yeah, just put the "waitmovement 0x0" under the msgbox, example:It has been a long time since I asked a question here. Here it goes.
Is it possible to make the person talk while he is moving? I don't know if it's easy, or impossible.
??? So that can make a guy talk and walk at the same time?yeah, just put the "waitmovement 0x0" under the msgbox, example:
dynamic 0x
#org @start
faceplayer
applymovement 0xFF @movey
msgbox @text
boxset 0x6
waitmovement 0x0
end
Not a good script but an example, try it out, I might be wrong.
is there a way to edit what Birch says at the beginning of the sapphire using A-map and XSE?
i'd also like to edit what the character's mom says upon exiting the moving truck?
thanks in advance
That script wont, just follow my example.??? So that can make a guy talk and walk at the same time?
I think he was actually quoting your post, in which case, yes you can make him talk at the same time he's walking. You can also make him walk a little, then start talking while continuing to walk at the same time, and many more variations of that simple idea.That script wont, just follow my example.
That's about the only thing A-Text is good for. Look it up in the Tools section, it should be around there somewhere.
damn, i was hoping you wouldnt say that, i cant use a-text, cos my comp wont let me add the .ocx files.
thanks anyway
It won't let you add them?
All you have to do is search the .ocx file name on google, download it, and put it in the A-Text folder...
This movement script isn't working:
Spoiler:
'-----------------------
#org 0x800000
checkflag 0x200
if 0x1 goto 0x880003E
applymovement 0x4 0x8800041
waitmovement 0x0
givepokemon 0x3 0x5 0x5 0x0 0x0 0x0
fanfare 0x13E
msgbox 0x880004A '"Take this\n[player]."
callstd 0x4
waitfanfare
applymovement 0x4 0x880005E
waitmovement 0x0
setflag 0x200
release
end
'-----------------------
#org 0x80003E
release
end
'-----------
' Movements
'-----------
#org 0x800041
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1E 'Step Up (Fast)
#raw FE
#org 0x80005E
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 1E 'Step Up (Fast)
#raw 60 'Hide
#raw FE
'---------
' Strings
'---------
#org 0x80004A
= Take this\n[player].
This is placed in a Fire Red ROM, as a floor script (on the same tile as a flight path). It is meant to activate when the player exits their house in Pallet Town. Someone should run up to them and give the a Pokemon and hen run and it should look like they enter the rival's house.
Instead the script doesn't activate. I step off it and step back on it and the game freezes. The sprite doesn't move at all.
Sprite info
Spoiler:
Sprite No. 4
Person event No. 5
Picture No. 7
Movement type: look up
Please help.
2 things...
1: Did you set the Var Number, and Unknown Settings to...
Unknown 0003
Var Number 4050
If you did not, it would cause a freeze...
2: If you want a script to activate the second you leave a house, you need to use a level script... Or you can just make it so that if you step on any tiles one step away from you're house, the script activates...
Yes they are there, but the script doesn't work.
BTW What is a level script?
#dynamic 0x800001
#org @start
lock
faceplayer
checkflag 0x1000
if 0x1 goto @end
applymovement 0x1 @up
waitmovement 0x0
msgbox @haveyou
boxset 0x6
applymovement 0x1 @down
applymovement 0xFF @back
release
end
#org @up
#raw 0x01
#raw 0x11
#raw 0x11
#raw 0x03
#raw 0xFE
#org @haveyou
= MUM: Are you carrying your POKéMON?\nNo? Go back up and get it.\lI need you to go run an errand for\lme in [LOCATION].
#org @down
#raw 0x00
#raw 0x10
#raw 0x10
#raw 0x02
#raw 0xFE
#org @back
#raw 0x03
#raw 0xFE
#org @end
release
After the text nothing else executes. She just stays in one spot. Any help would be appreciated.Code:#dynamic 0x800001 #org @start lock faceplayer checkflag 0x1000 if 0x1 goto @end applymovement 0x1 @up waitmovement 0x0 msgbox @haveyou boxset 0x6 applymovement 0x1 @down applymovement 0xFF @back waitmovement 0x0 release end #org @up #raw 0x01 #raw 0x11 #raw 0x11 #raw 0x03 #raw 0xFE #org @haveyou = MUM: Are you carrying your POKéMON?\nNo? Go back up and get it.\lI need you to go run an errand for\lme in [LOCATION]. #org @down #raw 0x00 #raw 0x10 #raw 0x10 #raw 0x02 #raw 0xFE #org @back #raw 0x03 #raw 0xFE #org @end release