Megiddo-san
Barium - Summer '12 Return?
- 1,308
- Posts
- 17
- Years
- Age 33
- Where you least expect it
- Seen Feb 15, 2016
Make that 2nd \n a \p. Then it should work.
trainerbattle 0 0x0002 $before $after
message $noo
$noo 1 = [there is some txt..]
boxset 6
#org $begin
checkflag 0x235
if B_true goto $done
lock
message $poke
$poke 1 = Looks like this Spearow belongs\nto a trainer. It's wearing a \lnecklace.\pWell, now it's ours!
boxset 6
applymovement 0xFF $move
pausemove 0x0
message $no
$no 1 = Hey, let this Spearow be!\nIt would be larceny to take it.
boxset 6
applymovement 0x02 $move2
applymovement 0x03 $move2
pause 0x30
applymovement 0x02 $move3
applymovement 0x03 $move3
pausemove 0x0
message $child
$child 1 = Oh, look what we have here!\nA little child trying to\lforbid us something.\pWe are two grown-ups, you are\nalone. So what do you want\lto do?
boxset 6
applymovement 0x05 $move4
pausemove 0x0
message $help
$help 1 = Now we are two childs.\nReady for a fight?
boxset 6
applymovement 0x02 $move5
applymovement 0x03 $move5
pausemove 0x0
message $oh
$oh 1 = WHAT?\nWhen did she appear?\lAllright then, we will show you\lwhat it is like to fight against\lgrown-ups!
boxset 6
applymovement 0x03 $move6
pausemove 0x0
trainerbattle 0 0x0002 $before $after
message $noo
$noo 1 = C'mon, let's go.\nThis is so embarassing...
boxset 6
applymovement 0x02 $move7
applymovement 0x03 $move8
pausemove 0x0
#raw 0x53 0x02 0x00
#raw 0x53 0x03 0x00
setflag 0x235
applymovement 0x05 $move9
pausemove 0x0
message $hi
$hi 1 = Hello, my name is ?.\nIt was really brave to stop\lthis people, but you shouldn't\ldo this alone.\pHowever, nice to meet you.
boxset 6
#raw 0xCA
message $ring
$ring 1 = Rrrrrrrrrrrrrrrrrrrring.
boxset 6
#raw 0xCB
message $telephone
$telephone 1 = Damn...can't this wait\na little?\lOkay I'll be here on time..\pI'm sorry, I have to go now.\nBut I'm sure we'll meet again.
boxset 6
applymovement 0x05 $move10
pausemove 0x0
#raw 0x53 0x05 0x00
setflag 0x236
applymovement 0x04 $move11
pause 0x30
applymovement 0x04 $move12
pausemove 0x0
#raw 0x53 0x04 0x00
setflag 0x237
release
end
#org $move
#raw 0x10 0x13 0x13 0xFE
#org $move2
#raw 0x63 0xFE
#org $move3
#raw 0x02 0xFE
#org $move4
#raw 0x12 0x12 0x12 0x10 0x14 0x12 0x12 0x12 0xFE
#org $move5
#raw 0x55 0xFE
#org $move6
#raw 0x02 0xFE
#org $move7
#raw 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
#org $move8
#raw 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
#org $move9
#raw 0x12 0x12 0x12 0xFE
#org $move10
#raw 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x13 0x13 0xFE
#org $move11
#raw 0x63 0xFE
#org $move12
#raw 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
#org $done
release
end
#org $before
$before 1 = Let's do it!
#org $after
$after 1 = WHAT?
org $begin
lock
faceplayer
checkflag 0x235
if b_true goto $done
message $poke
$poke 1 = Looks like this Spearow belongs\nto a trainer. It's wearing a \lnecklace.\pWell, now it's ours!
boxset 6
applymovement 0xFF $move
pausemove 0x0
message $no
$no 1 = Hey, let this Spearow be!\nIt would be larceny to take it.
boxset 6
applymovement 0x02 $move2
applymovement 0x03 $move2
pause 0x30
applymovement 0x02 $move3
applymovement 0x03 $move3
pausemove 0x0
message $child
$child 1 = Oh, look what we have here!\nA little child trying to\lforbid us something.\pWe are two grown-ups, you are\nalone. So what do you want\lto do?
boxset 6
applymovement 0x05 $move4
pausemove 0x0
message $help
$help 1 = Now we are two childs.\nReady for a fight?
