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[Archive] Script help thread

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Pikachu™

Pika Pika!
199
Posts
16
Years
    • Seen Sep 8, 2019
    #org $start
    checkflag 0x82F
    if b_true goto $done
    setflag 0x82F
    applymovement 0x1 $come
    pausemove 0
    playsound 0x12E
    nop
    message $1
    $1 1 =Good morning honey \nand Happy Birthday!
    boxset 6
    message $2
    $2 1 =oh how they grow up so fast!\nHere is your Birthday present!
    boxset 6
    nop
    fanfare 0x13E
    message $3
    $3 1 =\v\h01 received Running shoes!
    boxset 6
    waitfanfaire
    message $4
    $4 1 =\v\h01 put on the shoes
    boxset 6
    message $5
    $5 1 =Me and your dad have \ndecided that you are \lnow old enough to have \pyour own pokemon.
    boxset 6
    message $6
    $6 1 =So your dad \ncaught you a pokemon yesterday.
    boxset 6
    message $7
    $7 1 =\pUnfortantley your Dad couldn't \nmake it home because \lhe is busy at the lab
    boxset 6
    $8 1 =\pso if you want the \npokemon go to your father's lab
    boxset 6
    nop
    fadesound 0x12c
    applymovement 0x1 $going
    pausemove 0
    release
    end
    #org $done
    release
    end
    #org $come
    #raw 0x13
    #raw 0x13
    #raw 0x01
    #raw 0xFE
    #org $come
    $come 1 ; #binary 0x13 0x13 0x01 0xFE
    #org $going
    #raw 0x12
    #raw 0x12
    #raw 0xFE
    #org $going
    $going 1 ; #binary 0x12 0x12 0xFE

    could someone help me? For some reason the script stop halfway though

    could someone plz look at this script i posted ealier
     
    152
    Posts
    15
    Years
  • #org $start
    lock
    faceplayer
    message $1
    boxset 5
    if b_false goto $no
    #raw 0x68
    fadescreen 0x1
    fanfare 0x100
    special 0x0
    waitfanfare
    fadescreen 0x0
    message $2
    boxset 6
    release
    end

    #org $no
    message $3
    boxset 6
    release
    end

    #org $3
    $3 1 =Ok, well come back if you are ever\ntired and in need of a heal!

    #org $2
    $2 1 =You and your pokemon have been\nfully healed. Come see me if your\ljourney makes you tired again.

    #org $1
    $1 1 =Hello, I am the Nurse Joy who runs\nthis clinic. You and your pokemon\llook tired. Would you like to rest\lfor a little bit?


    whats wrong with it? When you say yes, she says what she should onyl say when you say "no" and when you says the right thing.
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    #org $start
    lock
    faceplayer
    message $1
    boxset 5
    if b_false goto $no
    #raw 0x68
    fadescreen 0x1
    fanfare 0x100
    special 0x0
    waitfanfare
    fadescreen 0x0
    message $2
    boxset 6
    release
    end

    #org $no
    message $3
    boxset 6
    release
    end

    #org $3
    $3 1 =Ok, well come back if you are ever\ntired and in need of a heal!

    #org $2
    $2 1 =You and your pokemon have been\nfully healed. Come see me if your\ljourney makes you tired again.

    #org $1
    $1 1 =Hello, I am the Nurse Joy who runs\nthis clinic. You and your pokemon\llook tired. Would you like to rest\lfor a little bit?


    whats wrong with it? When you say yes, she says what she should onyl say when you say "no" and when you says the right thing.

    Code:
    #org $start
    lock
    faceplayer
    message $1
    boxset 5
    [COLOR="Red"]compare lastresult 1[/COLOR]
    if b_false goto $no
    #raw 0x68
    fadescreen 0x1
    fanfare 0x100
    special 0x0
    waitfanfare
    fadescreen 0x0
    message $2
    boxset 6
    release
    end

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    elow.
    been a while.

    I have a script here which needs help. :\
    Actually, this script here's a part of my script. :)
    Code:
    ...
    
