trafalgar
FireBlast
- 15
- Posts
- 14
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- Seen Apr 14, 2015
To explain better I mean as in the attached image.This is quite simple, from what I know, it's not possible.
But in the fire red I can not: (
To explain better I mean as in the attached image.This is quite simple, from what I know, it's not possible.
To explain better I mean as in the attached image.
But in the fire red I can not: (
In ruby is simple, just use the first dialogue:That is just really weird. I thought you just wanted the whole text box transparent which would be pretty easy. How did you do that again?
\c\h02\h0X[code]
Set background color to X.[spoiler]
[B][I]Ruby/Sapphire[/I][/B]
[transp_rs] 0
[darkgrey_rs] 1
[red_rs] 2
[lightgreen_rs] 3
[blue_rs] 4
[yellow_rs] 5
[cyan_rs] 6
[magenta_rs] 7
[grey_rs] 8
[black_rs] 9
[black2_rs] A
[lightgrey_rs] B
[white_rs] C
[skyblue_rs] D
[darkskyblue_rs] E
[white2_rs] F
[I][B]Fire Red/LeafGreen[/B][/I]
[white_fr] 0
[white2_fr] 1
[black_fr] 2
[grey_fr] 3
[red_fr] 4
[orange_fr] 5
[green_fr] 6
[lightgreen_fr] 7
[blue_fr] 8
[lightblue_fr] 9
[white3_fr] A
[lightblue2_fr] B
[cyan_fr] C
[lightblue3_fr] D
[navyblue_fr] E
[darknavyblue_fr] F
[/spoiler]In red fire but there is no transparency for the background of the text: |
In ruby is simple, just use the first dialogue:
Code:\c\h02\h0X[code] Set background color to X.[spoiler] [B][I]Ruby/Sapphire[/I][/B] [transp_rs] 0 [darkgrey_rs] 1 [red_rs] 2 [lightgreen_rs] 3 [blue_rs] 4 [yellow_rs] 5 [cyan_rs] 6 [magenta_rs] 7 [grey_rs] 8 [black_rs] 9 [black2_rs] A [lightgrey_rs] B [white_rs] C [skyblue_rs] D [darkskyblue_rs] E [white2_rs] F [I][B]Fire Red/LeafGreen[/B][/I] [white_fr] 0 [white2_fr] 1 [black_fr] 2 [grey_fr] 3 [red_fr] 4 [orange_fr] 5 [green_fr] 6 [lightgreen_fr] 7 [blue_fr] 8 [lightblue_fr] 9 [white3_fr] A [lightblue2_fr] B [cyan_fr] C [lightblue3_fr] D [navyblue_fr] E [darknavyblue_fr] F [/spoiler]In red fire but there is no transparency for the background of the text: |[/QUOTE] Ohhh, those colors.:p I always wondered what those did. Your best bet is to find how the game reads the transparent one in RS and mimic it on one of the colors you don't need in FR.
Spoiler:PALLET TOWN
VIRIDIAN CITY
PEWTER CITY
CERULEAN CITY
LAVENDER TOWN
VERMILION CITY
CELADON CITY
FUCHSIA CITY
CINNABAR ISLAND
INDIGO PLATEAU
SAFFRON CITY
ROUTE 4
ROUTE 10
ROUTE 1
ROUTE 2
ROUTE 3
ROUTE 4
ROUTE 5
ROUTE 6
ROUTE 7
ROUTE 8
ROUTE 9
ROUTE 10
ROUTE 11
ROUTE 12
ROUTE 13
ROUTE 14
ROUTE 15
ROUTE 16
ROUTE 17
ROUTE 18
ROUTE 19
ROUTE 20
ROUTE 21
ROUTE 22
ROUTE 23
ROUTE 24
ROUTE 25
VIRIDIAN FOREST
MT. MOON
S.S. ANNE
UNDERGROUND PATH
UNDERGROUND PATH
DIGLETT'S CAVE
VICTORY ROAD
ROCKET HIDEOUT
SILPH CO.