boxset 6
applymovement 0x02 $move5
applymovement 0x03 $move5
pausemove 0x0
message $oh
$oh 1 = WHAT?\nWhen did she appear?\lAllright then, we will show you\lwhat it is like to fight against\lgrown-ups!
boxset 6
applymovement 0x03 $move6
pausemove 0x0
trainerbattle 1 0x002 $before $after $then
release
end
#org $then
message $noo
$noo 1 = C'mon, let's go.\nThis is so embarassing...
boxset 6
applymovement 0x02 $move7
applymovement 0x03 $move8
pausemove 0x0
#raw 0x53 0x02 0x00
#raw 0x53 0x03 0x00
setflag 0x235
applymovement 0x05 $move9
pausemove 0x0
message $hi
$hi 1 = Hello, my name is ?.\nIt was really brave to stop\lthis people, but you shouldn't\ldo this alone.\pHowever, nice to meet you.
boxset 6
#raw 0xCA
message $ring
$ring 1 = Rrrrrrrrrrrrrrrrrrrring.
boxset 6
#raw 0xCB
message $telephone
$telephone 1 = Damn...can't this wait\na little?\lOkay I'll be here on time..\pI'm sorry, I have to go now.\nBut I'm sure we'll meet again.
boxset 6
applymovement 0x05 $move10
pausemove 0x0
#raw 0x53 0x05 0x00
setflag 0x236
applymovement 0x04 $move11
pause 0x30
applymovement 0x04 $move12
pausemove 0x0
#raw 0x53 0x04 0x00
setflag 0x237
release
end
#org $move
#raw 0x10 0x13 0x13 0xFE
#org $move2
#raw 0x63 0xFE
#org $move3
#raw 0x02 0xFE
#org $move4
#raw 0x12 0x12 0x12 0x10 0x14 0x12 0x12 0x12 0xFE
#org $move5
#raw 0x55 0xFE
#org $move6
#raw 0x02 0xFE
#org $move7
#raw 0x10 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
#org $move8
#raw 0x10 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
#org $move9
#raw 0x12 0x12 0x12 0xFE
#org $move10
#raw 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0x10 0x10 0x13 0x13 0xFE
#org $move11
#raw 0x63 0xFE
#org $move12
#raw 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
#org $done
release
end
#org $before
$before 1 = Let's do it!
#org $after
$after 1 = WHAT?
#ORG $begin
checkflag 0x205
if b_true goto $battle
checkflag 0x209
if b_true goto $done
release
end
#ORG $done
release
end
#ORG $battle
playsound 0x13B
nop
nop
applymovement 0x01 $rivwalk
applymovement 0x03 $compan
pausemove 0
applymovement 0xFF $hr
pausemove 0
trainerbattle 1 0x147 $before $after $further
release
end
#ORG $rivwalk
#RAW 0x12
#RAW 0x12
#RAW 0x12
#RAW 0x10
#RAW 0xFE
#ORG $compan
#RAW 0x10
#RAW 0x12
#RAW 0x12
#RAW 0x12
#RAW 0xFE
#ORG $hr
#RAW 0x01
#RAW 0x62
#RAW 0xFE
#ORG $before
$before 1 = Before we leave I want to kick\nyour butt.
#ORG $after
$after 1 = Wha?!
#ORG $further
fadesound 0x117
nop
nop
setflag 0x209
message $your
boxset 6
applymovement 0x01 $again
applymovement 0x03 $again2
pausemove 0
setflag 0x250
release
end
#ORG $your
$your 1 = You're better than I thought...\p\v\h01.\p\v\h01.I'll win next time.
#ORG $again
#RAW 0x12
#RAW 0x10
#RAW 0x10
#RAW 0x10
#RAW 0x10
#RAW 0x10
#RAW 0x13
#RAW 0x10
#RAW 0xFE
#ORG $again2
#RAW 0x10
#RAW 0x10
#RAW 0x10
#RAW 0x10
#RAW 0x10
#RAW 0x12
#RAW 0x10
#RAW 0xFE
What kind of window opens.. it should be a log.. If you're desperate, there's a tutorial on youtube...