    #org $cont
    #raw 75
    #raw 15
    #raw 01
    #raw 0A
    #raw 03
    cry 0xA1 0x115
    pause 0x28
    message $g
    boxset 5
    compare lastresult 1
    if b_true goto $grass
    #raw 76
    #raw 75
    #raw 18
    #raw 01
    #raw 0A
    #raw 03
    cry 0xA1 0x118
    pause 0x28
    message $g
    boxset 5
    compare lastresult 1
    if b_true goto $fire
    #raw 76
    #raw 75
    #raw 1B
    #raw 01
    #raw 0A
    #raw 03
    cry 0xA1 0x11B
    pause 0x28
    message $g
    boxset 5
    compare lastresult 1
    if b_true goto $water
    #raw 76
    goto $cont
    release
    end
    
    ...

    This what happens to my script. :\
    Spoiler:


    Any help would be appreciated.
    Thankies and good day~

    P.S.
    I'll keep trying to fix it as I wait. =3


    edit...
    so far, I tried fixing it and it turns out that the first pokemon pic which would appear in the script has a pallete error when it shows it to the screen.
    you can see it in the screenshot I have posted along with this post.
     
    152
    Posts
    15
    Years
  • k... I got another question:

    Spoiler:
    I deleted the text cus I don't wanna give it all away ;)

    when compiling in pokescript it says runtime error mismatch 13
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    k... I got another question:

    Spoiler:
    I deleted the text cus I don't wanna give it all away ;)

    when compiling in pokescript it says runtime error mismatch 13

    I think it is because of the raws...?
    not quite sure but the few scripts I saw with raws don't use raws like that for movements. :\

    e.g.

    Code:
    #org $1
    #raw 0x01
    #raw 0xFE

    the way you used your movements, you seem to be making a binary-like script movement...

    Code:
    #org $1
    $1 1 ; #binary 0x01 0x56 0xFE

    not quite sure, for I never used raws before for my movements in scripts. :\
     

    Master_Track

    ROM Reaverz Scripter
    916
    Posts
    16
    Years
  • you are nearly right ;)
    It's written allright, but there are to many of them.
    you could write
    #raw 0x10 0x10 0x10 0x10
    #raw 0x10 0x10 0xFE

    instad of
    #raw 0x10 0x10 0x10 0x10 0x10 0x10 0xFE

    cause if the code it too long, pokescript doesn't compile it and displays this error message.

    edit: the safest way is the one Time wrote:
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE
     
    152
    Posts
    15
    Years
  • hmm, several scripts with a bunch of Raws like that worked fine for movements :p but thanks! I will try that... I was suspecting that may be the problem but i didn't know how to fix it... I'll try it in a few minutes!








    EDIT::: So I put in the script... now I got kinda a weird question.


    So, in order to make the guy hidden, I set his person ID to 0252. That does not hide him. So, I made a script right before you enter the door that setflag 0x252. This makes him disappear.

    But... my next script, the previous one that was helped with, CLEARS FLAG 0x252 for a reason :/ it was supposed to make him reappear. This has worked for several other things for me. But now, he disappears, and he stays disappeared. He does not reappear when you clear the flag. Why?

    EDIT::: oh... I was also just thinking... ugg I sound so dumb... but, what if I want the sprite to not show up, until you activate a certain script? And then, you want it to move up to a certain spot, stay there until another script is activate, then disappear and stay gone??

    Because... For him to go up and stay there, you have to have a certain person ID, but then to move him again adn disappear and stay disappeared you need ANOTHER person ID...

    is it possible?
     
