- 6
- Posts
- 11
- Years
- Seen Jan 5, 2017
You probably didnt repoint or something. If its the whole move table then you messed up all the routines...
I'm kinda new to this, so is there anyway to fix this?
You probably didnt repoint or something. If its the whole move table then you messed up all the routines...
Sure. Here's the Details log:
Spoiler:See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Sprite_Editor.RomFunctions.ConvertStringToByteArray(String& str)
at Sprite_Editor.SpriteData.GetCompressedData(Int32 species)
at Sprite_Editor.Form1.WriteToROMButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Advanced Pokémon Sprite Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/HP/Desktop/ROM%20Hackin/advanced%20series/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
And here's what my shiny sprite looks like, if you think it may be causing the error:Spoiler:![]()
Edit: I just made the shiny look the same as the normal sprite, just to put an okay looking sprite in there, but same error. Hm
So, you want to be able to go back and select a different gender later? I'm slightly confused....
Uh, like in Ruby/Sapphire we can cancel choice and go back and choose and choose another. Suppose I think the Boy doesn't look good, then I want to go back by pressing B Button. So now I can choose Boy/Girl again. How to do it...?
Is there a way to change the bottom of the title screen where it says 2004 Gamefreak? I figured out how to change the gamefreak during the bootup but not at the actual title screen.
Where is a good place to start to learn how to locate information in VBA. Say I want to find the animation 'ember' was used. I have no clue where to start..
Oh, oh, oh. That would require a little ASM to check if the "b" button is pressed on the screen and to go back to the selection screen.
Yes, it is in UnLz and it is uncompressed. It may be tough to find, but put Unlz in grey scale mode and you should be able to find it a little easier.
Is there anyway to not allow people to enter cheats in the game? I'm making a game or switching some things around in my FR and plan on having a little competition with my friends and wanna make sure no one cheats to win lol is there a particular script or setting?
You could open the game in vba sdl h and locate the routine. Then disable it and set the Boy as the gender. Worth a shot.
Where would I enter this at? I know I'd enter it at XSE but when I go to put it in Advanced map where would I enter it at?You could make a few map script in your game, each checking for anything out of the ordinary and then by just locking the player on the screen, which will freeze the game.
eg...
#dynamic 0x800000
#org @cheatcheck
checkitem RARECANDY 0x20 (use the item index number) \\checks if there's 32 rarecandies
if B_>> goto @cheated \\if there's more then goto another script, if not continue
end \\ends the script
#org @cheated
lock \\will freeze the game
end
You can also reset the game with 'special 0x10F' but these suggestions are a very rough way around doing your goal.You can check for Pokemon as well.