#org $start
checkflag 0x272
if B_true goto $done
lock
applymovement 0xFF $1
pausemove 0x0
message $hm
$hm 1 = \c\h01\h08PAUL:\c\h01\h02Why do we have to catch ENTEI?\nIt's much too strong for us.\p\c\h01\h09LESTER:\c\h01\h02I told you several times,\nit's the only way we can overtake\lRyouhi. Don't worry, the boss' daughter\lwill work with us.\p\c\h01\h08PAUL:\c\h01\h02Okay, so what do we have to\ndo next?\p\c\h01\h09LESTER:\c\h01\h02We...
boxset 6
applymovement 0x0C $2
pausemove 0x0
applymovement 0x0D $3
applymovement 0x0E $3
pausemove 0x0
message $stand
$stand 1 = \c\h01\h06SAMARI:\c\h01\h02What are you\nstanding around, we have an application\lfrom my father!
boxset 6
applymovement 0x0C $4
pause 0x30
applymovement 0x0C $5
pausemove 0x0
message $rival
$rival 1 = \c\h01\h06SAMARI:\c\h01\h02How long have you been\nstanding here?\n...Doesn't really matter now. You\lheared what those idiots said, right?\lWhen we met the first time,\lI said we would meet again.\lI'm sorry it has to be under this\lcircumstances.\pI'll have to battle you to\lsave our plan.
boxset 6
applymovement 0x0D $6
applymovement 0x0E $6
pause 0x30
applymovement 0x0D $7
applymovement 0x0E $8
pausemove 0x0
message $child
$child 1 = \c\h01\h09LESTER:\c\h01\h02A child? Damn, everything\nwas fine untill now.
boxset 6
applymovement 0x0C $9
pausemove 0x0
message $go
$go 1 = \c\h01\h06SAMARI:\c\h01\h02You two messed up\nenough now, go to the headquarter.\lI'll get rid of this child on my\lown.
boxset 6
message $but
$but 1 = \c\h01\h09LESTER:\c\h01\h02But SAMARI...
boxset 6
message $silence
$silence 1 = \c\h01\h06SAMARI:\c\h01\h02SILENCE!\nYou better run before I\lget really angry!
boxset 6
applymovement 0x0D $10
applymovement 0x0E $10
pause 0x30
applymovement 0x0D $11
applymovement 0x0E $11
pausemove 0x0
#raw 0x53 0x0D 0x00
#raw 0x53 0x0E 0x00
setflag 0x272
applymovement 0x0C $12
pausemove 0x0
trainerbattle 1 0x004 $before $after $later
end
#org $before
$before 1 = I'll show you the power of\n\c\h01\h04TEAM SHADOW!
#org $after
$after 1 = Damn...
#org $later
message $rival
$rival 1 = I knew you are strong, but...\nAllright, I should go now. One last\lthing: I'm the daughter of the\l\c\h01\h04TEAM SHADOW\c\h01\h02, so we will be rivals from now\lon. We'll meet again, and then\lI'll beat you!
boxset 6
applymovement 0x0C $13
pausemove 0x0
#raw 0x53 0x0C 0x00
release
end
#org $done
release
end
#org $1
#raw 0x02 0xFE
#org $2
#raw 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x13 0x13 0x13 0x00 0xFE
#org $3
#raw 0x01 0xFE
#org $4
#raw 0x62 0xFE
#org $5
#raw 0x13 0x13 0x10 0x13 0xFE
#org $6
#raw 0x63 0xFE
#org $7
#raw 0x13 0x13 0xFE
#org $8
#raw 0x13 0x13 0x11 0xFE
#org $9
#raw 0x02 0xFE
#org $10
#raw 0x55 0xFE
#org $11
#raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x1E
#raw 0x1E 0x1E 0x1E 0x1F 0x1F 0x1F 0xFE
#org $12
#raw 0x03 0xFE
#org $13
#raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E
#raw 0x1E 0x1E 0x1E 0x1E 0x1E 0x1F 0x1F 0xFE
I'm really pissed off -.-'
Everytime I try to compile my script, there is an error.
run-time error 457
this key is already associated with an element of this collection.