    Last edited:

    Pikachu™

    Pika Pika!
    199
    Posts
    16
    Years
    • Seen Sep 8, 2019
    #org $start
    checkflag 0x82F
    if b_true goto $done
    applymovement 0x1 $come
    pausemove 0
    playsound 0x12E
    nop
    message $1
    $1 1 =Good morning honey \nand Happy Birthday!
    boxset 6
    message $2
    $2 1 =oh how they grow up so fast!\nHere is your Birthday present!
    boxset 6
    nop
    fanfare 0x13E
    message $3
    $3 1 =\v\h01 received Running shoes!
    boxset 6
    waitfanfaire
    message $4
    $4 1 =\v\h01 put on the shoes
    boxset 6
    message $5
    $5 1 =Me and your dad have \ndecided that you are \lnow old enough to have \pyour own pokemon.
    boxset 6
    message $6
    $6 1 =So your dad \ncaught you a pokemon yesterday.
    boxset 6
    message $7
    $7 1 =\pUnfortantley your Dad couldn't \nmake it home because \lhe is busy at the lab
    boxset 6
    message $8
    $8 1 =\pso if you want the \npokemon go to your father's lab
    boxset 6
    nop
    fadesound 0x12c
    applymovement 0x1 $going
    pausemove 0
    setflag 0x82F
    release
    end

    #org $done
    release
    end

    #org $come
    #raw 0x13
    #raw 0x13
    #raw 0x01
    #raw 0xFE

    #org $come
    $come 1 ; #binary 0x13 0x13 0x01 0xFE

    #org $going
    #raw 0x12
    #raw 0x12
    #raw 0xFE
    #org $going

    $going 1 ; #binary 0x12 0x12 0xFE


    so i fixed the script a bit and now it still stops halfway and now says that ?????? was put in my item pocket could sombody find out whats wrong?
     

    Satoshi-Ash

    Master Chris
    142
    Posts
    16
    Years
  • I'm using XSE.

    Code:
    #dynamic 0xFFFFF
    
    #org @start
    lock
    faceplayer
    givemoney [amount] 999999 
    release
    end

    When I try to compile it, it says:
    "Error13 'Type mismatch' on line 7.
    Missing #define or parameter.

    Line: givemoney [amount] 999999"

    Why won't it work? I know almost nothing about scripting.
     

    0m3GA ARS3NAL

    Im comin' home...
    1,816
    Posts
    16
    Years
  • I'm using XSE.

    Code:
    #dynamic 0xFFFFF
    
    #org @start
    lock
    faceplayer
    givemoney [amount] 999999 
    release
    end

    When I try to compile it, it says:
    "Error13 'Type mismatch' on line 7.
    Missing #define or parameter.

    Line: givemoney [amount] 999999"

    Why won't it work? I know almost nothing about scripting.

    Well, the problem is, that the [amount] thing in the Command Help section, is just telling you what to put there, instead of that line saying
    Code:
    givemoney [amount] 999999
    try
    Code:
    givemoney 999999 0x0

    that last 0x0 on the end, I dont know what it does, I have never done a givemoney script, but the command calls for another byte, so there one is...

    tell me if it works or not.

    also, dont try compiling to "fffff" because it isnt an offset, I suggest starting at 800000 for your dynamic offset, if you want a more space saving choice, try 7d0000 for a dynamic offset.
     

    ckk

    23
    Posts
    15
    Years
    • Seen Aug 28, 2009
    ok this is my problem
    1) i write a script
    2) i place it at the warp so it activates once u enter the house
    3) when i walk in the script doesnt do anything
    4) when i walk off of it and bak on then it works
    Can i make it so that when u walk in it works right away instead of having u walk somewhere else then bak?
     

    Satoshi-Ash

    Master Chris
    142
    Posts
    16
    Years
  • Well, the problem is, that the [amount] thing in the Command Help section, is just telling you what to put there, instead of that line saying
    Code:
    givemoney [amount] 999999
    try
    Code:
    givemoney 999999 0x0

    that last 0x0 on the end, I dont know what it does, I have never done a givemoney script, but the command calls for another byte, so there one is...

    tell me if it works or not.

    also, dont try compiling to "fffff" because it isnt an offset, I suggest starting at 800000 for your dynamic offset, if you want a more space saving choice, try 7d0000 for a dynamic offset.

    Thank you, it worked very well.
     

