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- Seen Jan 8, 2012
I have a few questions regarding Firered and Ruby.
Is it possible with ASM or otherwise to create new menus on the main menu screen and possible sub menus?
Also, regarding headbutting trees, I noticed not too long ago there was a tutorial on here about how to include headbutting in Firered. How would I go about using ASM to create a random outcome for that event, for example, headbutt the tree once and a Spearow falls out and then headbutt it again and a rare candy falls out?
Would I use variables for this to store a random integer?
Sounds like it would be all ASM i would like to know this too
also for some of my tiles i put the background byte to 0 and it still shows the block is covered by player any ideas?