thank but it don't go becouse when i speak with the trainer the game is block!
I think this question belongs here... Under Var number in A-Map there's a thing called Var value... What's that for?
EDIT: Also, I got an other problem...
Spoiler:#dynamic 0x800000
#org @start
hidesprite 0x9
checkflag 0x204
if b_true goto @end
checkflag 0x861
if b_true goto @script
setvar 0x5040 0x2
end
#org @script
compare 0x5040 0x0
if b_true goto @dex0
compare 0x5040 0x1
if b_true goto @dex1
compare 0x5040 0x2
if b_true goto @dex2
end
#org @dex0
showsprite 0x9
lockall
applymovement 0x9 @move0
waitmovement 0x0
msgbox @upgrade
boxset 0x6
special 0x1F3
fanfare 0x13E
msgbox @got
boxset 0x6
waitfanfare
fadescreen 0x1
hidesprite 0x9
setflag 0x204
fadescreen 0x0
releaseall
end
#org @dex1
showsprite 0x9
lockall
applymovement 0x9 @move1
waitmovement 0x0
msgbox @upgrade
boxset 0x6
special 0x1F3
fanfare 0x13E
msgbox @got
boxset 0x6
waitfanfare
fadescreen 0x1
hidesprite 0x9
setflag 0x204
fadescreen 0x0
releaseall
end
#org @dex2
showsprite 0x9
lockall
applymovement 0x9 @move2
waitmovement 0x0
msgbox @upgrade
boxset 0x6
special 0x1F3
fanfare 0x13E
msgbox @got
boxset 0x6
waitfanfare
fadescreen 0x1
hidesprite 0x9
setflag 0x204
fadescreen 0x0
releaseall
end
#org @end
release
end
#org @move0
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0B
#raw 0xFE
#org @move1
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0B
#raw 0x0B
#raw 0xFE
#org @move2
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0xFE
#org @upgrade
= Take this, but don't say anything\nto PROF.BIRCH. He doesn't know that\lI took this prototype NATIONAL DEX\l... ... ...
#org @got
= [player]'s POKéDEX got upgraded.
Once again this is in emerald... Checkflag 0x861 doesn't seem to work.... Anyone knows why?
Eh, After my trainerbattle the rest of the script messes up.Anything Wrong with this script?
When I talk to the person, after I select Yes, It freezes...
Spoiler:#dynamic 0x71BC68
#org @main
lock
faceplayer
message @1
callstd 0x5
compare LASTRESULT 1
if b_true goto @yes
compare LASTRESULT 0
if b_true goto @no
release
end
#org @yes
message @4
textcolor 0x3
fanfare 0x101
givepokemon 0x286 0x5 0x0 0x0 0x0 0x0
waitmsgbox
waitfanfare
applymovement 0x2 @move
waitmovement 0x0
message @A
trainerbattle 0x0 0x1 0x0 @before @after
hidesprite 0x2
warp 0x3 0x19 0x0 0x0 0x0
release
end
#org @no
message @2
callstd 0x5
compare LASTRESULT 1
if b_true goto @yes2
compare LASTRESULT 0
if b_true goto @no2
release
end
#org @yes2
message @5
textcolor 0x3
fanfare 0x101
givepokemon 0x41 0x5 0x0 0x0 0x0 0x0
waitmsgbox
waitfanfare
applymovement 0x2 @move
waitmovement 0x0
message @A
trainerbattle 0x0 0x2 0x0 @before @after
hidesprite 0x2
warp 0x3 0x19 0x0 0x0 0x0
release
end
#org @no2
message @3
callstd 0x5
compare LASTRESULT 1
if b_true goto @yes3
compare LASTRESULT 0
if b_true goto @yes
release
end
#org @yes3
message @6
textcolor 0x3
fanfare 0x101
givepokemon 0x339 0x5 0x0 0x0 0x0 0x0
waitmsgbox
waitfanfare
applymovement 0x2 @move
waitmovement 0x0
message @A
trainerbattle 0x0 0x3 0x0 @before @after
hidesprite 0x2
warp 0x3 0x19 0x0 0x0 0x0
release
end
#org @move
#raw 0x62 0x52 0xFE
end
#org @1
= Time to Steal!\nThere are 3 Pokemon\pWould you like to steal a POOCHYENA?