    Pikachu™

    Pika Pika!
    199
    Posts
    16
    Years
    • Seen Sep 8, 2019
    #org $start
    checkflag 0x82F
    if b_true goto $done
    applymovement 0x1 $come
    pausemove 0
    playsound 0x12E
    nop
    message $1
    $1 1 =Good morning honey \nand Happy Birthday!
    boxset 6
    message $2
    $2 1 =oh how they grow up so fast!\nHere is your Birthday present!
    boxset 6
    nop
    fanfare 0x13E
    message $3
    $3 1 =\v\h01 received Running shoes!
    boxset 6
    waitfanfaire
    message $4
    $4 1 =\v\h01 put on the shoes
    boxset 6
    message $5
    $5 1 =Me and your dad have \ndecided that you are \lnow old enough to have \pyour own pokemon.
    boxset 6
    message $6
    $6 1 =So your dad \ncaught you a pokemon yesterday.
    boxset 6
    message $7
    $7 1 =\pUnfortantley your Dad couldn't \nmake it home because \lhe is busy at the lab
    boxset 6
    message $8
    $8 1 =\pso if you want the \npokemon go to your father's lab
    boxset 6
    nop
    fadesound 0x12c
    applymovement 0x1 $going
    pausemove 0
    setflag 0x82F
    release
    end

    #org $done
    release
    end

    #org $come
    #raw 0x13
    #raw 0x13
    #raw 0x01
    #raw 0xFE

    #org $come
    $come 1 ; #binary 0x13 0x13 0x01 0xFE

    #org $going
    #raw 0x12
    #raw 0x12
    #raw 0xFE
    #org $going

    $going 1 ; #binary 0x12 0x12 0xFE


    so i fixed the script a bit and now it still stops halfway and now says that ?????? was put in my item pocket could sombody find out whats wrong?

    ive posted this script 3 times are you just ignoring me? Can anyone find out whats wrong with this script i need it to work for my hack
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    dunno if I can help...
    I don't know how to use fademusic/fadesound yet. :\

    Code:
    #org $start
    checkflag 0x82F
    if b_true goto $done
    applymovement 0x1 $come
    pausemove 0
    playsound 0x12E
    nop
    [color="red"]nop[/color]
    message $1
    $1 1 = Good morning honey \nand Happy Birthday!
    boxset 6
    message $2
    $2 1 = oh how they grow up so fast!\nHere is your Birthday present!
    boxset 6
    fanfare 0x13E
    message $3
    $3 1 = \v\h01 received Running shoes!
    boxset 6
    waitfanfaire
    message $4
    $4 1 = \v\h01 put on the shoes
    boxset 6
    message $5
    boxset 6
    fadesound 0x12c
    applymovement 0x1 $going
    pausemove 0
    setflag 0x82F
    release
    end
    
    #org $done
    release
    end
    
    #org $come
    #raw 0x13
    #raw 0x13
    #raw 0x01
    #raw 0xFE
    
    #org $come
    $come 1 ; #binary 0x13 0x13 0x01 0xFE
    
    #org $going
    #raw 0x12
    #raw 0x12
    #raw 0xFE
    
    #org $going
    $going 1 ; #binary 0x12 0x12 0xFE
    
    #org $5
    $5 1 = Me and your dad have \ndecided that you are \lnow old enough to have \pyour own pokemon.\pSo your dad \ncaught you a pokemon yesterday.\pUnfortantley your Dad couldn't \nmake it home because \lhe is busy at the lab\pso if you want the \npokemon go to your father's lab
     

    Pikachu™

    Pika Pika!
    199
    Posts
    16
    Years
    • Seen Sep 8, 2019
    this one dosn't work very well the text is really weird with weird symbols

