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*facepalm* I figured out the problem... I was using a save state instead of starting from the beginning to test it out so it didn't remove the map scripts. Thanks everyone!
Does anyone have a copy of the IPS for Wichu's Emerald decapitalization patch? The only link in existence is his link to 2Shared, which it seems is dead; I've looked, and it seems like no one else on the entirety of the internet has it hosted somewhere else.
I uploaded it here for you.Does anyone have a copy of the IPS for Wichu's Emerald decapitalization patch? The only link in existence is his link to 2Shared, which it seems is dead; I've looked, and it seems like no one else on the entirety of the internet has it hosted somewhere else.
Does anyone have a copy of the IPS for Wichu's Emerald decapitalization patch? The only link in existence is his link to 2Shared, which it seems is dead; I've looked, and it seems like no one else on the entirety of the internet has it hosted somewhere else.
Hi, when I use open script in advance map, the script is always different from the one I made from before. Is there anyway to convert it back to normal or will I need to save all my scripts for future editing?
Thanks in advance =)
I uploaded it here for you.
Karatekid552? Can you give me adress to CRY ASM Pointer? Without Adress I do not do anything. You said that you know that routine adress.
You do not need this Patch to Decapitalization. Only what you need is ITEM and Pokemon Editors. <For Pokemon i Preffer POKEMON EDITOR from GBA POKEMON EDITOR set. And rewrite names but without CAPS LOCK mode XD
So how would I re point the data? The method I'm trying doesn't seem to be working but rather still using the same cries for the empty spaces.
It is the only? Thanks in advance.Spiky's DS Map Editor has a built-in trainer editor.
It is the only? Thanks in advance.
now i want to ask noob question:
in hackmew's free space finder, what do i do with "skip interval"? do i have to fill it the same as the "needed bytes"? or just leave it 0? thanks
Is it possible to tell if two ips patches will work on the same rom and if it will overwrite data or not?
miksy91 said:Open the ips-file with a hex editor and the go to offset 0x5 (five first bytes are PATCH in ASCII code and have nothing to do with the "changing the rom" itself). The bytes in offsets from 0x5 to 0x7 determine the first offset in the "unmodified" rom to write new data to. If that offset is smaller than 6B 09 F8 (blank data FF FF FF... starts here in Ruby (U) rom), go to that offset with a hex editor (if it is for example 0A C7 23 = 0xAC723) and see what's written in there in "umodified" and "modified (buggy)" rom. You can easily change that data back to normal. After the 3-byte offset (in ips-file), there are always two bytes telling how many bytes to re-write in that offset and after these two bytes, the bytes to write there.
Does anyone know where in Emerald the data for the experience formula is located? I'd like to try implementing something like the Gen V exp gain system in Gen III, so I want to play around with the formula a bit.
So, I'm scripting with XSE, and whenever I edit my scripts it forces me to use a new offset... I've made two scripts starting from 800000 and now I'm already on 800800 because it uses the next offset every time I compile. Is there a way to recompile over an offset I've already used?
#Clean
#dynamic 0x800000
lock
faceplayer
msgbox @01 0x2
release
end
#org @01
= Test.
Is it possible to tell if two ips patches will work on the same rom and if it will overwrite data or not?