Piplup-Trainer
This is my custom user title.
- 228
- Posts
- 17
- Years
- Age 33
- Europe. Many people haven`t heard about the countr
- Seen Nov 18, 2011
I don't really understand the sense of your script, but if you want to make a sprite disappeare, you write #raw 0x53 0x00 0x00
the bold numbers should be replaced with the reversed trainernumber, for example number 5:
#raw 0x53 0x05 0x00.
and in the next line:
setflag (and a number, for example 0x200).
in this case u have to give the sprite the Id 0200.
in your case u may have to insert the lines after the applymovement.
changed it a bit, hope it's what u need.Code:#org $begin trainerbattle 1 0x00B $before $after $later end #org $before $before 1 = Who...\pWho are you? #org $after $after 1 = How did you do that? #org $later message $sayonara $sayonara 1 = Sayonara! boxset 6 applymovement 0x07 $1 pausemove 0 #raw 0x53 0x07 0x00 setflag 0x200 release end #org $1 $1 1 ; #binary 0x0E 0x80 0x80 0x80 0x80 0x80 0x80 0x80 0xFE
Yeah! Thank you ^^
But there is STILL one problem left.
There is no trainer encounter music (=that's the music when the trainer sees and challenge you).