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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Bumping this again. I really want to insert my possible firstly-looped song. Me thinks it may have to do with some new .OCX files I installed.
Do you have all of MID2AGB's files in the same folder as Sappy? If not, get them.
 
You need to change the way that the tiles are arranged. Try clicking "View > Block Size > Custom..." and then set both the number of Columns and Rows to 8. Also, I think the address is actually 0x39DC14, which is one tile (0x20 bytes) forward from 0x39DBF4.


Yes! It worked! Thank you!
 
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Is there any way to completely wipe out the tile set in Firered, automatically?

Not the tileset as in the one I can open up in MS Paint, but the one
I use when I'm laying out the tiles on the town map.
 
There is something wrong with my Ruby Rom that I was changing in Advanced Map...

"The Position MapBankHeader can't be found!"

"AdvanceMapError(1) Try to Read at 0!"

"AdvanceMapError(5): The Value at $000000 is not a pointer!"

What does this mean?
 
All you do is make a new tilemap, and overwrite the old one. No need to delete it.

I'm pretty OCD about my workplace.

I like to keep things neat so I can find them easily.
And we actually plan to use absolutely 0 tiles in the game.

Plus, when I went to write the pallete changes to the ROM it screwed up
all the games tiles. (Like it always does) And I think its messing with the ones
I inserted, so I think ridding myself of the other tiles might fix it.
 
I'm not gonna lie. I have no idea what that means.


I'm the just the spriter/tile guy on my team. Other then that, I have
no knowledge of Rom hacking for the most part.
 
I want to change the music in the Oak intro. :F As I have heard, everything about it is in ASM, which makes me even more frustrated, as I have no experience in that. I was thinking I could just replace the song that it uses with another song, but the song I want is a song that is already in the game (Fire red, i mean) Any ideas how I would go about changing it? Maybe a byte somewhere?
 
I edited some trainers and wild encounters in Soulsilver with PPRE. Everything went well, but when I edited the Union Cave the changes disappear once I play the game. It just resets the encounters on Rattata and resets the levels of trainers, too. Is there a way to avoid this?
 
How do i go about changing the Pokemon sprites in the GSC generation?

If you mean compressed sprite, there's AGIXP. for overworld sprite (uncompressed sprites) you can use any tile editor (tilemolester, tile editor pro..)

btw: How do i go about changing the Pokemon (compressed) sprites in the RBY generation?
 
If you mean compressed sprite, there's AGIXP. for overworld sprite (uncompressed sprites) you can use any tile editor (tilemolester, tile editor pro..)

btw: How do i go about changing the Pokemon (compressed) sprites in the RBY generation?
I mean the actual pokemon in the game as well as the trainers'.

I know it's possible since a silver hack based on Ruby was beginning to have been developed.
 
Hi! I have a problem! When I try to hack HG or SS and try to use program (from Swampert Tools Schowcase) to edit pokemons, atacks, gyms, etc. it crashes. Every program I use to edit Heart Gold or Soul Silver crashes. What's the problem (The crash message: Unsupported room)? Please, help me.
 
Agixp works well with pokemon in gsc. For trainers' I don' know any solution other than using ASM

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I repost my question for the new page

do you know how to turn an image (.gif or .jpg or .png) like this
"image removed"
into hexcode like this
(hexcode of compressed image of "bulbasaur")
Spoiler:


I found a program written in C that decompress front&back pics from pokemon red
Spoiler:
but i need to know the reverse process (i.e. compressing).
 
Is there any tutorial on how to edit map connections for Pokemon Gold? What I mean by map connections is, where they connect.

EDIT: And please, don't just give me a link to GoldMap or something. I want to do it with a hex editor.
 
i haven't a real solution but here(https://www.datacrystal.org/wiki/Pokemon_Gold:ROM_map#Maps ) you should find something useful
for connections i only know a doc for r/b/y version
Spoiler:
 
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