    #org $start
    lock
    faceplayer
    checkflag 0x828
    message $1
    $1 1 =Ah \v\h01\ I guess your \nhere to get your \lBirthday Present.
    boxset 6
    message $2
    $2 1=Here take your Birthday Present!
    boxset 6
    givepokemon 115 5 0
    fanfare 0x13E
    message $4
    $3 1 =\v\h01\ received a Chimchar!
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $4
    $4 1 =\v\h01\ Would you like to rename Chimchar?
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $5
    $5 1 =Now that you have your \nown pokemon you must \llook after it \pwith love and care.
    boxset 6
    message $6
    $6 1=If you do treat this Chimchar \nwith love and care \lI might let you \ptravel the region.
    boxset 6
    message $7
    $7 1=But before you go I \nhave something to tell you.
    boxset 6
    message $8
    $8 1=I Will be leaving tomorrow to \ntravel the Region so that \lI may continue my research.
    boxset 6
    message $9
    $9 1=While I am gone my assistant \nwill take care of the lab.
    boxset 6
    setweather 0x3
    #raw 0x00
    doweather
    message $10
    $10 1=It looks like it started \nraining you better \lgo home to keep dry
    boxset 6
    warp 0x4 0x1 0xFF
    #raw 0x02 0x00 0x06 0x00
    end

    #org $name
    call 0x1A74EB
    return

    if someone can get this script to work I would be really appericte it
     
    Last edited:

    Master_Track

    ROM Reaverz Scripter
    916
    Posts
    16
    Years
  • ok this is my problem
    1) i write a script
    2) i place it at the warp so it activates once u enter the house
    3) when i walk in the script doesnt do anything
    4) when i walk off of it and bak on then it works
    Can i make it so that when u walk in it works right away instead of having u walk somewhere else then bak?
    a script on a warp only activates after stepping on it a second time. U have to make it a levelscript, look at cooleys thread in the tutorial section: Move camera script and Extra
    The extra is the explanation on how to make levelscripts.
     

    ckk

    23
    Posts
    15
    Years
    • Seen Aug 28, 2009
    a script on a warp only activates after stepping on it a second time. U have to make it a levelscript, look at cooleys thread in the tutorial section: Move camera script and Extra
    The extra is the explanation on how to make levelscripts.

    Ah ty
    i found the tut now all im hopin for is that it works
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Ok, I made a script, but when I compile it, half of it disappears.
    Is it my bad, or is it XSE's problem?

    Here's the script, if you need it.
    Code:
    #dynamic 0x7266CC
    
    #org 0x7266CC
    checkflag 0x829
    if 0x0 goto @end
    message @moveit
    boxset 6
    playsong 0x112 0x0
    applymovement 0xFF @wha
    applymovement 0x3 @run
    waitmovement 0x0
    trainerbattle 0x1 0x1 0x0 @getoutoftheway @after @later
    end
    
    #org @later
    message @damn
    boxset 6
    fadescreen 0x1
    hidesprite 0x3
    setflag 0x200
    fadescreen 0x0
    fadedefault
    applymovement 0x4 @aide
    waitmovement 0x0
    message @this
    boxset 6
    message @gotdex
    fanfare 0x13E
    boxset 6
    setflag 0x829
    message @bye
    boxset 6
    applymovement 0x4 @aideback
    waitmovement 0x0
    hdiesprite 0x4
    setflag 0x202
    end
    
    #org @end
    release
    end
    
    #org @moveit
    = Move it!
    
    #org @wha
    #raw 0x53
    #raw 0x00
    #raw 0xFE
    
    #org @run
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0xFE
    
    #org @aide
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0xFE
    
    #org @aideback
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0x10
    #raw 0xFE
    
    #org @getoutoftheway
    = ???: Get out of my way!\pWhat? But I haven't done anything\nwrong!\pAIDE: Stop that man, v\h01!\nHe stole something!\p???: Ah, damn it!\nI didn't want it to come to this[.]
    
    #org @after
    = What in the? \nHow'd I lose?
    
    #org @damn
    = Fine, take this useless red box\nthen!\p[green_fr]You received a strange red box!\p[black_fr]I'm going. Don't follow.
    
    #org @this
    = Great job v\h01!\nI watched the battler from here!\pAnyway, that thing there is a\nPokedex! It records data on Pokemon\ponce you've caught them! You're\nbecoming a trainer, right?\pI'll give this one to you so you\ncan help us get information on the\pdifferent Pokemon in Rolok!
    
    #org @gotdex
    = [green_fr]You got the Pokedex!
    
