skin to frlgtextskin.
 


No, I'm not using that version. Just try using that and see for yourself if it lags or not.



In the script SpriteWindow, go to line 7 and you should find this:
Code:
TextSkinName="frlgtextskin"
Replace "'frlgtextskin'" with whatever skin you want to use. I'm pretty sure that's what you're looking for.

Or you could just rename the skin to frlgtextskin.

I did replace "frlgtextskin" with the HGSS one, but it still shows up as the original one.
 
I am trying to make a gif for the game's intro. But it won't play. I read in this thread it needs to be a png. How do I make a gif a png?
 
I made a new trainer type, and it has Shadow Pokemon. But whenever I open the editor to add the Snag ball, and it starts "compiling trainer data" I get this error message:
Code:
---------------------------
Pokemon Editor
---------------------------
Exception: RuntimeError

Message: Expected a number for the number of Pokémon

File PBS/trainers.txt, line 5

ARON,12,false,true



Compiler:1354:in `pbCompileTrainers'

Compiler:1337:in `loop'

Compiler:1400:in `pbCompileTrainers'

Compiler:3914:in `pbCompileAllData'

Compiler:4034



This exception was logged in 

C:\Users\Administrator\Saved Games/Pokemon_ Shadow Heat Version/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
Now this is what my trainer.txt looks like:
Code:
# See the documentation at notes.html to learn how to edit this file.
#-------------------
CIPHER
Member
ARON,12,false,true
STARLY,5
What do I have to change?

I'm using the September 2010 release.
 
I made a new trainer type, and it has Shadow Pokemon. But whenever I open the editor to add the Snag ball, and it starts "compiling trainer data" I get this error message:
Code:
---------------------------
Pokemon Editor
---------------------------
Exception: RuntimeError
Message: Expected a number for the number of Pokémon
File PBS/trainers.txt, line 5
ARON,12,false,true

Compiler:1354:in `pbCompileTrainers'
Compiler:1337:in `loop'
Compiler:1400:in `pbCompileTrainers'
Compiler:3914:in `pbCompileAllData'
Compiler:4034

This exception was logged in 
C:\Users\Administrator\Saved Games/Pokemon_ Shadow Heat Version/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK   
---------------------------
Now this is what my trainer.txt looks like:
Code:
# See the documentation at notes.html to learn how to edit this file.
#-------------------
CIPHER
Member
ARON,12,false,true
STARLY,5
What do I have to change?

I'm using the September 2010 release.
PLEASE edit your error messages to remove unnecessary spaces!

Your problem is that you haven't followed the required layout. Just before you start listing the Pokémon, there should be a line that shows the total number of Pokémon that trainer has (along with any items the trainer has).

Furthermore, you've put the "false,true" part in the wrong place.

Use the following:

Code:
CIPHER
Member
2
ARON,12,,,,,,,false,true
STARLY,5
The empty parts in Aron's line are for the IVs, held item and known moves - leave them blank to ignore them. You can't just get rid of those blank parts, though.
 
PLEASE edit your error messages to remove unnecessary spaces!

Your problem is that you haven't followed the required layout. Just before you start listing the Pokémon, there should be a line that shows the total number of Pokémon that trainer has (along with any items the trainer has).

Furthermore, you've put the "false,true" part in the wrong place.

Use the following:

Code:
CIPHER
Member
2
ARON,12,,,,,,,false,true
STARLY,5
The empty parts in Aron's line are for the IVs, held item and known moves - leave them blank to ignore them. You can't just get rid of those blank parts, though.


OK, thanks Maruno!

(God, I've been such a n00b about this over the past three days...D:)
 
every time i try to compile data after i try to make a pokemon i get this error
Code:
Compiler:1586:in `pbEachFileSectionEx'
Compiler:1569:in `each_line'
Compiler:1569:in `pbEachFileSectionEx'
Compiler:1607:in `pbEachFileSection'
Compiler:2165:in `pbCompilePokemonData'
Compiler:2163:in `open'
Compiler:2163:in `pbCompilePokemonData'
Compiler:3908:in `pbCompileAllData'
Compiler:4034
Exception: RuntimeError
Message: Bad line syntax (expected syntax like XXX=YYY)
File PBS/pokemon.txt, section 493, key WildItemRare
can someone please help me. i need to be able to work this out.
 
Status
Not open for further replies.
Back
Top