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I did it with a UPS file, but I downloaded Pokemon: Pure Gold, and I cant remember how to get it to work, I have base ruby, and btw, the format USED to be IPS, now it is Lunar IPS Format, now what do I do?
Haven't tried very hard. Search Pokemon Sappy Download. It DOES exist. The first link may be a video tutorial, but has downloads for it, and should have a link to a vid in the list that allows it to work on Vista... Kinda.
Does anybody have the complete overworld tileset (not the characters, the world itself, such as buildings, etc.) for any of the first two Pokemon generations?
Does anybody have the complete overworld tileset (not the characters, the world itself, such as buildings, etc.) for any of the first two Pokemon generations?
Does anyone know where in TLP, Tilemolester, etc. where, in Emerald I can find the offset for the "text" I want to edit the PokéYen/PokéDollars into a $ sign and I want to widen the lowercase "m". I've looked multiple times, haven't found it.
Does anyone know where in TLP, Tilemolester, etc. where, in Emerald I can find the offset for the "text" I want to edit the PokéYen/PokéDollars into a $ sign and I want to widen the lowercase "m". I've looked multiple times, haven't found it.
Depends what he meant by expanding tilesets. If he meant amount of blocks that are used in Advance Map, you go (in Block Editor) to Blocks - Change Block Data, then change the number to a higher one (the limit is shown). if you meant the Tileset where you insert the tiles in Tile Inserting, there is... No way so far technically. Unless you are incredibly skilled with Hex and repointing. Editing in Photoshop changes how many look like are there, but not the technical data in the ROM, as there aren't the correct pointers and stuff.
Does anyone know where in TLP, Tilemolester, etc. where, in Emerald I can find the offset for the "text" I want to edit the PokéYen/PokéDollars into a $ sign and I want to widen the lowercase "m". I've looked multiple times, haven't found it.
I have been trying to figure this out for a long time now, and I feel Like I am really close, but I need some help.
I was able to deduce for the title screen, that the F slot for the pallets are stored at 0x020377D8 ( which is in the WRAM)
I went to logging and click SWI and DMA 3. The after the pallets where loaded I searched for 0x020377D8.
I took me to this line:
CpuSet: 0x08eae094,0x020377d8,0x00000010 (VCOUNT=11)
I searched 0x08eae094 in a hex editor, but it didn't exist. So I flipped it, and search for the pointer, <94E0EA08>. I found it, and it took me to an area where there where a lot of pointers. I tried changing <94E0EA08> to a pointer where there was only free space; but then I checked the game and nothing changed.
Here is some data after then line with the 0x020377d8 (Mabey it might help)
Thank you that worked, I found 'em, but, I can't get them to line up properly (not sure what to make the canvas size) and I don't wanna screw up any letters I don't intend on changing. They're around "63E030".
does anybody know were i can find back and shiny sprites of hg and ss pokemon sprites. i tryed google all i find was font sprites and i tryed searching on here but still don't find anything.
I need some help fixing up my script. I'm trying to make the Karate Master give out a tyrogue and can get the Pokemon to work but everytime I take one step the ball reappears. I don't want it to reappear. Can anyone help me fix this problem? Heres the script I'm using:
I need some help fixing up my script. I'm trying to make the Karate Master give out a tyrogue and can get the Pokemon to work but everytime I take one step the ball reappears. I don't want it to reappear. Can anyone help me fix this problem? Heres the script I'm using:
..or, I can tell you how to fix it here. You have to set a flag in the script, and then (in A-map) put the flag number you used as the Pokeball's Person ID. Then it won't come back.
In the future, though, use the Script Help thread for scripts, pl0x.