    #org @bye
    = See you later, v\h01! \nI'm going back to the lab!
    But it becomes
    Code:
    '-----------------------
    #org 0x7266CC
    checkflag 0xF
    hidesprite2 0x7268 0x8 0x9
    if 0x97 goto 0x8035301
    setflag 0x200
    fadescreen 0x0
    fadedefault
    applymovement 0x4 0x872676C
    waitmovement 0x0
    msgbox 0x87268CB '"Great job [player]!\nI watched the ..."
    callstd 0x6
    msgbox 0x87269E3 '"[green_fr]You got the Pokedex!"
    fanfare 0x13E
    callstd 0x6
    setflag 0x829
    msgbox 0x8726A03 '"See you later, [player]. \nI'm goin..."
    callstd 0x6
    applymovement 0x4 0x8726780
    waitmovement 0x0
    hidesprite 0x4
    setflag 0x202
    end
    
    '-----------------------
    #org 0x35301
    comparefarbytetofarbyte 0x28004008 0x2053D102
    setmapfooter 0x59F1
    
    
    '-----------
    ' Movements
    '-----------
    #org 0x72676C
    #raw 12 'Step Left (Normal)
    #raw 12 'Step Left (Normal)
    #raw 12 'Step Left (Normal)
    #raw 12 'Step Left (Normal)
    #raw 12 'Step Left (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw 11 'Step Up (Normal)
    #raw FE 'End of Movements
    
    #org 0x726780
    #raw 10 'Step Down (Normal)
    #raw 10 'Step Down (Normal)
    #raw 10 'Step Down (Normal)
    #raw 10 'Step Down (Normal)
    #raw 10 'Step Down (Normal)
    #raw 10 'Step Down (Normal)
    #raw FE 'End of Movements
    
    
    '---------
    ' Strings
    '---------
    #org 0x7268CB
    = Great job [player]!\nI watched the battler from here!\pAnyway, that thing there is a\nPokedex! It records data on Pokemon\ponce you've caught them! You're\nbecoming a trainer, right?\pI'll give this one to you so you\ncan help us get information on the\pdifferent Pokemon in Rolok!
    
    #org 0x7269E3
    = [green_fr]You got the Pokedex!
    
    #org 0x726A03
    = See you later, [player]. \nI'm going back to the lab!
     

    Pikachu™

    Pika Pika!
    199
    Posts
    16
    Years
    • Seen Sep 8, 2019
    this one dosn't work very well the text is really weird with weird symbols

    #org $start
    lock
    faceplayer
    checkflag 0x828
    message $1
    $1 1 =Ah \v\h01\ I guess your \nhere to get your \lBirthday Present.
    boxset 6
    message $2
    $2 1=Here take your Birthday Present!
    boxset 6
    givepokemon 115 5 0
    fanfare 0x13E
    message $4
    $3 1 =\v\h01\ received a Chimchar!
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $4
    $4 1 =\v\h01\ Would you like to rename Chimchar?
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $5
    $5 1 =Now that you have your \nown pokemon you must \llook after it \pwith love and care.
    boxset 6
    message $6
    $6 1=If you do treat this Chimchar \nwith love and care \lI might let you \ptravel the region.
    boxset 6
    message $7
    $7 1=But before you go I \nhave something to tell you.
    boxset 6
    message $8
    $8 1=I Will be leaving tomorrow to \ntravel the Region so that \lI may continue my research.
    boxset 6
    message $9
    $9 1=While I am gone my assistant \nwill take care of the lab.
    boxset 6
    setweather 0x3
    #raw 0x00
    doweather
    message $10
    $10 1=It looks like it started \nraining you better \lgo home to keep dry
    boxset 6
    warp 0x4 0x1 0xFF
    #raw 0x02 0x00 0x06 0x00
    end

    #org $name
    call 0x1A74EB
    return

    if someone can get this script to work I would be really appericte it

    I really need the script checked above ive been trying to fix it but nothing helps plz someone help
     

    Master_Track

    ROM Reaverz Scripter
    916
    Posts
    16
    Years
  • well, your checkflag is missing another line.
    if B_true or if B_false
    checkflag 0x828
    if B_true goto $other

    for example.
     
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