this is the script
Spoiler:Code:#org $start checkflag 0x272 if B_true goto $done lock applymovement 0xFF $1 pausemove 0x0 message $hm $hm 1 = \c\h01\h08PAUL:\c\h01\h02Why do we have to catch ENTEI?\nIt's much too strong for us.\p\c\h01\h09LESTER:\c\h01\h02I told you several times,\nit's the only way we can overtake\lRyouhi. Don't worry, the boss' daughter\lwill work with us.\p\c\h01\h08PAUL:\c\h01\h02Okay, so what do we have to\ndo next?\p\c\h01\h09LESTER:\c\h01\h02We... boxset 6 applymovement 0x0C $2 pausemove 0x0 applymovement 0x0C $22 pausemove 0 applymovement 0x0D $3 applymovement 0x0E $3 pausemove 0x0 message $stand $stand 1 = \c\h01\h06SAMARI:\c\h01\h02What are you\nstanding around, we have an application\lfrom my father! boxset 6 applymovement 0x0C $4 pause 0x30 applymovement 0x0C $5 pausemove 0x0 message $rival $rival 1 = \c\h01\h06SAMARI:\c\h01\h02How long have you been\nstanding here?\n...Doesn't really matter now. You\lheared what those idiots said, right?\lWhen we met the first time,\lI said we would meet again.\lI'm sorry it has to be under this\lcircumstances.\pI'll have to battle you to\lsave our plan. boxset 6 applymovement 0x0D $6 applymovement 0x0E $6 pause 0x30 applymovement 0x0D $7 applymovement 0x0E $8 pausemove 0x0 message $child $child 1 = \c\h01\h09LESTER:\c\h01\h02A child? Damn, everything\nwas fine untill now. boxset 6 applymovement 0x0C $9 pausemove 0x0 message $go $go 1 = \c\h01\h06SAMARI:\c\h01\h02You two messed up\nenough now, go to the headquarter.\lI'll get rid of this child on my\lown. boxset 6 message $but $but 1 = \c\h01\h09LESTER:\c\h01\h02But SAMARI... boxset 6 message $silence $silence 1 = \c\h01\h06SAMARI:\c\h01\h02SILENCE!\nYou better run before I\lget really angry! boxset 6 applymovement 0x0D $10 applymovement 0x0E $10 pause 0x30 applymovement 0x0D $11 applymovement 0x0E $11 pausemove 0x0 applymovement 0x0D $112 applymovement 0x0E $112 pausemove 0 #raw 0x53 0x0D 0x00 #raw 0x53 0x0E 0x00 setflag 0x272 applymovement 0x0C $12 pausemove 0x0 trainerbattle 1 0x004 $before $after $later end #org $before $before 1 = I'll show you the power of\n\c\h01\h04TEAM SHADOW! #org $after $after 1 = Damn... #org $later message $rival $rival 1 = I knew you are strong, but...\nAllright, I should go now. One last\lthing: I'm the daughter of the\l\c\h01\h04TEAM SHADOW\c\h01\h02, so we will be rivals from now\lon. We'll meet again, and then\lI'll beat you! boxset 6 applymovement 0x0C $13 pausemove 0x0 applymovement 0x0C $14 pausemove 0 #raw 0x53 0x0C 0x00 release end #org $done release end #org $1 $1 1 ; #binary 0x02 0xFE [SIZE="2"][B]#org $2 #raw 0x13 0x13 0x13 0x10 0x10 0x10 0x10 0x10 0x13 0xFE #org $22 $22 1 ; #binary 0x13 0x13 0x00 0xFE[/B][/SIZE] #org $3 $3 1 ; $binary 0x01 0xFE #org $4 $4 1 ; $binary 0x62 0xFE #org $5 $5 1 ; $binary 0x13 0x13 0x10 0x13 0xFE #org $6 $6 1 ; $binary 0x63 0xFE #org $7 $7 1 ; $binary 0x13 0x13 0xFE #org $8 $8 1 ; $binary 0x13 0x13 0x11 0xFE #org $9 $9 1 ; $binary 0x02 0xFE #org $10 $10 1 ; $binary 0x55 0xFE [B][SIZE="2"]#org $11 $11 1 ; $binary 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0x1E 0xFE #org $112 $11 1 ; $binary 0x1E 0x1E 0x1E 0x1F 0x1F 0x1F 0xFE[/SIZE][/B] #org $12 $12 1 ; $binary 0x03 0xFE [SIZE="2"][B]#org $13 $13 1 ; $binary 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1F 0x1E 0x1E 0xFE #org $14 $14 1 ; $binary 0x1E 0x1E 0x1E 0x1E 0x1E 0x1F 0x1F 0xFE[/B][/SIZE]
the log displays the error when reaching the applymovement 0x0C $13(or at least somewhere at this point).
pls help, it's important!