POKeMON MANSION
SAFARI ZONE
POKeMON LEAGUE
ROCK TUNNEL
SEAFOAM ISLANDS
POKeMON TOWER
CERULEAN CAVE
POWER PLANT
ONE ISLAND
TWO ISLAND
THREE ISLAND
FOUR ISLAND
FIVE ISLAND
SIX ISLAND
SEVEN ISLAND
KINDEL ROAD
TREASURE BEACH
CAPE BRINK
BOND BRIDGE
THREE ISLE PORT
SEVII ISLE 6 Used for maps that are unaccessable
SEVII ISLE 7 Used for maps that are unaccessable
SEVII ISLE 8 Used for maps that are unaccessable
SEVII ISLE 9 Used for maps that are unaccessable
RESORT GORGEOUS
WATER LABYRINTH
FIVE ISLE MEADOW
MEMORIAL PILLAR
OUTCAST ISLAND
GREEN PATH
WATER PATH
RUIN VALLEY
TRAINER TOWER
CANYON ENTRANCE
SEVAULT CANYON
TANOBY RUINS
SEVII ISLE 22 Unused
SEVII ISLE 23 Unused
SEVII ISLE 24 Unused
NAVEL ROCK
MT. EMBER
BERRY FOREST
ICEFALL CAVE
ROCKET WAREHOUSE
TRAINER TOWER
DOTTED HOLE
LOST CAVE
PETTERN BUSH
ALTERING CAVE
TANOBY CHAMBERS
THREE ISLE PATH
TANOBY KEY
BIRTH ISLAND
MONEAN CHAMBER
LIPTOO CHAMBER
WEEPTH CHAMBER
DILFORD CHAMBER
SCUFIB CHAMBER
RIXY CHAMBER
VIAPOIS CHAMBER
EMBER SPA
CELADON DEPT.
Corrected that for you. Just because you can't see a visible use for the map name, it doesn't mean there isn't one.
Route 4 and 10 have 2 map names for the flight spots they have.
Underground Path 2 is used for location data on the world map.
Trainer Tower is used internally by the game's engine to allow use of the Trainer Tower.
Tanoby Ruins is used by a map in the game.
Celadon Dept. is used by Celadon City's Department store.
So, if you plan to have a working Kanto in your hack, a fair few of these aren't "free" as you claim. However, it is entirely possible to extend the number of map names, contrary to what Karatekid believes. The limiting bytes were found for FireRed some time ago (by me, so I know it works).
So in fire red is not possible? Someone would not be able to do it with asm?Hello everyone I want to know how to make the background of the text in pokemon fire red transparent, eliminating the white part below the text.
So in fire red is not possible? Someone would not be able to do it with asm?
Hey guys, sorry to come back to help so often. Somethings been bugging me: how can I get someone to check how many pokemon you've seen/caught? I've looked at Oaks script but I cant make sense of it ;p
So in fire red is not possible? Someone would not be able to do it with asm?
Thanks for the reply, but I just tried using the code that you said and it does not work the same.You can without asm, using \c\h10\h02 which has basically the same effect: transparent textbox except for the border, only this makes the textbox transparent from the start, rather than the text itself having a transparent background. I have no idea why anyone would want to do this, it's ugly, but alright.
It's something like that, anyway. I'm not home so I can't check for sure, but I wanted to answer now so I wouldn't forget lawlz
I was editing Fire Red and when I tried to load it up after making a few changes it wouldn't load, it would give me a white screen. So
#1 Does this mean the file is corrupted?
#2 Anyone know a way of fixing it or preventing it in the future?
1. Yes.
2. Make a back-up.
I have done this with hundreds of roms, it is all a part of learning, so always back up and make a list of changes so you can figure out where you went wrong.
I have 2 backups and hopefully one of them is good. How do I go from BAK to ROM? Figured out I could load the backup but it's not found by the emulator so hopefully it's good.
FireRed is a bit better since it has this new moves, new animations hack, BW2 Repel System, Mugshot System, etc.First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?
Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.
First off, why do so many people use Firered as a base? Is it easier? I'm using Emerald as my hack due to the real time clock (For day/night cycle) and large soundtrack, but is Firered better?
Next question, can you kill the script that makes you spawn in a truck/ makes the truck sound/screen shaking? It makes no sense for my story.