destinedjagold
Oh Hai Thar.
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- On your ceiling...
- Seen Apr 17, 2025
No, it's not useless. The coordinates will be triggered by a special value of the warp number: 0xFF.
Normal warp:
Code:warp 0x4 0x1 0x0 0x0 0x0
Same as above + coords:
Code:warp 0x4 0x1 0xFF 0x2 0x6
I see...
So what does that special value do to a warp script?
When you compile something using just dynamic offset, nothing will be ever overwritten.
Also, it doesn't make a lot of sense changing the #dynamic offset each time since XSE will just use the value as a starting point for the free space search inside the ROM. It would be a waste of time looking right from the beginning or something, so you can use FSF for example to get your offset and then you don't need to change it... ever, unless you add a LOT of data and therefore it's better to find a new offset.
All XSE need is that offset, after all. Searching free space it's its job.
FSF doesn't work on my computer, so I use a hex editor instead.
so it doesn't overwrite another script's offset? That's cool.
Thanks~