#org @2
= Would you like to steal a ZUBAT?
#org @3
= Would you like to steal a NUMEL?
#org @4
= You have stolen a POOCHYENA!
#org @5
= You have stolen a ZUBAT!
#org @6
= You have stolen a NUMEL!
#org @A
= \v\h06:Hey!\pYou stole my POKEMON!
#org @before
= You'll pay for that!
#org @after
= How could I loose to\nA theif?
Try it nowEvery script that I compile comes out like this:
![]()
It's just a simple sign script it shouls work perfectly :S
HERE'S THE SCRIPT:
#org $begin
message $sign
$sign 1=\v\h01's House.
boxset 3
end
it isn't because I didn't use lock and release cuz it does it with every script :S:S
Nope still doesn't workTry it now
Changes in bold.
Please help reallty need this fixed for my hack ...Every script that I compile comes out like this:
![]()
It's just a simple sign script it shouls work perfectly :S
HERE'S THE SCRIPT:
#org $begin
message $sign
$sign 1=\v\h01's House.
boxset 6
end
it isn't because I didn't use lock and release cuz it does it with every script :S:S
Hmmm....
Satoshi, go to a hex editor and uh...change any 00 near at that script to FF? I'm not sure. :\
Or, you can just rewrite the script in free space. xD
Spoiler:
#dynamic 0x800000
#org @start
hidesprite 0x9
checkflag 0x861
if b_true goto @end
setvar 0x5040 0x2
goto @script
end
#org @script
checkflag 0x204
compare 0x5040 0x0
if b_true goto @dex0
compare 0x5040 0x1
if b_true goto @dex1
compare 0x5040 0x2
if b_true goto @dex2
end
#org @dex0
showsprite 0x9
lockall
applymovement 0x9 @move0
waitmovement 0x0
msgbox @upgrade
boxset 0x6
special 0x1F3
fanfare 0x13E
msgbox @got
boxset 0x6
waitfanfare
fadescreen 0x1
hidesprite 0x9
setflag 0x861
setflag 0x204
fadescreen 0x0
releaseall
end
#org @dex1
showsprite 0x9
lockall
applymovement 0x9 @move1
waitmovement 0x0
msgbox @upgrade
boxset 0x6
special 0x1F3
fanfare 0x13E
msgbox @got
boxset 0x6
waitfanfare
fadescreen 0x1
hidesprite 0x9
setflag 0x861
setflag 0x204
fadescreen 0x0
releaseall
end
#org @dex2
showsprite 0x9
lockall
applymovement 0x9 @move2
waitmovement 0x0
msgbox @upgrade
boxset 0x6
special 0x1F3
fanfare 0x13E
msgbox @got
boxset 0x6
waitfanfare
fadescreen 0x1
hidesprite 0x9
setflag 0x861
setflag 0x204
fadescreen 0x0
releaseall
end
#org @end
release
end
#org @move0
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0B
#raw 0xFE
#org @move1
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0B
#raw 0x0B
#raw 0xFE
#org @move2
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0A
#raw 0x08
#raw 0x08
#raw 0x08
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0x0B
#raw 0xFE
#org @upgrade
= Take this, but don't say anything\nto PROF.BIRCH. He doesn't know that\lI took this prototype NATIONAL DEX\l... ... ...
#org @got
= [player]'s POKéDEX got upgraded.
I edited some in bold.
Try it.
I thought that to so I wanted to download poketscript 1.00 cuz I have 1.2 at the moment but I can't seem to find it anywhere... And pkmnadv1.00 neighter..:(:(It's probably something with your pokescript Satoshi.